Quantum Rush Champions Reviews
Be prepared for high-speed races against challenging AI pilots on huge, futuristic race tracks. Destroy your opponents with mounted cannons and special pick-up weapons, upgrade and fly different racers in a vast and spectacular environment on earth and in space.
App ID | 317440 |
App Type | GAME |
Developers | GameArt Studio GmbH |
Publishers | GameArt Studio GmbH |
Categories | Single-player, Steam Achievements, Full controller support, Steam Trading Cards |
Genres | Casual, Indie, Action, Simulation, Sports, Racing |
Release Date | 4 Dec, 2014 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain |

169 Total Reviews
93 Positive Reviews
76 Negative Reviews
Mixed Score
Quantum Rush Champions has garnered a total of 169 reviews, with 93 positive reviews and 76 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Quantum Rush Champions over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
539 minutes
A fun and fast paced hover racer game akin to Wipeout, with excellent race tracks and racer vehicles. It still holds up well even in the year 2021. The only criticism I have is that this game could do with some more love from the developers, mod support would help to extend the life of this game, like with BallisticNG, though this is a Unity made game so I understand how hard it is to implement mod support in a Unity game.
👍 : 1 |
😃 : 0
Positive
Playtime:
261 minutes
[h1]Mediocre Wipeout Clone[/h1]
Barebones, lacking creative content, bad bland track design, [b]no online multiplayer[/b], doesn't have as good handling as other Wipeout games, tried to mimic the Wipeout 2048 UI, and many more things I could list. Don't waste your money on this. There's a reason why it's so cheap.
[u]If you want a game made by some of the former Wipeout devs, look for Formula Fusion on Steam.[/u] It's been in Early Access for a while, but it's come a good way and they're doing amazing work on it. They even just released an update with functional online multiplayer...and did I mention it actually feels and handles like a Wipeout game?
[i]Case in point:[/i] Quantum Rush Champions was a rushed poor attempt to grab the Wipeout enthusiasts on PC. Don't waste your money on it.
👍 : 5 |
😃 : 0
Negative
Playtime:
80 minutes
Those F-Zero and Wipeout fans looking for a decent PC fix should look elsewhere at this point in development. Though the engine is stable, nice-looking, and generally very functional, there is little depth or challenge to the movement physics, leaving even casual fans I've introduced the game to playing dull, easy races. Though I certainly applaud the developers for trying something new, the addition of heat tracking, a permanent rapid-fire weapon, and the ability to pick up and store three weapons instead the traditional one adds little to the game as they are currently implemented, instead cluttering what has proven to be a very focused and effective formula in other series.
My experience playing a number of Wipeout and F-Zero games has colored my opinion, without question, but the fact of the matter is GameArt Studio are making a game in a subgenre that has produced some of the best racing games ever created, and that's hard to live up to, no matter who you are. Unfortunately, the current state of the game, though technically solid, lacks a focused enough design to make an impression, not only in the hovercraft-racing subgenre, but the racing genre as a whole. I would be more than willing to give future builds a second chance if the design moves toward expanding unexplored elements of the genre, instead of the current design, which seems little more than "What was done before, but with more stuff tacked on."
👍 : 11 |
😃 : 0
Negative
Playtime:
87 minutes
Devs do not listen. AI Cheats, difficulty is way to high. Found myself doing the same race over and over again. The graphics and controls are supurb, but that is pointless when you can hardly win. Most players aren't getting much past tier 2.
This is an example of a game that could be very good, but because devs choose not to listen (just look at the forums), its a flop. All this game has going for it right now is pretty visuals. If the devs fix things my opinion may change, but I'm not getting my hopes up.
Save your money.
👍 : 14 |
😃 : 3
Negative
Playtime:
245 minutes
Fun anti-gravity combat racing with a great soundtrack.
Looks good, runs well and has a fair amount of content for Early Access.
There's a good variety of tracks, you can customize your vehicle and there are quite a few event types.
I recommend this game if you're a fan of the genre, especially for such a reasonable price.
👍 : 28 |
😃 : 2
Positive
Playtime:
1821 minutes
Really a great game, especially for the small price. A lot of the negative reviews seem to spawn from having Wipeout-like expectations towards a 10-euro-game. That´s just unrealistic. For its price, the game is really good.
The feeling of speed is great, and while some things tend to be a bit annoying, it makes them feel extra rewarding when you finally manage to win. This would be different if you´d be penaltied for things you have no influence on, but especially boss levels that feel unbeatable and unfair at first become very easy once you figure out the best strategy. For example, if a boss has strong forward-directed weapons, it might best to stay close behind him and overtake him just before the finish line. Or, on tight, twisting tracks, you might be able to get an advantage by using all your boost immediately so you are always one turn ahead and lock-on weapons or straight missiles can´t hit you.
The only thing the game really lacks is motion blur. But that may still come in a future update.
Overall, I´d definitely recommend this game if you look for a rather cheap, fun, futuristic racing game.
👍 : 11 |
😃 : 2
Positive
Playtime:
666 minutes
Bought this in its Early Access phase hoping I would be able to contribute to its development. Voiced out that the Deathmatch mode was pretty ridiculous in that it had tracks that are as long as the ones in the campaign. It fell on deaf ears.
Why is this important?
You're in a RACING game. But you're also in a deathmatch mode. If you go well ahead of the pack, it would result in you not seeing anyone else; nothing to shoot at. So you've to slow down just so you can achieve the mode's objectives of shooting down X number of competitors.
Slowing down in a racing game. Let that sink in.
A few weeks later, it came out of EAccess; it seems they've deemed it to be a "finished" product.
I bought this because I loved the F-Zero for the Game Boy Advance. It doesn't even come close.
👍 : 10 |
😃 : 0
Negative
Playtime:
1031 minutes
While by no means a Future Racing pro, I at least hold my own in the majority of Future Racers, good or bad. Quantum Rush Champions, at first, seemed promising, a spiritual successor to Wipeout, on the PC, with some cool ideas. But the game does not want me to like it. It actively resists such attempts.
A heavy chicane series in the third track. Until engines and boosters are upgraded, races are a tedious slog to, at best, a silver. Weapon pickups have a hitbox a third the size of the boost pads, and the same goes for the packages of Courier mode. Weapons, for the most part, rely on either perfect straights, or getting close to other racers (Which is somewhat difficult when said racers have upgrades you do not. Like engines and boosters.) What is worse still, my upgrades in one tier count for... Nothing beyond being able to beat *that* Tier, of *that* campaign, with *that* craft. And Time Trial times require not only those upgrades, but a flawless line.
I want to like Quantum Rush Champions. But it doesn't let me. Needing multiple attempts and specific unlocks to achieve even a silver medal is not fun. Needing to do it every racing class is not fun. In short, though I had high hopes for this game since Quantum Rush Online... This game has too high a difficulty curve, with too much grind, for it to be fun. Which is a shame.
👍 : 20 |
😃 : 3
Negative
Playtime:
560 minutes
I don't understand how, but they somehow managed to turn a rather good game ( Quantum Rush Online ) into a boring and flawed single player game. After playing QR online for some time, I immediately bought QR Champions in early access tu support the devs. And as usual, I regret having bought an EA game... Here are some of the obvious flaws I've encountered, I've already listed that on the forum, and other players complained about them too, but it seems that the devs just don't give a damn about user feedback :
- the menus with a gamepad don't work really well, it's OK sometimes, and other times it's a chore, almost impossible to navigate
- the mouse cursor doesn't disappear when using a gamepad
- there is absolutely no damage feedback, most of the time your shield and armor just suddenly disappear and you don't even know who or what hit you
- primary weapon is useless, most if the time you just shoot the ground because the tracks aren't made to use this kind of weapon. Also you have to push the button each time you want to shoot... when it's supposed to be a rapid fire weapon.
- "collisions" problems. And by collision I mean the hit detection of boosters and items. Sometimes you will take a booster even if you miss it by 2 meters, and sometimes you will be exactly on the booster but you're ship doesn't accelerate. Same for the pick-ups, I even saw an enemy behind me get the item I was going to take
- there is absolutely no way to know what an item does, most of the time the icon sucks, and even when you use the item, you don't really know what it did
- there is "that guy". You know "that guy" ? Almost every racing game has it, it's the nearly unbeatable ennemy that is always first, way ahead of the others for no reason because he is supposed to have the same ship, and seems completely cheated. Even when you get ahead of him, he manages to save and use all his energy at the end of the race to overtake you.
- they removed the cash. In QR online, even when you lose a race, you earn some cash, so you didn't play for nothing. It's not the case here, and the game is so difficult that you'll have to restart again, and again, and agin, the exact same race, earning nothing, just to beat "that guy". The game becomes a useless grind really fast, except that there is nothing to grind...
- stupid game modes. For example there is a mode where you have to grab packages on the track. Thing is, the AI doesn't seem programmed to do the same, so they just run a regular race, shooting each others and trying to reach the line first. And, as YOU have to kinda explore the track to find the packages, you will spend the entire race alone. It would be nearly impossible to grab the packages with the other guys around anyway...
- death race sucks. Yup, generally death races in racing games are fun, really fun. Mario Kart, F-Zero, Gas Guzzlers Extreme, it's fun. Not here. Here it's a chore, too. First, for the reasons I already mentionned : primary weapon shooting straight into the ground, bad hitbox on items icons making you miss them all the time, weapons that do nobody-knows-what, and generally useless... you got the picture. But there are even more flaws I didn't talk about. For example I noticied that ennemies don't give a damn about their energy, they generally don't use the blue tracks to regenerate it, but still they manage to be hard to kill. Also, you never know your position during a race like that : are you first with the most kills ? Where are you on the track compared to others ? Are you far behind and you have to boost to join them ? Generally, the AI manages to go really fast, using their boost like they don't have any energy limit, while happily shooting at each other to have a max of kills, and leting you far behind. They also take almost ALL the items, leaving you with nothing but useless ones, when you are already struggling to keep up with them. This makes the game absolutely not enjoyable, I re-started a death race like 10 times and the best I could do was 7th with 3 kills... IF you manage to got a good weapon that does some damage, it's generally not enough to kill a guy, you will just damage him enough to allow another ennemy to kill him...
- the upgrades we win makes no sense : why do they seem weaker than the base equipement ?
- most of the musics really suck, I deactivated it after 2 or 3 races. But the game is even more boring without it... I have nothing against electro, it's generally the norm for futuristic racing games, but those ones just suck.
Well I could go on and on listing everything wrong with the game, but it takes time and I have better games to play. I've waited for months for them to correct the flaws of early access, and they kinda did nothing ( well at least they corrected the menus with the pads... ). Too bad, QR Online really seemed to have the potential to bring back the old F-Zero and Extreme-G feeling. Seems like we're not gonna play a good like like these on PC for a long time...
👍 : 78 |
😃 : 3
Negative
Playtime:
149 minutes
A futuristic racing game that's inspired by Wipeout\F-zero games. My initial impressions with this game were high but quickly sank soon after as I became bored and frustrated as a result of the game's odd design decisions.
[h1]Pros:[/h1]
- Beautiful game
- Runs smoothly
- Music is good I guess (nothing for or against it)
- Normal race event is fun
[h1]Cons:[/h1]
- No Dpad support is a huge oversight. Using RS for the menus is annoying and slow and using it for the hex grid in-game race menu up is a g0ddamn nightmare
- Unskippable race intros, if you have to repeat a race get ready to re-watch the intros for the umpteenth time.
- Unenjoyable and frustrating race events.
- Extremely obtuse item pick ups. Whenever you pick-up an item you'll be left with this exact thought "What did that do?"
- Collision detection feels off at times, I missed quiet a few pick-ups, bumped into walls while on the ceiling exiting a tunnel which reduces your speed and in one event causes your boost timer to restart.
- Boss battles are garbage, boss gets a 3+ second lead and you have to drive through certain rings to send shock blasts until you catch up as pick-up are restricted for bosses.
- Game lacks attention to details making the races feel rather dull. During some races you drive over water or sand and there's not even a particle of water or dust kicking up or spreading out from the base of your vehicle. You might as well be driving over metal.
- AI is the perfect cheater, it takes corners at full speed disregarding the brakes entirely without even bumping into the walls. They sometimes however crash into walls so I don't know.
[h1]Verdict:[/h1]
This game needed more time and play testing to figure out the quirks. Now before anyone says you're only judging it so harshly because you played WipeOut. Let me say this, I never played a Wipeout or F-zero game. The only futuristic racing game I played and loved was Roll Cage, Roll Cage: Stage 2. Those games were the sh!t and this game lacks everything that made those games fun. If you can deal with all the cons then get it, if not then forget it look somewhere else.
👍 : 56 |
😃 : 6
Negative