Umihara Kawase Shun Reviews

App ID384700
App TypeGAME
Developers
Publishers KOMODO
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Steam Trading Cards, Steam Workshop
Genres Indie, Action
Release Date24 Nov, 2015
Platforms Windows
Supported Languages English, Japanese

Umihara Kawase Shun
3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score

Umihara Kawase Shun has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 297 minutes
The sounds of Umihara Kawase Shun are that of a children's cartoon, evoking a rose-tinted playfulness. Its clip-art visuals build upon this childishness, with the disjointness of its assets suggesting a youthful haphazardness. However, these are all a play to obfuscate the calculated villainy its architects endowed it with. I have few desires in life that are not now overshadowed by my urge to punt Umihara a distance exceeding that of numerous football pitches. Umihara Kawase Shun’s main and only mechanic is a fishing hook. But this is one versatile fishing hook. Frankly, they just do not make mechanics like this anymore (and I can't really blame whomever *they* are). Its learning curve is at least 80 degrees steep, and its skill ceiling is unfathomable; the physics governing this damn fishing rod are inconceivable to anyone without at least some academic experience in the field. This tool is absurdly unwieldy, but when you finally nail that one bastard segment, it does indeed feel incredible. It is an experience akin to taming a wild beast, and I have never had that from a game before. The game design is untraditional, if I’m cushioning my words, but it gave me a completely new experience. Each day there are fewer and fewer games for which I can say that. Its design is crude and hostile, but the jovial aesthetic and novelty of its movement are just rewarding enough to shocking leverage said design to its benefit.Its multiple path mechanic never pays off, the bosses are so absurdly obtuse, and if you run out of lives you have to start the game, but when I look back at my time with Umihara Kawase’s evil little game I see a pretty brilliant platformer. Perhaps, a platformer for sick, vile, freaks, but a brilliant one nonetheless.
👍 : 0 | 😃 : 0
Positive
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