Become a martial arts master in this survivor-like roguelite inspired by action movies of the ‘80s. Use your fists, feet, and the environment to fight off relentless thugs. Master powerful combos, enhance your skills, and remember: everything around you is a weapon!
36 Players in Game
3 007 All-Time Peak
82,00 Rating
Steam Charts
36 Players in Game
3 007 All-Time Peak
82,00 Rating
At the moment, Karate Survivor has 36 players actively in-game. This is 0% lower than its all-time peak of 0.
2 607 Total Reviews
2 224 Positive Reviews
383 Negative Reviews
Very Positive Score
Karate Survivor has garnered a total of 2 607 reviews, with 2 224 positive reviews and 383 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Karate Survivor over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1735 minutes
Oh no, I'm addicted
👍 : 0 |
😃 : 0
Positive
Playtime:
769 minutes
Fun "bullet hell" roguelike without bullets, but with fists!
👍 : 0 |
😃 : 0
Positive
Playtime:
730 minutes
12小時完成所有舞台一遍。
與其他倖存者遊戲比較,本作強調在連招中動作感以及環境互動要素上,動作感當真是很賞心悅目。
👍 : 0 |
😃 : 0
Positive
Playtime:
1950 minutes
If you like those old Jakie Chan movie from the 80s, like "Rumble in the Bronx", you'll love this game. It took its insparation directly from those type of films.
👍 : 0 |
😃 : 0
Positive
Playtime:
560 minutes
Really cool take on the bullet heaven genre.
Takes a few runs to unlock some of the environmental interactions, but it really gets going once you start unlocking those. Flipping over tables, off walls, kicking/throwing random items into the hordes, etc. The environments play a big roll in the runs. Other bullet heaven game's levels feel boring in comparison now.
👍 : 0 |
😃 : 0
Positive
Playtime:
1034 minutes
SUCH a good idea for a game and executed perfectly.
I've wanted a game for so long that captures the feeling i had when playing Sifu, and this hits it.
LOVE the combo building, unlocking new moves, and trying to figure out the inspirations for enemies, bosses, and areas,
👍 : 0 |
😃 : 0
Positive
Playtime:
1385 minutes
Sure, there's a few mechanics and scaling that could use some polish, but all in all it was a great fun pass-time. The [i]feel[/i] of the game is excellent, and it has solid game-play behind the glitz and whiz-bang. Just a great effort by the developers where they put huge amounts of work into the smallest details. It comes off as such a hit.
I thought it had a nice balance of grinding and unlocking. I chose to play on the 2nd difficulty setting from the start and skipped Easy ('fighter difficulty') so perhaps my play hours are inflated from the norm. But I liked it enough that I was happy to purposefully slow down the grind so I wouldn't reach the end too quickly.
It's got so much of the "flavor" of a good kung fu action fight. You control the protagonist fighter I guess I'll call him Karate Man. You get to do all kinds of outlandish things like skidding over and under obstacles to deliver kicks, grab vertical poles to swing around with face-kicks or sometimes pole-vault across the levels' rooftops as a shortcut. You can run up walls and backflip to reposition behind enemies who react somewhat bewildered, just like a corny action fight, and spread out in a subtle mini circle where you land. You get a little breathing room to line up some pot-shots or huge chain combo. You kick doors open in enemies' faces, topple environmental hazards on mobs. It's [i]silly rich[/i] in action movie tropes.
There's "heavy" objects you can kick in orthogonal directions, like shopping carts and shipping crates. You've got weapons like umbrellas and bats and pipes and ladders and brooms, and I swear there was a whole potted plant you could swing around in an early level. Don't sue me if I'm wrong. But there's so much variety. There's various debris items that Karate Man will kick at a nearby targets inflicting splash damage & bleed, such as pails, trash bags, and so forth.
The entire game is played with just the LStick, other than using A to interact with the level-up screen. I liked how they really managed to put some depth into the gameplay, by forcing the player to get into the rhythm of Karate Man's attacks, and using the brief moments of cooldown to reposition the player or kite foes into a group. You can also use all the different environmental interactables to tweak your cooldowns. You can "drag" and extend them slightly depending on how you time your use of the environment objects or even weapons.
The visual details are excellent and they truly enhance the game feel. Just about every item in the 'sets' can be vandalized, kicked-open, shattered, knocked over, popped, collapsed, toppled on foes. Karate Man delivers a final concussive blow to a mob and a nearby rack of magazines explodes, with papers flying everywhere as the concussed bodies fly. It feels fabulous. Like the amount of animation is indie Metal Slug level. No corners cut anywhere in the details.
There's a few minor issues which should not discourage you from buying unless they sound like deal breakers. Weapon scaling and environmental object damage scaling aren't well tuned. They do great damage in the very early minutes of a level and at easy difficulty, but they quickly become obstacles you'd rather avoid. You can go haywire with a broom and grab fast XP at the start of a map, a good strategy. But after Karate Man levels up a few times and the mobs' HP rises, the weap/enviro damage doesn't keep up. Now you have to start AVOIDING the cool stuff. Honestly if KM is level 40 and the mobs are close to that, grabbing an umbrella means you might die unless you can strategically flee while spacing out blows to make it break as fast as possible.
Same thing with the full grocery carts and photocopiers on wheels you could use to mow down enemies... later on they just become frame traps because the won't even take 20% of a foes' HP, meanwhile you've wasted time kicking it as the cloud of enemies surrounds you. Also when you get to the hardest difficulty you'll find that you often are made to start with a garbage skill... and the pool available from RNG is trash. You gotta learn to recognize and quit to menu, restart, to avoid the frustration. These are all forgiveable in my view, considering how well it's made. Endless mode is unplayable though and needs major work.
👍 : 0 |
😃 : 0
Positive
Playtime:
399 minutes
I paid 5 euros and had fun for about 7 hours. But this game has impressively bad balance. Some skills deal way more damage than others, and picking up weapons is a bad idea since they don’t scale well. Yeah—an action game where weapons are useless.
It feels like the devs had a strict deadline and limited budget. They ended up making a 7/10 game, but with a bit more love it could have easily been a 9/10.
👍 : 2 |
😃 : 0
Positive
Playtime:
993 minutes
So it's a top-down rogue-lite auto attack survival game, and that's nothing new these days, but what sets this game apart are the options you have for environmental interactions and character positioning, which allows for a more skill based experience. You still get random drops as you go up in levels, the waves of enemies can be a little unpredictable, and you're set up to fail the first few times you play, but as things go on your options greatly increase, which again help you, the player, maneuver yourself within the environment for greater advantages. Sure the game just attacks for you, and it's not exactly Streets of Rage, but it's really a lot of fun, and it's a whole lot better than most games in this category.
👍 : 2 |
😃 : 0
Positive
Playtime:
68 minutes
Cool variation of the Vampire Survivor style with a creative gameplay, interactive environments and 90s vibe
👍 : 3 |
😃 : 0
Positive
Karate Survivor Steam Achievements
Karate Survivor offers players a rich tapestry of challenges, with a total of 22 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Wrestling
Get into the isolated room
Ninjutsu
Collect 6 hits of the same style
Boxing
Upgrade a hit to level 7
Krav Maga
Unlock a hit of yellow style
Sambo
Defeat the crazy old man
Aikido
Defeat the boss of the supermarket
Capoeira
Defeat the boss of the bar
Jiu-Jitsu
Defeat the boss of the rooftop
Kung Fu
Defeat the boss of the construction site
Taekwondo
Defeat the boss of the subway
Silat
Fully buy out one upgrade
Judo
Fully buy out 5 upgrades
Arnis
Fully buy out 10 upgrades
Jeet Kune Do
Fully buy out all upgrades
Kajukenbo
Become a master
Pankration
Become a legend
Karate Survivor Minimum PC System Requirements
Minimum:- OS: Windows 10 64 bit
- Processor: Intel Core i5-6400 or analog
- Memory: 8 GB RAM
- Graphics: AMD Radeon RX 550 or NVIDIA GeForce GTX 960
- Storage: 2 GB available space
- Additional Notes: Stay Hydrated
Karate Survivor has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Karate Survivor Videos
Explore videos from Karate Survivor, featuring gameplay, trailers, and more.
Karate Survivor Latest News & Patches
This game has received a total of 9 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Demo update with balance tweaks
Date: 2024-10-14 12:51:21
👍 : 21 |
👎 : 0
Demo Update with Touch Damage Changes!
Date: 2024-10-24 09:23:17
👍 : 35 |
👎 : 0
Small Demo Update
Date: 2024-10-25 08:12:41
👍 : 33 |
👎 : 1
Update with difficulty modes
Date: 2024-10-31 14:53:36
👍 : 240 |
👎 : 3
Balance Update
Date: 2024-11-02 12:03:02
👍 : 355 |
👎 : 10