Planetary Annihilation: TITANS
163

Players in Game

24 😀     6 😒
69,33%

Rating

Compare Planetary Annihilation: TITANS with other games
$29.99

Planetary Annihilation: TITANS Reviews

App ID386070
App TypeGAME
Developers
Publishers Planetary Annihilation Inc
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, LAN Co-op, Cross-Platform Multiplayer, LAN PvP
Genres Indie, Strategy, Action
Release Date18 Aug, 2015
Platforms Windows, Mac, Linux
Supported Languages French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Polish, Dutch

Planetary Annihilation: TITANS
30 Total Reviews
24 Positive Reviews
6 Negative Reviews
Score

Planetary Annihilation: TITANS has garnered a total of 30 reviews, with 24 positive reviews and 6 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Planetary Annihilation: TITANS over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2378 minutes
Just make the game free to play at this point. The community is extremely small but the gameplay is actually not half bad. There are entire faction mods people have put together. The game has a decent foundation. Just no players. The game although is not worth buying at the moment even on sale. The current players who play are very good. Multiplayer is just long term players fighting and many are not very willing to help you learn.
👍 : 0 | 😃 : 0
Negative
Playtime: 2161 minutes
A very fun RTS. Many different ways to destroy and conquer. I always recommened buying a game when on sale. Add this to your wishlist if you're a RTS lover.
👍 : 0 | 😃 : 0
Positive
Playtime: 6828 minutes
the best rts i have played lots of different units and ways to play the only units i would like to see is orbital transports that can take bots, vehicles or most importantly aircraft. it could carry up to 20 ish teir 2 units or more teir 1 units make it a little smaller than the orbital battle ships. the big reason is you can teleport land units but besides the fighter the other aircraft are stuck to the planet of origin. i suggest making all of the air craft planet based and have carriers. Just my opinion and suggestions love the game
👍 : 1 | 😃 : 0
Positive
Playtime: 2194 minutes
The game is very fun, but the game lacks basic timesaving features for multiplayer. The lack of easy rematch is the #1 reason I stop playing every day. Below you can see what I have to suffer for every single rematch. Let: M = Mouse Click K = Keyboard Types F = # of Friends Playing W = Wait W/o Entertainment Offered by Game Required for the Lobby Setup I Like: • (1M) click multiplayer • (1M) click to create a room • (1M) click the room name text field • (1K) type in a random letter for the name of the room • (1M) click the password field • (1K) type in a random letter as the password so randoms dont join • (1M) set the room from private to public so friends can join (setting to friends doesn't work) • (1K x F) tell friends the room and password letters • (1M) while they're joining, click the game type dropdown • (1M) click team battle (instead of default freeforall) • (8M) click add team 8 times so there are 10 teams • (10M) click add slot 10 times so each team has 2 team members • ([19-F]M) click add ai 19 minus friends times to fill empty spots • (2M) for each ai difficulty change, 2 clicks (clicking dropdown, clicking difficulty), subsequent adds keep the changed difficulty. Therefore I only do this once since I play with 2 difficulties. • (1M) click the system of planets which defaults to unplayable empty (big brain dev) • (1M) click recent • (1M) click the top one for a rematch • (1W) WAIT FOR IT TO REBUILD THE PLANETS I JUST HAD IN MEMORY MINUTES AGO • (1W) this unreadies all my friends, so wait for them to realize and re-ready • (1M) click start match • (1W) WAIT FOR IT TO LOAD THE PLANETS I HAD TO WAIT FOR IT TO BUILD Total Suffrage per Rematch: • 3 waits without entertainment offered (W = 3) • 2 instances of typing +1 per friend (K = 2 + K x F) • 42 clicks -1 per friend (M = 42 - F) It's another 80 clicks to change everyone's flag colors back to what you wanted them to be. I didn't include this because I decided it wasn't worth the effort every 25-35 minutes so we play with random colors. It's twice the number of clicks as making the room itself, just for color control. Single player campaign was a joke. Picked navel guy which only has navel units, ability was more water and lava on planets, level 1 is a moon with no water. RIP. I dislike the titans concept personally. Seems primarily designed to further bust turtlers, the most fun (if inefficient) way to play. They were already disadvantaged with regular PA, titans were not needed to smush turtles further IMO. Lastly, I don't want to have to add freaking command line launch options to be able to have the advertised number of AI by raising the maximum you arbitrarily imposed without it. That's just so weird that you make us do that.
👍 : 2 | 😃 : 2
Negative
Playtime: 1412 minutes
I'm going to parrot a bit of Innomen for a which will likely get me banned, Here's his review you should check it out. https://steamcommunity.com/id/innomen/recommended/386070/ They may also just remove my review. But this developer had one of the most successful kickstarter campaigns ever. Made a decently fun game with interesting mechanics that overall don't add more than just and "Ends the game" but cool button and it was cool and unique for that. Truly kinda epic. Then the developer release this game. Which was a unit update. It added bigger units and a few new "end the game" buttons. At first from what I remember it didn't have a super cheap upgrade button. You also have to email them if you sent them money during the kickstarter if you wanted the upgrade for free. But overall just killing the original then making it a requirement if you wanted to participate in a tournament to buy this or buy the upgrade was super mid. The devs never added their own separate faction but a modder did and it was really cool. Supreme Commander: Forged Alliance Forever community is still going strong and has more players and modders who continue to make the game more semi modern it has more factions and a much larger unit variety. In the past 24 hours of making this review, on steam.db Supreme commander reached 1,261 and this game was 295. Overall just disappointing they made an update a paid update and there is a reason no one plays this anymore but some dedicated fans. I'm not telling people who are still playing to stop. If you enjoy something don't let the artist sour the taste. I may play this every once in a while but I'm deeply disappointed in Uber and how they treated their player base. I think everyone would have been far more supportive if they released a skin pack faction that was the same units but it was a skin change and asked for support that way. I understand game development is expensive but what they did is not the way to ask for more funding. Cheers too the talented artists, coders, modelers and to whoever made the decision to separate game. You're cringe. Hope whoever is reading this has a good day even if it's the guy who made such an awful decision and doubled down.
👍 : 2 | 😃 : 1
Negative
Playtime: 4663 minutes
Cool game but it would be much better if they added a coop option for the conquest mode. Also it's much more better when we use some basically essential mods to make the game more dynamic and fun.
👍 : 1 | 😃 : 0
Positive
Playtime: 6146 minutes
The game is fantastic, however its linux support is awful, to play you need to run this game on Debian based distro AND running it with Wayland (This game is very old, I don't understand why it can't run with X11) AND Being lucky because its has been very poorly packaged
👍 : 1 | 😃 : 0
Negative
Playtime: 3126 minutes
RTS has been my favorite genre for a while, starting with Red Alert and Command and Conquer. More recently, I have been playing 0 AD, Zero-K, and Warzone 2100 on Linux with my kids, but they had severe slowness issues or crashed during multiplayer gameplay, so I shelled out for three licenses for Planetary Annihilation Titans. After 30 hours of play, the game is mostly solid. Even on my mini PC with Ryzen 7 4800U and integrated graphics, gameplay is solid with occasional, but tolerable, slowdowns on large multiplayer games. There have been no crashes. I enjoy both the single player campaign and multiplayer with my kids. There are some glitches: the build menu shows partially for a while before fully loading. I cannot add any friends in the game. Once when choosing a start point, the controls failed, and I had to restart.
👍 : 2 | 😃 : 0
Positive
Playtime: 87 minutes
Originally released Planetary Annhialation; however they added a small handful of units, enough that one might pay 5$ in a DLC for... but they completely retitled the game, and re-released under a completely different "game". do not be fooled, it is still the exact same game. Dev's should be ashamed for dropping support for the original title.
👍 : 11 | 😃 : 1
Negative
Playtime: 16780 minutes
Almost 280 hours in game, and a no review? There is a game breaking bug where at any time, with any number of units, the entire game just crashes. I can move the map, travel the solar system, pan my screen, give commands, etc, but the game will never recover. Even better, saving and quitting (specifically in galactic conquest, my personal favorite mode) does not save anything from the current game meaning ya gotta start over. This is INFURIATING when you spend 20, 30, 40 minutes, heaven forbid hours building an empire to wage conquest aaannnndddd deadlock freeze. According to reddit, this bug has been known about for over two years and the devs have done nothing to fix it. I have 0 mods installed, and I popped on for a quick decompress game, and 1 minute 37 seconds into my game, freeze. I'm just done at this point. If you can ignore the crashes, it's a great game. Very fun. Pretty balanced (some units are literally garbage until you get their Galactic War upgrade that make them OP asf which I love bc that means each GW can be radically different. It's like multiple games of age of empires taking place on multiple planets, THAT'S AMAZING!! But it's as stable as a house of cards, as fragile as crystal glass, and when it freezes it literally makes you so mad YOU LEAVE A REVIEW. Play at own risk. #Ynowatertitan
👍 : 10 | 😃 : 0
Negative
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