Neoncube Reviews
App ID | 382070 |
App Type | GAME |
Developers | Nico Thomas, David Lawrence |
Publishers | David Lawrence |
Categories | Single-player, Steam Achievements, Steam Cloud, Co-op, Partial Controller Support, Steam Trading Cards, Steam Workshop, Includes level editor |
Genres | Indie, Adventure |
Release Date | 2 Oct, 2015 |
Platforms | Windows |
Supported Languages | English, French, German, Spanish - Spain, Russian, Dutch, Hungarian, Polish, Portuguese - Portugal, Swedish |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Neoncube has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3428 minutes
i got this game largely for the level editor although i did play a bit of the campaign
so my main concern is that a fatal memory erro keeps occuring wiping out any of the changes to the leve i am working on, this may ust be me and/or it may just be the level editor but otherwise i have quite enjoyed the game especially for only a dollar it is a good game
👍 : 0 |
😃 : 0
Positive
Playtime:
876 minutes
Very good game with nice visuals and effects.
One part I like is how the lighting fits in really well as well as the torch effect.
The number of levels in the game is pretty satisfactory, just enough to keep you busy for a while.
Workshop is very eazy to use and create own levels.
9/10
👍 : 2 |
😃 : 0
Positive
Playtime:
259 minutes
Fuck you, fuck who ever came up with this idea and its beautiful execution. I hope your grandmother dies in a pit of fire surrounded but obscene neon glow.
10/10 would recommend for anyone wishing to commit ritual suicide through beating your head against the desk in frustration.
👍 : 2 |
😃 : 4
Positive
Playtime:
72 minutes
Very beautiful game.
Pros:
- Decent controls;
- challenging;
- cube is customizable (Love playing as BIG BOSS);
- great soundtrack.
Cons are:
- no widescreen support (yet?);
- no menumode controller support.
TL:DR
Worth money.
👍 : 6 |
😃 : 5
Positive
Playtime:
11 minutes
Controls are very sensitive and puzzle layout is pretty rubbish too.
Not at all what i thought the game was going to be. Puzzles are pretty boring as well and easy enough to figure out but to execute them is a different story.
10min in and got bored in half that time
👍 : 1 |
😃 : 0
Negative
Playtime:
263 minutes
I went into this game thinking it was a puzzle game with platform elements.
It turns out it is almost entirely a platformer, with maybe two or three puzzles ("Solve 50 unique puzzles on your way"? yeah right). Oh, and one of those puzzles uses mechanics that you aren't introduced to at all. There is no explanation of it, which leads to you having to figure out the complicated mess out on your own. Usually that's not a big deal (especially since I enjoy actual puzzles), but trial and error was made difficult by needing to pass part of the level before you can even attempt the puzzle.
The boss battles aren't very difficult, and are nice additions. Except for the lass boss, which is one of the most frustrating bosses I've ever faced. The boss is actually very easy, all you need to do is dodge some stuff. But he randomly uses a pulse, which is 99% guaranteed to push you into debris; there is also no way to tell when he's about to do it, so it's unavoidable. In other words, you just have to hope that he doesn't use it.
*End rant*
The first 40 levels or so of the game aren't bad. In fact, I enjoyed it. Sure, it was all platforming when I expected puzzles, but that wasn't a huge deal. It was fun.
The last 10 levels and the final boss ruin this game. There are ridiculous timing-based events and several parts that require luck, making the overall experience more frustrating than it's worth.
👍 : 4 |
😃 : 0
Negative
Playtime:
199 minutes
Very fun. Nice concept and level editor is AWESOME!
👍 : 1 |
😃 : 0
Positive
Playtime:
470 minutes
NeonCube is a fast-paced puzzle game that will keep you on your toes from start to finish. The premise is simple: you control a small cube as it navigates through a series of increasingly complex mazes, avoiding obstacles and collecting power-ups as you go.
The gameplay is smooth and responsive, with intuitive controls that make it easy to navigate through the levels. The puzzles are challenging but not overly frustrating, and the power-ups add an extra layer of strategy to the gameplay.
The graphics in NeonCube are bright and vibrant, with a neon-infused art style that's eye-catching and unique. The soundtrack is also excellent, with a variety of electronic tracks that perfectly complement the game's futuristic setting.
Overall, Is NeonCube a must-play probably not. But it is as cheap as chips and for fans of puzzle games it is worth considering. Its fast-paced gameplay, challenging puzzles, and vibrant graphics make it a standout experience at this price point.
👍 : 1 |
😃 : 0
Positive
Playtime:
307 minutes
Awesome game, really enjoyed it, finished all the levels. Although I would like to mention there are some bugs here and there. For example
-If a box was below you and you reversed the gravity you would fly up a bit then the box would teleport above you.
-This game doesn't run really well in fullscreen and lags (at least for my computer).
-The "E" button does not really have a lot of function to it except acting like a torch.
-Some levels are confusing and takes you a while to figure out what to do.
-After maximizing the game, clicking the minimize button will not minimize the game but instead reduce the lag I experience.
-After reaching the harder levels, some levels are just so tough you need a lot of luck to get through them
-On one specific level which I do not remember, it was the one with a ball and lazers and 2 switches which you have to time to activate the exit door. I glitched out the switches and had to restart the whole level which sucked.
That's it, I would recommend this game to anyone who have not yet tried platforming games but though I doubt they would get very far without experience in platforming games, as I have played tons of platforming games in the past.
👍 : 5 |
😃 : 0
Positive
Playtime:
282 minutes
Nope. Tried to at least get some enjoyment out of this but all the bosses I played are awful and the levels don't tend to be much better.
The controls are really stiff and the game expects rather precise platforming out of you on a few occasions, random difficulty spikes in an otherwise kind of tame platforming game. A fair few of the levels are pretty tedious, to boot; one level I played had me going back three times through the same area to move cubes around, with basically no danger, followed up by a relatively dangerous two sections afterwards. That doesn't make a game harder, it just makes it more boring.
The bosses, though. The first one is... okay, if not a little broken. The second is basically chance, you have to jump early and pray that you get the exact angle you need, and the boss is completely random so he can dodge out of the way of a successful attack sometimes, or spend a lot of time using attacks where you can't fight back. The third, though... a loooong autoscroll that only has real danger about a minute in, and then a moment that was as far as I got where you have to press a button and then go BACKWARDS to grab a cube. At that level of failing to understand basic game design, I just up and quit. Not worth my time, nor my money.
The aesthetic is decent, though not that special, and the soundtrack is okay as well. But I was just not getting any enjoyment out of this, even for the low price tag.
EDIT: I'm persistent as heck so I went and finished the game. It doesn't get better. There's a pure trial-and-error level that you literally have to replay until you've memorized, a ton of really picky platforming bits combined with the game's awful auto-jump and touchy engine, the final boss has a huge RNG element to it, a lot of levels go on too long for their own good, a few levels have puzzles where failure means restarting after you've already gone through a platforming segment to get to the puzzles, there's overly powerful rocket launchers eventually introduced, some wonky physics stuff with the booster panels, the falling blocks are used horribly in some places, placed at the end of levels with tricky jumps where failure means a full restart... the list just goes on and on, in only 50 levels + 5 bosses there are so many poor game design choices that I just couldn't wring any enjoyment out of this whatsoever.
👍 : 7 |
😃 : 0
Negative