Greyfox RPG
Charts
4

Players in Game

1 380 😀     458 😒
72,47%

Rating

Compare Greyfox RPG with other games
$1.99

Greyfox RPG Reviews

You play as a new arrival to a foggy and mysterious town. You find yourself waking up in the bodies of the town's inhabitants at pivotal moments of their lives. Make tough choices as you discover the truth about this town called Greyfox.
App ID341310
App TypeGAME
Developers
Publishers Senpai Studios
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards
Genres Indie, RPG, Adventure
Release Date23 Feb, 2015
Platforms Windows
Supported Languages English

Greyfox RPG
1 838 Total Reviews
1 380 Positive Reviews
458 Negative Reviews
Mostly Positive Score

Greyfox RPG has garnered a total of 1 838 reviews, with 1 380 positive reviews and 458 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Greyfox RPG over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 194 minutes
SUCKSS
👍 : 0 | 😃 : 0
Negative
Playtime: 274 minutes
fun
👍 : 0 | 😃 : 0
Positive
Playtime: 1508 minutes
Greyfox is a small-scale narrative-driven game that steps away from traditional RPG mechanics in favor of a more introspective and emotional experience. Built using RPG Maker, it places the player in the role of a woman in her mid-thirties who moves to a quiet, unassuming town in search of a fresh start. What begins as a slow-paced, almost mundane exploration of town life soon evolves into a surreal and meaningful journey through the memories and regrets of four elderly characters. Rather than offering combat or skill-based challenges, the game focuses entirely on choices and consequences, placing the spotlight squarely on narrative. The gameplay revolves around exploring the town of Greyfox, talking with its residents, picking up small items, and engaging in light interaction. However, the real core of the game lies in its dreamlike structure: players step into pivotal moments in the lives of senior citizens, becoming temporary custodians of their histories. These sequences feel more like vignettes than traditional quests, and the decisions made within them shape how each character's life ends or transforms. The choices carry emotional weight, sometimes leading to tragedy, reconciliation, or moments of oddball humor. This gives each playthrough a personalized arc and a lingering sense of impact. Visually, the game is modest, with basic pixel art environments and simple character sprites that reflect its RPG Maker roots. Despite the limitations, the visuals manage to capture a subtle charm, particularly during more surreal or emotionally intense scenes. The sound design is minimal, with understated background music that sometimes enhances the mood, though at other times it fades into obscurity. The lack of elaborate effects or animations places more importance on the dialogue and pacing, which makes the quality of writing essential to the experience. The narrative itself is where Greyfox both shines and occasionally stumbles. The premise of exploring aging, memory, and the ripple effects of personal decisions is compelling, and the game deserves credit for tackling these themes in a medium often dominated by action and spectacle. However, some of the writing can feel undercooked, with dialogue that doesn’t always live up to the depth of the concept. Certain plot developments lean into cliché territory, and character development sometimes lacks nuance. Still, there’s a sincerity to the storytelling that helps carry the experience, even when the execution is uneven. Replayability is offered through the branching outcomes of each character’s story. Multiple endings and variations based on player decisions provide incentive to revisit the game and explore different paths. While some players will appreciate the reflective tone and thematic exploration, others might find the game’s brevity and minimal mechanics limiting. There’s no inventory to manage, no battles to fight, and very few systems beyond dialogue choices and light exploration. This makes Greyfox more of an interactive narrative than a conventional RPG. While it’s far from a polished or technically advanced title, Greyfox stands out for its willingness to take risks in subject matter and presentation. It’s a quiet, personal game about aging, change, and the strange intersections of lives that don’t usually make it into the spotlight of mainstream gaming. For those looking for a brief, emotionally resonant story with just a touch of surrealism, it’s a worthwhile experience. But for players seeking depth in mechanics or polish in production, this small-town tale might feel more like a fleeting dream than a lasting impression. Rating: 7/10
👍 : 4 | 😃 : 0
Positive
File uploading