Viktor
21 😀     12 😒
58,92%

Rating

Compare Viktor with other games
$7.99

Viktor Reviews

Viktor is an action-packed sidescrolling adventure with gameplay inspired by classics such as Castlevania and Megaman. As Viktor, you will fight your way through hordes of relentless enemies, lurking traps, and fearsome bosses who will try to keep you from your mission.
App ID296730
App TypeGAME
Developers
Publishers Shorebound Studios
Categories Single-player, Steam Achievements, Full controller support, Steam Trading Cards
Genres Indie, Action, Adventure
Release Date13 Jun, 2014
Platforms Windows
Supported Languages English

Viktor
33 Total Reviews
21 Positive Reviews
12 Negative Reviews
Mixed Score

Viktor has garnered a total of 33 reviews, with 21 positive reviews and 12 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Viktor over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 177 minutes
Only recommending it as there is no middle option.. Pros : + Boss Fights + Mini-Boss Fights + Collectibles + Upgrades + Obstacles + Dodging Cons : - After 3 Deaths, you have to Replay the whole level ( The Most Annoying one ) - Can't access a previous section without restarting the whole level - NO incentive for killing minions ( you might as well bypass all ov em ) - You too easily and very quickly, get bored ov it
👍 : 5 | 😃 : 0
Positive
Playtime: 892 minutes
[h1]overall:[/h1] it's a good game so i applaud the dev, it just gets boring too quickly and being nearly forced to replay levels over for gold a.k.a. grinding is not something a platformer should make you do. it's not worth the price tag in my opinion. taking into account the grind, price tag, frustration with dashing the wrong direction because you had the cursor in front of you to shoot, the monotony leading to a lack of replayability, i'm giving it a thumbs down. [h1]good things i suppose[/h1] [list] [*]it's well done [*]there are different upgradable weapons [*]the dashing/phasing ability is nice [*]the music and ost are okay [/list] [h1]bothersome things[/h1] [list] [*]it requires a lot of grinding for gold to upgrade weapons so you have to play levels over and over until they're not fun anymore [*]dashing in the direction of the cursor and not the direction he's facing is frustrating [*]you don't get to fight the boss again once you've finished a level so the first time you beat him is also the last [/list]
👍 : 6 | 😃 : 0
Negative
Playtime: 74 minutes
Everything about the game is just average. Not a huge amount of effort has been put into the graphics. It's one of those games where it indicates the frame rate is good but actually looks poor like it's taking hits all the time. The enemies are uninspiring and the whole game feels a bit bland. The game also froze when I went to exit it, which was kinda the deal-breaker for me.
👍 : 2 | 😃 : 0
Negative
Playtime: 146 minutes
Do not be fooled by those neat graphics. The design of the very few levels in this game is just dull, you move right on a plain surface all the damn time. Most enemies are annoying rather than fun to fight. Most bosses have uninspiring attack patterns and enormous health stacks making the bossfights as tedious as it gets. Honestly, I tried to give the game a few second chances and yet simply couldn't have any fun with it despite enjoying some similar platformers.
👍 : 8 | 😃 : 0
Negative
Playtime: 464 minutes
Good : Appropriate difficulty : General game system(dash, upgrade, finding new weapones, etc...) : The overriding factor is fun Bad : Some major bugs(In this situation u should restart that stage. Such as missing boss, falling beyond wall) : Everytime u turn on this game ur control settings are reset Thx for reading my poor english comment
👍 : 7 | 😃 : 1
Positive
Playtime: 159 minutes
Viktor has some nice ideas and mechanics, but i have some problems with it: double jump and dash are required all the time, becoming a burden; the enemies and bosses are bullet sponges and require systematic approaches; the enemies are small, strong and generic projectiles, bugs and spiders; the soundtrack is tiresome; screen shake is excessive and cannot be disabled. I beat about 50% of the game, tried some upgrades but could not bother to continue.
👍 : 3 | 😃 : 0
Negative
Playtime: 303 minutes
Why Not Recommended? A suprisingly large number of easy to preform game breaking bugs that you'd expect in an alpha and not a full release which I will go into more detail in the gameplay section of this review. What is Viktor? Viktor is a 2D Twin Stick Shooter Platformer with minor Metroidvania elements in which you'll be going through levels finding new weapons, upgrades, and killing lots of enemies as you search for everyone who betrayed the legion and the one who turned them so you can kill them. Story (has no effect on my opinion of any game) Story isn't anything spectacular it's a run of the mill you were betrayed by your allies and now you're hunting them down to kill them, save the world, and your friend. Graphics (has no effect on my opinion of any game) Graphically it's a vey nice looking game. Enemy variety texture wise is lacking as most enemies appear in all the levels without a slight retexturing to make them fit more with the level but otherwise the game looks excellent and the enemy thing is nitpicking. Gameplay (the only thing that affects my opinions of games) This game is more or less a clone of Bleed gameplay wise but it does enough to differ itself from Bleed. When it comes to being a twin stick shooter it's excellent the dash to dodge mechanic is well executed and the shooting is enjoyable. The dodge/dash mechanic will allow you to phase through thin walls and dodge all projectiles and attacks quite easily. The Metroidvania elements leave a lot to be desired as the aren't that well hidden and none of the items you find are required to beat levels or find other items there's also is very little reason to go back to previous levels to find stuff due to the lack of things to find so it's hard to consider this a Metroidvania. Platforming is meh there are a few areas where it does try to change it up but otherwise it isn't going to challenge you so there's no real benefits to using a controller. Now game breaking bugs are a huge issues as they're very easy to accidentally pull off and some will happen randomly and all require a level restart. First I ran into is when dashing into a wall at the wrong angle or if you're not close enough to phase through the other side you'll occasionally you'll be clip out of the map with no way back so you'll be forced to restart the level. One miniboss will (the one who bounces around) will sometimes during the fight vanish rendering the fight unwinable so you'll have to restart the level. On occasion a boss or yourself will get stuck unable to move and unable to take damage forcing you (you guessed it) to restart the level. In conclusion Viktor is an excellent game and idea but is held back by a myriad of game breaking bugs that you'd expect in a pre alpha that should have been fixed immediately after discovery. I recommend that you buy heavily discounted or that you get Bleed instead.
👍 : 17 | 😃 : 0
Negative
Playtime: 232 minutes
A really great mix between MetroidVania/Twin stick shooters, short but really sweet experience. + Great Art style + Nice soundtrack + Solid and fun platforming + perfect difficulty, not cheap or easy + nice boss fights + Great and satisfying weapons & upgrades overall highly recommended, the game is kinda short (8 stages) but all of them were fun.
👍 : 23 | 😃 : 2
Positive
Playtime: 188 minutes
Viktor is a 2D action platformer with 360 degree firing. Shorebound Studios doesn't have the most amazing resume but this looks to be their first IP and it's feels like it was enthusiastically made. I played exclusively with a wireless 360 controller. I took a chance with this game and was pleasantly surprised. It's a pretty solid experience and it does some things very well. Some things... not so well. It's plays like a Megaman game and looks like a Castlevania game. Here's the nitty gritty: The Good - The teleport dash is fantastic. It really feels good. The dash refreshes quickly and about 90% of the time it goes where I expect it. It was obviously the core mechanic around which the game was made (if not initially, then eventually). Cutting corners by passing through them and the snap through platforms feels really awesome. - The pistols feel good. Firing is definitely assisted but not overwhelmingly so. The aiming is sticky. If you let go of the right stick you will continue to fire in that direction. Initially it felt strange, mostly because I expected the character to face the direction of movement when not actively shooting. When I got over that, it lended itself interestingly. There are segments where enemies approach from the same direction and I was able to take them down while focusing on platforming. - Animation quality is excellent. Everything feels very smooth. - Each level feels unique and each boss feels unique. All of them have good pacing and frenetic action. Unique strategies are required to take each one down. The strategies are not obscenely difficult to identify and none of them feel cheap. - Alternate paths and secret areas are littered throughout and encourage exploration. - Enemies and bosses look cool. The Bad - Normal movement feels off. The run speed feels too slow. Maybe I'm used to floaty jumping but you descend like a rock and it's especially noticeable since the teleport doesn't feel that way. Non-teleporting just doesn't feel like it's tuned quite right. - The art design no the levels feels nice and thematic but the areas themselves feel empty. I'm not looking for bullet hell levels of density but the spaces feel underpopulated. Maybe it just needs more props/set dressing. - Lots of bouncy balls. The majority of the mid-bosses are bouncing balls of various types. Don't get me wrong, I like bouncing balls as much as the next guy but I think there could have been more variety. - The music is only ok. It didn't have me stopping to listen but it also didn't feel out of place. It was sufficient. - There are other weapons than the pistols but for the life of me, I don't see why. I have acquired the shotgun, rocket launcher, and grenade launcher. After using each for a few minutes, I was using the pistols again. I will be blunt here. The weapons are unimaginative and underwhelming. They add very little value. Shorebound took some inspiration from the Megaman X series, to be sure, but failed to bring with it the interesting weapons that are so iconic of the Megaman games. Each boss has a projectile attack that could be adapted to use by Viktor. - Boss difficulty is kind of all over the place from very easy to lengthy and difficult. -Viktor is the least impressive of the character designs.
👍 : 18 | 😃 : 0
Positive
Playtime: 158 minutes
I really really wish I could reconmend this game. Viktor has a lot of good ideas and elements mixing bits of contra, megaman, and DMC, but is hampered by poor execution. When the game is at it's best it's pretty damn good, but it is plagued by too many bugs, glitches and control problems in it's current form. Clipping into walls and getting stuck is the biggest bug that will cost you many a life due to no fault of your own. Outside of bugs it has some flaws including a damage recoil far too great for it's slippery controls to justify and needless use of a lives system (made especially frustrating due to the wall glitches eating up extra lives like candy) and a low item spawn rate that feels horribly imbalanced. This game could be great with some more polishing but until it at very least fixes the serious wall bugs I cannot reconmend it in it's current form.
👍 : 34 | 😃 : 1
Negative
File uploading