Reign of Bullets
81 😀     21 😒
72,12%

Rating

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$9.99

Reign of Bullets Reviews

App ID355350
App TypeGAME
Developers
Publishers Triangle Studios, Critical Bit
Categories Single-player, Steam Achievements, Full controller support, Steam Trading Cards
Genres Indie, Action
Release Date19 Aug, 2015
Platforms Windows, Mac, Linux
Supported Languages English

Reign of Bullets
102 Total Reviews
81 Positive Reviews
21 Negative Reviews
Mostly Positive Score

Reign of Bullets has garnered a total of 102 reviews, with 81 positive reviews and 21 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Reign of Bullets over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 417 minutes
Everything I've ever wanted from a shoot-em-up. Upgrades, selectable difficulty that scales fairly, customizable weapon, and an eminently skippable story.
👍 : 0 | 😃 : 0
Positive
Playtime: 504 minutes
It's an alright game, but personally I don't think it's worth it. I think Raptor: Call of the Shadows was a better game and I was playing that back in the mid 90's. The flexibility in this game is tremendous, you can totally customize your ship, which normally I find really enjoyable but in this case I feel like it's a bit over the top. You can just spam 7 weapons on your ship and upgrade them all with targeting and bouncing and piercing and then all you do is just hold the left mouse button and win... I feel like there's not enough space on the screen for proper dodging and aiming and since ALL weapons can be configured for targeting it pretty much removes the need to AIM your weapons. This genre is one of my favorites but this one really doesn't have the flow that I was looking for.
👍 : 15 | 😃 : 1
Negative
Playtime: 757 minutes
Excellent job balancing a variety of upgradeable loot against increasingly-difficult enemies. Later levels require more skil, as enemies have new behaviors, bullets and patterns. This isn't a "that blue enemy is red and has twice as many hit points, this time" kind of shooter. Serious care was taken to make sure that the difficulty is progressive and well-balanced. Meaningful differences in weapons and their variety of upgrades, with good reasons not to have all your guns facing forward. The difficulty is pretty casual, even on the hardest setting. You'll have to replay most 2 or 3 times to get a perfect score (which affects drops), and you'll occasionally come up against a level you don't scrape through with a C rank, on your first try. Died 3 times in the first 20 levels, so not too bad. The worst inventory management interface ever developed. The button labeled "(un)equip"? Neither equips nor unequips weapons. When I want to unequip a weapon, I either sell it off, or click the "(un)equip" button and wave my mouse around the screen clicking for a few seconds, before it returns me to the menu and the item isn't equipped any more. Still haven't figured out what I do to make that happen. Weapons have upgrade slots, you can rotate them any direction, and are in a list of easy-grab menu boxes. But there's no drag and drop. Every change you make requires as many clicks as you could conceive of it possibly taking. There are detailed stats measured in arbitrary, meaningless units (wonderful! My gun fires 10 "titan miles." After completing the first 20 levels, I still have absolutely no idea how far that is). It's an obtuse, clunky, horrendous inventory system. And the menu bleeps sound exactly like Skype alerting you to a new message. Why would you do that?
👍 : 3 | 😃 : 1
Positive
Playtime: 270 minutes
Great fun for someone like me who has played one or two shoot em ups but is not good at them. its unique in its ability to completely customize your ship with guns and angle them exactly how you want. If you find things too difficult you can revisit levels gain money and outfit your ship with more guns or other perks. The game itself is very shallow and there is about as much story as a three page childrens book but its great fun to upgrade your ship and try out all the weapons.
👍 : 1 | 😃 : 1
Positive
Playtime: 448 minutes
Though the price point is perhaps a tad high, it's an enjoyable little SHMUP with plenty of customation options for your ship. If you're looking for a nice little game you can pick up on a whim and play for 20-30 minutes from time to time just to help you cool your jets, I'd recommend it.
👍 : 5 | 😃 : 0
Positive
Playtime: 363 minutes
This game is pretty well put together! I do my share of badge crafting, something for which you get game coupons. While I used to largely ignore these, I've taken it as an opportunity to add some games to my collection I might not otherwise hear of. Reign of Bullets is one of those games today! A pretty straight forward side-scrolling shooter with smooth 2D graphics. While I'm only less than an hour in and admittedly playing on 'Beginner', the first 10 levels have shown that this game will definitely scale well and offer some replayability. In this SHMUP, you collect scrap during each level (about 1.5 minutes in length) and use that on upgrades to weapons that you find and upgrades to abilities. Here's where the game seems to have put some clever thought into what it's doing. Upon each level's completion (or defeat) you'll have a few random items from the level that'll get added to your inventory. These are usually weapons for your ship or upgrades for the slots that weapons have to them. The game was wise to make these weapons have a rarity to them and 10~ or so stat lines to give you a good variety to the the weapons you find. You'll be revisiting the hangar regularly to swap out something old for something new to give you a better chance in the next level. Along with this, the game gives you a letter grade ranking for each level you complete; Naturally, each level gets harder and requires the constant upgrades to your ship. You'll quickly see on the launch screen some of the levels you barely scraped through with a 'C' rating and catch yourself thinking "you know what, that could be an A now that I just added this new weapon slot to my ship and have this lazer that's just absolutely banging and upgraded to put in it.." Between this and the good variety of difficulty levels, I can safely say that this is a fun shooter. The first few stages gave me some worry that there wouldn't quite be a bullet hell element to it, or a lack of enemy variety, but each new stage seems to add a new enemy or give an enemy a new ability, keeping things fresh. As you progress further, the bullet hell finally starts to reveal itself with some enemies doing a good job to give you something to doge. You also have a shield ability on cool-down to balance things out and give you some reprieve. LASTLY, I want to throw out that this game just runs SWIMMINGLY on the steam deck. at 5.9W of power usage, this to me is a good game to have as it's one that can provide some longevity on a single battery charge. Being 7 years old and barely reviewed, I feel this is worthy of leaving a new fresh review on as the game has some substance. In any case, it's worth a look for anyone looking for a shooter to throw on their steam deck.
👍 : 1 | 😃 : 0
Positive
Playtime: 206 minutes
Great game so far. Customize your ship with looted weapons like - Blasters : shoots single bullets - Lasers : constant beam - Rockets : does make boom in an area - Drone launcher : launches drones that will attack enemies in their path and many more. You can even adjust the direction of the weapons and upgrade them with modifiers and all of a sudden your laser beam splits into two beams or gets a bigger range. Ten difficulties can be chosen between every checkpoint. [corrected] Every 5 stages there is a mini Boss and every tenth stage there is a huge one. As far as I have played they are pretty easy if you learn their pattern. The game as a whole is not that hard and it becomes easier the more you upgrade your trashcan ... sorry ... your fighter. But with an almost infinite amount of stages in the game you will sooner or later reach your limit. The controls are simple: Move around, fire (all weapons at once), shield. That's it. Use a controller or your mouse if you like - both works well but adjusting the firing angle of a weapon with an analogue stick is just a pain in the ass.
👍 : 11 | 😃 : 1
Positive
Playtime: 531 minutes
This is a absolutely fun and smart side scrolling shooter. The graphics are fluid and colorful and the screen can get pretty loaded with bullets and enemies at times without the slightest hint of slowdown or stuttering. What shines the most about this game is the ability to equip your ship with different weapons. You can position weapons anywhere on your ship and even change the direction of fire. There are a lot of weapons and I've unlocked seven so far. But it doesn't end there. You can modify weapons so that they behave differently. That blaster that you added to support your stock weapon? you can modify it so that bullets home into enemies or spread the shots. Add a few of those blasters to your ship and you have a fearsome killing machine. You pick up the weapons and modifiers as you fight through each level. It seems the loot is randomised and some of the weapons can be different from their stock varient. I picked up a bunch of lazer weapons only to come across the "Zapper" which is the lazer weapon modified to home into enemies. Awesome! I'm really digging this game and I can say it's one of the better shooters on Steam. Highly recommended!
👍 : 10 | 😃 : 1
Positive
Playtime: 1136 minutes
This is a game with lots of potential but it kinda feels abandoned towards the end. It starts up nice, lots of customization and room for you to play with the upgrades while balancing with the difficulty you wanna attempt (some of the difficulties dont make sense though, and as other parts of the game it seems they lack testing and a dev design to actually support it and it shows, painfully towards survival mode) Thing is, while all is good and fun, towards the end and particularly in survival mode, things start to break down, the game is unable to process all whats happening and the fps take a fall for the worse in high end pcs for actually graphic intensive games. The worst part is, all that freedom to customize and build your ship becomes a painfully frustrating race towards maxing dps and grinding constantly to get a weapon that outclasses in damage to try and kill enemies in the lowes difficulty since you can no longer keep up and your dps falls behind more and more, which doesnt even make sense. Its highly likely that this wasnt even tested Its sad since i really enjoyed the game while starting up the campaign.
👍 : 9 | 😃 : 0
Negative
Playtime: 350 minutes
The Titan corporation demolished Troy's garage to make space for their new highway, not one for petty Revenge he takes an old ship from the wrecked building and sets out to destroy everything the company owns. Reign of Bullets is a side-scrolling shoot ‘em up where you blown up everything you meet, collect drops and scrap and use them to either upgrade your ship or add new weapons to it; it has a simple yet effective gameplay that's especially fun in short bursts backed up by quite interesting loot and customization systems. [b]PROS:[/b] -nice cartoonish graphics -frantic gameplay with many enemies and bullets flying around the screen -tons of loot to gather with different rarity levels amongst the various weapon classes -great weapon customization -quirky sense of humour adds to the game's charm -several difficulty levels to choose from let you make the game as easy or as harsh as you want it to be [b]CONS:[/b] -basically no story, both hero and villains are paper-thin and forgettable -sounds are simple and tend to get a bit droning -can get a bit repetitive in the long run -requires some grinding to properly upgrade for certain harder areas/ bosses http://steamcommunity.com/sharedfiles/filedetails/?id=585990282 If you strip Reign of Bullets of its loot and upgrade systems you'd be left with a fairly standard and somewhat dull shoot ‘em up: thankfully said systems truly help the game stand out and deliver an engaging, somewhat addictive gameplay experience. The loot is Borderland-esque, you get many drops belonging to different weapon classes and ranked by rarity; each weapon will have slightly different features such as number of bullets fired, range, piercing potential etc and these can be further altered by modding it. Each mod drop will also have a rarity level with rarer mods having stronger effects and costing more to apply thus driving you to clear a few more levels to see what you'll get and/ or gather enough scrap to mod your favourite weapon. Last but not least you can decide exactly where to place each weapon and at what angle to point it, want some weapons firing directly upwards or downwards? Just rotate them and you're set: in fact certain enemies or bosses might be easier if faced with an unconventional setup. Reign of Bullets has enough original concepts to make up for its lack of story or straightforward gameplay, it might not hold your interest for as long as titles with more depth but it is a good game nonetheless and a great way to spend a few hours shooting stuff up.
👍 : 8 | 😃 : 0
Positive
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