Playtime:
78 minutes
Star Soraight Fantasy, or スターそらイトファンタジー ~空へ届く魔法~(I don't get why the steam page has the Japanese title when there clearly is an English translation), is a game that tries not a lot and succeeds at not a lot.
There are very few positives to find in this game, so let me go through them real quick.
The music from what I've listened to is pretty alright. Especially the first few tracks and songs of the different areas sound quite nice.
What's also neat is that in the 2D Metroidvania sections, you have some camera control to look around.
The illustrations are nice as well and make me wish that the game's art style would've been like that instead of only using it for very few menu elements, like the title screen and the fast travel selection.
All the move set upgrades I've gotten 'til now made sense. While they're rather basic, they do not feel unnecessary to have.
That's kinda it, unfortunately.
The gameplay and progression system is rather simple; if you haven't played a Metroidvania you go into an area, explore a bit, find places you can only reach with certain abilities, and then you just kinda go look for the abilities to progress. Star Soraight Fantasy's main progression system are the Sora coins, which are basically used to unlock stuff in the 3D hub world, and then you get asked to collect more and repeat.
So what's the issue? Well, the gameplay is just unappealing in so many ways.
The general platforming feels extremely sluggish. It isn't fast, it isn't really precise, it's very slow, because the game keeps on playing a 0.5-second-long animation where Sora climbs up a ledge even though at times you're literally on the platform already. There is no flow with this, and the very minor platforming challenges are made harder because the game relies on automation instead of tweaking the jump, so these issues won't happen. As a result, jump & run sections are limited to this awkward pace breaker that handicaps you every time you try to get on a fast-moving platform.
What's even weirder is that when Sora is in water or near a trampoline block, she often doesn't climb up the ledge, making the simple act of jumping, something the game does for a good bit, really unreliable.
Combat is also incredibly sluggish and just straight up boring and slow.
Sora does have some nice combat options, like slashing with a sword, a range attack, and summons; the game just doesn't really do a whole lot with them in execution.
Sora's sword is the worst of the three. I can rely on range attacks that cost mana; I can rely on my little guy I summon for some damage; but, good lord, the sword is weird. You can attack in most directions on the ground; however, once you're airborne, the game locks your movement and momentum each time you attack. Not just that, but you also lose most sword attacks and can pretty much only slash left and right. This makes combat whilst airborne incredibly unappealing, and it genuinely feels unfinished; there is no risk, there is no reward, it just exists to feel bad to play.
This would be fine if even basic combat was appealing, but it isn't. Most of the time you just try to hit stun your enemy, spam a few slashes, and that's about it. Some enemies have ranged attacks, some charge at you, and others simply stand around. All these combat encounters are just mindless mashing as a result.
There are also times when the game feels unfair for absolutely no reason. Like, it ain't hard at all, but then you get moments where enemies placed on the upper parts of the area simply fall down and hit you. The only way you could've dodged that is by knowing about it, because your walking speed is too slow to do any meaningful inputs. Other times you enter a different area and then there's an enemy right in front of the door ready to hit you. These two things are just bad game design, like I've played Mario Maker levels better than this.
Another issue that made the game a bit more difficult for no reason is the boss arena. Since Sora is prone to grab onto any platform she sees, 90% of the fight isn't you dodging the boss' attacks, it's you trying to navigate Sora in a way that doesn't lock you in an animation that makes it easy for the boss to hit you.
I would understand some of these shortcomings if it's a longer game, but after an hour of playing I already progressed through 40% of the game, so it's pretty short
Then there's the UI. This, for the most part, just looks like a cheap mobile game UI you'd find for mobile ports of older games. The entire bottom right UI isn't really necessary, except if you don't have a lot of faith in the player remembering the basic moves. Neither is it necessary to lock UI navigation to the d-pad. Seriously, games figured out that you can use both the stick and the d-pad to navigate the UI nearly 30 years ago.
Also, if your controller ain't working then turn it on before the game starts, it won't recognize it afterward.
The 3D hub world also has some weird model loading issues. At some spots in this quite small hub, Sora and multiple objects disappear for no apparent reason, and you just stare at a grassy plain and some water.
What honestly is just the nail in the coffin for this game is the art style, or the lack thereof.
The graphics feel like they wore a blindfold and randomly picked things. You got the pleasant-looking 2D illustrations, then you got what I think is the literal Sora model from Hololive and some others, then there are the enemy designs, which each look completely different and don't seem like they're part of the same game, and last but not least the environment.
The 3D hub looks like a bad Switch port with rugged terrain and nothing going on. The 2D Metroidvania environment looks like a bunch of blocks placed next to each other with no artistic cohesion; each area looks the same, making it feel like every place you visit is one you already visited. They once again also look really out of place compared to everything else.
I am baffled that 50 cent games like Hentai Vs Furries somehow have more of an art style going than this game.
Star Soraight Fantasy might be the worst Hololive fan game, not only published by Holo Indie, but on Steam in general.
Everything it tries has some weird strings attached that hurt the entire game design as a result, and the fact that this is priced at $8 with most free or cheaper Holo games running victory laps around it is insane to me. 3/10.
👍 : 27 |
😃 : 0