Cornerstone: The Song of Tyrim Reviews

It's been weeks since anyone last saw the Viking men of the village of Borja, and young Tyrim is determined to set forth and find them. Wielding his crafting and combat skills, you’ll set sail on the Mad Goat across the seas to uncover the world of Nygard’s mysteries, collecting fabulous relics, uncovering forbidden secrets and magic,...
App ID284410
App TypeGAME
Developers
Publishers Phoenix Online Publishing
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards
Genres Indie, Action, Adventure
Release Date26 Apr, 2016
Platforms Windows, Mac, Linux
Supported Languages English

Cornerstone: The Song of Tyrim
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Cornerstone: The Song of Tyrim has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 395 minutes
Had a lot of fun with this game. It has some wonky physics at points, but it is pretty entertaining for a cheap game that will give you a bit of nostalgia from old times of playing Windwaker.
👍 : 2 | 😃 : 0
Positive
Playtime: 59 minutes
I am giving this a tentative thumbs up after my initial impressions. I came in this not from a Kickstarter, but as a purchaser on a half-off discount. I imagine if I backed this, I'd be kinda disappointed. It's so hard to put it into words.. it's good, but it lacks polish. It also could use more refined controls. Really, if you didn't move so slow, the game might be twice as good. I find myself rolling all the time, and feeling like that's still slow.. it feels like it takes longer than it should to get anywhere, and the jumps even feel like you're kinda floating a bit. I think all the elements for a good game are here, but the controls could use some tightening, and it could use some more polish in general. 1. Combat feels unfinished with lock-on not facing you towards the enemy, making it annoying to block and do the sort of movements of walking forward and back as you strike that this style of combat system was designed for. 2. Even facing them, it's easy to get hit while blocking, or standing too close for blocking to help. 3. More nitpicky, but the lock-on is unclear; all it does is face the camera, with no clear retina over the enemy; nothing but a cursor change. But if there's any message to my review that I want to get across, it's that small tweaks like these would do worlds of good for this game. 4. Movement feels slow. While that's not a bad thing on its own, once again, the game is based on established mechanics where the player wants to get across spaces fairly quickly. You shouldn't have time to look around your room getting distracted because it takes two minutes to cross the island. 5. Some villagers you can talk to don't have the button prompt, while some who don't talk once you've exhausted their options do. Another nitpicky point, but again, just a small bit of sloppiness.. 6. Normally you expect both an in-game pause menu and a main menu.. that being said it was over halfway into my playtime before I figured out that you can switch from the main menu into quest prompts and so on. Just feels unclear, and is out of the norm for most games so I just thought there was ONLY a main menu. In fact, I still don't know what those other menus are, because as a player, I was done once I found the quest prompts. I was planning on critiquing the lack of a minimap or even a regular map until it occoured to me that the map may be in there. 7. I had trouble picking items up. As a player, and as the game is designed very much like Windwaker, I expect to hit the button near an item to pick it up. But you have to have the cursor over the item you want to pick up.. and since equipable items tend to be smaller and blend in with clutter, this means you have to stop and spend a few moments aiming to pick up your sword you dropped because you needed a torch. The crafting system and abundance of supplies make this negligible since you can easily just craft more, but as a player it is incredibly frustrating to have the game be that particular about picking things up, when such precision is completely unnecessary and you just need the character to pick up the closest thing. I will likely have more to say after I played it some more, but as clunky as it feels, I just can't sit down and give it that time in one go. I want to like it more, but it took me an hour to complete side-quests and open up the other half of the island. While I didn't at first, I figured out the island layout fairly quickly, and where I was going most of the time; that's just how long it took to run from one place to the next and doing what was needed for about four things. The map size feels good, while unpolished the platforming and level design is fine, you just move.. so slow.. That's why the thumbs-up is tentative. I like it, I want to enjoy it more, but there's more things than I probably noticed in one play session dragging it down. I am glad to have it, but this game needs more work, and I would probably respect it a lot less if I didn't know a few things about game development. But as it stands, exploration and combat are 80% of this game, and both have flaws keeping them from feeling solid. It's close, the systems they need are all there, but it just needs more work to feel right. So.. I tentatively say that it's good, but should be treated as "early access" level quality, and probably not worth the full price as it is now.
👍 : 5 | 😃 : 0
Positive
Playtime: 91 minutes
The game is pretty basic. The main problem is there are quite a few bugs. For instance I was playing and the ground went away, throwing me into the ocean, trying to get back to where I could climb up a ladder onto a dock didnt work as a shark ate me before I could get even close. Then I respawned and all the stuff I needed to complete a quest was missing, so dead quest line right there. The controls are not very responsive. It seems like a good game at first, but once the bugs and stuff come in its a dead game.
👍 : 0 | 😃 : 0
Negative
Playtime: 208 minutes
[h1] Information / Review English [/h1] Cornerstone: The Song of Tyrim is an Action- Adventure developed by Overflow. [h1] Gameplay / Story [/h1] The story is told in a nutshell: All the men in his home village have disappeared and Tyrim has set himself the goal of finding them again. Rumor has it that they appear to be stuck on an island in the north. To get there, he needs a boat and a few tools that are scattered on other islets. But how is it supposed to get through the shark-contaminated waters to the other land masses, e.g. to free the boat builder? Of course, with a small paddle wheel raft, the blueprint of which has to be found first. You learn the basics of combat and, above all, how to use the tool kit, with which Tyrim can produce over 20 items from four raw materials (wool, wood, stone and a fire element) - sometimes with different upgrade levels. This includes some aids such as the raft, a kind of paraglider, bandages and a standard box that can be used to reach higher areas for which a normal jump is not enough. But the majority of the objects are of a martial nature, i.e. they are weapons, armor or shields. Accordingly, the "crafting" is usually left out of the already very weak puzzles. [h1] Pro [/h1] + Story about Vikings + pleasant background music + simple combat system + minimalist backdrop + An interesting crafting system in its approach + Achievements and Trading cards [h1] Contra [/h1] - Puzzles with no depth - no voice output [h1] Conclusion [/h1] Cornerstone: The Song of Tyrim is a game with potential, but which lacks highlights. I would buy it on sale. [h1] Information / Review Deutsch [/h1] Cornerstone: The Song of Tyrim ist ein Action-Abenteuer welches von Overflow entwickelt wurde. [h1] Gameplay / Geschichte [/h1] Die Geschichte kurz erzählt: Alle Männer seines Heimatdorfes sind verschwunden und Tyrim hat es sich zum Ziel gesetzt, sie wiederzufinden. Gerüchten zufolge scheinen sie auf einer Insel im Norden festzusitzen. Um dorthin zu kommen, braucht er ein Boot sowie ein paar Hilfsmittel, die auf weiteren Eilanden verstreut sind. Doch wie soll er durch die von Haien verseuchten Gewässer zu den anderen Landmassen gelangen, um z.B. den Bootsbauer zu befreien? Na klar, mit einem kleinen Schaufelradfloß, dessen Bauplan jedoch erst einmal gefunden werden muss. Man lernt Kampfgrundlagen und vor allem wie man den Werkzeugkasten bedient, mit dem Tyrim aus vier Rohstoffen (Wolle, Holz, Stein und ein Feuerelement) über 20 Gegenstände herstellen kann - mitunter in verschiedenen Aufrüstungsstufen. Darunter befinden sich zwar auch einige Hilfsmittel wie das Floß, eine Art Gleitschirm, Verbandsmaterial sowie eine Standardkiste, mit der man höher gelegene Areale erreichen kann, für die der normale Sprung nicht reicht. Doch ein Großteil der Gegenstände ist martialischer Natur, sprich: es handelt sich um Waffen, Rüstung oder Schilde. Dementsprechend bleibt das „Crafting“ bei den ohnehin sehr schwachen Rätseleinlagen meist außen vor. [h1] Pro [/h1] + Geschichte über Vikinger + angenehme Musikuntermalung + simples Kampfsystem + minimalistische Kulisse + im Ansatz interessantes Crafting-System + Errungenschaften und Trading Cards [h1] Kontra [/h1] - Rätsel ohne Tiefgang - keinerlei Sprachausgabe [h1] Fazit [/h1] Cornerstone: The Song of Tyrim ist ein Spiel mit Potenzial, welches aber Höhepunkte vermissen lässt. Ich würde es zu einem Sale kaufen.
👍 : 44 | 😃 : 0
Positive
Playtime: 125 minutes
Tutorial goes on forever, combat is clunky, crafting feels wrong, and physics feel wrong at time. But hey, the creator sure does have heart. I feel like he can learn from this game, what works and doesn't, and make a better one.
👍 : 22 | 😃 : 1
Negative
Playtime: 1564 minutes
Cornerstone is a role playing game in which you play the role of a viking teenager looking to answer the classic question of what he wants. The game is decent as it introduces characters, various crafting options and an initial event to send you on a quest to find the village's warriors. The problem is The Song of Tyrim eventually becomes crippled and feels unfinished. The modeling is basic, but the objects are also very flexible. Some houses can be destroyed. There were efforts made to make the environment dynamic. The problem is controlling the character feels like trying to move a string puppet through a maze. The movements aren't fluid, the attacks are simplified and most of the time it's not obvious what can be achieved while controlling Tyrim. Issues spread further when quests are added to your journal which never really grows larger than 3 to 4 items. Sadly the game feels unfinished, several quests I've seen on books don't look very coherent and I'm uncertain if they can be finished at all. Quests may have been too predictable and this is how the end game was translated in order to create difficulty, but it only created confusion. Finally, it's worth mentioning that the physics are fixed in Cornerstone. You bring the crafting menu and suddenly your character falls off whatever moving platform it was on. Wind will push you over the ledge only when you're in a convenient spot where it can happen. Enemies can go through traps unscathed, etc... I don't recommend Cornerstone. Even on sale it feels like I purchased someone's botched up project. it needed many more hours of development and testing in order to be worth its regular price tag, but unfortunately it seems it was abandoned.
👍 : 6 | 😃 : 0
Negative
Playtime: 475 minutes
5 hours in and I'm really enjoying the game. Feels much like Zelda the Windwaker in some aspects, such as the cel-shaded graphics and the boat travel. One thing to keep in mind...its not Zelda. For one it does not have near the large scale world Zelda has. Its open world that is for sure, but once you get to playing it you will realize quickly that it is sort of on rails with a story. I see how people are over and over saying how bad the combat is. I don't find it too bad now that I'm used to it. It is a bit clunky that is for sure, but I perfer using steath attacks which seems to be more effective than head to head combat. Combat isn't really the biggest part of the game. Its more about the puzzle solving and level design, both of which are the key features of the game that really shine. The crafting system plays a large role in puzzle solving. The only problem with this is that items degrade over time which is kind of annoying.....like when your sword explodes in the middle of battle and you have to run away and craft a new one. The physics system actually is really cool, but its not with out its Garry's modish bugs. Its not perfect but its for sure worth trying! There aren't too many games like this for PC.
👍 : 4 | 😃 : 2
Positive
Playtime: 71 minutes
Oh its that kind game no manual save, checkpoint system doesn't make alotta sense (or works properly) its fun until you start to wander and then die then get sent way back to a checkpoint that you dont even remember. Pity really a quick save mode would make the game fun but as it is, meh not for me i guess.
👍 : 13 | 😃 : 0
Negative
Playtime: 1165 minutes
[i]Cornerstone: The Song of Tyrim[/i] is an adventure game with a similar art style and environment as [i]The Legend of Zelda: Wind Waker[/i]. You play as a young Viking boy going from island to island searching for the men of his village. I really enjoyed playing this game despite its bugs and the very basic combat. I loved the Wind Waker art style, so to me this game was pure eye candy. The performance is very impressive. I do not have great gaming equipment (I'm looking at you Intel HD Graphics) but still I was able to play this game with high settings and even anti-aliasing without any slowdown in gameplay. Unfortunately, the book-style cutscenes went to a crawl no matter the settings I chose, but I noticed that a single core was used at full capacity during those, while all of my cores were put to work during gameplay. The music was also delightful and helped build the overall experience. In my opinion, the developers have captured the spirit of what is an adventure game to begin with. The locales are diverse and I always felt excitement when going to or exploring a new place. New game mecanics are introduced throughout the entire game. The combat is very basic though. You wait for an opening, which for most enemies can be done by standing still with your shield raised, land a few blows and repeat. However, it does not in any way prevent it from feeling as if on an adventure. There are also some platforming elements. Unlike in many Zelda titles, you can jump whenever you want. Puzzle solving is also involved and often mixed with platforming. I found it to be well executed. The items you use, such as the weapons, can be picked up or crafted using ressources you acquire. Ennemies do not respawn when killed, but ressources, spiders and noncritical items such as boxes do. The state of puzzles and the items linked to them are saved. There are some physics bugs. I sometimes "double-jump" when near edges. I also went a few times through a surface and got stuck when I was going too fast and/or arrived from the wrong angle. I suggest duplicating your save file just in case something goes wrong. The dialogs, while not animated, are fairly well written. They are consistent in showing the personality of the protagonist as a kid with a sarcastic sense of humour determined to achieve his goals. I recommend this game despite its bugs. The art style, the exploration and the general feeling of adventure kept me playing. It is not without flaws, but then again they do not go against the spirit of the game. I want to thank the developers for supporting Linux, you are awesome! I finished the game in about 15 hours. I tried to find every recipe and upgrade, but it looks like I still missed a few. As a veteran Zelda player who aims to find everything when playing, this is actually a good sign. I will come back to it shortly to find every secret. ;)
👍 : 11 | 😃 : 3
Positive
Playtime: 705 minutes
Hello friends, Today i will be reviewing the game called "Cornerstone: The Song of Tyrin". This game is a 3d platformer where you do quests, help the people of the islands you explore, and build things. There is also a ok story, but don't expect a super long game. The time i played above is how long it took me to beat it, even while searching for stuff around the islands. The crafting system is clever. You can build stuff and repair things. Sometimes i build crates to jump up to places. Ive used it several times when playing the game. This make the game a bit versatile on what you can explore and such. PROS: - There is controller support. It works for the most part pretty good. - The game is a platformer/exploration game. - It is quite fun to find new islands to explore and find the mysteries on each of them. - The crafting system is quite fun to use. Be aware you need enough supplies to build things though. CONS: - It seems the developer has abadoned the game and is no longer working on it at this point. A dlc was supposed to come out, but i doubt it now. - There are minor glitches. For example, sometimes my weapon and shield floated next to my character. - The game is not long..making a perfect game for younger people who are starting out gaming or just young children. Recommended for fun and young children. For some reason, Tyron building stuff reminds me of Hiccup from How to Train Your Dragon. He is handy with tools, just like Hiccup. The achievements are somewhat easy to get also, so if your a achievement hunter, you could get a perfect game in not too long a time for this game.
👍 : 12 | 😃 : 0
Positive
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