
2 😀
13 😒
29,25%
Rating
$44.99
Elrentaros Wanderings Reviews
The dual life where Fantasy meets Reality begins! A brand-new action RPG, “Elrentaros Wanderings”!
App ID | 2904100 |
App Type | GAME |
Developers | HAKAMA Inc. |
Publishers | Bushiroad Inc. |
Categories | Single-player, Full controller support |
Genres | Action, RPG |
Release Date | 22 Aug, 2024 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, Japanese |

15 Total Reviews
2 Positive Reviews
13 Negative Reviews
Mostly Negative Score
Elrentaros Wanderings has garnered a total of 15 reviews, with 2 positive reviews and 13 negative reviews, resulting in a ‘Mostly Negative’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Elrentaros Wanderings over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
70 minutes
I wanted to support the studio but I can't. The game is so bland and boring that I kept falling asleep. Other negative comments are correct, don't buy the game unless you really have nothing better to do, which includes sleep.
👍 : 2 |
😃 : 1
Negative
Playtime:
1285 minutes
By far the most dissapointing game experience I've had in 2024.
Pros:
+ Sidequests do reference to the characters handing them out (even thought it does not make sense how a grandma's backscratcher is found in the depths of a dungeon)
+ Gadgets (obtainable through these sidequests) too
+ Some thoughts've been put in the weapon changing/enhancing system
+ Boss Fights are at least somewhat interesting, especially if there's a mission for it limiting options
Cons:
- the story is so utterly confusing and weird, game would've probably been better without any
- even though the combat works somehow, it's rather bland and not challenging at all
- Challenging Level, one sellingpoint of the game, reeks like an excuse for even less dungeons (though there aren't that much)
- Same goes for the Planting system
In short: It's bad. The price is somewhat of an issue too, but what's really downing was the horrible, confusing and disappointing story and the blandness of combat. It works at least somehow, but playing that wasn't fun at all.
👍 : 3 |
😃 : 0
Negative
Playtime:
513 minutes
I bough this game because I love Rune factory game
But I can't enjoy this game
We got small village and some Villager who give us a quest
Got quest -> go to dungeon 1st time to find condition to get Quest item -> go to dungeon 2nd time
I cant find the way to enjoy this game
👍 : 11 |
😃 : 2
Negative
Playtime:
1902 minutes
A remarkably fun and joyful ARPG experience. I know that reception for this game has been widely mixed, but I implore you to give it a shot. the game is divided into dungeon and town portions. The dungeons feature good enemy variety, a decent challenge without being overwhelming, fun boss battles, and bright environments/enemy designs.
The town portions include charming townsfolk, gorgeous character designs, varied and interesting relationship interactions, fun dialogue, and a light but intriguing story.
The game features tight controls, incredibly satisfying and addictive combat, and basic yet rewarding build crafting, The music is wonderful, environments lush and colorful, and the game overall just has a very engaging gameplay loop.
Another thing this game does right is that it respects your time. No fetch quests, movement is swift, townsfolk are all concentrated in one area that requires no loading screens, and dialogue transitions from characters automatically without you having to walk to the next character you're supposed to talk to.
In terms of performance the game runs like a dream, with snappy animations and no frame drops even on steam deck.
My only gripes are that this game does not use steam cloud for cloud saves and only has one save file, and I hope the developer remedies these in a future update.
Other than that, it feels like love and care has been poured into every corner of this game, and it is the cute/cozy ARPG experience I have been looking for!
👍 : 11 |
😃 : 6
Positive
Playtime:
238 minutes
This is by far not a perfect game. Many options (like controller remapping or graphic settings) are missing. It feels like a little bit of a downgrade to rune factory games at first, especially since it seems like you need to complete all challenges in a dungeon to proceed with the story. (Or at least all challenges that are tied to assist quests.)
What I do have to say though, and thats why I feel like the game is recommendable at a lower price point of a discount, is that the gameplay loop is very simple and yet somehow fun. It scratches the itch of realtime dungeon crawlers and looters. The feeling of getting a legendary weapon drop is pretty sweet and the difficulty of it is definitely something for those who play JRPGs for the slightly unforgiving combat.
Its nice for what it is and I dont regret buying or playing it. A great time killer if you just want to slay a bunch of mobs and get that sweet dopamine for loot.
👍 : 15 |
😃 : 1
Positive
Playtime:
2952 minutes
I'm not going to outright slam this game, because I did have SOME fun with it, but I agree with SweetGhostlyNight's review on it.
I just beat it today, because I had to play it in bits and pieces here, due to my work schedule.
At first, I thought the difficult was a bit high when I started the game and found that i had to somehow avoid getting hit by a rabbit's arrows.
I ranted about it in the discussions, but eventually overcame it.
It turns out that, once you get a good idea of how to proceed through dungeons and their challenges, all you have to do is play through one once to see which ones you failed or passed, and if you already passed one, like with not getting hit by a swine's projectile attacks, you can go through on your next play through it without having to worry about playing through a dungeon as carefully again. So in a way, it becomes relatively easier to deal with challenges. Also, try NOT to get too attached to some legendary weapon or armor because with how you will almost always be underleveled compared to the current dungeons you're running through, sometimes, you'll want to take advantage of a gold or a silver, or even a brown rarity weapon to kill some monsters faster.
in some dungeons, like the highest level swamp stage, some of the enemies can get annoying if you just try to run past them like I did on my second run through it. My first time through it, I played carefully, because as soon as I got hit by something, I failed a challenge, so exited, came back, and just inched forward, throughout that "floor" little by little, spamming spells (I normally just use two, but used three for this floor), which lock onto enemies in the distance, to a certain extent. I hear something new spawn, I fall back, hit them with spells, and move forward again until it says I killed everything for that challenge (without taking any damage). Some of my dungeon runs, I would complete every challenge by playing carefully like that, but the ones you'll find yourself failing are the ones you'd never guess you had to do. You might know that you have to finish a boss off with SOME kind of special attack, but you won't know which weapon's special attack until you beat the boss and realize you have to run it again.
Someone, somewhere, said that this game "respects the player's time", which I 100% disagree.
Any game where your challenges are not known from the FIRST run until you happen to fail or pass one in a 10 floor +boss encounter setup, and expects you to complete the entire run before making them all known isn't exactly respecting a player's time. With how much you have to return to OLD dungeons to play higher level versions of them, that is just artificial bloat to a game's play time. When you have to go through the routine task of sifting through all of your garbage loot to deconstruct it (for money), and consider what is probably worth keeping for later, that's business as usual for any RPG or ARPG, but this game only has so many weapon types, all melee weapons, and the only ranged gameplay you will get is with how you'd utilize three different bow attacks and a number of spells.
You get two items with a 4 second cooldown that are just extra "dodge" charges, basically. I used some gloves to increase my attack speed, and made sure I used armor like a "scarf" to reduce the cooldown of my dodge so that a perk involving it would give me extra attack speed after a dodge.
The gloves plus the attack speed from a dodge was nice with any longsword (or the other longsword type - they're both pretty much the same). The extra dodges made it so you could keep a small speed boost while waiting for your gloves to cool down, and I WANNA say the boost from dodging stacks with the gloves, but I'm not sure.
Oh, and early in the game, I tried to be sneaky. The armor that reduces your cooldown for "attack" magic... Magus Robes or whatever...
That, plus some perks, plus Hajime's ally skill, etc...
Don't think you'll get 100% cooldown reduction if you reach or exceed 100% "RT" for attack skills.
Nope, that stuff doesn't stack in a way that makes it so you can just instantly pop up one spell after another and just rapid fire them.
My use of the terminology, "cooldown reduction" isn't quite what this "RT" junk is, so just try to be happy with whatever you can get. Use magus robes, Hajime's ally skill, and a perk here and there like I did, and you at least get relatively fast cooldowns. You can use the wand (icon looks like a spellbook), the inferno spell, and the spell with the mandragora icon. The inferno sucks them all together, and the other two spells can stun. One with a chance to stun and one that stuns outright. All three do aoe damage. Just learn to manage your cooldowns and use your weakest heal potion, since it's the fastest and use the one that's a lot better, but has a slightly bigger cooldown.
My usual kit involves both heal potions, inferno, and the wand. I only use a third spell in place of my big heal when I want to clear enemies as fast as possible, especially if I want to avoid getting hit by their ranged attacks.
Oh, and ranged attacks... Rabbits are jerks in this game. Some shoot one arrow. Some shoot scatter arrows. Some shoot rapid fire arrows. Some shoot poison ones. I think there's one that fires fire arrows, but I forgot. If you encounter a room with a lot of them that spawn all at once, inferno them together. It sucks them together and then detonates. While they are all getting sucked together, hit them with other spells or melee them to make sure you help inferno kill them fast. Swine are jerks too. Especially the second one you encounter, which roots you in place if you get hit by the blue goo their bombs leave. Fairies are jerks. The first kind you meet wall you off in a letter "C" shaped wall, and you can only exit out of it one way. Mage enemies will try to hit you while you are walled off. My best advice is to roll toward a fairy and beat it down asap. The fire ones aren't as bad with walling you off, but their walls explode and can burn you.
Octopi blind you if you allow them to enlarge then explode on you, so make sure you are killing them fast.
Poison and fire are helpful to use against enemies, but if you get a fast weapon (like one of the two sword types or a fist weapon) with "sky bolt", a +5% perk and a +10% perk on the same weapon might not seem like a big chance to proc, but it procs a lot more than it would seem.
Also, it seems like they proc more if you stand still instead of just holding the direction TOWARD and enemy as you melee it to death. Skybolt seems to be pretty strong against a lot of enemies, and has a slight aoe range, so it can hit multiple enemies.
Bosses all have the same mechanics when it comes to their life bar - they retreat to the middle/top of the screen to summon adds/minions and they're invincible for a short while.
Those big slow weapons like a katana, a halberd, are all okay, but a sword or fist really is fast with taking out bosses.
If it's a fox boss, using a weapon that does more damage to foxes DOES make a difference, provided the level of the weapon isn't too low, in comparison to some higher damage weapon that doesn't have a bonus damage perk for foxes.
Remember: A brown weapon can still be worth using if it normally has a static perk that increases damage done to certain monster types and you stack it with some random perk by spending a little money.
Having a weapon with all of that stuff stacked against a monster type can sometimes be better than one that is a multipurpose weapon with fire/poison/dark mist/skybolt.
The romance stuff in the game... I liked Risa for her ranged stuff at first, but when I found that I prefer spells more than bows, I decided to go with Hajime.
Hajime helps with attack spell cooldowns, and if you give him a ring later, I think the cooldown reduction is a little boosted, along with everything else.
I played a female character and gave Hajime a ring, just for the buff.
👍 : 10 |
😃 : 0
Negative
Playtime:
226 minutes
A frustrating experience in mediocrity.
The biggest thing that turned me away from this game: Regardless of what you do you can't advance without beating some rather unfair bosses.
The town feels lifeless. The interactions themselves are cute and fun but the lack of movement just makes everything feel so robotic.
The combat is simple but that's not really an issue, it can be fun. Where it becomes frustrating is how some of the bosses are designed. You can instantly die with no ability to respond due to bad rng.
I really wanted to like this game. That's what makes it worse...
👍 : 17 |
😃 : 1
Negative
Playtime:
91 minutes
Needs cloud saves and the ability to set graphic options and remap controller and the ability to exit to desktop from in game menu.
👍 : 21 |
😃 : 0
Negative
Playtime:
987 minutes
This is the saddest, most disappointing game I've played this year, and I'm having a hard time imagining anything overtaking it. The trailers made it look like Rune Factory, but in practice, it feels like a combat tech demo at best.
The town is just a conglomerate of unanimated character sprites you can interact with. Nothing moves around, and you can't enter houses. The most primitive NES RPGs have more fleshed-out towns than this, and I'm not exaggerating when I say that all the functions it serves could've been handled by a single menu.
The same can be said about the overworld, an empty sandbox that barely serves any purpose besides connecting stages.
Some farming is thrown in there, but it's implemented at such a surface level, that it makes you wonder if it was only included to be shown for two seconds in the trailers, and make the game seem more complete.
Dating is also a joke. On top of being very shallow like everything else, the dialogue is pure cringe and honestly kind of distasteful at times. If you've ever played Rune Factory, you know character relationships are usually corny or cheesy but in a cute and endearing way, but in this game, they come across as bland and occasionally degenerate.
As far as the rest of the plot, visuals, and sound go, I honestly don't have much to say. They're serviceable, I guess?
Which leaves the main focus point: combat. So how is it? Well, it's fine. It's definitely hindered by weapon categories that make next to no difference and some poorly animated enemies that aren't very interesting to fight, but the system itself has potential. Unfortunately, progression is extremely padded. The game revolves around repeating the same dungeons over and over again, which gets monotonous very fast. It's also painfully unrewarding. I've gone through dungeons while extremely underleveled and got nothing out of it.
The asking price is ridiculous. The market is flooded with dungeon crawlers that offer more content and tighter combat at half the price, if not less. Most of them even add roguelite mechanics like procedural generation to somewhat conceal their repetitive nature. Everything Elrentauros offers outside of its dungeons is implemented in such a simplistic way that I don't think it adds anything of value. I know I've been very harsh, but this genuinely felt like they put the R&D for their next, better game on sale.
👍 : 32 |
😃 : 1
Negative
Playtime:
827 minutes
This has to be the most bare bones game I've played in awhile. With the steep price I paid $45+ USD. It is not worth the price period. I'd only suggest buying this game on a really good sale if you want a simple game with simple combat.
Pros:
-Character Art is nice
-Interactions with characters are cute
Cons:
-Very short for the price, I finished the game in 13 hours
-Combat is very simple and the different weapons don't really change the combat that often
-The story is ungodly boring and pointless
-The balancing is awful. You'll be constantly under leveled
-Final Boss is just downright annoying and not even fun to fight
-The Characters even with their cute interactions are as interesting as a cardboard box
If you actually want a good game with similar combat and loveable characters I'd suggest picking up rune factory 4 instead. It's very much worth the price and much better then this game.
Please do not waste your money on this game. it's not worth the 45$+ price tag at all.
👍 : 46 |
😃 : 2
Negative