Void And Meddler
Charts
182 😀     110 😒
60,10%

Rating

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$3.99

Void And Meddler Reviews

Fragments and details, rainy nights and blurry lights are all VOID&MEDDLER focuses on. A non-linear cyberpunk adventure where genders and species melt into each other.
App ID377970
App TypeGAME
Developers ,
Publishers Mi-Clos Studio
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards
Genres Indie, Adventure
Release Date28 Oct, 2015
Platforms Windows, Mac
Supported Languages English, French

Void And Meddler
292 Total Reviews
182 Positive Reviews
110 Negative Reviews
Mixed Score

Void And Meddler has garnered a total of 292 reviews, with 182 positive reviews and 110 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Void And Meddler over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 239 minutes
The game is pretty. It sounds nice, it looks nice, it's like a neon-lit acid trip. If you think you'll be happy with just that, then by all means give it a try. However, if you're looking for anything else, don't bother. Writing is very important with these kinds of games, and Void And Meddler fails miserably at it. It's confusing, pretentious and full of mistakes that could have been fixed with some simple proofreading. All of the best lines in the game are just quotes from other media, making the game's dialogue read like an artsy fanfiction. I have absolutely no idea what's going on in the plot, it's told in such an unnecessarily convoluted way. I got this game for 80 cents and the season pass for twice that, and for that kind of pocket change I think it's fine, I feel like I got my money's worth. However, I still cannot honestly recommend anyone buy or play this game unless they really just want to look at some pretty cyberpunk aesthetics for a few hours - that is all you get for your money.
👍 : 15 | 😃 : 0
Negative
Playtime: 271 minutes
Pros - Gorgeous graphics - Sweet soundtrack - Interesting, and very surreal cyberpunk story. - Multiple ways to solve puzzles and progress to the end of the game. Cons - Some of the writing is a little over the top - The puzzles are a bit obscure at times, like a lot of adventure games I guess. I'd recommend this game if you're wanting something quiet and peaceful to do. Looking forward to the next episode!
👍 : 46 | 😃 : 1
Positive
Playtime: 20 minutes
The art, the music, and the way they come together to create a gloomy, oppressive, nihilistic, 'true' cyberpunk atmosphere are fantastic, and I enjoyed checking this episode out for that reason. I do think the writing is where it mis-steps (not helped by a somewhat artless translation). Although it's ambitious and stylistic in its noirish, eurocomic-esque cynical poetry, It feels teenaged and strained, often not really achieving what it's going for or making much impact beyond the surface. It would be easier to swallow if it didn't fall prey to the classic problem(s) of classic-style point-and-click adventure games. The solutions feel arbitrary and come down to clicking every option on every thing, with the game's sullen attitude to the player and its world just becoming irksome as it chides you with every attempt you make to progress, Having said that some of the game's wry responses and the over-the-top degeneracy of the protagonist and world did get a few chuckles out of me. I think there's potential for this to be built upon in later episodes which makes me not want to give up on it yet. And just to emphasize again, the art and music really are fantastic and worth seeing!
👍 : 26 | 😃 : 0
Positive
Playtime: 497 minutes
This game is frustrating in the fact that yes, it's beautifully designed, the music is flawless, has so much atmosphere etc etc...however, it doesn't save it from the awful truth that the narrative is inconsistent and lackluster. To be completely honest there is not much of a story going on here at all that isn't defined in one complete sentence. "Cyberpunk junkie has lost their memory and is trying to find her deeper meaning among gender/species bending characters in an anarchical hacker underworld " ... I wish there was more to it, however there is not. Fyn's character design is straight up "Jane" from the tv show "Daria". Full of angst, cynicism, bad attitudes, and awkward humor. Her dialogue comes out of a whiney, teenage goth girl's diary, who just thinks they're so much better than you because they're so " A E S T H E T I C ". The typos and grammatical errors are extrememly annoying simply for the fact that you can see all of the effort that went into creating such a visually beautiful game. Why not follow through to the very end and not allow your work to come across as though you've given up and that you don't care? Designing another character after Hunter S. Thompson was an interesting touch given the main topic of the story, quoting a Cure song called " A Forest " ... I can't tell if the awkward placement of this was intentional or due to the lack of having any idea on how to progress the story further. Gameplay drags out far too long, having to revisit places over and over again, one minute the character can run, the next she can't .... the puzzles are a mess to figure out .... most have nothing to do with the story at all, and I feel as though this occurs only for the need to make up for the fact that the story is quite hollow. Even the characters in the story don't really know what's going on. I truly wanted to like this game and gave another chance within hopes of the second episode carrying the story. It just didn't happen. I can see the dedication behind the art. It's just not enough in my opinion.
👍 : 32 | 😃 : 1
Negative
Playtime: 529 minutes
God I wanted this game to be good so bad. I really did. Alas it is not. Both the pixel art and the music in this game are breath-taking, so much in fact that they make a horribly bland and poorly written game somewhat bearable. The ambiance of the whole game and the visual effects and camera planes they choose (an area seen from a security cam for example) are incredible. But the writing in this game is god damned awful. Its just cringy. It feels like the author of the game couldn't get his novel published on account of his terrible writing and decided to shove it into a video game. The descriptions the MC gives would fit a novel better than a game, they feel completely out of the loop. The story is structured poorly. The MC lost her memories and all of the sudden, for no reason whatsoever, decides she wants to recover them. The MC is bland as fuck. All she does is throw in nihilistic cliched over the top poorly written lines to (unsuccessfully) seem deep. The dialogs aren't witty, interesting or entertaining (which is what you'd expect from a point a click). The navigation is HORRIBLE. Just HORRIBLE. No fast travel, the character walks very slowly and you have to walk from door to door, from screen to screen, each time you want to move around. No skipping the walking animation and no map to fast travel. The puzzles are non existent. You just do random shit without a concise motivation and they push the story forward for no good reason. The visual artist sure is carrying this game on his shoulders, I don't think anyone would waste their time with it if it wasn't for it's visuals.
👍 : 41 | 😃 : 0
Negative
Playtime: 72 minutes
[b]Void & Meddler is a cautionary tale to any who might choose to meddle with the void: style is no substitute for substance, and a story cannot survive a central vacuum.[/b] Mechanically, the game is unremarkable, a fairly linear point and click adventure. The puzzles are simple, though sometimes nonsensical. Aesthetically, there is a lot to praise - a strong visual style with rich use of light and shadow, a simple yet flavourful soundtrack, crisp details - the cyberpunk setting really comes together. Unfortunately, the powerful setting and solid mechanics are in the service of a game which is not enjoyable. Fyn, the protagonist, lacks both empathy and any measure of self-awareness, which renders play somewhat unpleasant. The dialog is disjointed, repetitive, and at times painfully derivative, unintentionally reflecting the shallowness of the protagonist in musical references and nihilistic cliches. The plot itself, already hampered by Fyn and the dialog, is uneven and underdeveloped. Void & Meddler touches upon well-established cyberpunk tropes and themes, but in an exploitative manner, without any discussion or - in some cases - reason. It is hard to pan a game at all, let alone one which clearly has so much earnest effort behind it, but I would counsel most to avoid Void & Meddler. You [i]may[/i] like it if you are a fan of cyberpunk and neo-noir from a stylistic perspective, particularly if the sociopathy of the protagonist is no barrier.
👍 : 128 | 😃 : 5
Negative
Playtime: 274 minutes
Recommended with reservations (after completing Episode 1). Void and Meddler has a gorgeous aesthetic. The beautiful graphics and music combine to create a lovely cyberpunk city populated with the best kind of strange characters. Regular humans, humans with horns, cat people, bird people, and others all intermix beneath the neon lights. It's a unique and refreshing setting, and I find myself wanting to explore more of it. The game looks even better in play than in screenshots. Void and Meddler grows on you. There are amusing and clever bits that you discover throughout. The first "quest" is to turn on some music to relax, and of course the protagonist's relaxing music is the most horrendous noise. There are different ways to finish each act, and the way you pick describes the character you're playing - a violent solution paints a violent character, while a clever solution a clever one. The protagonist is unsympathetic, which makes for an unusual game. You can do something really awful in Episode 1, which I found horribly distasteful, but who could I blame? Sure, the devs coded it in, and the protagonist carried out the action, but I was in control - I was the one who chose to do something I knew was wrong, that I didn't have to do to advance the story, so who can I blame other than myself for the awful outcome? Where Spec Ops' nastiness was forced, here it was optional - I didn't have to turn off the game to make it stop, I merely had to find another way to advance. The writing was a mixed bag. The descriptions of people and things were often lovely, but the sometimes long monologues upon visiting a location for the first time seemed unnecessary and out of place. It seemed that the writing was trying too hard at times, and worked better when it wasn't. Part of it is expectations - I expect a description when I examine an item, I don't expect a monologue when I arrive at a new place. Other reviews mention the walking speed, but it seemed perfectly fine to me, and at times beautifully synchronized with the music. Episode 1 does lack quick transitions for double-clicking on an exit, but that is added in Episode 2. Unfortunately, despite looking into the future for its setting, Void and Meddler brings with it frustrations from Point & Click Adventure past. There is little direction, though it's partially forgivable given that the protagonist is supposed to be aimlessly stumbling her way through the night. I was able to get through the normal ending of Episode 1 without a guide - relying on just stumbling around, clicking on everything, talking to everyone, picking up everything in sight. But the alternate and hard endings to Episode 1 require leaps of logic that seem impossible without a guide - having to examine or use the same item twice, trying to pick up things you'd never think to pick up, combining items without any reason or explanation for doing so. I'm not sure if Episode 2 improves on it yet. So I recommend Void and Meddler, but with reservations. If you like cyberpunk and unique games, and don't mind having to blindly stumble around or use a guide to get through the illogical puzzles, you'll find a lovely neon city to explore and bizarre characters to encounter. The visuals and music are a potent and delightful combination, and the setting is refreshing and begging to be explored. Also, note that you do not need to purchase the Deluxe edition if you don't care about the soundtrack. The Season Pass includes all the episodes, and is less than half the price of the Deluxe edition.
👍 : 63 | 😃 : 4
Positive
Playtime: 232 minutes
Just like many of the negative reviews say, this game is good in aestheticism but disappointing in gameplay. The artwork and the music certainly deserve a praise. This game depicts a world with neon lights, cold rain, high tech, multi-ethnic and lots of things you can find in a cyberpunk world. What I love the most is the verisimilitude of the effect of the raindrop rolling down the screen. So when I first got into this game, these just had me "wow!". Then it came the disappointment. The writing is the major shortcoming for me. The developers tried to make Fyn, the protagonist, sound cool. But those lines came out from her mouth just made her sound like a high school dropout punk girl who try to be cool but end up obnoxious. Those 'coolness' was full of act. As for the story, there wasn't a solid story. And if you don't look up the walkthrough, you won't get to know what to do next. Plus, the character walks way too slow. When she is outside the condo, it just takes too long for her to get to the other end. I wonder if the developers couldn't get her walk a little bit faster, then why they made this scene so big so that she could not pass by soon? Overall Art 9/10 Music 9/10 Story and characters 6/10 Gameplay 7/10 If you don't like cyberpunk, there is no need to check out this game. It is like the recent movie Ghost in the Shell ----- a shallow kernel in a marvellous cyberpunk setting.
👍 : 52 | 😃 : 0
Negative
Playtime: 79 minutes
The atmosphere of the game is fairly well done (the art style, music, and setting), but that is probably the only good thing I have to say about it. You play a woman who has lost her memories, and acts like a completely random sociopath in her pursuit of... something. Her goal and approach to realizing it are vague and nonsensical. I can't really tell if she wants her own memories back or just wants to have more chances to spout navel gazing or nihilistic garbage that consists of song lyrics and high school level poetry. The only thing this character made me feel is annoyed. None of the characters are written any better, and most are much worse. I've only played the first "episode" which was incredibly short and simple to beat. It was around an hour, and I got up to do things and left it running so my real play time is probably much shorter. I finished it and didn't realize the game was actually over until it took me to the title screen. There is no pacing or feel of progression through the game. You just do mostly terrible things that don't really make a lot of sense, get some vague word salad tossed at you, then it is over.
👍 : 56 | 😃 : 3
Negative
Playtime: 473 minutes
I really enjoyed Void and Meddler, and I'll get into why at the end of this review, but first I think I should list a few major caveats: 1. This is an adventure game, and it indulges in some of the worst elements of the genre; i.e. the puzzles tend to involve combing over every single screen and interacting with everything in every possible way until something actually happens. It's also obscure enough that there are no walkthroughs online yet, so have fun getting all the achievements! (I managed it with some help from the Steam forums). The game also features multiple ways to progress at points, which can be a little confusing when you're trying to figure out what to do with the items in your inventory, since they're not all actually necessary. (Using different items can lead you to different endings for each of the two "acts" in episode 1; bizarrely, the standard ending of act two is far more counter-intuitive than the "hard" ending). 2. This is episode 1 of a longer story; as such, the ending is pretty abrupt. Actually, the plot in generally is pretty incoherent. I didn't actually have a problem with that, as I'll explain below, but if you go into this one expecting a clear story, you'll likely be disappointed. So, why did I like this strange, flawed little game so much? Well, the atmosphere is truly fantastic. I'm a big cyberpunk fan, and the visuals and and music here do an incredible job of conveying that classic dark cyberpunk atmosphere (seriously, the soundtrack is AMAZING). The writing sometimes feels like it's trying too hard to be edgy, and sometimes feels like it's been badly translated, but there are also wonderful moments of humor too, and the overall effect is wonderfully hypnotic. It's one of those games that makes you feel like you've really stepped into another world, one where you barely have any idea what's going on, and that fits perfectly with the main character's hazy detachment from reality. I loved existing in this world; I loved playing as Fyn, who is one of those cyberpunk protagonists who's always starving and strung out and lurking around in grimy clubs and working dead-end jobs just to get by. If you're a fan of the genre, Void and Meddler is definitely worth checking out; just be aware of its flaws before you buy.
👍 : 151 | 😃 : 1
Positive
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