Playtime:
449 minutes
With how much I loved the first game, it's truly painful to report how much of a disappointment Planet has been.
(Edited for better formatting)
[b]TLDR[/b]; 2/10. Planet manages to fail at every aspect that made Bokura so great, to the point where I have to wonder if it truly was made by the same developers. It's like comparing a tween's fanfiction to an original work, completely missing what made the original good in the first place. Imo, skip Planet, just go for Bokura.
. [i]Additionally, everything else aside, a content/trigger warning for descriptions of mutilation, torture and r@pe would be appreciated. The game treats it very off-handedly and the subject comes up out of nowhere with regards to the rest of the story, especially considering how thoroughly detailed and unfeelingly clinical the writing is in that section. Those who are sensitive will be caught completely off-guard.[/i]
. Bokura's charm can be boiled down to expert execution on its main gimmick, the split perspectives - while you may be in the same space as your playmate, each of you had different worlds you were exploring in tandem.
. And because each of you was blind to the world of the other, you got to paint your own picture of the world that faced you to your partner, and further those communication skills through the solving of the puzzles, walking one another through what you can see until your perspectives join and the solution becomes clear, to which concepts are added and layered in a clear line of progression.
. In the designated quiet sections, each player learns their own piece of narrative, after which you get to share with your partner - to the best of your ability - what just happened, and then make a decision on what your response is to the genuine moral dilemma placed at your feet.
. And once the game's been finished once, if you go through it again, you get to experience everything from the other point of view, story beats and puzzles alike, letting you explore the other side of each dilemma without playing the exact same game over again, with a bonus for running one more victory lap afterwards. It is thoroughly worth the time and play.
...
Planet, on the other hand... it practically circumvents the gimmick entirely, with nothing in its place.
. There are some new puzzle styles, but every idea is discarded after being consecutively recycled into dust, and when it does mirror Bokura's throughline that ends up being the entire gimmick of the section (and even then, the terrain is often itself just perfectly mirrored for each player, so it's barely a single puzzle combined). Solve a puzzle once, and then do it again five more times with different numbers on the boxes.
. Planet also has designated quiet times, but unlike Bokura, all information gained is to be kept secret afterwards. Which could honestly be interesting... if the information mattered at all (and there was still [i]something[/i] to share after, instead of an awkward silence). If there was something to use the secret information for, special actions or interactions the players had to explain away, or decisions/dillemas where your internal and external motivations were misaligned, or even hints and pieces of story to leave each player wondering what's really going on for the other sprinkled throughout, it would be a wonderful new take, but instead it's just "Be quiet, and don't tell the other player so we can surprise them with a twist at the end!"
. And the story itself is so narratively dissatisfying, the characters feel like cardboard cutouts with a 'tragic backstory ;(' scrawled across their chests and a 'secret desire :o' stapled to their foreheads. The "dillemas" presented have pitifully weak moral decisions, the choices boiling down to ending suffering or keeping your hands clean, and there's no payoff either way - while a section of puzzles are dependent on a single choice, nothing decided upon brings any real consequences, good or bad, in any form. It just feels... hollow, and meaningless.
. Which brings me into the final point, replaying Planet was a terrible experience. While there are two sides to every puzzle, there is nothing ensuring you actually get to see that other side, outside of hoping you remembered exactly which paths you took the first time through. And you'd better hope you get it right, because if you start off a section playing a side you've already seen, you're locked into playing that side for the entire rest of the section, no do-overs or course-correcting. It was incredibly disappointing to see so much of the exact same things all over again, outside of the half of the "story" that was kept completely hidden.
. And to top it all off - getting the chance to pick the other choice for each dilemma just hammered home that the game doesn't care - your choices well and truly are completely meaningless. I finished unsatisfied after replaying to grab a missed ending achievement (each of which is locked to one side of the 'moral' plus one seemingly arbitrarily aligned decision at the end), then looked up how the other "proper" ending went, and came out utterly disappointed and somewhat disrespected, as it was, in essence, exactly the same. The dialogue was practically a beat-for-beat carbon copy, despite what should have been wildly differing circumstances. Why even offer a choice? If nothing else, it's as cheap and tacky as the rest of the game ended up turning out, so points for consistency I guess?
All in all, Bokura: Planet is just wildly disappointing in comparison to its parent title. If it had come out before Bokura, I could understand the difference in quality as part of the authors' learning curve, but comparing the two Planet genuinely feels like some edgy rando just went "pshh, I could totally do that better" and cobbled together this defamation of the Bokura name.
If you've already gotten through this, I implore you to still try Bokura. If you're considering one or the other, go for Bokura, and try this only if you desperately need more, regardless of quality.
If Bokura didn't exist, I'd probably give it a 3 or 4/10. But knowing what this format and author is capable of, I can barely bring myself to give it a 2/10. I truly hope some third party is responsible for Planet, and that the original author of Bokura can swoop in and provide an actual sequel worth the 8~9/10 that Bokura earned.
👍 : 5 |
😃 : 1