Monsters are Coming! Rock & Road
Charts
341

Players in Game

2 139 😀     513 😒
77,80%

Rating

Monsters are Coming! Rock & Road Reviews

Beware, Monsters are Coming! In this Tower-Survivor rogue-lite, you protect an ever-moving city from unrelenting hordes. Gather resources, fortify defenses, and boost potential through enhanced player progression. Will you reach the Arch?
App ID2934220
App TypeGAME
Developers
Publishers Raw Fury
Categories Single-player, Steam Achievements, Full controller support, Family Sharing
Genres Indie, Strategy, Action
Release Date20 Nov, 2025
Platforms Windows
Supported Languages English

Monsters are Coming! Rock & Road
2 652 Total Reviews
2 139 Positive Reviews
513 Negative Reviews
Mostly Positive Score

Monsters are Coming! Rock & Road has garnered a total of 2 652 reviews, with 2 139 positive reviews and 513 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Monsters are Coming! Rock & Road over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 467 minutes
Good progression and Gameplay. Extremely well made and is fun to play to relax.
👍 : 0 | 😃 : 0
Positive
Playtime: 890 minutes
This is a great rogue-like game that splits your time between fighting off the hordes of monsters coming for your mobile town, building onto your town so that it can defend itself and generate passive bonuses, and trying to harvest/find loot when you're not worried about the monsters. Easy and fun way to kill some time if you like "number goes up" games.
👍 : 0 | 😃 : 0
Positive
Playtime: 1768 minutes
fantastic game. there are a few bugs, like bosses just disappearing (only happened once) and glitching sometimes, but overall a great game. the developers are great at listening to feedback and making updates.
👍 : 0 | 😃 : 0
Positive
Playtime: 619 minutes
Fun little game but unfortunately the Devs have already put out a dlc when the main game still feels not quite finished. This isn't a bad game but it's not going to be great either just a mediocre game.
👍 : 2 | 😃 : 0
Negative
Playtime: 4439 minutes
Almost every run there is a bug where the character gets stuck under the textures, which makes it impossible to complete the run.
👍 : 2 | 😃 : 0
Negative
Playtime: 212 minutes
A fun, novel take on the base building/tower defense genre. Rougelite elements add a nice amount of replayability but don't feel like a grind.
👍 : 2 | 😃 : 0
Positive
Playtime: 2108 minutes
A fun little game. Worth my money and time. There are bugs but it mostly occur in late, LATE game where hundreds of enemies, thousand of projectiles, 30 buildings and 20 towers, visual effects, everything is happening at the same time, it really take a toll on your system. I'll talk more about it later in this. - Gameplay - Fun. It like Vampire Survivor genre and tower defense at the same time. There are some insane combo in weapon combination you can make. The overall contents aren't too much or too little either, worth the price. - Achievement - It easy. You can complete most of them as you progress the game. The hardest one is, of course. The "Reach the Ark in Nightmare mode" as it is the highest difficulty in the game. The rest aren't too hard. "Challenges" can be done in lower difficulties. I have completed all of them as of the time I wrote this. - Art and Visual - Nice. The character distinct. I like the Lumberjack the most, he's cute. The buildings are also distinct enough. Some look similar but that's okay. Towers are all distinct. - Music - It's alright. Although there's only a few tracks and it play on loops, it wasn't a bad music that make me want to mute the game. I left it on for all my 30 hours of gameplay. It wasn't annoying or boring. - Voice Acting - There's none - Story - There are only a tiny amount. You can read it on each Cities once you reach the Ark with each one of them. It more like a flavor text than "Story" though. But it wasn't that important part of the game anyways. - UI - It's alright. It tells you enough things and not feel clustered with too many things. Although some info aren't show or hard to find. Such as, where do I see all my Artifacts? I want to know the total stats those Artifacts gives me. One thing though, what it mean when the enemies are being "Freeze"? Because there are a state they stop walking entirely but that's the "Ice Statue" state. Which is they already dead at that point, they can even be mine for EXP. Is it when they turn blue-tint and walk slower when being hit by Ice weapons? Usually when we see "Freeze", it usually the state where the enemy aren't moves but aren't dead either. - The Bugs - These are bugs I saw in the game. - Tower "Car" we can randomly find around the map that you can drive them back to your city to integrate them into your city. Sometime, very rarely will spawn and stuck in the air, rendered you unable to get on it to drive it. - These are only happens in late, LATE game where soooooo many things are happening all at once. Once the FPS fell below a point (I don't know what exactly), the game start to malfunction. 1) Your character stop mining and attacking sometimes. Occur for a few seconds or until your reach a Shelter or the Ark. When you are about to enter a Shelter or the Ark, the game ramp up enemies spawn so things happens more, therefore this will happens. This could cause you to unable to get rid of obstacles blocking the city, causing you to lose the run (it happened to me). 2) Sometimes, Tower upgrade aren't done. I buy a level 1 tower to upgrade level 6 tower to level 7 for example. I did the thing but the Tower didn't get upgrade while that said level 1 Tower purchase option are gone. Essentially wasted your opportunity. Overall, it still a fun game. Although when I plays in Endless mode, things get so out of hands, sooooooo many things are happening all at the same time. I can't physically play the game because the game are grinded into a halt at some point. There's a physical limit to that. The FPS is so low, you walk and you don't know when to stops and you end up walking into enemies and dies in the next frame. (It so late in the game, enemy basically one shot you.)
👍 : 1 | 😃 : 0
Positive
Playtime: 91 minutes
The art style and visuals are cute. It seems like some sound effects are missing. The music is horrible, and I had to turn it off completely at one point. Most importantly, the gameplay is just boring.
👍 : 3 | 😃 : 1
Negative
Playtime: 606 minutes
You can't save mid-run so if your game crashes or you have to leave the game for some reason you'll lose the run. Sound effect could use some improvement. The game is fun.
👍 : 6 | 😃 : 1
Negative
Playtime: 272 minutes
One of the more unique "tower defense" games. Great framework with fun gameplay. Definitely has room for improvement. Its biggest flaw for me is poor balance in grind developers except from players to complete the game. Without getting too deep into it, you'll see everything there is to see at the start in 5 hours or so. Then you'll enter a slow drip-feed of unlocks gated behind challenges (btw, I enjoy this design in general) that get you stuck in a loop of roughly similar gameplay. There's still plenty of content to unlock, but some of the challenges are impossible without specific upgrades (which you won't know until you try) or enough meta progression. Also, even if it's tolerable, some aspects of UI aren't very helpful/clear. Examples (there's more) [list] [*] When choosing an item, which can boosts specific types of towers/effects but you can't check your towers/weapons/items to see if it synergizes with stuff you have. [*] You can "loot" a tower on the road and you can't check its attributes (so you kinda have to guess what it will do). [*] Multiple mechanics (like "family" or "street") aren't explained very well. [/list]
👍 : 6 | 😃 : 0
Positive

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