Lex Mortis Reviews
App ID | 348450 |
App Type | GAME |
Developers | Denis Esie |
Publishers | Denis Esie |
Categories | Single-player, Steam Trading Cards |
Genres | Indie, Action, Adventure |
Release Date | 9 Feb, 2015 |
Platforms | Windows |
Supported Languages | English |

4 Total Reviews
1 Positive Reviews
3 Negative Reviews
Mixed Score
Lex Mortis has garnered a total of 4 reviews, with 1 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Lex Mortis over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
235 minutes
Why is this game so bad? Sure it looks good, but what's the point when there's no good gameplay. What's the point of an open world when the enemies are scripted and don't hunt you down, and all the buildings you can't enter or do anything with intel the game lets you. That's not even the worst part of the game there's NO FLASHLIGHT REALLY WHY??? What's the point of a good looking game if you can't see anything when it's dark and when I say ''dark'' I meant pitch back, and the fact that you can't turn off the very annoying music. Coupled with the .000000000001 mph walking speed you get the most frustrating game I have ever played. 3/10 M8. If you want to watch the videos I made for this game just go to.
https://www.youtube.com/watch?v=ovT-xydWmow
👍 : 30 |
😃 : 0
Negative
Playtime:
134 minutes
No - not a good game. I've played worse but this really isn't worth your time.
I quite like the idea of an open world horror but this is not how you implement it. Most of the time the "open world" bit is forcing you to run back and forth down the same stupid stretch of road over and over between the same two points. Thankfully you have a generous stamina bar so you can run most of that, breathe for a second and then be off again. Unfortunately as soon as you go indoors your movement speed slows to a crawl. I guess they wanted to build atmosphere but instead adds only frustration. Especially as the manual save functionality doesn't seem to work correctly, and the enemy monsters and security turrets all kill you in one hit. I've tried saving multiple times and it just put me back to the last checkpoint on death.
Thankfully the game does give you a car to traverse to the far town, but again, it forces you to run back and forth down that same road to collect fuel for it. And then just before I arrived at my destination in my car I touched an invisible bit of geometry near the side of the road and my vehicle was promptly tossed hilariously up into the air and onto its side. If I hadn't been within walking distance of my end goal I probably would have rage-quit right there.
And on that note it has to be said this game has bugs out the ass. At one point you pilot a boat to traverse a bay. Upon arriving on the other side the game automatically set me down on the pier, and restores my full control of my personal aiming...but not my movement. So in a truly comic moment I was able to pilot the boat around the bay without being at the rudder, or anywhere near the boat. A quick reload fixed this but honestly this and the many other bugs just fought me every inch of the way to stop me being immersed. The game actually did an okay job of building an atmosphere, at least initially, and I genuinely was spooked a couple of times as I explored the first house at night. But after the first 30-40 minutes, it was just padding from there on out really.
The stealth was poor, you couldn't really tell where the enemies were looking. The dialogue, spelling, grammar and delivery was all atrocious. And the story was cliche and boring. You get cryptic messages from your dad that people are disappearing on your home island. And then he falls out of contact. Also the protagonist gives not an ounce of emotion any time he brings up the fact his mum disappeared. You arrive to find the island deserted, and then [spoiler] as you explore about you find out there's a secret military base on the island (it's a small island, how did the locals not notice them building it?) where the army guys were abducting the locals to, and it's not clear but I think they were creating the monsters out of the locals by experimentation. But if that's the case then I'm not sure where the alien spaceships are from - maybe it's just really advanced army tech? Who knows. But anyway the base is also overrun with the monster/aliens and the army guys have all been slaughtered, so you need to find your way to the command centre to enact your binary choice ending - either upload the evidence videos to the internet of the horrors committed, or self-destruct the base to kingdom come. Why it doesn't let you do both is also a bit unclear. [/spoiler]
Now lighting is normally not something I would mention in a review. But I have to call it out here as it's beyond shocking here. It appears the developer added a weird fog to indoor levels to lower your visibility even more as you hug the walls, get stuck on furniture, and try to find your way out of a room. It is not adding to the atmosphere, it's just annoying. There's also loads of small flashlights scattered about on desks, boxes, crates, etc. - why your protagonist never lifts one is beyond me.
And in terms of longevity it's mercifully brief - there's about 2 hours play here if you don't get overly stuck during the stealth bits.
Now to be fair, it was a one man team who delivered this. Though it must be said, he mispelt his name. Either in the credits, or on the steam page. I'll leave it at that to give you an idea of the level of care and polish that went into this.
Avoid.
👍 : 4 |
😃 : 0
Negative
Playtime:
229 minutes
For a one-person dev team, Lex Mortis has a few good things going for it. It succeeds in transitioning between "run around and find things" mode to "crawl through this spooky house" mode. The game has a fun back-and-forth between the serene exterior of the island and the threatening "horror" parts.
There were several aspects that ultimately led me to NOT recommend this game.
-The lighting is TERRIBLE. Most of the time I was literally stumbling around in the dark.
- The "open world" aspect is a lie. Yes, you can basically wander around the island forever, but there is NOTHING to be gained from it. There are empty villages with unfinished-looking houses that are either totally empty or are impossible to enter anyway. Most locations you can't access anyway until the "story" lets you.
- Laughable English voice acting, although the dev did their best.
- The "creatures", which resemble a bunch of Mothman cosplayers, hardly represented a threat to me as the player.
- The dev didn't seem to care about sound design in the non-horror exploratory parts. The soundtrack was uninspired.
- As for the "horror" aspect, besides a few cheap jump scares I really did not feel a sense of dread at all.
The ONE part that I truly enjoyed was where the main character is lost in this amazingly dense forest. It was the most accurate representation of a forest in a game I had ever seen.
👍 : 9 |
😃 : 0
Negative
Playtime:
258 minutes
I've completed this game but found it to have a number of problems. Here is a detailed video review:
https://www.youtube.com/watch?v=gxFMTbh_jEg&feature=youtu.be
👍 : 73 |
😃 : 22
Negative
Playtime:
41 minutes
Played on Linux using Proton, Horror Game running on Cry-Engine, I really wanted to like this Game but once i got to the House it's just to dark, and looking at other reviews it seem's that you do not have/find a torch, lighter, lamp, Etc.
What little i played it seem okay, a few jump scares, but with no light source or gamma/brightness settings it's pretty much impossible to play.
So i don't recommend this game in it's currant state.
👍 : 3 |
😃 : 0
Negative
Playtime:
287 minutes
Finished playing the game, and overall was more disappointed than happy.
The game is in the beginning actually doing its job, in the father's house you feel not comfortable. But after that point several stuff made me really dislike the game.
- Everything is scripted. Very poorly scripted. Need fuel for the car? Well, no matter if you know where the fuel is, if you don't enter the car first, so the game can tell you that you require fuel, you won't get fuel. Same with notes.
- Multiple times it's the same with the objective: You go to point A, get told you require a object, go to point B, go back to point A. Worst case (Coatown) nothing happens worthwhile, and literally is a time waste, just to artificially extend the gametime.
- Pacing of the game is extremely forced. The moment you reach a "key"-destination (aka night points) your character becomes immensely slow, so slow that it's actually annoying than terrifying.
- "Open-World". Yes, you can explore the entire game. But (especially villages) you just see houses, over houses - and you can't enter any of them, except the ones YOU MUST enter. Or the "sight-seeing" points (like Train Station) are almost nothing, worst case just a poorly modelled "house".
- Enemy behavior is weird. Besides of cringe-worthy movement, they sometimes (often) find you behind cover.
- Bugs. Quite honestly, Lex Mortis should've been put into Early-Access, not released. When the game was released it took 2-3 hours until you could actually enter the game (game was broken). Besides of some settings not saving at all, game crashing when you close it and other weird interactions in the game.
- With the latest update (1.1) you can skip the intro. You can skip the text part, but you're still forced to watch the sequence afterwards and the character still talking about the text part - even when you get the control.
- "Save Game" option, when hitting escape to get into the menu is 2015-most useless feature. It does literally nothing.
- Before some updates, when you closed the game, or died (because alien-creatures catched you) you had to re-do everything, including watching the intro, this was another artificial cause of increasing the game time (total clear time was 2~ hours).
Overall the game was a disappointment. It had just its graphic talking, gameplay-wise, story-wise AND exploration-wise it was terrible, besides of the poorly scripted stuff.
👍 : 24 |
😃 : 0
Negative
Playtime:
37 minutes
Beautiful graphics. Sadly with the poor lightning and the game mostly nighttime you dont see much of it.
And no, your character is unable to pick up any kind of lightsource...
- Cheap jumpscares that are out of place
- lots plotholes and illogical placed items
- to dark and no flashlight etc
- still lots of bugs (cant change sound volume, for example)
- character has no animations (legs move, the rest is a static puppet)
- Seems like the game has only 2 Music tracks that repeat over and over again.
- Music often doesnt fit the scenery
- english at preschool level
- bad dubbing
- no sounds like footsteps etc
and so on...
Did I mention, the game hasnt been updated in 4 Months?
Last update made the night brighter, you still cant see sh*t
Devs clearly have no interest in this game...
👍 : 20 |
😃 : 0
Negative
Playtime:
64 minutes
Poor map system, tons of typos and gramatical errors, options are a mess (like your mouse is inverted automatically and if you ever go back to game settings after changing it, it will revert.)
But is it scary?
Well, I opened a door and a skeleton appeared for a second with the screen turning red.
So you tell me.
👍 : 51 |
😃 : 28
Negative
Playtime:
161 minutes
Lex Mortis is an open-world horror game set on an island. You try to find your father at your birthplace, the island Berdwood, which is located in Northern Europe. Soon you will discover that there are no living people on the whole island.
The graphics are pretty good, at least during the daytime. Due to poor lightning effects it is barely possible to see anything at night and the game is mostly played at night. There is also no flashlight or anything else which you could use to light your way somehow. The options does not include a way to increase the gamma settings.
There is not much music, probably 2 songs which repeat over and over again. Also the music does mostly not fit to the scenery.
Lex Mortis does not have footsteps sounds and a lot of other important sounds, which should be standard in a game, are missing. It is sometimes also not possible to understand what the protagonist says because the music is too loud and the voice is too silent.
The game itself is poorly translated. The subtitle includes lots of grammatical errors.
A good horror atmosphere is also not included, actually it is completely repetetive. You go to point A, get the information that you need something, so you go to point B and after that you go back to point A. While you are searching, you have to try to avoid to be discovered by some monsters. The behavior of them is weird. Besides of their strange movement, they often find you behind the cover which should normally not happen.
The game is a big disappointment and not worth your time and especially not 6€. If you search for a good open world first person exploration game you should take a look at Dear Esther or The Vanishing of Ethan Carter.
Sounds 2/10
Graphics 6/10
Gameplay 2/10
Atmosphere 3/10
If you liked my review, please feel free to follow me and/or my curator group:
http://steamcommunity.com/id/Ov3RT4K3R/myworkshopfiles/?section=guides
http://steamcommunity.com/groups/orcollective#curation
Also feel free to check out my YouTube Channel:
https://www.youtube.com/channel/UC83DYCmrWfl9ttrhX54jmWA
👍 : 39 |
😃 : 4
Negative
Playtime:
35 minutes
I don't like to bash small dev team games, but this is not a good experience. The developer is obviously interested in modeling because the island is impressive in that regard, but the gameplay is severely lacking. it feels more like flying through an empty multiplayer map in dev mode than actually playing a game. there didn't seem to be any sound aside from a couple of music tracks. The game is basically an unfinished benchmark program. Only play if the graphics alone are of great interest to you. the translation issues are the least of problems here.
👍 : 234 |
😃 : 6
Negative