Playtime:
13748 minutes
I just hate this game. It stands for everything I dislike in modern gaming. Everything is surface level, everything is set dressing. The world is extremely pretty, but that doesn't matter when every npc, everything location, every faction, every quest that fills it is soulless filler.
I don’t care that this started as an mmo. Don’t use that as an excuse for horrible quests.
One of its most frustrating aspects is when it shows you/ lets you experience something cool, fun, or interesting and then completely ruins it. Get dragon? “Hey this is kinda fun”, you ride around for a bit and get off. Try to summon it again a bit later, nope. Gotta wait a couple days. Get a new weapon/ piece of armor. It’s the same as every other piece in the game. Save up to get a wagon to trade goods? Welcome to hell. You thought we would let you do something fun silly, greymane? Try waiting till Kliff gets a personality before being able to do anything you actually want to in the game.
It doesn’t play by its’ own rules.
At least 50 percent of bosses have frustratingly boring encounters. Example: Chapter 11 has like 5 of them or something, 2 are almost identical (basically a reskin) and were back-to-back. They are also some of the worst in game. This whole chapter is just using nature’s snare for 4 bosses with the exception to the last fight, which was just a standard fight. This happens a decent amount, with the reskinned bosses (not surprisingly) being the worst designed ones in the game. These are gimmick bosses, and they pop up to an annoying degree. The only thing they require of you is to cycle through all of your skills and see which one (better hope you unlocked it!) the developers decided would be this cube’s kryptonite. Once as you figure that out, the boss fight is over. It’s lazy as hell.
Combat could be great if the camera didn't get stuck behind foliage or a wall every 10 seconds. There is so much clutter on screen in these fights, it's hard to know where you or your enemy is at. Still, it is one of the strongest parts of the game. It doesn’t functionally make you better at dispatching mobs, but it’s fun chaining combos and flying everywhere as Damiane.
You will go through phases of thinking this game is good, and then having it make you hate it. I loved the first 10-15 hours, taken in by the beauty, visual fidelity, and sense of wonder. Then, I slowly slid into despising it for the next 30…enjoyed the next 20 or 30 hours…etc. The problem is that these are not just lows of “Oh, that’s kind of annoying”. It is more like wishing death on the whole development team and asking how 75% of the things in this game made it to release. And those lows are never balanced by something equally as good, especially once you get over the game’s eye candy. In something like Elder Scroll’s, you would get excited stumbling on a new location due to the mystery of what it could be. Is it a unique, hugely expansive cave system with tons of secrets, quests, loot, unique enemies i.e. Blackreach? No, it is never that in CD, never. You hear me? Stop thinking it will get better. It’s not.
There is a point around 125-150 hours that you start to really understand how shallow and busted CD is. You ask “I am at full build/skill tree, I just want to climb this mountain as Damiane, yet I still have to worry about conserving spirit/stamina and climb this same mountain I’ve climbed with axiom force/skystep 10 thousand times and have to wait on a ledge for 5 seconds to regain stamina.” “Why do I still have a cooldown on Blackstar when I have his upgraded form and have almost everything on the map explored.” “Why do I still get the same, absolutely soul sucking, barebones excuse for a quest for the 200th time (not an exaggeration) 200 hours in?” “Why are the Pailune side quests tied to an arm-wrestling challenge/achievement that won’t unlock unless you find a specific side quest that randomly spawns in the region after completing another one.” You literally must look up locations for each of the side quest starting points, travel to them, and hope to the Sun you got the right one, or you are repeating that process until the game finally bestows that glorious golden glow on your map. Did I mention there are at least 24 (I’m not ♥♥♥♥♥♥♥ checking) of these missions that you have to do this for, EVERY TIME? This is just for one challenge. This is the constant theme of CD that never goes away. Completely unplaytested ideas that somehow made it into a fully released game. Doesn’t that sound fun!? Are you having fun yet loser greymane?
This game doesn’t make you feel like batman. It makes you feel like you are at a 9-5 office job that sucks you dry mentally. There is always SOMETHING that will be so absurdly implemented that you will be convinced this game wasn’t playtested in the slightest.
Kliff is the worst playable character, yet you will have to play as him almost exclusively until you beat the main quest, and sporadically after (ThIs Is cLifF bArs sToRy). Playing as Damaine is 10x better due to not feeling like I have sacks of potatoes around each of my limbs. Mixing rapier, grappling, hand to hand, and ranged is still fun after 200 hours. Oongka actually feels like a huge mfing tank and barbarian. Every hit is massive and substantial. He just sends dudes flying. Kliff just feels…slow. He sucks and is a bad boy.
One last note. Updates after a games launch should not be applauded when you are sold a game that is half baked to begin with. That’s Stockholm Syndrome. I will never get to experience what this game feels like as a semi complete experience because I was dumb enough to buy it a few weeks after release. We paid full price for a game, yet the Stans will suck the devs pee pee’s dribble because they are putting tape over a crumbling foundation. Thank you for the nourishment while you beat me daddy!
Just to be clear, I don’t wish these devs any ill will, that's ♥♥♥♥♥♥♥ insane. I do hate this game though.
I do not recommend wasting your life to 100 percent this game like I did. Kill me.
👍 : 48 |
😃 : 4