Great Permutator Reviews
Great Permutator is a puzzle. Hard and tricky. One in which you will have to build a complex system of conveyors and various devices so that the colored boxes can travel across the factory and arrive at right places and in right order. If you are into clever engineering puzzles, this game is for you.
App ID | 319270 |
App Type | GAME |
Developers | Ripatti Software |
Publishers | Ripatti Software |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards, Includes level editor |
Genres | Indie, Simulation |
Release Date | 15 Sep, 2014 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

143 Total Reviews
123 Positive Reviews
20 Negative Reviews
Mostly Positive Score
Great Permutator has garnered a total of 143 reviews, with 123 positive reviews and 20 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Great Permutator over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
172 minutes
Just mind-breaking game. This game is absolutely crazy. In first sight it is easy to bet game, but this small gamefield is impossible big when you try to solve another puzzle. No, really if u don't want to break someething after another wrong solution - don't buy this game. Otherwise if you like real strong puzzles - it is for you!
👍 : 9 |
😃 : 0
Positive
Playtime:
947 minutes
Not a bad game at all. First, if you're on the fence about this from the screen shots, this isn't for you. This is a challenging puzzle game through and through.
If this sort of "use pieces to get things from points A to points Whatever" gameplay appeals to you, this is pretty fun, and is what you might expect. There is a demo, so you can decide if this game appeals to you.
Bear in mind, though, this game has a pretty steep difficulty cliff right out of the gate. I was having brief trouble with 1-star difficulty levels early, and a lot of the early levels will either require knowledge of pathfinding, or teach it the hard way to players. Even early manipulating blocks are presented with the "here's a new thing! Figure it out yourself" instruction. This is not a casual game.
This is, for those looking for a challenging puzzle game, a neat idea.
Graphics have a solid, consistent style. Music is actually pretty good, never mind for an indie puzzle game. I don't much care about these for a puzzle game, but they're both capable here. Controls are a bit clunky. If you are those who wants controls to work for your specific style, instead of being ok with dealing with a not-quite-super-intuitive interface, you might have some issues with constructing your solution at times. I personally didn't much have a problem with it, but I know some people who will very much like this game's concept might have issues with the interface.
Each puzzle after the brief tutorial is rough. And then, once you learn what the game is maybe expecting of you, challenging. And then, you'll come back to the game and solve something you struggled for almost a half hour with, a single puzzle, immediately, after time to sleep on or ruminate on the level. I've only gotten to the later parts of the first half of the main pack, but I can see this idea being the norm for this game. And "only" 65 or so levels becomes a complete, double-digit or so hour game when each level takes several minutes of thought, and possibly pencil and paper, to complete an individual level. And then, you can use what you've learned from that difficult level to beat more easily/accessably solved future levels. And the rare past level you chose to skip.
And this is a barometer for which I will judge harder puzzle games. I'm fine with learning the ropes for them, and once you do, this game becomes a game where you have a eureka moment randomly on a level and then beat said level reasonably quickly, after staring at it and trying hard for a while on with no progress.
The dev is also very receptive to the game's users, including being, in the past, willing to allow previous purchasers of the game elsewhere to get a Steam key for free when this was first put on Steam (From what I can tell from the game's discussions forum). I got this game during a sale several months after this went on Steam, but for smaller-scale games like this I like seeing how the dev(s) act with roadbumps in the release process. This game has, in the past, had a strong dev interest in its playerbase. I definitely consider this in my opinions, and this game passes with flying colors here.
And on that "graphics" front, the spray-painted "29" in the game's interface for the challenge mode is a subtle change that almost represents this puzzle game's strengths too perfectly from those who dedicate the time to complete this game. Originally, the challenge was to clear the game with 3,000 tiles covered, but because of the community, it was discovered that one could beat the game covering (as of now) exactly 2,900 tiles. It's worthy of optimisation; and that's pretty big for a game that's not super-big to achieve; an ultimate challenge that even the dev underestimated, to an extent.
I'm digging this. I might update this review as I play on, as I've not gotten past the first screen. But yea, this game is difficultly engaging for a puzzle game fan like me, almost to the point where I'm learning a bit about data structures (and am inspired to learn a bit about types of coding) from it.
👍 : 5 |
😃 : 0
Positive
Playtime:
208 minutes
Extremely well done and polished, deceivingly simple yet very challenging puzzle game. This is up there with the finest Zachtronics games, buy it if you're a fan of the genre.
👍 : 0 |
😃 : 0
Positive
Playtime:
1894 minutes
A perfect mid-tier difficulty puzzle game where if you stare long enough, most of the levels will finally click. It strikes a happy balance between challenge and reward that'll keep you guessing and constantly trying to optimize your solutions.
👍 : 0 |
😃 : 0
Positive
Playtime:
1786 minutes
Most reviews have summed it up pretty well; this is a very difficult puzzle game in the same vein as a Zachtronics game. There's a demo available... so try that.
Having finally finished the base 50 puzzles, I can say that it's difficult all throughout. None of the levels really tread on the same ground solution-wise, which means you've really got to think on every level. Good undo and redo feature that allows you to experiment.
The biggest flaw (of the genre really) is the leaderboard. It's completely pointless because there's a guide that'll give you every solution. With very little competition and activity, it's just not worth attempting unless you [i]really[/i] enjoy it.
It's not the prettiest game, but if you're looking for a tricky puzzle game, you can definitely do worse.
👍 : 0 |
😃 : 0
Positive
Playtime:
1541 minutes
I've been working on this game on and off since its release. It's tricky enough that I'm still stuck on the second page of puzzles. And yet, it's easy enough to understand that I can reinstall and jump back into it at anytime. (Unlike other puzzle games that would require me to spend a long time "getting back into it", or else be staring at that one puzzle that made me give up last time.)
👍 : 2 |
😃 : 0
Positive
Playtime:
385 minutes
Great Permutator is real brain-burner puzzle game. This game is a lot of fun but wow does it make you think. It reminds me a lot of programming logic and such. It's really fun, and you feel like a genius after solving almost any puzzle after the first couple easy ones.
EDIT: After some time I will add this: The game is still really fun, but unlike games like spacechem or infinifactory, there are very limited amounts of solutions. It's more of a find one or two unique solutions or it won't work, rather than let you solve it and try to optimize. This isn't necessarily a bad thing, but it does feel somewhat constrained.
👍 : 2 |
😃 : 0
Positive
Playtime:
1094 minutes
This is a box moving puzzle-em-up, which is easy to learn but super difficult to solve. It's about SpaceChem level of difficulty (e.g. hard), so don't worry that it only has 50 levels as you won't be finishing them quickly. The soundtrack and art have a classic puzzle-game feel. The Steam version has some nice new features, and considering the cheap price any hardcore puzzle fan would be a fool to pass this up. Highly recommended.
👍 : 18 |
😃 : 0
Positive
Playtime:
104 minutes
I want to like this game. I like puzzle games of most sorts. I enjoyed the crap out of Spacechem and Manufactoria. But while the way of thinking is similar, I quit playing this game wihtout having spent much time on it. Why?
Because it just didn't feel good. Not only are the controls terribad, but the very premise just feels off. In all honesty, it feels like there was meant to be something more than moving things from point A to point B, before the devs noticed that was hard enough. The game feels like half was removed because the other half was nothing but a mess.
If you're thinking of getting this, Manufactoria is both free and better. If you've already played Manufactoria, you'll just be disappointed by this.
👍 : 13 |
😃 : 0
Negative
Playtime:
10 minutes
So I got to play this game once a long time ago. I went back to the game some time later and it kept crashing on start up. I made a thread about this and no one ever responded, I seen someone else later made another thread about it crashing on start up, with no help for either of us, despite the dev commenting on other posts after both of our threads were made. So I am posting a negative review. One because thats ridiculous that this small of a game cant get a response from the dev for people having issues. And two because I found a fix.
If you go to your save file located at C:/Users/USERNAME/AppData/Roaming/great-permutator You will find a file called settings, if you open this with notepad, you will see all the settings for the game in there, you need to change the top option display_mode to zero. so it should be display_mode 0 Save and close the file after. The game should now not crash anymore on start up.
Mind you, if you change the display settings within the game, and then close the game, it will start crashing on start up again, meaning you will have to repeat what you did with the save file like you did before. Or before you close the game you can put the display back on its original setting.
Highly highly doubt this will be fixed or patched, but if it does i'll change my review. Sucks because I really like these type of games, but I dont really feel like jumping through so many hoops to play it.
👍 : 5 |
😃 : 0
Negative