Q*bert: Rebooted Reviews

One of the most critically acclaimed and commercially successful arcade games of the 1980s is back in its Classic pixel perfect 2D form, and a re-imagined Reboot version with state of the art 3D game-play and graphics that remain faithful to the original concept.
App ID285960
App TypeGAME
Developers ,
Publishers Sideline Amusements, Gonzo Games
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Leaderboards, Steam Trading Cards, Stats
Genres Casual, Indie, Action
Release Date7 Jul, 2014
Platforms Windows, Mac, Linux
Supported Languages English

Q*bert: Rebooted
3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score

Q*bert: Rebooted has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 532 minutes
I've played this enough (and read enough about it) to surmise that Q*bert: Rebooted is\was a product that went 85% of the way to being a highly enjoyable experience and then simply lacked some patient TLC. The obnoxiously large area of effect, knockback range, and unclear hitbox of boxing glove seems to be the worst offender in the Rebooted mode. I'd follow that up with situations like re-flippable tiles, 3+ Sam's on the screen (green onion), or some timed star challenges being the most frustrating asks. I didn't mind that this game had a grinding achievement, resembled a mobile game in some aspects, or gated certain levels by requiring an amount of accumulated stars. It's been stated that the included version of the original game is a poor one. It would seem to be the case. Overall I'd say this game is fun & worth trying if you already have it. I personally don't feel like investing the amount of time it would take me to finish this 100%.
👍 : 0 | 😃 : 0
Positive
Playtime: 75 minutes
Q*bert is amazing. It always was, it still is. However, the controller support is dreadful (doesn't work in menus, highly unresponsive in game) and playing on the keyboard (WASD for a diagonal movement game) isn't that much better. The "die 100 times" achievement is gonna be a cinch at this rate. I mean, it's not as playable as it was on the Atari. Should you have less problems than I did, you still have to deal with that inoffensive public domain music that companies think kids like. It's 2014, Sony and Gonzo, how do you mess up Q*bert?
👍 : 3 | 😃 : 0
Negative
Playtime: 10 minutes
I loved playing Q*bert on the Dreamcast back when I was younger and I thought this might help me relive those moments. I was EXTREMELY wrong. This game acts like a Facebook game where you have to play the same levels multiple times in order to get a 100% completion on it. You can collect gems during levels which help you to unlock "cool" skins that do nothing gameplay-wise and are bland themselves. It even tracks your progress so if you have other friends who own the game, it shows what level they're on. I feel like I'm playing Q*bert with a Candy Crush Facebook layout. I love Q*bert itself, but this game is atrocious.
👍 : 4 | 😃 : 0
Negative
Playtime: 31 minutes
Great Reboot as some of the negative reviews have pointed out the controls take some getting used to but as someone who has played the origianl and a past amiga port this was always and part of the challenge and there are some sfx missing though this did not effect the core gameplay or my enjoyment. Overall great reboot you'll enjoy if you liked the original I highly recommend and especially at the sale price I would say any newcomers give it a try .
👍 : 5 | 😃 : 0
Positive
Playtime: 226 minutes
Brings back the old Q*bert, and the new update adds even more levels and visuals. This comes with the classic, and of course the rebooted version. If you love the Q*bert series, this will be for you.
👍 : 15 | 😃 : 0
Positive
Playtime: 24 minutes
Yep! It's Q*bert alright! The older generations will delight in the new and improved updated nostalgia while the younger ones will get to experience bouncing and cussing like never before. @!#?@!
👍 : 4 | 😃 : 1
Positive
Playtime: 36 minutes
Now, I know what you're thinking. "F--- yes¹, Q*Bert's momentum is still going strong after his appearance in [i]Wreck-It Ralph[/i], the greatest anything in the history of everything. Here is a modern update that will do the original arcade game justice and also get me in with the JonTrons and the Jessie Rogerses of the world. We'll all go out together for strawberry malts and talk about how Square Enix be cray-cray." But alas, it is with a heavy heart that I write this review. I, foolish squanderer of $5-something, am duty-bound to warn you that getting the attention of the JonTrons and the Jessie Rogerses of the world just isn't that simple. And also that [i]Q*Bert: Rebooted[/i] sort of capsizes itself in the modernization process. If you dive in, Xbox 360 controller blazing, you'll notice pretty quickly that the game only kind of supports controllers. [i]Rebooted[/i] was clearly designed with [strike]mobile devices[/strike] the mouse in mind, as it's the only way you can navigate the menus and get anything done outside of the panel-hopping you so eagerly seek. The main event makes a strong case for going mouse-only; the analog stick is an option, but it's pretty janky. Simultaneously forgetful and unforgiving, the controls weren't above tossing me a cardinal increment off from the direction I pushed from time to time, making me miss an angled (more angled?) jump or outright tossing me into the abyss. Not even the included original version is spared from this madness. Home interpretations of the arcade game's controls have varied wildly over the years, but this one takes the cake. The bad cake with coconut shavings that gives you indigestion. You know how to play [i]Q*Bert[/i]. The original game is that, but with bad controls. But the titular Rebooted half of the package? Hooboy. After jumping right in to the first world, all of which are dotted with three stars indicating objectives [strike]just like mobile games[/strike], you'll be drip-fed the mechanics of the game, one per stage [strike]just like mobile games[/strike], before being let loose to hop on panels and collect gems for unlocking such enticing character reskins as Q*Bert in Armor and Girl Q*Bert. When I say "let loose," I only mean until you hit a star wall and are forced to double back to clear more objectives in previous levels [strike]this was totally not a mobile port crapped out on Steam, why would you even think that[/strike]. It wouldn't hurt if the levels weren't so samey, from the plain background to the barely-different stages. It's an inherent part of the design of the source material, which was part of its charm (and possibly technological limitations at the time), but the simple design doesn't work at all in tandem with this gameplay structure, the most infamous of phone-ins for the illusion of replay value. Sound-wise, the reboot is legitimately obnoxious. Everything that makes a noise just makes the one sound, a frankly impressive step down from the (small) variety the characters had to them in the original game 20+ years ago. The one short song that loops during all the stages plays Q*Bert's most famous exclamation (you know the one, it sounds like "ECKSFEEAHZEEDAYWAYAH") over and over again. No music at all would've been preferable. It's a real shame the game turned out the way it is [strike]which, coincidentally, is how many mobile games turn out[/strike]; the modern Q*Bert is aesthetically pleasing, with cartoony jumping and death animations. They'd look great in a more vibrant world, one comprised of something even marginally more substantial than polygonal pyramids in black space. But for all the advances gaming has made since 1982, it seems poor Q*Bert's still doomed to be denied proper entry into such a world. Until he goes back and does it again with a faster time. Someone, somewhere among the staff enjoyed having a hand in making this game. But I didn't enjoy playing it. And as for you? Don't let [i]Rebooted[/i] taint your feelings for the original. If you have a PS3, do yourself a favor and buy the arcade game on the Playstation Store. The controls are spot-on, and you can experience [i]Q*Bert[/i] in all its glory with a neat arcade marquee, instead of a sad mobile... fart bee. ¹[i]or maybe should I say @!#?@! yes, like what Q*Bert says, ahahahahaha[/i]
👍 : 9 | 😃 : 0
Negative
Playtime: 214 minutes
The NES port of Q*Bert was my 2nd NES cartridge when I turned 3, and got my NES. I'm 29. Known Q*Bert my entire life, and wished that there were more games out with this character/gameplay model. A true classic. This port is good, the remake is fantastic for the modern age, but my only complaint is this: Fix the g****** controls! They're looser than Jenna Jameson in a threesome with a horse! lol
👍 : 10 | 😃 : 0
Positive
Playtime: 118 minutes
As a gamer who was around to play this game when it first hit arcades in the 80's, I was expecting Q*bert Rebooted to be a fun, modern take on the original. How wrong I was. The problems begin with the classic version. Why they didn't just emulate the original ROMs when they hold the rights to the game is bewildering. Instead what we're given is a poorly programmed mess of a port that gets many things wrong. Two-thirds of the sound effects are missing. Ugg and Wrong Way are completely silent, as are Slick and Sam, who also don't revert the colours on the cubes (and sometimes change the cubes to the RIGHT colour instead). No ditty plays when you collect the green ball that freezes the board. The game sometimes continues to move enemies after you've cleared a stage. The unused discs don't score any bonus points when you clear a level, instead of the 50 bonus points x level you should get. As for the Rebooted part, it is one huge cluster as well. The hexagon pattern removes the difficulty and strategy of trying to clear the bottom corners of the level. Other than the resolution, nothing graphically stands out. The level music and the map music often play at the same time. Q*bert only has the one voice sample and it seems to play randomly instead of when he gets hit. The music is MIDI quality at best and elevator quality at worst. Steer well clear of this reboot. Not even nostalgia goggles can protect you from this crummy game.
👍 : 80 | 😃 : 0
Negative
Playtime: 110 minutes
A great classic revisited I used to love playing the original in the Arcades way back. I know that makes me old as hell. xD Anyway, you get 2 games here. The original Arcade version with the cabinet design and the new remake Rebooted version. Both are great and easy to get used to. The game works fine with the Keyboard and mouse and also with a 360 controller. So what's new here? Pros: The Rebooted version offers updated graphics with new level design and new challenges and Steam achievements. You can unlock new characters, each cost a certain amount of gems that you can find throughout the game. Cons: The repetitive soundtrack in the Rebooted version, hearing it over and over in each level. It would have been nice for a variety of soundtracks. And as far as I see there are no audio options to raise and lower the in-game music volume so you can't play your own background music. :( But still for $5 USD, you can't go wrong. It's a great game and an awesome classic. :D
👍 : 82 | 😃 : 0
Positive
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