Wave of Darkness Reviews

Wave of Darkness invites you to a huge dark and gritty fantasy world which can be explored the way you want and whenever you want. The world of Narr is corrupted by the mysterious and bloodthirsty cults, and you will have to do your best to free land from this malicious deviance.
App ID316370
App TypeGAME
Developers
Publishers Dreamatrix
Categories Single-player, Steam Achievements, Steam Trading Cards, Includes level editor
Genres Indie, Action, RPG
Release Date5 Nov, 2015
Platforms Windows
Supported Languages English, French, Hungarian

Wave of Darkness
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

Wave of Darkness has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1675 minutes
I recommend it if you want to try a new RPG/diablo clone-clone, and are fine with that. Again, its not a diablo clone....its maybe not even a Path'-clone-clone. I don't recommend it if you are looking for a ground breaking experience. You won't, unless this is the first RPG you ever played. All of it...I do mean ALL of it, has been done before. They did put a lot of work into it, so I will enjoy seeing what they did as far as I can take the quest-linear-story, not a fan of the quest clues. Would I buy it again if Doc Brown sent me back to saturday when I bought it? Maybe...but I doubt I would tell a friend about it.
👍 : 14 | 😃 : 2
Positive
Playtime: 136 minutes
This game is pretty. There is no pause. I think those two data points outline the depth of game mechanics. There is a great open world game here, but right now it is too open. While the tutorial has a handy merchant, your first area does not and you fill up with items that most games tell you are useful. But then your bags are completely full and you realize that the only way to clear space is to eat the food which is really the only useful thing that you are gathering. That magic item you carry around forever until you can get it identified? Still garbage compared to your starting gear! Quest reward you worked so hard for... Yeah. Let's just get rid of that so that I can hold onto another piece of roasted bear that these swamp dwelling cultists must have imported. The general consensus of 'Mixed' is pretty accurate.
👍 : 10 | 😃 : 0
Negative
Playtime: 2225 minutes
DO NOT BUY ! Brought this game back during 2017 on a big discount. And started to try this game now in 2018. This game has buggy skill and quest. Skill - ( When stun monster with a skill and killed, it will just freeze there for about 10secs before the body drop dead on the floor to pick up loots. ) Quest - ( The map will show numerous "!" meaning there are quest to take, but quite a lot of them can't be taken and even when quest are done completed, it still will have "!" mark shown on map. ) And you can't possible make food/potion(HP regen) yourself because the materials are rare or the shops just randomly sells stuff. Example you could loot meat drop from monster but you would need coal or spiced powder which i still don't see shop selling it. So you had to purchase food from shop insead. Making the drops lost its purpose to be honest. Now im stuck in a quest for about an hour plus and even Google or discussion forum doesn't have any thread about it damn it.
👍 : 7 | 😃 : 0
Negative
Playtime: 387 minutes
If you like classic RPGS with a little freshness thrown in then you will love this game. DO NOT be scared away from reviews of their older game "Legends of Dawn". They have learned from the past and created a wondefull hidden gem that everyone needs to play. I am happy that I took a chance and purchased Wave Of Darkness and so will you.
👍 : 32 | 😃 : 3
Positive
Playtime: 97 minutes
I want to like this game. I do. But it dies in a lot of aspects. Its basically the same game weve all played, but does it worse in a lot of ways. Youd probably enjoy your time more if you just up and bought Skyrim or Diablo or something. "Can be explored in any way and whenever you want" Funny then what are these hedgehog walls (which any functional being would have no issue climbing over or around) doing here? They arent any better than the invisible walls the game page says this game doesnt have. Oh yeah, and the cunning lack of invisible walls by using deadly deep water instead. "Allows you to combine and experiment with different character classes" Yeah, maybe when you get a fair distance into the game. But you might as well just resign yourself to Melee for the time being, because you dont have a choice when you start up the game, only difference is that melee specced stats are more useful at the start than magery specced ones. Thats just the start of the blatant flaws this game has, not to mention it actually doesnt look as good as the screenshots above, even on max settings. Its like playing NWN again, but far less functional. Not worth the price, and not worth what i paid for it when it was on special. Maybe later if they fix some massive issues, but at the moment, steer elsewhere. This game claims that its for the Hardcore Oldschool RPG fans. And im insulted, as i am one of them. ------ Because apparently two features they used ambiguously wasnt enough, heres some more of my experiences: Tutorial is a joke, it barely tells you where to go. You are quite frequently expected to have any clue when the quest objectives progressed, and at the end of the Tutorial when it tells you to 'find your own road' to the first city, it fails to mention that there isnt one. Going right results in a blocked road and broken bridge. Up leads to water which will apparently dissolve you since youre water soluable (What? seriously?), Down does the same. And left leads you to a peninsula with loot on it. Guess how long it took for me to realise "Skip tutorial" was what i was apparently meant to do. (i think so, anyway. The quest straight up vanished from my quest log) Looting is slow and overwhelming, literally turning the first few minutes outside the tutorial onward into an inventory management game. The combat is simple, (and while very reminicent to other games of its type), is incredibly unimaginative. Bash/Cast/Buff/Summon/Etc. Nothing new, nothing special. The map claims to be huge, and by scale it is, but literally only because your means of transport is a jog. The map itself is pretty average in size. The ground itself has poor hitboxes and a wrong step when exploring could put you into a certain death situation due to the lack of a 'jump' button. (not complaining about the button, mind you). the time it takes to bring up the save window (even on an i5 4690k and gtx970) is pretty obnoxious, considering certain other titles have zero issues with loading said menus. Some tips that pop up suggest you to use taunts, when the button isnt even bound by default. the character and weapon models look like something youd expect from the mid 2000s more than today. (think Vampire the Masquerade: Bloodlines number of polygons) Only half the objects that can be interacted with indicate so (Corpses of kills do not at any point indicate so) and the rest only show up when you mouse over them. Looted objects remain in world (fair enough) but can be looted once more, and with many of them overlapping, mostly clipping into the floor, or straight up having iffy clickboxes (i had to click a cultists foot, once to get any loot) youll quite frequently spend post battle clicking over and over on all the corpses to make sure you didnt miss anything, since even an EMPTY lootable can still be looted again. Its a common occurence that "open world, go where you want" results in a lot of lack of direction and confusion as to the focus of the game, and this is no exception by any means.
👍 : 19 | 😃 : 1
Negative
Playtime: 1765 minutes
I have 5 hours in the game and just finished the tutorial island plus the next area after that. I'm loving this game! It reminds me a lot of Gothic (my favorite game) or Risen. Don't expect cutting edge graphics or animations. The focus of the game is on story and exploration. The world is packed with stuff to interact with and to find and using your map is essential. Yes, you can make bookmarks on the map. The voice acting is great. Combat is OK; don't expect Grim Dawn style action combat. You don't actively block or dodge; combat is stat dependent. It can be a bit confusing getting started, just like Gothic was, but if you explore, everything is explained pretty well. I also recommed watching the 3 tutorial vids and reading the manual. Quests unlock areas of the game, so if you can't do somethng or somethng is blocked/locked, there's a reason. You can go do something else and things will work themselves out. There's minimal "hand-holding" in the game, ala Gothic. Quest givers don't have ! over their heads; you have to talk to people. And there's no "Ta-Da" when you complete a quest. You have to figure that out yourself. Did a merchant send you out to find a camp that was overrun by enemies and to recover a lost message? Well, when you come on a bunch of ruined wagons and dead people, and you pick a message up off the ground, you can assume you solved the quest. I can see spending very many hours in this game. The game really simulates exploring a new land pretty well. You have to annotate your map, you have to find stuff yourself and you have to figure out your route and your methods of accomplishing goals. To me, that's real immersion. The game is running well on my machine. I've found only one annoying glitch, but Iggy is working on that and it didn't stop my progress in the game. What game doesn't have a few glitches, at first? If this is the type of game you like, I recommend this game to you.
👍 : 23 | 😃 : 2
Positive
Playtime: 8 minutes
Same as most reviewers have already reported plus a note of caution for those interested in the level editor. It appears there is one but it's linked to a scintilla.dll which is not there nor could I find one to make the editor functional.
👍 : 7 | 😃 : 0
Negative
Playtime: 35 minutes
[h1]Rating: terrible (3/10)[/h1] [b] Introduction [/b] Wave of Darkness is an isometric action RPG title set in a common phantasy world with elves, undead and magic. [b] Gameplay & Story: 2/10 [/b] Absolutely unique story: Waves of monsters suddenly envade the land and people are in desperate search of a hero. You never had such story before yet, right? The gameplay lasted about an hour until I decided to uninstall. You run around almost aimlessly since the quests only provide you local tasks and no big picture. Once you are done with the quest it just disappears from the log and you dont even know who to talk to to finish the quest. The ingame systems are clunky and require a lot of time and patience just to get used to. [b] Combat & Challenge : 2/10 [/b] The combat I had for the first hour of the game consisted of holding the right mouse button down when you want to hit an enemy. Thats it. I would like to write more but there simply isnt. [b] Graphic & Interface : 3/10 [/b] The graphic is insanely bad for a 2015 title. Some games from 90s look better and more detailed than Wave of Darkness. The interface is clunky, loaded with tons of icons and the inventory management is one of the worst in an RPG game. Howering over a mouse makes your screen get covered in information about that item, however you dont find the needed or important information quick enough. [b] Progress & Mini-Games : 3/10 [/b] The progress I made in the first hour so far was to run around finishing the few quests I receive talking to random NPCs standing around and killing some monsters. I was tasked with warning the king and what not but did not really feel inclined to do so. The bad optimization and crashes did not really speed up my progress. [b] Audio & Immersion : 5/10 [/b] The audio was so far the only positive thing about the game. The smoothing music in the background made me last longer with this game while the battle sounds were not too disturbing or clunky as the rest of the game. [b] Side-Notes [/b] [list] [*]This game is single player only. [*]This game is reported to last for around 20-30 hours story and quest gameplay time. [*]This game contains steam achievements. [*]This game offers bad optimization, possible crashes and performance issues. [/list] [b] Summary [/b] There are not many games that I could not stick through, especially being RPGs or action games. Sadly, Wave of Darkness is one of them, so after playing a bit more than an hour it felt like an absolute waste of time to even try continueing in this game. I cant recommend Wave of Darkness to anyone, even hardcore RPG and oldschool action game fans should avoice it. I hope this review helps you making the decision if its worth buying this game. Rate and leave a comment if you enjoyed reading it. ~ForestWolf
👍 : 11 | 😃 : 0
Negative
Playtime: 441 minutes
Wave of Darkness was something I wasn't expecting. I love all types of RPG games and Wave of Darkness is another one to add to the list.To me it came across of Diablo 2 mix with Sacred 2. For an early access title, there is plenty of game contents to keep you going for hours. At the time of writing this, I only put in almost 5 hours but had no major game crashes or game breaking bugs to warrant any reason to stop playing the game. With my GTX 960 I can run the game on max with some minor frame drop every now and then. The combat can be a bit chunky but overall not to bad. The spell creating in great. After you created your spell, each time you cast it, it levels as well. There not to much in the way of skills as I can see yet but you do get attribute points in both character leveling and skills leaving. There are fast travel way points with in most locations. There are some areas in the game that look like it can be easily swim across but don't temp this, as your character can't swim and will die. The Good : - * Loot, loot and more loot * Plenty of Bag space on your character * Spell Creation - Create your own spell and level them * Open World The Bad : - * Quests need to be easier to Identified in both receiving and handing in. * Combat can be chunky * Way to many keys * Can't Swim The Neutral : - * Curse items Overall a great game but can be a heavy in the pocket for the cost for early access game. 7/10 for me.
👍 : 49 | 😃 : 4
Positive
Playtime: 72 minutes
After researching for weeks for a game I think I would really like I get to this. I played for an hour and requested a refund. The tutorial island is terrible, the 'helpful' messages get in the way of your view, all inventories are unintuitive, what is clickable on the screen is impossible to tell without mousing over it. The very first quest had improper info. Talk to the quest giver then open a door elsewhere. Get to the door, says talk to the quest giver. Go to quest giver, says open the door. Have to Google to find out there was a key in a box that I didn't click on. No need to talk to quest giver. This is the opening tutorial. If these mistakes are here, who knows what else is wrong. On the opening island there is only 1 enemy. So far the game seemed to be trying to explain how things work, but no tutorial for fighting. So I figure out how to draw my weapon and begin fighting...which involves holding down left click on the enemy. Seems fine, just like Diablo. Figure I will get more moves later. Nope, not fine. Enemy doesn't die. It's not like I have any skill I can use here, all I can do is melee at point blank range. Enemy kills me with 2/3rds of it's life. I respawn and attack again (Happily enemy doesn't go back to full HP). 2 more deaths and 5 mins later and it's dead. Perhaps it had something to do with the Cursed Weapon I was holding. I found this weapon lying around, looked better than mine so I equiped it. It's the tutorial, so what could go wrong? Totally cursed. Can't un-equip. I couldn't even figure out why I couldn't un-equip until I saw a small icon in the top right of my screen saying I was holding a cursed item. It should have said something across my screen when I tried to switch it out. Then looting is terrible. Want to mine? No animation. Just opens up a window with some ore. EVERYTHING is like this. Can't even shift click to put it in your inventory. Drag and drop. Or click a picture of a hand to get it all at once. Map is fairly bad as well. It's huge, as advertised, but ugly and hard to understand. For instance, I wanted to un-curse my weapon. I had to look up what a Shrine looked like on the map since it's not listed under the rest of the large icons that signify areas of importance. Saw this complained about in another thread since I had to look this up to. Got to the Shrine that would supposedly uncurse my weapon, but I saw no option to do so. Accidently fell in the water next to it and died. Submitted a request for a refund. I don't doubt that it gets better as I go, but I'm not going to waste time here. I found Dwarf Fortress to have a nicer UI.
👍 : 219 | 😃 : 24
Negative
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