
53
Players in Game
537 😀
110 😒
78,30%
Rating
$5.99
Codename: Ocean Keeper Reviews
The entire underwater world will be hunting you. Find caves and dig tunnels to obtain valuable resources to upgrade your mech. Combine a vast array of weapons and create your unique build that will allow you to last as long as possible and unravel the mysteries of the ocean.
App ID | 2845630 |
App Type | GAME |
Developers | RetroStyle Games |
Publishers | RetroStyle Games |
Categories | Single-player, Full controller support |
Genres | Indie, Action, Simulation, Adventure |
Release Date | 18 Jul, 2024 |
Platforms | Windows, Linux |
Supported Languages | English, French, Italian, German, Spanish - Spain, Russian, Ukrainian, Polish, Swedish |

647 Total Reviews
537 Positive Reviews
110 Negative Reviews
Mostly Positive Score
Codename: Ocean Keeper has garnered a total of 647 reviews, with 537 positive reviews and 110 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Codename: Ocean Keeper over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
270 minutes
Steam says many hours played
Feels like 10 minutes
Also feels like 3 years
Time works differently in the ocean
The abyss consumes all
Help
👍 : 0 |
😃 : 0
Positive
Playtime:
492 minutes
Bought Ocean Keeper on sale Spent 100 hours mining Calculated hourly entertainment cost: $0.05 Calculated hours of sleep lost: 47 Worth every penny and every yawn
👍 : 0 |
😃 : 0
Positive
Playtime:
357 minutes
this game has layers:
Layer 1: Cute mining game
Layer 2: Oh god why so many enemies
Layer 3: Strategic depth emerges
Layer 4: I HAVE BECOME DEATH, DESTROYER OF CRABS
Layer 5: The worms... THE WORMS
👍 : 1 |
😃 : 0
Positive
Playtime:
205 minutes
⚠️ WARNING ⚠️
Side effects include:
- Thalassophobia
- Compulsive mining disorder
- Inability to see "Game Over" as final
- Dreams about mech spiders
- Crab-related PTSD
Play responsibly (I didn't)
👍 : 2 |
😃 : 0
Positive
Playtime:
865 minutes
Psychological profile after playing:
- Sees cave entrances in everyday holes
- Flinches at seafood restaurants
- Hoards shiny objects "for upgrades"
- Counts everything in waves
- Optimal mining paths haunt dreams
No regrets
👍 : 0 |
😃 : 1
Positive
Playtime:
444 minutes
Day 1: This game is pretty chill
Day 3: WHY ARE THERE SO MANY MONSTERS
Day 7: I AM THE MONSTER NOW
Day 14: We don't talk about the flying mouse boss
👍 : 3 |
😃 : 0
Positive
Playtime:
188 minutes
Finally beat that damn crab boss after 23 attempts Felt like a god Wave 15 introduced the squid I am no longer a god I am seafood
👍 : 6 |
😃 : 1
Positive
Playtime:
235 minutes
Pros:
+ Addictive mining loop
+ Satisfying upgrades
+ Great atmosphere
Cons:
- Sleep is now optional
- Social life deleted
- The ocean haunts my dreams
👍 : 0 |
😃 : 0
Positive
Playtime:
297 minutes
Ocean Keeper taught me I'm terrible at:
✓ Time management
✓ Resource prioritization
✓ Combat positioning
✓ Learning from mistakes
✓ Stopping after "one more run"
Perfect game 👍
👍 : 3 |
😃 : 1
Positive
Playtime:
350 minutes
Went in expecting casual mining game. Got souls-like difficulty with cute graphics. Died more than in Dark Souls. Raged more than in Cuphead. Loved every second. Ocean Keeper doesn't hold your hand. It drowns you with it.
12/10 would suffocate again
👍 : 2 |
😃 : 0
Positive