Eco Reviews
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
App ID | 382310 |
App Type | GAME |
Developers | Strange Loop Games |
Publishers | Strange Loop Games |
Categories | Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op |
Genres | Indie, Simulation, Early Access |
Release Date | 6 Feb, 2018 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Korean, Spanish - Latin America |

13 212 Total Reviews
10 744 Positive Reviews
2 468 Negative Reviews
Score
Eco has garnered a total of 13 212 reviews, with 10 744 positive reviews and 2 468 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Eco over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
6342 minutes
The depth in this game in amazing. If you are looking for MMO that has all the crafting, trading, specialization and leveling up, but without having to kill a bunch of mobs...this game is perfect.
I did not find it difficult to get right into the game; initially the game suggests some servers based on your preferences and I choose a beginning friendly high collaboration server. When you first start the game takes you though a nice tutorial which is integrated straight into the multiplayer server and takes you through the basics.
I have found the player base to be really helpful and active. I could easily see putting a few 1000 hours into this game.
👍 : 0 |
😃 : 0
Positive
Playtime:
263862 minutes
On of my favourite games in my life.
The working together with other players is very unique and found this in no other game in this depth.
I had very good times with many nice players on servers wich differ a lot in gameplay like White Tiger (political as real world, in a good way), City States (focus on community) or Dad speed (build your dreams) and so much more nice server ruled by pationate people.
You need some time to get into the game but the concept of "ending" and start on a new server and learn from your previous mistakes is great.
You can try so much things (lot of different professions, you can go to politics and be a mayor or a prime minister, haul stuff with vehicles, build stuff and be a landlord....) its incredible.
Dont make the mistake tom play alone!!
Try a server and you will find mostly nice player which helps you, if you ask.
I am very happy that i found this masterpiece in the past by luck, because i had very good times playing it, thx SLG and all the players i met on the way.
👍 : 0 |
😃 : 0
Positive
Playtime:
4175 minutes
Good game to play with friends. Biggest thing i wish they could do and so do the 20+ ppl i play with is that you can do countries can things and have resource i just wish they had it so you could (if someone choose to) fight over resource and things as in my friend has alot of oil in his nation and he wont sell it or what ever i could go to war with him and his ppl to get what i need it would be amazing!
👍 : 0 |
😃 : 0
Positive
Playtime:
242 minutes
This game sucks, Its most of the things you hate to do in life all put into a game.
👍 : 4 |
😃 : 4
Negative
Playtime:
9646 minutes
Absolutely great game, so full of potential i cant wait for further updates
👍 : 2 |
😃 : 0
Positive
Playtime:
5178 minutes
it's not perfect but its pretty unique and well made
lots of in depth features, plays well even on 250 ping, tackles the world sharing issue by providing comprehensive government tools
i think the game has lots of room to grow and I hope the devs continue working on it
---attracting more players & keeping them---
the game has a fairly small player base, after 1.0 i think the game should be made much cheaper to attract more players. and monetised with a cosmetic system where you can unlock all the cosmetics for free by playing or by purchasing individual cosmetics to support the developers
the game needs systems and rewards to incentivise community building, collaboration etc because when I played everyone mostly did their own thing and didn't focus on sustaining the community, this resulted in many players having no income and nothing to do so they quit, and the rich players quit soon after because they had noone left to exploit. In many ways this is supposed to happen, selfishness leads to failure however from the perspective of a game that needs to have a playerbase to be successful and fun it isn't ideal because most players that experience a dead server will probably quit the game. It would be interesting to introduce a ranked system to this game, so that players would be incentivised to commit and go the extra mile to ensure the meteor is defeated, by playing their part and being supportive of others.
---farming, mining, woodcutting---
i am concerned about the state of skills that may require working land in the wilderness, due to the way claims work it can be difficult to get enough claim papers/stakes protect your hard work and because of this there is a lack of incentive to gather products your server needs. Of course giving out too many claim papers etc is harmful for a server because players will claim excessive land. I think a system specific for farmers/miners/woodcutters etc needs to be put in place to help them produce biome specific materials and protect their work.
👍 : 2 |
😃 : 0
Positive
Playtime:
1748 minutes
Great idea, bad execution. Servers mostly empty nowdays.
👍 : 5 |
😃 : 0
Negative
Playtime:
43346 minutes
after many hours of playing i can and cannot recommend this game it is enjoyable with the right group and mods without either of those it is a grind and a half that makes you rely on people still coming in to play most servers only last until mechanics is unlocked and die off to where there is only 5ish players left. the concept is great the execution as of now is flawed adding more professions but we have less people kind of defeats the purpose. like i said its more so on the player base but the development team also needs to address this.
👍 : 3 |
😃 : 1
Negative
Playtime:
16223 minutes
I've played this before in the past with friends during the hiatus phase and had no issues. Now, coming back to it, it full stop crashes one friend's computer and a new friend I wanted to play with, I couldn't even connect to. Plenty of other games with less problems and it upsets me greatly, because of how educational and cool the whole thing is. Maybe a future me will be able to enjoy this game once again with friends.
👍 : 12 |
😃 : 1
Negative
Playtime:
29187 minutes
Eco: The Ambitious yet Economical Nightmare
First off, I'll start by saying I really love the concept of this game. I fell in love with it when a friend told me about it. I've always been a fan of deeply cooperative games like this. What I fell in love with though, was only the concept. The community in this game is, in my opinion, what ruins this game for me. I've played as both an average guy and a server admin, both were stressful, to say the least. I'm the type that disables the meteor; I've never liked speedrunning anything. I wanted to start a small community and slowly work towards building multiple cities where we rely on different cities for different jobs. That's the ideal, right? So, here's my problems with it;
Average Player:
The actual game itself isn't bad, as I said before, for me; it's the community. For example, I'm usually always a Day 1 cook, then I spec into Butchery (if no one hasn't by that point) since no one really enjoys that, it also doesn't pay too much unlike meta'd jobs like a miner/engineer. Though this might have changed since I last played it.
The people in this game try to monopolize the market, on every server I've played, including my own. If they can't monopolize, there's about an 80-90% chance they quit and find a new server. It's especially disheartening when you pay for a server, tweak all of its settings, install mods, configure those, then you get fussed at because you don't let people monopolize roles.
This is why all servers die after a week. People start setting up monopolies, and when others try to do the same, they quit because there's a group that only trades within that exclusive group. They'll have better tech than you because that group has more resources, letting them research everything on the server. This not only means they'll have vehicles a week before anyone else, but they'll also have advanced jobs before they start selling the research for it. Then, the prices for all of those materials skyrockets as a result.
Server Admin:
Honestly, this is where I started hating the game. All of the time I spent working with configs, server settings, and balancing the in-game systems, meant absolutely nothing because about 80% of the people left within the first 5-7 days. During my time as a server owner, my primary goal was balance, not bias. Even my own town was practically dead; myself, and maybe 2 other people, which were probably inactive.
I limited people to, I think(been a while since I've played), a maximum of 4 jobs. Also further limited it so cooks couldn't become farmers/butcher, miners couldn't become whatever uses the most metal, etc., etc.. The people who were invested in the game and the community loved it, it meant actual cooperation. There was planned mayor meetings, global road construction initives, and a close community of just those ~6 people. I did not form a clique, I started this server with 1 friend, and I did try to get many others to join and to take part in server talks. But they wanted to monopolize the server and it's economy.
I've never been a fan of the 'server government', I'm playing Eco to collaborate not dictate. With that being said, I was given 3 options: 1) Become a 'balance' dictator. 2) Allow all players to pick whatever role/job they wanted. 3) Full anarchy, complete player-ran governments or whatever they wanted.
I went for both options 1 and 3. Option 3 was first, and I do NOT recommend it. A player put a law in that essentially kicked people the moment they joined the server. They were immediately banned, but the damage had already been done. My 2nd server I went with option 1, which was much better, but it still died within a week. Two weeks in, there was, on average, 5 people playing and all progress was frozen.
Full Anarchy mode got the server full on days 1-3, (20 player limit, thanks to server host.) Being a 'Balance Dictator' got ~18 players on day 1, continued a slow decline through day 4, then plummeted to ~10 on day 5-7, which started another slow decline. This 'mode' was a lot more community-focused though and allowed much better collaboration, but most of the peoples greed and incompetence ended up ruining the server and economy.
So, rant over. My point of this is I love this game. The concept of this game is amazing, if you can find a collaborative community, one that isn't greedy and price gouges, this would be an amazing game. I love the game and dislike the community. As with everything though, there are exceptions. I've met some smart people on Eco from all over the world, where their foremost thought isn't about money or efficiency, but cooperation. The way I feel like people in the game see cooperation is like a side quest, one they really don't want to do; like a fetch quest for example. In Eco though, cooperation is a [i]requirement[/i]. You can't progress if you don't cooperate, which is where cliques form, giving biased support to other people in the clique. It's the fastest way to ruin a good thing. Maybe in a year or so, I'll try finding a server again, but I can't promise anything. If you've read this far, thanks for taking the time to read my rant/review.
Conclusion: As much as I hate it, if you aren't part of at least a 5 person group, this game most likely isn't meant for you. It's community is too toxic, greedy, and self-centered.
👍 : 52 |
😃 : 1
Negative