Necroking
31

Players in Game

108 😀     10 😒
81,67%

Rating

$2.99
$4.99

Necroking Reviews

App ID2852980
App TypeGAME
Developers
Publishers Alawar
Categories Single-player, Steam Achievements, Steam Cloud
Genres Indie, Strategy, Adventure
Release Date4 Sep, 2024
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean

Necroking
118 Total Reviews
108 Positive Reviews
10 Negative Reviews
Very Positive Score

Necroking has garnered a total of 118 reviews, with 108 positive reviews and 10 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Necroking over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 789 minutes
I love this game!!!!!!!
👍 : 1 | 😃 : 0
Positive
Playtime: 1693 minutes
Monster Train had a baby with Inscryption and gave it over to an undead legion to do with what they will.
👍 : 0 | 😃 : 0
Positive
Playtime: 413 minutes
good fun def. worth it
👍 : 0 | 😃 : 0
Positive
Playtime: 846 minutes
Nicely done autobattler. Bonerattling.
👍 : 2 | 😃 : 1
Positive
Playtime: 815 minutes
I feel like this is a good strategy game with very weird choices for the meta structure of moving between fights. There is no time limit on how long you can spend just roaming around clearing fights, the enemies only get stronger. How much stronger? No clue. I have no idea how much easier or harder this game would have been had I spent more (or less time) before the final fight. The game is also not particularly challenging. I was able to beat all four stages of the 'balanced' difficulty (the easiest one was reccomended and the last two were locked) first try. The ability to retreat from combat, losing some of the cards in the process is nice and has saved me multiple times from forgetting to bring a card that can damage the enemy boss I feel like there are probably some interesting pathing options on the map for getting a good deck, someting I did multiple times was to hunt down the boss that moves the move 1 forward item and combine that with riders. But you don't need those if the game isn't hard, you can just collect everything and then build good decks when you need them. The game also doesn't do a very good job of explaining itself, combat was initially very confusing, and the meta structure is more confusing still. If you defeat the king, you start over with a new objective. This time you will have to help a spider queen first, new objectives and cards in new locations are added upon each clear up to the final and fourth clear. That is cool, but I do not know what happens when you die. Initally I thought that you would keep the unlocked things, but the fact that the game seems to treat it as one run (it says new run with no option to continue on the main screen now that I defeated the king a fourth time) makes me think you might start over at ascension 0, losing the run. The rations never ran out, I think their purpose is to force you to take some combats (you can get cards just by looting graveyards as well). Being able to adapt the deck to every single combat is an unusual design decision and I like it (for this game). It brings variety into the deck building and allows the devs to add more distinct encounters. Run lengths are something I can say little about, my run consisting of 4 repetitions (or 1 playthrough and 3 repetitions, words mean whatever you want them to) took about 8 hours in total (had the game open for another 4 hours without playing), but I have no idea whether a more optimized run would take longer (to farm more powerful 1 time use items for strong encounters) or shorter, because you need none of that and beating the king is what matters. I am still going to reccommend the game, as the game has taken some risks in multiple aspects of its design, overall succeeds in many and that makes for an interesting roguelike to play.
👍 : 1 | 😃 : 0
Positive
Playtime: 753 minutes
Such an awesome game. A pinnacle of rogue-like, I dare say similar to Dead Cells, but in it's own (, card-based) way. Definitely recommend it to anyone interested! (Also, am I the only freak here or is Swamp Spirit a smash or not?)
👍 : 1 | 😃 : 0
Positive
Playtime: 273 minutes
Basic is good but the ai of your troops are so retarded i cant play this fucking game anymore
👍 : 1 | 😃 : 0
Negative
Playtime: 486 minutes
spooky scary skeleton ♪ !! good map song! good pixel art! only complain is i want more content and i wish there is a way to move around the map to see where to go. other than that... SICK!
👍 : 0 | 😃 : 0
Positive
Playtime: 374 minutes
A bunch of great elements to a game, but unfortunately it becomes very repetitive.
👍 : 2 | 😃 : 0
Negative
File uploading