Welcome to Magic Research 2, an incremental RPG from the creator of Magic Research. Learn countless spells, face powerful foes, and command a team of Wizards who can cast spells for you as you journey to find or create the Philosopher's Stone.
188 Players in Game
1 533 All-Time Peak
86,18 Rating
Steam Charts
188 Players in Game
1 533 All-Time Peak
86,18 Rating
At the moment, Magic Research 2 has 188 players actively in-game. This is 89.8% lower than its all-time peak of 1 421.
Magic Research 2 Player Count
Magic Research 2 monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-05 |
216 |
-25.07% |
2025-04 |
288 |
+28.98% |
2025-03 |
223 |
-14.3% |
2025-02 |
260 |
+6.28% |
2025-01 |
245 |
+8.22% |
2024-12 |
226 |
+24.33% |
2024-11 |
182 |
-4.73% |
2024-10 |
191 |
-18.75% |
2024-09 |
235 |
-42.95% |
2024-08 |
413 |
-48.97% |
2024-07 |
809 |
-33.68% |
2024-06 |
1220 |
+8.52% |
2024-05 |
1125 |
0% |
477 Total Reviews
443 Positive Reviews
34 Negative Reviews
Very Positive Score
Magic Research 2 has garnered a total of 477 reviews, with 443 positive reviews and 34 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Magic Research 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
36 minutes
Theres so much, its like dark room and cookie clicker merging its quite good
👍 : 0 |
😃 : 0
Positive
Playtime:
2692 minutes
Interesting incremental game with depth and management... Recommended
One thing which is missing is soundtrack or some ambient music
👍 : 0 |
😃 : 0
Positive
Playtime:
9113 minutes
This game ruined my life for just under two weeks. 10 out of 10 would miss my child's first steps again.
👍 : 0 |
😃 : 1
Positive
Playtime:
20046 minutes
I 100% this game and at no point did I feel like it was getting stale, even at it's grindiest. It's worth at least... 334.1 hours of play time, which I find pretty damn good for 6 bucks. When it's on sale, it's a steal. Cheaper than a movie ticket at least.
👍 : 0 |
😃 : 0
Positive
Playtime:
3384 minutes
Extremely cool incremental game, it feels like a active clicker game with so much to do, the time consumption isnt really that bad since you can afk and set the game to give you time pieces when you come back.
extremely fun game that has so much content it actually made my cry
👍 : 0 |
😃 : 0
Positive
Playtime:
11145 minutes
Genuinely phenomenal, I got it on sale for like, 3 dollars, and it was one of the best surprises I've had in a while. I've been searching something to scratch the Candy Box 2 itch and this is all I wanted and more. It's like Candy Box 2 and Factorio had a baby in the best way.
There's something in the autistic fantasy nerd side of me that just gets so pleased by everything about this game. It's complex and intense but it is based so god damn well that every single time I got yet ANOTHER game mechanic, I was so willing and ready to dive in head-first. The only worry I have with this game is that I'll finish too soon, but so far I've gotten to like 2 "final" bosses and I only have 60% of the achievements so I'm just along for the ride.
Developer PLEASE keep making games you have such a genuine knack, although it is entirely possible that this game literally was made for me and me only because it arriving in my life feels like divine intervention.
👍 : 0 |
😃 : 0
Positive
Playtime:
1801 minutes
Addictive management roguelite game with a gameplay loop that works fairly well. You'll want something like a downscroll-bound left click for the early game, but once you get maybe 10% into the game the gameplay loop really sets in. I'm about 40% done with the game at this point, and by this point it's best played in short bursts after long times afk.
Basically, each run you pick a primary element and go through the game as far as possible to unlock permanent upgrades that carry over to your next run.
Reservations:
-I wouldn't call this an idle game. It's far too involved to be an idle game, and true idle progress (without using the timeskips you get for having the game closed) is much slower than being active.
👍 : 0 |
😃 : 0
Positive
Playtime:
10362 minutes
An absolutely fantastic semi-active idle game. Don't expect to gain anything from afking for more than a few hours at a time, but if you engage with the mechanics intelligently, you'll find yourself exploding in power unexpectedly at some points, and there are a lot of great combos you can work with to beat almost all areas. Little bit grindy to farm up all of the permutations of events is my only complaint, but the story is fun, prestige systems are fitting story-wise and mechanic-wise, and it's very satisfying to annihilate something you struggled with after a bit of work and thought.
👍 : 1 |
😃 : 0
Positive
Playtime:
11598 minutes
Fun game, well-balanced. Novel problems to solve at each stage. There's enough of an actual plot to make the advancements make sense in context, and as a result they feel more rewarding (at least to me). I also like that the game doesn't crutch too heavily on prestige mechanics.
👍 : 1 |
😃 : 0
Positive
Playtime:
5899 minutes
I originally played the first game on my phone. I played through until the very end and I was surprised to even see a sequel on here when I was browsing incremental games. It's so much of the first game, and then just better. A lot of the issues I see in the reviews about the tedium is resolved entirely by just playing the game and unlocking upgrades that entirely removes the tedium. I've just finished the final secret ending, and I thoroughly enjoyed each play through.
There's several different builds and you can feel pretty comfortable trying whatever and being successful. Poison DoTs work. Pets doing it for you works. A melee build works. Min/Maxing specific items and stats to just nuke the final boss in one Universe Ending attack works. You don't have to get every single thing to the maximum level to be successful, and I appreciated that by the 3rd or 4th play through when I wanted to just get the upgrade and move to the next challenge.
Good game. Very happy to 100% it.
👍 : 1 |
😃 : 0
Positive
Magic Research 2 Steam Achievements
Magic Research 2 offers players a rich tapestry of challenges, with a total of 34 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Ready for Combat
Complete the Training Towers.
Tome of Electrical Knowledge
Tome of Deathly Knowledge
Combat Training
Unlock "Exploration".
Retirement
Retire for the first time.
Magic Research 2
Complete every Storyline in the game.
Magic Research 2 Minimum PC System Requirements
Minimum:- OS *: Windows 7 (SP1+) or higher
- Processor: Intel Core i3 or better
- Memory: 4 GB RAM
- Graphics: N/A
- Storage: 700 MB available space
- Sound Card: N/A
Magic Research 2 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Magic Research 2 Latest News & Patches
This game has received a total of 19 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Magic Research 2 Version 1.2.7 is out!
Date: 2024-05-22 18:25:44
Version 1.2.7 contains 2 new Storylines, an optional experimental alternate Land mechanic, a fix for a crash on startup, and many more quality of life fixes!
👍 : 33 |
👎 : 0
Version 1.2.9 now live!
Date: 2024-05-24 05:56:22
👍 : 33 |
👎 : 0
Magic Research 2 version 1.2.12 is out!
Date: 2024-05-27 20:29:32
Turn off Enhancements, fix random Storyline odds bug, channel Essences automatically when transmuting, and much more.
👍 : 51 |
👎 : 0
Magic Research 2 Version 1.2.13 Patch Notes
Date: 2024-05-28 19:28:32
👍 : 28 |
👎 : 0
Magic Research 2 version 1.2.16 is out!
Date: 2024-05-31 19:15:45
Big Perma-Cast improvements, HP Regen, and more.
👍 : 57 |
👎 : 0