Tallowmere
9 😀     1 😒
70,57%

Rating

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$3.99

Tallowmere Reviews

App ID340520
App TypeGAME
Developers
Publishers Chris McFarland
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Steam Leaderboards, Steam Trading Cards
Genres Indie, Action
Release Date3 Mar, 2015
Platforms Windows, Mac, Linux
Supported Languages Portuguese - Brazil, French, Italian, German, Simplified Chinese, Japanese, Russian, English, Korean, Turkish, Finnish, Polish, Spanish - Spain

Tallowmere
10 Total Reviews
9 Positive Reviews
1 Negative Reviews
Mostly Positive Score

Tallowmere has garnered a total of 10 reviews, with 9 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Tallowmere over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1669 minutes
A fun game, but with some significant problems added to it. It feels like a fun game that takes cheap shots at you from time to time. -No manual aiming, your projectile targeting is automatically selected for you (often the closest target, or first within line of sight). Grenade aiming becomes very awkward and inconsistent, sometimes an enemy being underneath you causes you to throw grenades at your feet, even if you don't have line of sight. -Jumping sometimes causes you to do a back flip, which makes firing rockets while airborne go in the wrong direction -The back flip also causes you to hit spikes and other hazards, especially when jumping through 1-block wide passages -Unskippable cutscenes for events, even if you have already seen them once that run. -Map generation frequently creates situations where reaching keys or objectives forces you to run into a buzz saw or spikes -Limited enemy types and map tiles, game can feel repetitive fast. -Text-to-speech and music choice can feel quite grating. -Ogre stun grenades are thrown in a very strange arc, causing them to curve behind your shield. They are also homing, infinite range, and pass through walls. The worst aspect of this game, making every death feel like a cheap shot. -Poison gas clouds pass through walls. -The Hydra boss dying causes the key to fall into an acid pool, which forces you to take free damage to open the gate to the next room If you can ignore all of these, or they just dont irk you, this game is worth your time. 6/10
👍 : 1 | 😃 : 0
Negative
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