A hardcore roguelike card game where deck-building strategies are at the core of everything! With a vast array of cards, random dungeons, a wealth of encounter events, and diverse enemies, it awaits your exploration and challenge.
50 Players in Game
507 All-Time Peak
84,29 Rating
Steam Charts
50 Players in Game
507 All-Time Peak
84,29 Rating
At the moment, Villages & Dungeons has 50 players actively in-game. This is 0% lower than its all-time peak of 496.
Villages & Dungeons Player Count
Villages & Dungeons monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-07 |
54 |
-20.64% |
2025-06 |
69 |
-60.64% |
2025-05 |
175 |
0% |
393 Total Reviews
358 Positive Reviews
35 Negative Reviews
Very Positive Score
Villages & Dungeons has garnered a total of 393 reviews, with 358 positive reviews and 35 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Villages & Dungeons over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
467 minutes
This game is a hidden gem. It could use a little more explanation on how to activate abilities but it is very fun and well done. Props to another small dev for putting out something great.
👍 : 1 |
😃 : 0
Positive
Playtime:
2412 minutes
Easy to understand card builder. Lots of content and added runs past the first clear add to the game. Some of the times when you fuse your cards you are left to the mercy of RNG to see if you hit a good card or not, but overall fun game with a lot of content for not a huge price, cant wait to see what gets added for the future
👍 : 1 |
😃 : 0
Positive
Playtime:
584 minutes
Well, its already got me hooked, its always the little indie pixel games that I've never heard of that become my fav games and you can tell some love went into this, anyways back to it
👍 : 1 |
😃 : 0
Positive
Playtime:
833 minutes
A very good game, well worth the price. The concept was already there, but it's exceptionally well put into play, in a balanced mix that recalls both classic board card games in the use of energies (à la magic, pokemon...), the rogue-like aspect of choosing the route, options and items of a slay the spire, the fusion aspect reminded me of yu-gi-oh... And the soundtrack is excellent: you can't get enough of it.
I do, however, have a few points for improvement to suggest to the developers to make the experience more enduringly addictive:
- increase the number of cards for each type: you quickly run out of possible builds, despite the synergies between cards. I think incorporating a system that would modulate card stats within a certain reasonable range could be a good idea to trigger a reward addiction in the player (for example, you could have the same card with an attack that might be one point higher, or a cooldown one point lower. ... or add variability to the energy compatibility of the same card with others: the same card with the same stats could have different energy demands) it's a way of expanding the card bestiary and combinatorial possibilities in decks quite easily.
- The first dungeon is too easy: it's too easy to speed up x4 and to skip animations because the enemies at the start follow on from each other without a second thought (I myself only start to lower the speed from dungeon 2 or 3 onwards). It would be a good idea to incorporate a pokemon-style “it's not very effective” or “it's super effective” system, depending on the type of enemy you're facing. This would force the player to switch decks, to have a spare deck from time to time against certain types of enemy against which he'd be weak.
- Incorporate space for an extra card (I haven't finished the game yet, so I don't know if it's possible, but it's an idea I hope to see), and in the same vein, be able to go beyond 5 stars with other higher-level cards.
-Add an “infinite” mode where the only limit would be the player's first death in the face of increasingly powerful enemies with decks that are both random and increasingly optimized.
-Another idea that's been on my mind: a system where, when facing an enemy, each party plays a card from its hand per turn before the start of the autobattle phase. For example, J1 puts down his monster, J2 puts down his monster in return and puts down his next two support cards, J1 puts down his next 3 support cards in response, J2 puts down his support cards 3 and 4 and J1 puts down his support card 4 (a bit like league of legends champion select in a way). this could even give rise to a multi mode...
👍 : 1 |
😃 : 0
Positive
Playtime:
999 minutes
It is good game. I have feeling that it could use a little more balance, as some deck builds seems to be overpowered, but in general i have fun playing it :)
👍 : 0 |
😃 : 0
Positive
Playtime:
492 minutes
Nice game, cool gameplay loop, and amazing art, once you understand some strategy, you can go deeper.
👍 : 0 |
😃 : 0
Positive
Playtime:
1027 minutes
Blends some familiar mechanics from several different titles in the genre into something great that feels new and has a great soundtrack. I can already tell it will have a ton of replay value.
👍 : 2 |
😃 : 0
Positive
Playtime:
437 minutes
Hell Yeah !
1 of the better Roguelike games Grindy and Hard at the beginning :)
but after that it opens up makes more tactical choices possible ...
the FunFactor goes up and iam hooked
....havent seen all that is up to now but i would say its going to be Very good ..smile
**** 4 stars out of 5
👍 : 2 |
😃 : 0
Positive
Playtime:
2705 minutes
Super cool game. It's a labor of love for sure. Support this dev!
👍 : 2 |
😃 : 0
Positive
Playtime:
802 minutes
Excellent game. A nice balance of speed and complexity make it a very fluid card game once you've got the hang of it.
👍 : 3 |
😃 : 0
Positive
Villages & Dungeons Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS *: Windows XP, Vista,7,8/8.1,10
- Processor: 2.0 Ghz
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support
- Network: Broadband Internet connection
- Storage: 1 GB available space
Villages & Dungeons Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
Villages & Dungeons has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.