Star Soraight Fantasy: Magic to reach the sky
Charts
33 😀     4 😒
76,08%

Rating

$8.99

Star Soraight Fantasy: Magic to reach the sky Reviews

Tokino Sora zaps into another world mid-live! Join her Hololive friends in a thrilling Metroidvania-style action-adventure, blending 2D and 3D. Explore a mysterious realm, recover scattered items, and guide Sora’s epic tale to a dazzling finale!
App ID3668950
App TypeGAME
Developers
Publishers holo Indie
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Family Sharing
Genres Casual, Indie, Action, Adventure
Release Date29 May, 2025
Platforms Windows
Supported Languages English, Japanese

Star Soraight Fantasy: Magic to reach the sky
37 Total Reviews
33 Positive Reviews
4 Negative Reviews
Mostly Positive Score

Star Soraight Fantasy: Magic to reach the sky has garnered a total of 37 reviews, with 33 positive reviews and 4 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Star Soraight Fantasy: Magic to reach the sky over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 401 minutes
Great value of a game. plenty of challenge and exploring to satisfy a metroidvania player. Even if you are not a Hololive fan, the game is enjoyable but of course it becomes better if you are. Look forward to future releases by this Dev!
👍 : 2 | 😃 : 0
Positive
Playtime: 460 minutes
Pretty good game. Story: Wasn't much really, just trying to get a star to go back home. System: A platformer, with the usual powers ups. Maybe the slight differences is the weapons you get, and the skill system which one is a special attack. You also get to summon characters. Art Style: Really good. Music: Amazing. Problem Area: The commands need to be tighter, it creates quite a bit of times where you're fighting against the controls and getting hit when a tighter set of commands would avoid this. There may be slight problems when it comes to combination commands such as jump and grabbing on. Overall: Pretty good game.
👍 : 2 | 😃 : 0
Positive
Playtime: 460 minutes
I've played some Mario and other platformers. Soraight is quite a good game, with about 5-ish hours of playtime. There is a bit of jank and frustrations with the movement mechanics, especially with some of the power ups. I'd recommend playing with a gamepad to alleviate the issues my a noticeable margin. Keyboard controls aren't very great, and it'll be cool if we were able to switch keybinds. There really isn't much else to do after you complete the game though and that's a shame, really hoped we'll be able to switch costumes. That being said, the game's really fun and offers a good challenge, and I say it's worth the price! Thank you and fantastic work to the developers!
👍 : 2 | 😃 : 0
Positive
Playtime: 403 minutes
This game has some hitbox problems and some other problems in critical moments where you have to grab some ledges, but it's an interesting start to improve in a possible sequel. So, despite some evident flaws that prevent the fluidity of the game, I can say that some fights were interesting and the exploration was mostly interesting. Some times ago I tried some Metroidvanias that interested me and that also had Vtuber and were half baked except for the fanservice, so I'm glad that now they can have the potential to measure up with actually good Metroidvanias. That is, if they continue to improve themselves.
👍 : 1 | 😃 : 0
Positive
Playtime: 518 minutes
I've 100% the game and I absolutely had a blast! I've secretely wished for a game that focused around Sora-Chan, as a Soratomo it was super fun to play! For what I loved about this game: - A challenging -yet not unfair- game that rewards exploration with great power-ups! - A lot of inside jokes, references, familiar faces, old memes revolving around Sora-Chan and Hololive, whether they're easter-eggs, BGMs, items and so on, not telling more to not spoil! - Cute little animations, dances and fun interactions! - I love the green-screen that allows to take screenshots of Sora-Chan and Ankimo with cute expressions and poses! めっちゃかわいい! - The mapping is pretty intuitive and despite being a small game, it's full of little secrets to make Sora-Chan stronger, so it's worth looking for them! - Segwaying into my appreciation of the quantity of fast-travel points, these make the treasure hunting a breeze without having to fight enemies all around the world. - The BGM is really - Whoever decided to add "Yuube no Hoshi"... You have my eternal gratitude! <3 - [b] (๑╹ᆺ╹) TOKINO SORA!~ (╹ᆺ╹๑) [/b] Though this game has a few flaws. none of them being deal-breakers but I feel like those can be fixed and I'll as well put some ideas I have that could be interesting to add: - The movement, particularly the gravity and ladder detection are a bit of an oddball, [spoiler] especially with the double super jump in the last stage [/spoiler] - Sometimes the hitreg is a bit odd, especially with the first boss. - The final boss is a bit overwhelming but you have abilities, use them and it'll be way easier! - I have found the slide to be pretty useless, maybe it has uses i haven't figured out so far, especially with the dash abilities that goes faster and further but I believe the mid-air dash jump also has invul-frames and it's pretty damn useful! - I would appreciate a cancellable dash whether by switching to the opposite direction or with an attack, that would make the gameplay a bit more dynamic! - The possibility to have a freecam in the Square and as well the possibility to have the UI disappear and also the possiblity to pivot it as well when sitting at a bench, just to take cute screenshots! - The English translation isn't ideal but can easily be fixed (I would gladly help by the way!) Overall, I loved it, for a first game, it's a really good first game! I hope this gets a sequel one day eventually with more characters, more levels, more abilities and so on because... More Sora games, more fun! Hoshikuzunoyoru cute artworks also are super super cute!
👍 : 2 | 😃 : 0
Positive
Playtime: 225 minutes
Watched a certain blacksmith got the game Accidentally did a speedrun to the ending in about 3 hours and something no sarcasm, fun game and would play more if stuff gets added gonna go for 100 percent now Edit: Just 100 percented the game around 3 hours 30min
👍 : 4 | 😃 : 0
Positive
Playtime: 280 minutes
At first I felt like the movement was a little jank but as the game progressed I got so enveloped into it that before I knew it, 3 hours has passed and I 100% the game. It was a great game from start to finish and I thoroughly enjoyed all the movement mechanics that you unlock I also really appreciated that you can ask A-chan for help in finding hidden items, and she will show you which rooms have items that you have missed. I don't really play platformers/metroidvania type games but those kinds of things frustrated me in the past when I do, so it was a great quality of life to be able to have that kind of feature so you know instantly where to look for something that you missed I wish the game was longer, or that there was a part 2, or that I could wipe my memory and play it again. I remember I used to follow the Twitter posts about the game and its development years ago, and I'm so glad to see that it has truly progressed and grown into its own fully fledged game that provided a wonderful experience with many pleasant surprises. Especially, as a fan game, it also provided a plethora of references related to Sora which was amazing to see and experience. If you are a Soratomo like I am, I highly recommend that you play this game! To the creators, thank you for all the hard work in creating this game. お疲れさまでした!
👍 : 3 | 😃 : 0
Positive
Playtime: 271 minutes
UPDATE - Having taken some time to think about it, I've changed my review to a 'not recommended'. I gave it a thumbs up because I'm a sucker for Hololive content, it was 'good enough' that I still 100% it despite the negatives and I didn't want to put a new developer down on their first title. However, reviews are not meant to make developers happy, they're meant to help potential customers decide whether or not to spend their hard earned money on a game. For this game, I do not recommend spending money. Hololive is a massive name that continues to grow and as it grows, I hope to see bigger and better games in the future. A lazy, quickly thrown together game like this being a success, might encourage others to make lazy games for a quick buck. I recommend that you skip this game, watch one of the girls play through it and you'll probably feel the second hand frustration at the issues through their stream. ORIGINAL - Not a very good game at all. I will upvote it simply because it costs £7.49 and is very much a 'get what you pay for' type of game. Combat is boring, world exploration is lame, nothing is voiced, game keeps crashing, unskippable end credits in 2025 wtf are we doing, world looks like it was made in Roblox. I think the only real positive about this game is that the character models are very good but the better then models are, the worse the world itself looks by comparison. If you like 2D side scrollers, there are hundreds of better options on the market to choose from. If you just want more Hololive content, then get it I guess. Overall, a disappointing experience but it's cheap so whatever.
👍 : 7 | 😃 : 0
Negative
Playtime: 78 minutes
Star Soraight Fantasy, or スターそらイトファンタジー ~空へ届く魔法~(I don't get why the steam page has the Japanese title when there clearly is an English translation), is a game that tries not a lot and succeeds at not a lot. There are very few positives to find in this game, so let me go through them real quick. The music from what I've listened to is pretty alright. Especially the first few tracks and songs of the different areas sound quite nice. What's also neat is that in the 2D Metroidvania sections, you have some camera control to look around. The illustrations are nice as well and make me wish that the game's art style would've been like that instead of only using it for very few menu elements, like the title screen and the fast travel selection. All the move set upgrades I've gotten 'til now made sense. While they're rather basic, they do not feel unnecessary to have. That's kinda it, unfortunately. The gameplay and progression system is rather simple; if you haven't played a Metroidvania you go into an area, explore a bit, find places you can only reach with certain abilities, and then you just kinda go look for the abilities to progress. Star Soraight Fantasy's main progression system are the Sora coins, which are basically used to unlock stuff in the 3D hub world, and then you get asked to collect more and repeat. So what's the issue? Well, the gameplay is just unappealing in so many ways. The general platforming feels extremely sluggish. It isn't fast, it isn't really precise, it's very slow, because the game keeps on playing a 0.5-second-long animation where Sora climbs up a ledge even though at times you're literally on the platform already. There is no flow with this, and the very minor platforming challenges are made harder because the game relies on automation instead of tweaking the jump, so these issues won't happen. As a result, jump & run sections are limited to this awkward pace breaker that handicaps you every time you try to get on a fast-moving platform. What's even weirder is that when Sora is in water or near a trampoline block, she often doesn't climb up the ledge, making the simple act of jumping, something the game does for a good bit, really unreliable. Combat is also incredibly sluggish and just straight up boring and slow. Sora does have some nice combat options, like slashing with a sword, a range attack, and summons; the game just doesn't really do a whole lot with them in execution. Sora's sword is the worst of the three. I can rely on range attacks that cost mana; I can rely on my little guy I summon for some damage; but, good lord, the sword is weird. You can attack in most directions on the ground; however, once you're airborne, the game locks your movement and momentum each time you attack. Not just that, but you also lose most sword attacks and can pretty much only slash left and right. This makes combat whilst airborne incredibly unappealing, and it genuinely feels unfinished; there is no risk, there is no reward, it just exists to feel bad to play. This would be fine if even basic combat was appealing, but it isn't. Most of the time you just try to hit stun your enemy, spam a few slashes, and that's about it. Some enemies have ranged attacks, some charge at you, and others simply stand around. All these combat encounters are just mindless mashing as a result. There are also times when the game feels unfair for absolutely no reason. Like, it ain't hard at all, but then you get moments where enemies placed on the upper parts of the area simply fall down and hit you. The only way you could've dodged that is by knowing about it, because your walking speed is too slow to do any meaningful inputs. Other times you enter a different area and then there's an enemy right in front of the door ready to hit you. These two things are just bad game design, like I've played Mario Maker levels better than this. Another issue that made the game a bit more difficult for no reason is the boss arena. Since Sora is prone to grab onto any platform she sees, 90% of the fight isn't you dodging the boss' attacks, it's you trying to navigate Sora in a way that doesn't lock you in an animation that makes it easy for the boss to hit you. I would understand some of these shortcomings if it's a longer game, but after an hour of playing I already progressed through 40% of the game, so it's pretty short Then there's the UI. This, for the most part, just looks like a cheap mobile game UI you'd find for mobile ports of older games. The entire bottom right UI isn't really necessary, except if you don't have a lot of faith in the player remembering the basic moves. Neither is it necessary to lock UI navigation to the d-pad. Seriously, games figured out that you can use both the stick and the d-pad to navigate the UI nearly 30 years ago. Also, if your controller ain't working then turn it on before the game starts, it won't recognize it afterward. The 3D hub world also has some weird model loading issues. At some spots in this quite small hub, Sora and multiple objects disappear for no apparent reason, and you just stare at a grassy plain and some water. What honestly is just the nail in the coffin for this game is the art style, or the lack thereof. The graphics feel like they wore a blindfold and randomly picked things. You got the pleasant-looking 2D illustrations, then you got what I think is the literal Sora model from Hololive and some others, then there are the enemy designs, which each look completely different and don't seem like they're part of the same game, and last but not least the environment. The 3D hub looks like a bad Switch port with rugged terrain and nothing going on. The 2D Metroidvania environment looks like a bunch of blocks placed next to each other with no artistic cohesion; each area looks the same, making it feel like every place you visit is one you already visited. They once again also look really out of place compared to everything else. I am baffled that 50 cent games like Hentai Vs Furries somehow have more of an art style going than this game. Star Soraight Fantasy might be the worst Hololive fan game, not only published by Holo Indie, but on Steam in general. Everything it tries has some weird strings attached that hurt the entire game design as a result, and the fact that this is priced at $8 with most free or cheaper Holo games running victory laps around it is insane to me. 3/10.
👍 : 27 | 😃 : 0
Negative
Playtime: 363 minutes
A simple Metroidvania game with a quick main story and easy 100% completion. Worth it for fans who just wanna smack enemies and love to take pictures with Sora & other Holomem. You can have fun getting creative by posing with various emotes, expressions, and dances. If not, majority of the game is just sluggish. The controls reset every time you exit the game. Only an option for different sets of controls but the lack of customization makes it frustrating.
👍 : 10 | 😃 : 0
Positive
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