
137 😀
35 😒
73,37%
Rating
$14.99
Seed of Heroes Reviews
Journey through the realms with your heroes party. Defeat hordes of enemies in a bullet heaven and reach Valhalla where you belong.
App ID | 2942700 |
App Type | GAME |
Developers | Vermillion Digital |
Publishers | Sekai Project |
Categories | Single-player, Full controller support |
Genres | Casual, Action |
Release Date | September 2024 |
Platforms | Windows |
Supported Languages | English |

172 Total Reviews
137 Positive Reviews
35 Negative Reviews
Mostly Positive Score
Seed of Heroes has garnered a total of 172 reviews, with 137 positive reviews and 35 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Seed of Heroes over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
99 minutes
out of every game of this genre (and i played alot) this has by far the worst performance ive ever seen. its a 1fps sh*tshow in the very endgame of a run. refunded
btw my setup:
Mainboard: Gigabyte B550 AORUS ELITE V2, AMD B550
Processor: AMD Ryzen 9 5900X 12x 4.8GHz
GPU: AMD Radeon RX 6800 XT 16GB, Sapphire NITRO+ OC Gaming
Memory: 32GB PC-3200 G.Skill Trident Z Neo RGB (2x 16GB)
👍 : 1 |
😃 : 0
Negative
Playtime:
300 minutes
The reward system in this game is nonexistent, ive be play for 5 hours now and i dont feel accomplished. there is too much going on on the screen, collision with a monster or an object is a death sentence everything is faster than you does more damage, they take no damage. if there are build out there i dont know after what point you can say you have a build when you are force to the same items over and over. all i knwo im not having fun and every death it felt unfair and stupid.
👍 : 1 |
😃 : 0
Negative
Playtime:
147 minutes
Love the idea but optimization is horrible - on loswest settings in basic mode, by the 3rd boss this thing uses 70% of my XTX's computing power turning gameplay into slideshow; looks great, but despite enemy and ability difference it is literally always the same
👍 : 0 |
😃 : 0
Negative
Playtime:
118 minutes
its like vampire survivors but 500000000000% time more grindier
no matter how good you do in a run
best you can hope for is 1 maybe 2 upgrades
good luck unlocking the other modes that requires u to play for maybe 30 hours lul
👍 : 0 |
😃 : 1
Negative
Playtime:
563 minutes
It's one of those games where you start off bad.
The game is vampire survivors where you survive until Ragnarok and try to last.
Usually your first run lasts for around 10 or so minutes.
Until you get upgrades then you slowly moved towards that 30 minute mark.
Then Ragnarok happens.
👍 : 0 |
😃 : 0
Positive
Playtime:
1228 minutes
---Highly recommend this game.---
Very fun and interesting survival game. However it is complicated and you need a bit of patience to build up the knowledge and skill to get to the core of excitement. It is very rewarding once you figure things out. This is not a game for the faint-brained.
Aside from minor translation issues, the most obvious flaw of this game is the lack of community support. Since this game is complex, it takes a lot of figure out the mechanics and a solid community could help with the understanding.
👍 : 0 |
😃 : 0
Positive
Playtime:
19 minutes
It seems that you can rebind basically everything except movement (WASD).
You have to pick either WASD, mouse, or arrow keys.
👍 : 1 |
😃 : 0
Negative
Playtime:
253 minutes
The game has some cool ideas but the execution is so lacking that it's just a disappointment.
The way items are distributed in level ranges strictly limits the way you can build. Even if you picked up an item you can't level it up once you level past the range when it shows up. Maxing out an item tends to come with huge bonuses making it essential. Characters each have 3 items that they want which means your party needs to be built such that you can pick up all the items your party needs. You have to know what you're building into from a very early level. No room for error.
Game is extremely grindy. Everything is unlocked with the same meta currency. Stat increases, gameplay unlocks, new characters, new items. Everything. New player experience is repeatedly dying around the 8-12 minute mark as you grind meta currency to unlock more meta progression in hopes of being able to progress further. Post game statistics don't even show individual item or character dps so you don't know what part of your build worked well. Ingame statistics don't show modified values for items either. You only see your overall stats represented in generic numbers that don't mean anything.
Melee enemies hit you from a distance which feels wrong. There are monsters like slimes that move so fast they pretty much hug you to death. It is common to get stuck in monster and environmental collision. The screen also fills up with so many effects that it's easy to lose track of the smaller enemies and accidentally walk into them.
👍 : 2 |
😃 : 0
Negative
Playtime:
118 minutes
Completely fails to iterate upon the Vampire Survivors formula in a lot of very frustrating ways.
Within the first hour or so, you can "solve" the game by figuring out exactly the combination of heroes and items you'll need to beat the game. You'll then have nothing to do but grind again and again and again until you accumulate the metacurrency required to unlock all the classes, items, and passive damage upgrades you'll need to actually execute that solution.
One of the biggest flaws here is that party composition is unnecessarily restrictive. Because your Heroes are only worthwhile if they hit Master rank, and Master rank for each class is gated by possessing three specific items (items which are only available within a 10-15 level range), with some items being mutually exclusive with one another (dropped by a specific boss competing with two other items from the same boss), it becomes apparent pretty quickly that many party compositions are completely impossible to execute, as being locked out of even a single Master class in your party effectively means you won't be finishing the game.
What's more, [i]all of this[/i] is nothing more than a needlessly complicated way to obfuscate progression, something that VS presented very elegantly in the form of item evolutions. In Seed of Heroes, rather than simply combining an active and a passive item, you instead have to sift through several screens of information trying to cobble together which classes can or cannot coexist due to the level ranges in which items are available, whether or not they use items that only drop from bosses (and which are therefore mutually exclusive), and whether or not their passive mechanics agree with each other in the first place such that you'd want them in a party together at all.
Complexity is not depth. All they've done is taken Axe + Candelabra and introduced eight or nine points of failure that didn't need to exist.
Another major pain point is that despite the flashy attack visuals, the biggest threats aren't actually from the bosses dropping aoe patterns like a savage raid. No, it's from the relentless swarm of bodyblocking enemies that deal contact damage. Every single one of my deaths had little to do with the boss fights and everything to do with the enemies simply outscaling my movement speed or damage output after the fourth boss or so and bumping me to death while I was helpless to stop them.
One last thing: if you're going to sell a VS clone for almost triple the price of your competitors, maybe include more than a whopping [i]two[/i] music tracks.
👍 : 12 |
😃 : 0
Negative