Nitro Express is a 2D side-view gun action game where cute pixel-art girls shoot assault weapons with 360° free aiming in the streets of Japan!
60 Players in Game
646 All-Time Peak
71,66 Rating
Steam Charts
60 Players in Game
646 All-Time Peak
71,66 Rating
At the moment, Nitro Express has 60 players actively in-game. This is 0% lower than its all-time peak of 637.
Nitro Express Player Count
Nitro Express monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-06 |
66 |
-48.09% |
2025-05 |
127 |
0% |
685 Total Reviews
515 Positive Reviews
170 Negative Reviews
Mostly Positive Score
Nitro Express has garnered a total of 685 reviews, with 515 positive reviews and 170 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Nitro Express over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
12 minutes
Janky controls and integration. Weird option parameters. The game barely explains itself. Might be your jam, definitely not mine.
👍 : 2 |
😃 : 0
Negative
Playtime:
198 minutes
Fun game, but I wish they would add some niceties. Having to open the game maker menu to change some settings is kinda lame. Maybe it's a limitation of the engine, but still.
👍 : 1 |
😃 : 0
Positive
Playtime:
231 minutes
It's peak, great art direction, fun gameplay, the ost also fits the game so much, the aiming from left to right or vice versa needs an adjustment tho 8/10
👍 : 1 |
😃 : 0
Positive
Playtime:
183 minutes
Cant really recommend this game. The game is not all that bad and is fun but I can not recommend it at full price with how the controls are.
-Controls are clunky.
-Controls do not respond as fast as they should. There are many times when I try to swap weapons or move and the game does not respond in time or would just not respond at all. This is bad for a game that is trying to be fast paced.
-Your character stops moving when you land after jumping.
-Money is to low with the prices of item being way to high.
👍 : 1 |
😃 : 0
Negative
Playtime:
61 minutes
The art is great, the problem is how terrible I feel controlling and looking at the game, the game runs at very low FPS and when you move camera it gives you motion sickness, swapping side really gives me a sickness that can make me puke.
I wished they have higher refresh rate and better analog aim/moving.
Also Lossless scaling doesn't work and I don't know why.
There's no display or graphic option either.
👍 : 4 |
😃 : 0
Negative
Playtime:
367 minutes
I really wanted to like this game because of the neat visuals and sound design, but I unfortunately can't, since those are the only redeeming qualities of this game.
If you, the reader, are even slightly interested in the game, it's worth looking into it yourself for the cheap price, so you can form your own opinion. Here are my critiques I found out by playing the main story twice and then the extra missions.
• Visual clutter. There's occasionally so much stuff happening on the screen that it's difficult to see what's going on, especially with the screen shake. Enemy bullets are the same color as the players, which complicates things further. This was figured out 20 years ago in arcade games, so having same-color bullets in 2025 is baffling. Different shaped bullets doesn't really help.
I really appreciate though that the enemies make specific sound effects before making an attack. That works very well but doesn't really fix the problem if you can't see the attacks.
The health pickups, the items pretty crucial to players survival disappear after a set of time. THAT'S the thing you didn't want to leave on screen?!
• Controls. Clunky stuff, mostly the aiming. Tried with gamepad and keyboard & mouse to figure out which one is more comfortable, and the answer is neither. It's as if this was meant to play with some 3rd option I've never heard of. The aiming occasionally goes ballistic even with lower sensitivity options. The "reset aim"-button became my greatest friend. Made me really wish this had just 8 angles to shoot with.
Going down platforms was often tricky. It wasn't just the "down + jump" like how most games do it, but a dedicated button or a double tap down. Added to the confusion that some platforms couldn't be even be passed even if there were more at the bottom.
• Unlimited enemies. Some parts, mostly the extra missions have bosses from the main story accompanied with little enemies which keep on coming. Not in waves, which would give you a little breathing room and focus on the boss, but as you destroy one, a new one other spawns into the screen immediately. Annoying hindrances who just get in the way of the fight.
I was looking forward to the endless mode at the end of the extra missions, but that seems to be the case there as well so that left me disappointed.
So yes, good looking game in art department and the writing made me chuckle occasionally, and I appreciate trying to do new things in story and extra missions, but the overall experience wasn't that great. Don't believe people who compare this to Metal Slug-games. It's that only on a surface level.
👍 : 4 |
😃 : 0
Negative
Playtime:
675 minutes
I don't have a problem with the 30FPS lock, and don't feel the control was stiff.
Camera panning took a bit to get used to, but it's not so bad.
The one problem I have with it is that Crouching and Dropping down platforms use the same button.
Sometimes pressing the button briefly doesn't register, and I need to tap it twice. On other occasions, it drops me down to the platform when I only want to crouch.
There is an option to assign this action to another button, but it isn't a full keybind, so half the problem persists.
Other than that,
The pixel art is insanely beautiful, each stage is not too short or too long, the story doesn't take itself too seriously, the characters are quite charming, and the music gives me goosebumps.
It's a great game for the price.
👍 : 3 |
😃 : 0
Positive
Playtime:
757 minutes
A 2D sidescrolling shooter that's all about blowing up copious amounts of bots with your firearms and explosives. Movement is about what you expect, plus 360 degree aiming you'll need to take advantage of to hit targets at different elevations and target weak points on enemies to take them down effectively. You move slowly but you do have a jump and roll that are vital to avoiding enemy fire, which can be tricky to do as you're also trying to line up a good shot. What you're doing also influences your damage, in short usually crouching gives extra damage and jumping reduces it, depending on your weapon. You have an expanding arsenal of weapons to choose from, plus sub weapons like knives and mines that are very effective when used appropriately. Add in how chaotic things can get with multiple enemies present and you have fights that can get pretty exciting. Although, while there are a number of weapons it does feel like there could be more done to distinguish them. The cursor based controls were also somewhat wonky, you can't use mouse and controller controls simultaneously (mostly only applicable to the Deck really), plus you can't rebind controls natively, but at least the "Instinct" setup works fine if you're playing with a controller.
In terms of presentation, you have nice pixel art with an anime leaning that's a pleasure to look at overall. It also does a good job in terms of destruction effects, blowing up machines big and small is satisfying to watch and listen to. The game is capped at 30FPS and can have some framedrops (on my Steam Deck at least, with really busy fights) which is unfortunate but tolerable. The story missions have light plot and worldbuilding that is fun for what it is.
Overall I can strongly recommend it if you're in the market for a 2D shooter with cute girls.
👍 : 4 |
😃 : 0
Positive
Playtime:
201 minutes
I see a bunch of complaints about the controls, and I kinda get it. People think this looks like a cute run and gun.
And it is. Sort of.
There's a subgenre of run and gun you might call "2d Mecha". Most notable in the series for the western audience is Cybernator for SNES, and in recent years Assault Suits Leynos 1 (Target Earth on Genesis) and 2. It's a fairly small but pretty neat subgenre with a number of games right here on Steam.
If you could wrap your head around those 2d Mecha controls, you kinda know what's going on here, too. Right stick aims, left stick moves and can jump. If you don't like jumping with the stick you can press the face button instead. You've got two weapons you'll switch between and a gadget for each weapon slot as well, stuff like grenades or mines. The left trigger, when held, makes you duck. If you press a direction while ducking you'll do an invincible roll.
The other fun hallmark of mecha games is they tend to deal with ammo, and that's no exception here. It's a balancing factor for each weapon, and how long a weapon takes to reload, how fast it blows through ammo, and how much damage it does all matter. While reloading you're basically doing nothing else but dodging, so an LMG seems cool on paper, but it takes a LONG time to reload. On top of this, it does another thing that's way more like a turn based strategy, in that your damage is usually affected by your movement. If you're standing you might get 100% damage, but ducking 130%; but if you're running maybe that drops to 70%, etc. All pretty clever and strategic.
It's a lot of fun if you like these sorts of things, and you probably won't be thrown off by the short length. This ain't Front Mission Gun Hazard. The style is awesome, the music is good, and it's clearly a labor of love.
👍 : 5 |
😃 : 0
Positive
Playtime:
211 minutes
Short review because there isn't really a whole lot to write home about. Decent game, decent pricetag. Lot of Blaster Master Zero and Metal Slug vibes from the gameplay. Looks [b]phenomenal[/b] with excellent music but movement and aiming doesn't really feel good. Very short campaign with some extra missions.
I had moments where I thought fights were ridiculous because you get stunlocked a lot by the little cylindrical robot mooks, and combined with the not-that-stellar movement and odd-feeling aiming (I tried both gamepad and kb+m), makes combat sort of a drag.
Definitely scratches a shoot-em-up itch with the sheer weapon variety, but it's not changing the video game world or anything like that. Wait for a sale.
👍 : 8 |
😃 : 0
Positive
Nitro Express Minimum PC System Requirements
Minimum:- OS: 64-bit Windows 10
- Processor: Intel Core i5
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 660
- Storage: 500 MB available space
Nitro Express has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.