BOKURA: planet
71

Players in Game

501 😀     162 😒
71,95%

Rating

$5.49

BOKURA: planet Steam Charts & Stats

"Back to the same planet, together... That's all I wanted..." BOKURA: planet is a two-player puzzle adventure that explores new possibilities in cooperative gaming. Players take on the role of the crew on a space exploration ship as they try to escape from a planet where they have crash-landed on.
App ID3126150
App TypeGAME
Developers
Publishers Kodansha
Categories Multi-player, Co-op, Online Co-op, Full controller support, LAN Co-op
Genres Casual, Indie, Action, Adventure
Release DateQ1 2025
Platforms Windows, Mac
Supported Languages English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean

BOKURA: planet
71 Players in Game
1 976 All-Time Peak
71,95 Rating

Steam Charts

BOKURA: planet
71 Players in Game
1 976 All-Time Peak
71,95 Rating

At the moment, BOKURA: planet has 71 players actively in-game. This is 98.78% lower than its all-time peak of 1 970.


BOKURA: planet Player Count

BOKURA: planet monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-06 78 -57.22%
2025-05 182 -66.27%
2025-04 541 0%

BOKURA: planet
663 Total Reviews
501 Positive Reviews
162 Negative Reviews
Mostly Positive Score

BOKURA: planet has garnered a total of 663 reviews, with 501 positive reviews and 162 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for BOKURA: planet over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 187 minutes
This is a great game if you're looking for a challenge with a friend that you can stand. It is pretty difficult at most points though.
👍 : 0 | 😃 : 0
Positive
Playtime: 411 minutes
Weird, beautiful, and incredible co-op game. One of the best I've played.
👍 : 0 | 😃 : 0
Positive
Playtime: 304 minutes
I very much enjoyed the first Bokura, and was excited for this one to get the same concept but more polished. It was a fun game, but it let me down in several ways. - The new puzzles (the [spoiler]finger/baby[/spoiler] ones) were much more complex (which: okay, fine, makes sense for more puzzles to be added and for some of those puzzles to be more complex, as the series goes on) but they also didn't make any sense at all, even though I'm the one that solved them: they just made so little sense, and it was so convoluted and tedious to find the solution (it just throws so much information and interact-ables at you all at once). - The [spoiler]"private moments"[/spoiler] were similar in quantity to the first game, but they built on each other this time, so the story was building up and building up and building up .... and then it ended with a sort of nothing ending. - The story, similar to the first game, ended in a bit of a let down conclusion. That's okay, but paired with the above, it was an even bigger disappointment. I understand from the first game's reviews that I may need to play this one again from the other perspective but ... I'm willing to try that for the first one, but not this one I don't think. I hope to see another Bokura though! But I just don't think this entry is as good as the last.
👍 : 0 | 😃 : 0
Negative
Playtime: 229 minutes
It would make more sense if this were the first game to be released, but instead it's the second ones so its a huge downgrade compared to the first Bokura. From the story to the puzzles, everything felt lackluster and lacked creativity. Maybe this is a result of how great, unique the concept and idea of the first game were. I wouldn't recommend it.
👍 : 1 | 😃 : 0
Negative
Playtime: 338 minutes
Highly disappointing story line compared to the first BOKURA. The way the women characters are treated and viewed in this game is disturbing, which could be a point of commentary, except if it is, it's executed very, Very poorly. The individual/secret portions were what kept me hopeful because of that interesting plot line, but it doesn't amount to anything in the end. Could've had such a cool story if they'd kept to each character's plot line and not tried to make players feel guilty for (spoilers and tw for disturbing content) [spoiler] killing off an effectively immortal woman being used solely as a breeding machine to "repopulate" the planet, trying to mirror our characters with their love for their children, except we felt no remorse for killing off "The Mother" because jfc, dude, I don't understand how anyone could keep her alive in that situation. Having that plot line in the story is one thing, because you could've included it and still had an interesting story, but trying to make us agree with the characters about not wanting to kill her, or making it seem like some horrible act, because what parent would want their child to die, and all that? No, dude, no. [/spoiler] I wish I could give the creators the benefit of the doubt and assume it's some piece of commentary on how women are treated, but I just genuinely don't believe that was the message here, not with how it feels like we're supposed to agree with the characters on how the women are treated, like how [spoiler] the robot father only wants to end his daughter's suffering because he sees the characters as proof that the human race has survived outside of this planet, and not because his daughter has been through horrendous suffering at his own hands, by the way, all for "saving the human race" which was ultimately pointless, because the human race devolved into mindless beasts anyway. I wish I thought that would make it a piece of commentary, but it just doesn't feel that way. [/spoiler] Game play was fine, a bit more difficult than BOKURA's. Nothing that wasn't eventually solved. RLDR: I wanted to like this game, but ultimately, they fumbled the story lines, and it felt like the decisions you made didn't matter in the end. BOKURA was amazing and almost made me cry, BOKURA: planet was very much not that.
👍 : 1 | 😃 : 0
Negative
Playtime: 367 minutes
The Bokura Planer is disappoited me. Gameplay and mechanics are the same as the original but the story is nowhere near as good. I recommend that you choose the first part of the game. It will give you much more pleasure.
👍 : 4 | 😃 : 0
Negative
Playtime: 449 minutes
With how much I loved the first game, it's truly painful to report how much of a disappointment Planet has been. (Edited for better formatting) [b]TLDR[/b]; 2/10. Planet manages to fail at every aspect that made Bokura so great, to the point where I have to wonder if it truly was made by the same developers. It's like comparing a tween's fanfiction to an original work, completely missing what made the original good in the first place. Imo, skip Planet, just go for Bokura. . [i]Additionally, everything else aside, a content/trigger warning for descriptions of mutilation, torture and r@pe would be appreciated. The game treats it very off-handedly and the subject comes up out of nowhere with regards to the rest of the story, especially considering how thoroughly detailed and unfeelingly clinical the writing is in that section. Those who are sensitive will be caught completely off-guard.[/i] . Bokura's charm can be boiled down to expert execution on its main gimmick, the split perspectives - while you may be in the same space as your playmate, each of you had different worlds you were exploring in tandem. . And because each of you was blind to the world of the other, you got to paint your own picture of the world that faced you to your partner, and further those communication skills through the solving of the puzzles, walking one another through what you can see until your perspectives join and the solution becomes clear, to which concepts are added and layered in a clear line of progression. . In the designated quiet sections, each player learns their own piece of narrative, after which you get to share with your partner - to the best of your ability - what just happened, and then make a decision on what your response is to the genuine moral dilemma placed at your feet. . And once the game's been finished once, if you go through it again, you get to experience everything from the other point of view, story beats and puzzles alike, letting you explore the other side of each dilemma without playing the exact same game over again, with a bonus for running one more victory lap afterwards. It is thoroughly worth the time and play. ... Planet, on the other hand... it practically circumvents the gimmick entirely, with nothing in its place. . There are some new puzzle styles, but every idea is discarded after being consecutively recycled into dust, and when it does mirror Bokura's throughline that ends up being the entire gimmick of the section (and even then, the terrain is often itself just perfectly mirrored for each player, so it's barely a single puzzle combined). Solve a puzzle once, and then do it again five more times with different numbers on the boxes. . Planet also has designated quiet times, but unlike Bokura, all information gained is to be kept secret afterwards. Which could honestly be interesting... if the information mattered at all (and there was still [i]something[/i] to share after, instead of an awkward silence). If there was something to use the secret information for, special actions or interactions the players had to explain away, or decisions/dillemas where your internal and external motivations were misaligned, or even hints and pieces of story to leave each player wondering what's really going on for the other sprinkled throughout, it would be a wonderful new take, but instead it's just "Be quiet, and don't tell the other player so we can surprise them with a twist at the end!" . And the story itself is so narratively dissatisfying, the characters feel like cardboard cutouts with a 'tragic backstory ;(' scrawled across their chests and a 'secret desire :o' stapled to their foreheads. The "dillemas" presented have pitifully weak moral decisions, the choices boiling down to ending suffering or keeping your hands clean, and there's no payoff either way - while a section of puzzles are dependent on a single choice, nothing decided upon brings any real consequences, good or bad, in any form. It just feels... hollow, and meaningless. . Which brings me into the final point, replaying Planet was a terrible experience. While there are two sides to every puzzle, there is nothing ensuring you actually get to see that other side, outside of hoping you remembered exactly which paths you took the first time through. And you'd better hope you get it right, because if you start off a section playing a side you've already seen, you're locked into playing that side for the entire rest of the section, no do-overs or course-correcting. It was incredibly disappointing to see so much of the exact same things all over again, outside of the half of the "story" that was kept completely hidden. . And to top it all off - getting the chance to pick the other choice for each dilemma just hammered home that the game doesn't care - your choices well and truly are completely meaningless. I finished unsatisfied after replaying to grab a missed ending achievement (each of which is locked to one side of the 'moral' plus one seemingly arbitrarily aligned decision at the end), then looked up how the other "proper" ending went, and came out utterly disappointed and somewhat disrespected, as it was, in essence, exactly the same. The dialogue was practically a beat-for-beat carbon copy, despite what should have been wildly differing circumstances. Why even offer a choice? If nothing else, it's as cheap and tacky as the rest of the game ended up turning out, so points for consistency I guess? All in all, Bokura: Planet is just wildly disappointing in comparison to its parent title. If it had come out before Bokura, I could understand the difference in quality as part of the authors' learning curve, but comparing the two Planet genuinely feels like some edgy rando just went "pshh, I could totally do that better" and cobbled together this defamation of the Bokura name. If you've already gotten through this, I implore you to still try Bokura. If you're considering one or the other, go for Bokura, and try this only if you desperately need more, regardless of quality. If Bokura didn't exist, I'd probably give it a 3 or 4/10. But knowing what this format and author is capable of, I can barely bring myself to give it a 2/10. I truly hope some third party is responsible for Planet, and that the original author of Bokura can swoop in and provide an actual sequel worth the 8~9/10 that Bokura earned.
👍 : 5 | 😃 : 1
Negative
Playtime: 260 minutes
the puzzles are fine and, in my opinion, harder (and funnier in some cases) than the first game, so if you're playing the game purely for the puzzle aspect it's probably fine my issues lie with the story. one of bokura's selling points is that both characters are experiencing slightly different stories that massively skew the story in two separate ways, causing tension as you'll always want to choose the opposite action as your friend when the choices come up. not in this game though! you will be, for the most part, always agreeing with each other. and, to be completely honest, the story is only really massively changed if you're playing the guy with the brown hat. there's also the issue with the... lore... of the planet. it's just disgusting for no reason, it felt like it was added for shock value . it's just. wildly objectifying of women in a game i didn't expect that in at all?? [spoiler] humans migrate to this planet and have a huge war over control. there is so much radiation that humanity has to live under ground and eventually they mutate and girls are no longer able to conceive children. then a girl is born and she's able to give birth... but only to men. which is, by the way, not the girl's fault, if the devs knew anything about how the fetus gets its X and Y chromosomes? anyways the girl that can give birth is continuously coerced into pregnancy by like every male on this planet. she also happens to be the daughter of a "mad scientist." this scientist's daughter gets turned into a universal breeding machine for the entirety of the planet, with her sexual organs being reproduced and attached to her so that humanity can continue to exist on this exoplanet. because of all the inbreeding every being on that planet is hella mutated and violent. she's kept alive eternally with drugs and it's revealed that her father is the one that did that to her. the same father whose consciousness is put into a robot that asks the main characters kill the daughter because he "loves her and wants her suffering to end." the same guy who was leading the research. and apparently he can't do it himself because a human has to press the button. but he was able to start up the process for the GIANT RED BUTTON TO APPEAR. it's so ridiculous [/spoiler] the game could have progressed with none of that revealed whatsoever, and i'd probably have liked the game a lot more. also, the end of the game was so abrupt and had me feeling absolutely nothing. it was such a step down from the previous game, i'm just so disappointed.
👍 : 5 | 😃 : 0
Negative
Playtime: 330 minutes
My friend and I played the first Bokura game and absolutely loved it, it's one of our favourite co-op/puzzle game to date and after hearing a second was released we were ecstatic but the reviews worried us, we saw a lot of people rating the game badly, saying "It doesn't compare to the original" or "The story has no meaning." It's all lies. This game held up SO well in comparison to the first. I personally don't think they could've done better. If you enjoyed Bokura, I urge you to play Bokura: Planet. The story is very good and while may not be as enjoyable for all, my friend and I loved it. It felt a little shorter than the first one however it didn't ruin it. It could've also just been the fact that we have grown more used to the mechanics. The only complaint I would make about this game is that there are not as many choices and the ones you get don't effect anything heavily but I still really enjoyed playing it. All I will say is that, if you like Bokura and are doubting this one due to reviews, get it anyway. It's very affordable for most which I respect the developers for because they could've easily up-priced it but they kept it the same as Bokura. Play it and if you end up disliking it, just get a refund. Disclaimer: This review is for the full version, I would also recommend playing the Demo if you wish to see what the game is like. It is very fun but there are differences from the main game regarding the story. Overall, this game captures the essence of Bokura extremely well with an amazing story, very fun puzzle mechanics, and an insane amount of fun when playing with good friends, especially because this one now has a push mechanic.
👍 : 3 | 😃 : 0
Positive
Playtime: 316 minutes
I've also played the first one, and both are beautiful co-op games. This Bokura has trickier logic puzzles and a deeper, more complete story. Definitely worth it! <3
👍 : 5 | 😃 : 0
Positive

BOKURA: planet Screenshots

View the gallery of screenshots from BOKURA: planet. These images showcase key moments and graphics of the game.


BOKURA: planet Minimum PC System Requirements

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5
  • Memory: 2 GB RAM

BOKURA: planet Minimum MAC System Requirements

Minimum:
  • OS: macOS 10.15 Catalina
  • Processor: Intel Core i5
  • Memory: 2 GB RAM

BOKURA: planet has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


BOKURA: planet Videos

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