Boid
1

Players in Game

71 😀     19 😒
71,46%

Rating

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Free
Free app in the Steam Store

Boid Reviews

App ID314010
App TypeGAME
Developers
Publishers tinyBuild
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, In-App Purchases, Steam Trading Cards, Stats, Steam Workshop, Includes level editor
Genres Casual, Indie, Strategy, Action, Free to Play
Release Date8 Jul, 2016
Platforms Windows
Supported Languages English, Ukrainian

Boid
90 Total Reviews
71 Positive Reviews
19 Negative Reviews
Mostly Positive Score

Boid has garnered a total of 90 reviews, with 71 positive reviews and 19 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Boid over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 440 minutes
I've tried to play this game so many times and its just so unbelievable boring. It tries to be too complex with having rock paper scissors I was just hoping for soemthing like tentacle Wars
👍 : 0 | 😃 : 1
Negative
Playtime: 344 minutes
The gameplay is very unique. There is almost no player base at the moment, but that is to be expected with a smaller company and the game being in early access. Seems like a great game assuming the devs keep working on the game. Definitely would recommend. Very fun game with a tough learning curve.
👍 : 4 | 😃 : 0
Positive
Playtime: 1790 minutes
RTS-All the clutter= Boid This game is already amazing and is just going to keep getting better. Get it for $3 while you can!
👍 : 5 | 😃 : 1
Positive
Playtime: 576 minutes
One of the best early access I've ever bought! Only had it a few days, can't stop! Looking forward to seeing where the game will be in the next few weeks!
👍 : 4 | 😃 : 0
Positive
Playtime: 1219 minutes
A [b]somewhat unique campaign, however, the ranked online multiplayer is dead[/b], due to the lack of an active player base. As for 2022, and the foreseeable future, I would [b]not[/b] recommend this game.
👍 : 1 | 😃 : 0
Negative
Playtime: 208 minutes
I have just spent several hours with Boid, a simplistic 2D RTS that has you take control of several amoeba like organisms in underwater cavernous environments and pits you against an equal foe located on the other side of the map. Brought to us by indie developer tinyBuild Games, also known for the satrical "No Time To Explain". The idea is simple, take over all control points on the map before your opponent can. Control points are broken into two basic categories, spawn points that slowly spawn new troops up to a maximum of five at a time, and evolution points which allow you to morph your creatures into various upgraded forms, like a strong crab like creature, a long range laser canon, and speedy scouts among other variations. You are tasked with controlling your flow of new units while strategically choosing which path to take and which upgrades to use and balance everything accordingly. All actions are controlled by a simple click of the mouse, and a side panel gives you a brief summary of units available, and selected, and you can use waypoints to help automate some of your troops to specific defense points or upgrades to capture. Both offline and online modes are already included in the most recent build. The offline version features a fairly good A.I. which can challenge new comers to the game and is a good way of getting acquainted with most of the unit types, and general gameplay. Multiplayer of course is where a game like this shines, as adapting to a human player's differing strategies and changes of pace are where the real challenge and fun is. With the recent addition of leagues, and ranked play, you can easily lose hours to Boid. Graphically Boid's 2D graphics are simple, yet colourful and make it easy to identify unit types by their shape, as well as identify enemies. Winning and losing spawn points is shown graphically by quick flashes of light on the screen to give you a quick clue that you may need to investigate elsewhere. The submerged aquatic setting is full of life, and the lighting effects give great depth on what is otherwise a flat world. Available now on the Steam Early Access program at a measly $3.29 CAD, Boid is a steal for anyone looking for an easy to pick up, but competitive RTS. One that is being well supported by the developer with regular updates and improvements. www.micbemac.com
👍 : 2 | 😃 : 0
Positive
Playtime: 777 minutes
BOID is a great game with nice looking graphics, it is highly tactical and competitive, but easy for anyone to get into. Positives: Simple but fun Great looking Good to play with friends Negatives: Networking is a little glitchy at times If you don't have friends it will be hard to find a game since there aren't many people online most of the time.
👍 : 1 | 😃 : 0
Positive
Playtime: 25 minutes
Oh god, it's so boring. Here is the enturety of the game: 1. Wait for units to spawn 2. Select units and send them to a circle 3. Now you have multiple spawn points, send those units to other circles 4. Repead ad naseum
👍 : 21 | 😃 : 3
Negative
Playtime: 118 minutes
A nice concept, but very sloppy execution. You control swarm type units and use them to assimilate and eliminate the enemy. You have places where base units are produced and these can be converted to other units for a rock paper scissors advantage. Main problem is controlling the units and their behavior. Controls are very clunky, movement and positioning isnt easy. The behavior of your units is also very inconsistent. When you position your units they may or may not decided to attack the nearby enemy. Sometimes they dont retaliate when youre attacked at all. Such bad control and bad Ai ruin the game. Playing the campaign there are several types of mission. The puzzle types, where you need to use a limited number of units correctly or the eliminate enemy ones, where you need to produce the right amount of units to defeat the enemy. Sometimes you have a goal, like escort or gathering a certain amount of base units at a building. Variety is decent, I must say. Story seemed kind of weird and the presentation element is simple. The main selling point of this game is the gameplay. And its tedious. Thats why I wont recommend this to the majority of people. It turns into a slog for the most part due to the bad controls and weird AI. This was for singleplayer, by the way. I dont know how the multiplayer is, but I doubt the issues are better there. 4/10
👍 : 4 | 😃 : 0
Negative
Playtime: 470 minutes
The early access bit: TL;DR - It's an excellent game, well worth the price of admission. Everything seems to work, and work well. This is a very simple to learn RTS, with good level design (thus far), a pretty good base mechanic, and a brilliant art style (literally and figuratively, the lighting is a bit intense). The basic premise is that you control a constantly-spawning highly mutable lifeform, and by taking and holding various points around the map you gain access to different sets of abilities for your units. Basic units spawn at a constant rate, and the biggest challenge lies in determining what to turn them into and where to attack. Resource management boils essentially down to "how long do I wait before expanding", which is a simple enough thing to measure. The good stuff: As I've said, the art design is excellent. Seriously, everything is pretty clear in its function at a glance and the game looks gorgeous. It's got a really intuitive interface. Even novice RTS players should be able to pick this up and figure out just about everything extremely easily. Speedy matches aren't something I'm used to in any RTS. It's nice to be able to knock out a quick game or two instead of an hours-long slog sometimes. It's quickly engaging, and the additional features that are supposed to make that even better. The downsides: If you're looking for something with a lot of depth, look elsewhere. There aren't lots of resources to juggle, there's no campaign, it is exactly what it appears to be. It's really heavy into micromanaging units for a sizeable portion of each game. Towards the end it can get a bit more macro, but misplacing half a dozen guys (not tough to do) can have pretty dire consequences early on. Momentum is massively important. This isn't a negative thing necessarily, but it becomes pretty clear pretty quickly who has the advantage in a battle. It's possible to come back if you're behind, but there's an obvious tipping point. You can't control units while you're zoomed out. That's a bit of an odd design decision and I'm sure there's a reason for it, but it's a little bit frustrating. All in all this is extremely well done, and for the price you seriously can't beat it for entertainment value.
👍 : 19 | 😃 : 2
Positive
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