Sol 0: Mars Colonization
3 😀     2 😒
54,17%

Rating

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$3.99

Sol 0: Mars Colonization Reviews

App ID387370
App TypeGAME
Developers
Publishers Chondrite Games
Categories Single-player, Steam Workshop, Includes level editor
Genres Indie, Strategy, Simulation
Release Date15 Jan, 2016
Platforms Windows, Mac, Linux
Supported Languages English

Sol 0: Mars Colonization
5 Total Reviews
3 Positive Reviews
2 Negative Reviews
Mixed Score

Sol 0: Mars Colonization has garnered a total of 5 reviews, with 3 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Sol 0: Mars Colonization over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 8825 minutes
great game
👍 : 0 | 😃 : 0
Positive
Playtime: 1591 minutes
The framework for a great game exists but there are just far too many frustrating quirks: (1) not being able to automate miners, (2) mining resources seems buggy or the graphic representation is inaccurate i.e. high color indicator but miner does not recognize this (3) code breaks related to placing facilities along the edge of the map i.e. astronauts cannot repair (4) mini game for Biology Lab genetic mixing is a waste as there is not enough information to figure this out without trial and error. This should be included in the tutorial. Currently if you use up your strains there appears to be no way to resupply them meaning you are stuck for the remainder of the game with whatever level you achieved with the combination you applied. Took trial and error to discover the final strain is applied at the farmer not in the lab. (5). Refinery upgrades do improve efficiency but why is there no way to upgrade the miner to dig for deeper deposits where graphic representation of mineral shows residual amounts left. (6). Why doesn't the Biology Lab have an upgrade to tackle a cure for blight? (7). Astronauts sleep inside so why can't they route through the station for repairs when not carrying materials? (8). Why isn't there an upgrade for O2 Generators that can address overheating? Maybe add a Materials Lab? (9). Why isn't there an upgrade for Recyclers to address continuous ruptures? Add an armor upgrade via the Geology Lab or add in a Materials Lab? (10). Bulldozers and Mining Units should have better routing if not actual in mode to perform a task (BTW which should be automated) If you just want to have some fun this is a perfect game for casual players. If you do enjoy this a better version though not without its own quirks is "Surviving Mars" and its DLCs.
👍 : 0 | 😃 : 0
Negative
Playtime: 1065 minutes
Since the game is no longer being developed or supported at this time, i can't recommend it. But, at $4 currently, it might be worth wasting a few bucks & couple of hours on. I lost interest in it after only playing for 17 hours.
👍 : 0 | 😃 : 0
Negative
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