Heroes of Loot Reviews
App ID | 359280 |
App Type | GAME |
Developers | Orangepixel |
Publishers | Orangepixel |
Categories | Single-player, Steam Achievements, Multi-player, Full controller support, Shared/Split Screen, Remote Play Together, Steam Trading Cards |
Genres | Action, RPG, Adventure |
Release Date | 25 May, 2015 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Heroes of Loot has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
891 minutes
Simple and challenging procedural generated game. You just move around mowing creatures with automatic aim, so picking your fights is important. There are many ways the game could be improved, like a better pacing, more relevant long term progression, local scores and customization options (especially for disabling Medallions of Time).
Despite all it is an enjoyable game and I am looking forward to see how they improved on Heroes of Loot 2.
👍 : 2 |
😃 : 1
Positive
Playtime:
203 minutes
Pretty cool game, but has lots of small problems.
Some bugs had been fixed on the very first day, so I removed them from the review.
It all feels a bit cheap and rushed. For example it has mouse support, which doesn't add as much as I'd hoped. If you keep the mouse still for a second the old auto-aim and auto-fire kick in, wasting your powerups.
What bothers me most is that the game doesn't tell you how basic gameplay mechanics work.
The dev says it's part of the fun, but in my opinion it's frustrating, because gameplay mechanics are buggy and inconsistent so you never know what's intended behavior and what's a bug.
For example I had a health-regen potion that lasted me for 15 or 17 dungeons. And then suddenly it was gone without a warning. The screen is waaaay to busy to notice something like that.
Enemy projectiles are nearly invisible (some actually are!). At some point you will encounter an enemy that rushed towards you as soon as you enter a dungeon and kills you within 1.5 second. No idea what to do there. Some goodies are way OP, some work for 0,1 second so are quite UP. Everything seems very unbalanced. Good for a browser flash game, but for 6 euro's I expected more of a game that followed some of the unwritten rules of game-design
Oh yeah like all dungeon pixel games it requires lots of luck. Don't get good loot or do-able dungeons? Try again :) But that's the norm nowadays and that's cool. There are also some bugs, like some monsters can hit you 20 times a second without doing an attack and the ram-thing that comes out the wall shouldn't damage you when it stopped moving, but sometimes that also damages you 20 times/second. If you get hit at that speed you don't hear yourself getting hit either, so you might not notice it before you're dead.
I wish I would have just gotten the 3 times cheaper similar android version. Then I would have thought I would have gotten my money's worth. On the pc though... Meh, it's a fun game to waste 10 minutes on... But I could also play ROTMG which has consistent gameplay and doesn't kill you with bugs.
👍 : 5 |
😃 : 0
Positive
Playtime:
130 minutes
After 1.7 hours in, I find this game still fun and I see myself spending more time playing it in the near future.
It's probably my current favorite style of game. Kill everything, collect loot, clear levels. Rinse and repeat.
I did encounter some bugs that could ruin ones fun and progress and hopefully they get to fix it.
They could add more to the game and hopefully they do.
Here's a short video for more info on the game and it's issues that I found.
https://youtu.be/Vn6RbdO1dRQ
👍 : 5 |
😃 : 0
Positive
Playtime:
102 minutes
Fun little dungeon crawler, plays exactly as you would expect.
If you want a twin stick shooter dungeon crawler for $5 give it a go.
My only critisizm would be the music, with some more upbeat tunes it turns it into a much more frantic game but thats a matter of preference.
👍 : 7 |
😃 : 1
Positive
Playtime:
5 minutes
ZZzzzz
How to fix this game
1. Developers go search GDC talk on Juicyness and implement
2. Add secondary attack with cooldown to characters so players have more agency and control over actions
3. Speed up bullet travel time and distance, vary by character
4. Consider melee attack for Valkyrie and Warrior characters
5. Add knockback effects for heroes and enemies
6. Use screenshake, screen tint during certain actions or events
7. Code lots of events for sounds to play, include fade in and fade out controls, then hire a sound engineer and let him work his magic
I hope this feedback helps anyone making games.
👍 : 8 |
😃 : 0
Negative
Playtime:
544 minutes
I love this game too much that I can't stop playing it. It has that one more go that keeps on playing. Last week I decided to play it for only 15 minutes and played it for 70 minutes.
The Pixel-art is so beautiful and the selling point is, it's really fast paced which i really like.
I recommend this.
👍 : 1 |
😃 : 0
Positive
Playtime:
458 minutes
Absolute classic, so playable on steam with a dual stick controller. So simple yet playable with enough loot heroically dropped, power ups like fire and lightning to smash the evil monsters. With quests, power ups like shields this still rocks after all these years. A great sense of stepping into overwhelming odds ! But will each game you get slicker at the dual stick mastery. Great fun with touches of Orange Pixels humour thrown in.. great they've upgraded the dungeon !
👍 : 1 |
😃 : 0
Positive
Playtime:
106 minutes
Too shallow to really feel worth it. Managed to get all of the achievements, max the dungeon difficulty, and literally see everything the game has in it within my first playthrough, taking roughly a single hour. (Ended up where I would basically only die if I chose to, and not through anything more than regular playing and levelling.)
Thus, I wouldn't say it's -bad-, it's just not enough.
👍 : 6 |
😃 : 0
Negative
Playtime:
88 minutes
This game has all the right premises to be awesome: it's a Gauntlet-like twin-stick shooter filled with humor, with captivating polished pixel graphics and nice music.
Sadly, it misses all the most important points.
The gameplay is non existent, as most of the time you are shooting enemies down a corridor, with no space for dodging and a single direction for shooting.
When you see it moving, the game looks like it's trying hard to cause epilepsy, with the square-based dynamic lighting and the continuous screen shaking effects.
You are continuously surrounded by the useless blue particles that represent experience points and by your own huge bullets. As a result, you cannot see enemy bullets, and sometimes even enemies.
Finally, the game is extremely repetitive, and after 1 hour you've seen almost all it has to offer.
👍 : 6 |
😃 : 1
Negative
Playtime:
124 minutes
Heroes of Loot is a very basic roguelike with dungeon crawler elements, where your goal is to progress through the various levels of the game. You fight increasingly difficult monsters along the way, ranging from little skulls that will barely hurt you to long range fiery monsters that will be your doom on many-a-run. This game was ported from mobile devices, and while it may be a fun game to play on your phones and tablets, it does not meet the standards for a PC game.
The settings are very simple and do not allow you to control much. To start off, the few options available are not very clear. They have unusual icons, that You can’t control the overall volume of sounds and music, and both of these are extremely loud by default. You have to turn it off entirely to get rid of it, which kills the point of having a soundtrack placed in your game. PC games need volume sliders or whatever it might be to control the exact volume of the noise, because many PC gamers may have other audio playing while playing games and you may want to make certain things louder than others. There is the volume mixer, but sometimes there isn’t enough space on that to make it the appropriate volume and honestly, add a volume slider if you’re going to being making games on PC.
The font has proven to be quite confusing at times. When learning the controls, the messages popping up can be confusing for certain letters, like ‘O’ and ‘D’. These can be easily misread, which makes the controls very confusing and this quite simply shouldn’t happen in games. The font should be very clear, and while it should suit the game and not just be a fancy cursive font all the time, every letter should still be clear and distinguishable to make all the text fully legible.
When you first play the game, as you get farther, the difficulty of the game will automatically increase and more difficult monsters will be introduced to the game.This is an interesting concept, but in my opinion it doesn’t work with roguelike gameplay. You should be able to choose your own difficulty whenever you want. This is a vital aspect that makes the game progressively more difficult, and stay that way even when you’re starting a run. Sometimes the scaling can be very steep, and you will start fine but then get pummeled on even the very next floors. The automatic difficulty increase makes it so you can’t control how hard the game is, and can be very frustrating.
The classes in this game all play very similarly. Of course there are differences, and they are quite apparent in terms of actual character stats and the stat increases as you level up, but generally the play style for all of the classes is quite the same. Classes with shorter range are much more difficult to use, and classes with lower damage are for the most part useless. Classes with higher magic can keep spells going for longer, but spells are mostly uncontrollable in this game, making it pretty useless. As soon as you get a spell it activates, and they aren’t even very common so having a high magic stat will not be very beneficial most of the time.
The PC controls can be very inconvenient at times, even with the 2 separate sets of options. The standard WASD is available, which is fine, but the arrow key controls are entirely useless because they are so difficult to use. If you don’t like WASD and you want to use the arrow keys anyways, you should be able to customize these controls in the settings, which is also unavailable because of how little you can control in the settings.
One of the most annoying aspects of this game is that the auto-fire, which in my opinion is a core aspect of this game to truly make it unique and honestly more fun to play from the get-go, doesn’t work properly. You can press any of the given auto-fire buttons (I believe it’s X and A) and it will fire, but it won’t always continuously shoot as it should and you have to keep holding it down to get it to aim and fire properly. On my first runs, the auto-fire would keep firing after I pressed the button once, which was as an auto-fire should be, but later it stopped doing this and I had to hold the button down to get it to aim, which is extremely inconvenient given the control scheme for this game and the other buttons you need to press to play the game.
The quests in this game, which you can get by entering the rooms that will sometimes show up on the level, are very badly made. It will give you a random quest to either kill monsters, collect a certain type of money or save friends, but sometimes these quests are impossible because the type of monster you need to kill can only be found on much deeper floors or much higher floors so you can’t find enough of them, or the time period is simply too short to be able to find enough of the item given the size of each floor. The quests should always be completable, and since you’re given a time limit, the game should give you quests based off amounts of certain enemies and items that you will be able to find on your current and upcoming floors.
The graphics are exactly what you’d expect for a game ported from mobile devices, and while it’s not that bad for a roguelike game, I wouldn’t say it’s quite up to par. It’s cute and everything is very pixelated, which is generally a normal thing for roguelike games, but some things are a bit too pixelated and unclear as to what the shape is supposed to be. This isn’t the worst aspect of the game, and doesn’t really affect gameplay too much, but it’s worth mentioning to anyone who finds graphics to be very important.
Overall, this game is quite simply not worth your money. You may be able to get a couple hours of mild fun out of it, but in the end it doesn’t seem worth getting, even when it’s on sale. Playing a short 2 hours of this game, I found far too many flaws for my liking to continue playing and it was just far too annoying and boring to keep going. With so many flaws and things that haven’t been looked into after the porting of the game, it’s not worth the money you spend on it and the little space it takes up on your hard drive.
👍 : 45 |
😃 : 1
Negative