Conflicks - Revolutionary Space Battles Reviews
Spaceships, lasers, and… chickens! What more could you ask for?Conflicks: Revolutionary Space Battles is a creative new take on space-themed videogames that merges the deep, thoughtful gameplay of strategy games with the intuitive accessibility of physics-based games.
App ID | 288260 |
App Type | GAME |
Developers | Artifice Studio |
Publishers | Artifice Studio |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Steam Leaderboards, Steam Trading Cards |
Genres | Casual, Indie, Strategy, Action |
Release Date | 5 Nov, 2015 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, French |
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3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score
Conflicks - Revolutionary Space Battles has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1852 minutes
This is an under-rated gem. The solo story is set in an absurd universe but is itself quite serious. I think it makes good use of it's unique mechanics, with each faction having a differing set of gimics. I'm happy to call it one of my favorite RTS games. multiplayer is pretty much not there though.
👍 : 2 |
😃 : 0
Positive
Playtime:
39 minutes
Tl;dr: A VERY niche game that won't appeal to many people, but is suprisingly good in it's execution and what it sets out to do.
I've only played the first level of the campaign, but had to write a review to say... that was one of the best intros I've seen in a while. Love the art style, and while this gave me the first impression of "random nonsense humor" which I generally don't go for (since, you know, I'm over 13), this felt thought out enough to go from that first impression to just plain ridiculous surrealism (and awesome) after about 15 seconds. I was not expecting to go into this game and have it transform me into a kid blown away by a badass saturday morning cartoon. I would totally watch the s**t out of that show, and it left me wanting to play it just to find out more about the different factions and characters.
Gameplay is odd, for sure. It definitely feels and plays like a flicking game (which is a thing, I guess?), and should be treated as such first and foremost. If you suck at flicking things, you're probably going to hate this game. Aiming isn't too rough though, as you have a ring around your ship when you flick it showing how far your ship will go. The main difficulty comes from the pressure of managing multiple ships in a real time environment. In my hasty flicking, one of my first moves was destroying my entire fleet by flicking it too close to a planet, sucking it into the atmosphere (I still came back and won though, they take it pretty easy on you on the first level). I can see this game getting difficult quickly as you progress.
The odd inclusion of RTS seems to work well and adds a suprising amount of depth for a mechanic that you wouldn't think you could shove depth into, but already from the start on top of the basic expected units there's stealth ships with cloaking and torpedos, and freighters that can carry other ships via tractor beams allowing you to move large fleets over long distances. I'm sure there will be more ships with different abilities as the game progresses.
All in all, it's a very weird, niche game that's a combination of two niche genres. The gameplay is all about the flicking and that's the main appeal, so if you came to this game mostly for the RTS aspect you'll probably be disappointed. The atmosphere and depth just scream RTS though, with the story and even the menus reminding me more of RTSes than a casual flicking game, so it's not really for the casual gamer either. It's a combination that is not going to appeal to very many people (myself included, honestly. Two genres [is flicking a genre?] I don't really care much about.), but it is well done in it's execution. There is enough here for there to be a good chance for me to actually play this again, though it will probably just taunt me from within my massive backlog.
👍 : 4 |
😃 : 0
Positive
Playtime:
262 minutes
seems to be a nice strategy game, but its not my thing.
still recommended if you like these types of games
👍 : 2 |
😃 : 0
Positive
Playtime:
459 minutes
Worst controls scheme ever devised by a game studio. I can't play this game, it's just too fast and dragging actions on the screen is completely moronic and too slow. You can't plan anything ahead, every single action against you always happens by surprise and you are never made aware of anything until it's been happening for more than half a minute. You can't do anything on a paused game, making the feature absolutely useless. If it's an RTS game why the heck would you bother pausing anyway???
The UI needs to be re-thought from ground up, it does the exact opposite of helping and this is precisely why I will never recommend this game.
👍 : 10 |
😃 : 0
Negative
Playtime:
3151 minutes
very fun, really underrated if you asked me. very interesting game, not very populated though. dont expect to get in a multiplayer game... fast at least. over all it is a very fun game. for 7$ it is a very well made game just needs more people.
made on July, 30, 2021
just in case my comment gets outdated.
👍 : 2 |
😃 : 0
Positive
Playtime:
55 minutes
The artwork is quite impressive, a surprisingly good amount of polish on details and story elements. However where this game breaks down is in the gameplay. With units spread across a map and the requirement of micromanging single unit abilities through a crude interface in realtime, I found it more frustrating than anything.
It becomes obvious that this was originally designed as a turn based game but then somewhere in the design process they decided to make it realtime. There is just too much to do in the small window of time you have, it seems too overwhelming.
I actually liked the flicking mechanic and the physics elements, it's the rest of the game that takes away from the fun.
👍 : 23 |
😃 : 1
Negative
Playtime:
95 minutes
Rarely does a game combine geniune innovation with such whimsy, cleverness and style. It is both bonkers and brilliant, as entertaining as it is unique. People who love to explore genre smashup are in for a treat. RTS and flicking seems counter-intuitive but Conflicks pulls it off brilliantly.
The game is polished to perfection and slickly presented. Despite the absurdity of the setting, it actually offers compelling strategy and tactics. There are lots of diverse units and terrain with truly unique powers.
Most games tread down all too familiar paths. Conflicks boldly blazes a trail into uncharted territory. The result is a smashing success, not is sales numbers, but is pure game design brilliance, excellence and innovation.
👍 : 11 |
😃 : 1
Positive
Playtime:
1444 minutes
Flicking and physics feel bouncy and unpredictable - in another game setting it could be fun, here it's just frustration.
Skill unlocks and upgrades are forcibly tied to winning multiplayer matches, meaning large swathes of upper end content for factions are locked behind MP only walls. Nope. Nope nope nope.
Play almost any other RTs instead.
👍 : 11 |
😃 : 0
Negative
Playtime:
515 minutes
A funny and yet compelling game base on the simple concept of flinking your ships to position rather just point and clicking your way towards the destination.
The art style and humor of this game keeps is separated from the competition while the flicking mechanic makes it intriquing and compelling enough.
Even though the campain can be challenging [God damn it Antonio!!!!] it dose a good job at introducing the players to the faction mechanics before dropping litterraly all that you have just learned towards the end.
The gameplay by design is more focused on the micro management since you simply can not flick more then one ship at the time unless you use a Frigate, and even that is not exacly macro gameplay, you just attach your ships to one and shoot them into space in hope a vessel dosen't bump into a rando asteroid and blocks your entire ball.
Even though the ships by them self have the same base stats, it's the skills that each one posses that can change the flow of the battle. For exemple I found that if the AI leaves the mothership alone for a good amount of time, taking a Greater Britan corvette with the shield on can cause as much damage as a well dispached torped, just distract them long enough for the bigger guns to move in.
The physics are just the ice on the cake and good players will be able to make the best of it while also efficently using all the skills in your arsenal and constantly pouring out new ships to send to the frontline.
Moving each ship can be, however, frustating or stressing simply because you have to aim each and every one of them in order to not screw your self by bumping your own troops into their doom.
Not much to say on the options since it's a 2D game with a cartoon art style the only effective change to the quality is the screen resolution.
Overall it's a fun game that I'd wish I could try in a deathmatch PvP game but right now the community seems too small as the game has passed under the Steam radar. Here one hopes it's actual relase date brings some much needed attention. Sad to say some skills or factions might end up not fully balanced because of the lack of PvP players to test it.
👍 : 18 |
😃 : 1
Positive
Playtime:
1238 minutes
If your the kind of player who's willing to let some technical gripes slide for an immersive world and story this game should suck you right in, if you're reading this you've probably noticed all the negative reviews criticizing the controls. And yeah, the flick system is a little annoying and the fact you can't pause then issue commands and unpause makes the game a bit clunky, but imo it's not as bad as everyone makes it seem. Once you pick up the controls it evens out.
Now for some other opinions, as previously mentioned the story and world are interesting but the singleplayer campaings seem more like extended tutorials for the 4 nations, with a small storyline for a character for each. Not that there's anything wrong with this, but the AI feels stuck on tutorial level difficulty the whole time. Although on a related note the 4 factions I just mentioned are actually pretty well balanced. I saw another review mention this but it's true. after playing through some games with different factions, none felt too powerful or too weak and with 4 factions that's real nice
👍 : 25 |
😃 : 0
Positive