Break_In Reviews
The base-building/FPS game where the aim is to make money, and invest it in defenses, traps, and other security measures to protect the rest of your stash. Take on other players' bases to make more money! NOTE: THIS GAME IS IN EARLY ACCESS - ONLY BUY IF PREPARED FOR BUGS, WIPES AND OTHER ISSUES.
App ID | 357320 |
App Type | GAME |
Developers | Craig Gibbs |
Publishers | Craig Gibbs |
Categories | Steam Achievements, Multi-player, Steam Trading Cards |
Genres | Strategy, Action, Early Access, Massively Multiplayer |
Release Date | 29 Apr, 2015 |
Platforms | Windows |
Supported Languages | English |

48 Total Reviews
25 Positive Reviews
23 Negative Reviews
Mixed Score
Break_In has garnered a total of 48 reviews, with 25 positive reviews and 23 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Break_In over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
419 minutes
seemed cool idea when it came out.
updated like only once during the whole early access.
dead. not being worked on. seems like cashgrab now.
👍 : 5 |
😃 : 0
Negative
Playtime:
192 minutes
im not sure if this is a bug but it just keeps connecting. can someone help me fix this
👍 : 0 |
😃 : 0
Negative
Playtime:
791 minutes
[LATEST EDIT]
UPDATE 4/24/17
So, now that I'm editing this review again, ultimately this game isn't worth it. Developer gave a false promise to keep updating the game, well, the false promise was... well, false. Don't buy at all, this is an abandoned game.
=====================================================================
UPDATE 3/24/16
CK has announced that today, he will be back on working on this game, but my hopes are far, far from high. There's been a lot of drama on the forums (and lack of consistent posting in said forums, mind you), that it seems that CK can't really take criticism all that well. I've seen a user, named Yandere Snake, write an ironic review about the game. Now, ironic reviews are not the best thing in the world when it comes to game criticism, I'll admit that much, but there's some pieces that CK could've taken from it. Now, you think the developer would be the more mature person in an argument like this, however, CK decided to make his profile private after the whole fiasco, and lock Yandere Snake's thread talking about when the next update is. Oh, he also probably locked it also due to the fact he's playing Final Fantasy a lot.
Honestly, I don't think I can trust a developer who can't take criticism like this. If you've heard of Garry's Incident: Day One, this is basically it. The devs could not take the criticism and censored the community's reviews, videos, and the like. They didn't improve themselves off it, but rather censor and claim that they're still great. It's a shame.
I have a bit of hope that maybe CK might change his ways, but I honestly would not bet on it.
UPDATE 3/25/16
Recently, I have been invited to a test group with the developer, so it seems like he's kicking into gear. Also, he's been giving a couple of the users in the community some communication about what's going on. Although, I'll have to leave this review as negative until I see the update.
UPDATE 4/30/16
Word straight from the horse's mouth, the update was supposed to drop around this month, considering when I asked CK0101, he kept telling me that he's planning to drop it a day closely to when I was asking, but in fact, I haven't seen this happen. I've asked about two times now and gotten that response, but the third time I asked, I didn't get any response at all. I have no idea what he's doing with the game, but whether or not he's actively or actually working on it, if a dev can't give a solid release date for their next update, they shouldn't give one at all. This is, of course, neverminding the break of communication and updates.
UPDATE 9/20/16
Oh boy, it's been a looong time. I feel like my allergies are acting up just dusting this review off. The playerbase has been dead recently, which I find that not really surprising, but a good thing is, CK is now updating on his game. He finally managed to get through the hurdle he was facing with this update, and is now planning to update for the rest of the week 9/19 - 9/24. I'm excited for the new potential, but at this stage, I can only reccomend this game to people if you enjoy Early Access and want to help kickstart the playerbase. Don't get me wrong, the game's a bit fun, the update's improving that, but this is an early stage of development.
👍 : 14 |
😃 : 0
Negative
Playtime:
432 minutes
This is one of the better early access games you will find!
I purchased this game because the unique concept really caught my attention. There is so much potential with this game to become a very big title later down the road.
As of writing this review, the game is still in early access so please keep that in mind before you purchase it. Yes, there are some bugs that still need to be worked out, but if you want to support the development of a promising game, then I cannot reccomend anything better than Break_In.
Pros -
• Stable Gameplay
• No Lag/Framerate Dips
• Very Community Minded Dev Team
• Amazing Game Concept
• Hours of adrenaline pumping gameplay.
Cons -
• Aside from a few early access bugs, nothing major.
*Pro Tip*
I highly reccomend starting out by buying the Silenced Pistol as it will make your theaving life much easier!
👍 : 9 |
😃 : 0
Positive
Playtime:
29 minutes
I like the game so far. Very refreshing gameplay that feels intense. The only thing that I would appreciate is just slighhttttttlyyy less expensive stuff, because if you accidentily get down to $1000 like I did before upgrading your ammo it is extremely difficult to get money again. Very fun and adrenaline fueled but very difficult.
9/10 Very refreshing.
👍 : 5 |
😃 : 0
Positive
Playtime:
68 minutes
I saw this game on a video and I was like, I must have this! So I bought it played it a bit then got bored. Then Today I was looking through my desktop and saw this game so decided to check up on it. To my surprise nothing has happened since! I've had this game for about a year now. And no changes have happened. I loved the concept and Idea behind this game. However, because the developer seems to have given up, I would not recommend buying this game in it's current state.
👍 : 10 |
😃 : 0
Negative
Playtime:
136 minutes
Love the concept of this one, but the game is pretty broken as it stands.
What this game needs:
- Better guard AI (they react better and can see dead bodies)
- Ways to dispose of said dead bodies to avoid detection
- Ways to avoid/disable cameras (seriously, way too overpowered)
- No silly infinite spawning backup due to said cameras
- Ability to design your own base right down to each and every room
- More base types
- More weapons
- More gadgets
- More enemy/defence types
As it is, the game does need a lot of work. However I see how it could become something pretty special. Keep it up, developer. :)
👍 : 1 |
😃 : 0
Positive
Playtime:
1820 minutes
I liked the idea behind this game. The developer, from what I know is/was trying to make this game solo (or close to it). it hasn't really devloped much at all since I've bought it and as things stand, this isn't really a properly functioning game.
Because I gave this game a fair chance over time, I don't qualify for my money back but I wouold warn others into staying away from this one. It sells for 10 Euro as an early access project but it isn't even worth 1 Euro for me.
To the dev, sry for the bad review but this isn't a product. Join or acquire a team and then come back at us.
Solid No from me. 1/10
👍 : 12 |
😃 : 0
Negative
Playtime:
139 minutes
If you have ever played The Castle Doctrine then that is essentially what this game is, but in a 3D FPS with a neat store system. I really enjoy the amount of ideas being put into the game, from land mines to hiring backup units. I just hope that this game gets what it deserves and doesnt become stale or deserted...Early access can be like that. The good thing is though, is that this game seems like it will hold its own and grow into something quite addicting and frustrating (The castle doctrine had periods in development where builders were able to make unbreakable bases, but this game seems to streamline the building and make it less "do what ever you want" and does more a "you have these options, mix n match!". This game feels very much like the love child of PayDay 2 and The Castle Doctrine by Jason Rohrer.
Also for the hour I played I had a good time cracking safes, shooting derpy ai (that loudly exclaim semi-disappointedly "Theres someone here...") and standing at a PC for 5 minutes to make 500 bucks.
7/10 - Will be Better with more patches. Hella fun even right now, worth the price.
👍 : 3 |
😃 : 0
Positive
Playtime:
3171 minutes
Break_in review....
Break_in is a game in which you earn money by raiding other players bases and stealing their cash, Whilst dodging the security (If they have any). Its like clash of clans in a way. You earn money by doing so then you can purchase different safe houses, Weapons, Security and equiptment. This game has huge replayability and the sweet feeling of seeing your money go up from 0 to rich. The community is great with the devs who are very nice and reply within 1 minute.
Overall this game has huge potential and is very good for a game released 2 days ago. There are alot of new things coming so I would advise you to get it. £6.29 ? Bargain... overall i give this 10/10 one of the best games I've played
👍 : 13 |
😃 : 0
Positive