Avalon Lords: Dawn Rises Reviews
App ID | 329280 |
App Type | GAME |
Developers | Animus Interactive Inc |
Publishers | Animus Interactive Inc |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Cross-Platform Multiplayer, Steam Leaderboards, Stats |
Genres | Indie, Strategy, Early Access |
Release Date | Apr 2016 |
Platforms | Windows |
Supported Languages | English |

161 Total Reviews
87 Positive Reviews
74 Negative Reviews
Mixed Score
Avalon Lords: Dawn Rises has garnered a total of 161 reviews, with 87 positive reviews and 74 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Avalon Lords: Dawn Rises over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
89 minutes
It has been about a year and no update. No anything long story short the game is dead, so don't buy.
👍 : 0 |
😃 : 1
Negative
Playtime:
39 minutes
It didn't give me a paper cut at least. 1/10
But seriously, worst game I've ever played
👍 : 0 |
😃 : 3
Negative
Playtime:
409 minutes
The game looks worse than it did before, the game lags more than it did before and so many promises have been broken. 2 months after I bought the game it goes free to play is an insult.
There were a few singleplayer promises that didn't get done because of early access stuff.
👍 : 4 |
😃 : 0
Negative
Playtime:
175 minutes
Nice game, needs some polishing and new features, but the core is there!
It reminds me of Rise of Nations, AoE, and Total War series.
Recommended so far, I hope the devs continue the hard work!
👍 : 2 |
😃 : 0
Positive
Playtime:
11 minutes
Simple things, like being able to edge-scroll the map, do not work properly. The maps are rudimentary, often flat but with large, impassable mountains, that spike out of the ground unpleasantly.
👍 : 5 |
😃 : 2
Negative
Playtime:
148 minutes
Although I don't have many hours in this game, I can see that the Dev's intentions to make Avalon Lords a truly great Hardcore RTS game are, as Early Access games go - pretty darn good. They are listening to the community and are constantly releasing fixes and content to improve on the intended Full Release version. I look forward to watching this game develop and will keep an eye on all of the regular updates :)
👍 : 5 |
😃 : 1
Positive
Playtime:
111 minutes
I enjoy playing this, even thought it still needs alot of work it's still fun, there is one thing about Avalon Lords, sometimes when your army is on the move they float above the ground instead walk, but what can you say ? early access and it's free to play
👍 : 0 |
😃 : 0
Positive
Playtime:
360 minutes
I love the idea of Avalon Lords. Age of Empires + Total war and a little Planetside thrown in? Hell yeah, sign me up!
The only thing is it needs a lot of work before I would recommend making the purchase. Though it seems like the Developers are putting in work and taking time to listen to the community, which is something I really appreciate.
The Good
-The city building is pretty well done and certanly feels a bit like AOE.
-The map is very beautiful and has good terrain. (Notice the lack of plurality, I'll get to that later.)
-There's a nice level up system for your profile, which lets you upgrade stats like the endurance of your units, percent increase in resource yield and decrease build times.
-The units are aesthetically pleasing on come in nicely packeged squads.
The Not So Good
-Sometimes unresponsive units.
-Seems to be only one map.
-The in game tech tree that doesn't really explain what the tech does or how much it costs.
-There needs to be more emphasis on formations. It's very dificult to set up lines of units or to organize your army which often causes battle to turn into a mosh pit of random units.
-I'm not sure if I'm just blind or what but I couldn't find a Fire At Will button for ranged units. Adding one would make city razing SO much easier.
-Lastly the AI is currently battling at the same tenacity of a two year old with a yet newspaper. Which for certain game mods is pretty bad.
👍 : 9 |
😃 : 0
Positive
Playtime:
81 minutes
What a surprise!
I heard about the game first, when they annouced to release on the same day as the new total war. Now SEGA moved that game away - maybe they were afraid? ;) However, first I could play the game at PAX East in Boston, a few days ago. There I found it very entertaining. It does a lot of things right for an RTS and finally we got one in a medieval setting again. Hell about time.
The graphic needs some improvement, also the controls in combat are not optimal yet - but that is what early access is for.
If you have any love for the battle-part of the Total War series but want to have some basic base-building and ressource-gathering in realtime in it - here you go!
I really hope Early Access will help the game to grow content and quality-wise, then we can have real RTS-Diamond.
So, please devs, keep on the good work! It will be a long and harsh road to go, but you will succeed! ;)
👍 : 26 |
😃 : 2
Positive
Playtime:
1198 minutes
I gotta say, this game has incredible potential. That being said, there are a lot of improvements that need to be made in order for me to give it a thumbs up. Yeah I got it, its an early access game, what did I expect? Well I'm posting this so the Dev's can see it and hopefully take my thoughts into consideration.
Firstly, not everyone wants to play multiplayer matches. The single player skirmishes that you have are adequate at best. Currently there is only 1 map which does get old very quickly. The map itself is.. odd.. Its named Avalon plains but its packed with mountains. I got laugh out of that. Try making more maps and in all different types of terrain. Also, try making the match set up a little more intuitive, let me choose what factions I fight, and what is up with the time limit in a single player skirmish? That doesn't make a lot of sense.
Please add more units and buildings, better factions with noticeable differences, special units depending on the faction that you choose, and Vikings.. You have to add Vikings.. haha. Maybe make an empire mode for single player instead of just multiplayer. Whats up with the Veteran infantry looking like Roman soldiers? I thought it was medieval times.
One thing that really bugged me was the way you place walls. Its really clunky and time consuming. In an RTS you can't have its take 10 minutes to lay walls down. The walls don't connect to the gates and vice versa. It looks like you tried to make it so you could place a gate in a section of wall and have it built there. This only causes the gate to get built in the same space as the wall and no units can go through. But I'm sure this will be fixed.
At its current state I would give its a 5/10. I will reevaluate it again after more development has been done. Good luck Dev's and thanks for reading.
👍 : 73 |
😃 : 2
Negative