Playtime:
1441 minutes
I have played Stardew valley for quite a long time, but it reached the point that I achieved all I wanted to achieve, and did all I wanted to do, and I was tired of some of the game mechanics. But I’ve always had the itch to find another game like that, but with different, interesting mechanics.
As such, I think this is a great game. Anyone wanting everything working the same was as Stardew Valley will be dissappointed, but if it worked that way, why would you play this game instead? So I feel there’s a lot of refreshing takes on the mechanics from Stardew, and that’s why I’m playing this and not Stardew anymore.
I like the mining in this game. Rather than have levels that disappear forever, the mining is a grid of blocks that is persistent (so what you mined before doesn’t disappear as soon as you leave the mines). What rocks spawn depends on the depth of the mine, with things like diamonds only spawning down deep. If you undermine sand, it will fall down and crush you! There are enemies, but never anything too difficult (particularly once you have the rifle). If you’re really down deep, before you set up a network of mine carts, it can be a real challenge to get home in time before you collapse, so you have to keep an eye on the time. Maybe it’s not for everyone, but I found I liked it better than Stardew’s mining, and it feels a fair bit more natural and explorational.
I also like the hunting in this game. On release, some kinks had to be worked out of the hunting system, but once you get the rifle (or possibly the bow now), then it’s quite serene to wander around the map hoping you’ll come upon deer, foxes, bears, racoons, vultures, bees, etc. The meat, pelts, and feathers they drop are pretty valuable, so you don’t feel like you’re doing it for no reason. The shooting controls are a bit tricky to get your hands around (the right shoulder switch, which usually goes to a different level of the visible inventory, is what fires, so at the beginning you do a lot of accidental firing, or trying to fire and not!), but once you get the hang of it, it’s pretty fun. It’s not overly violent or graphic, the animals always explode into a puff of pelts and meat, so it feels like the right balance for me.
The fishing isn’t like Stardew, but I think it’s a good thing. If you don’t see a fish in the water, you won’t catch anything, so at least there’s no sitting there hoping there’s something as in Stardew. The actual fishing is a timing game, which I think is well done, and I didn’t struggle with in this game, but others have complained about the timing games. I don’t like the fishing where you have to mash the button repeatedly, as in many games, so this is a bit of a breath of fresh air for me. I found it reasonably easy to catch most of the fish with the basic rod. The odd one does get away, but the difficulty feels right for me.
This game makes you realize that Stardew is much more a game of restriction (as Eric Barone himself has said). However, the world in this game feels much more vibrant. You can hardly shoot into the forest without hitting a bird, maybe too much birds for some, but it makes everything feel very alive. When foraging, even in winter there’s tons of stuff to get, it replenishes itself quickly, and you get a fair amount for it, so you don’t feel like there’s not much to forage.
Farming too feels easier. You can get sprinklers fairly easily, so the manual labour of farming isn’t too bad. There’s tons of seeds in every season, so there’s lots to experiment with. With this is also a lot of recipes (more than I would have expected), which increase as you get to know people, so there’s tons to try out if you like that part of it.
The friendship aspect is different than Stardew, which takes some getting used to, but makes sense once you understand it. You won’t build friendship with anyone unless you give them a lot of gifts in one week. Initially it was hard to track them down, but now there’s an icon of each character on the map screen, which makes finding them much easier. Once you make the initial gift investment, it’s relatively easier to “level up” your friendship, but you still have to work on it. Lots of unlocks, and most of the story are dependent on increasing this friendship, so it’s a big part of the game. Once you make it to 10 hearts, then you can focus on making friends with someone else! They all have things they like that aren’t too hard to get, so at least that side of it isn’t too hard. I didn’t really get as much into the relationships with other characters in Stardew Valley, but this one prompts you to do that so you unlock things you otherwise wouldn’t.
Getting better equipment is dependent on mining, (later you can pan for gold, but it’s probably not the fastest way anyway). Once you get the best equipment, it feels pretty powerful, but nothing unusual compared to Stardew Valley. You get the six shooter early on, but in early builds it was pretty tough to hunt with, maybe now it’s easier (once I got the rifle I never looked back).
The town events are pretty interesting, mostly with timing based mini games. I found them fun, but they may not be other’s cup of tea. I somehow managed to get chickens, but haven’t gotten to the point of horses or other animals yet (there’s a lot to explore in this game). There does appear to be a lot more options for decoration than Stardew Valley, which is interesting, though that’s not my focus for games like this. No matter what you do, it’s easier to get money in this game, as mentioned, so it feels less like a struggle to survive than Stardew. At first I wasn’t super into the chunky character sprites with huge hats, but they’ve grown on me. The art is pretty fun and vibrant, and the wild west theme (though it’s pretty lush for the wild west!) is quite fun.
So it’s maybe not everything someone would be looking for in a Stardew Valley clone, but I think it’s great, and it adds a number of meaningful extras to keep a Stardew Valley fan who’s gotten bored with its mechanics entertained. It’s not a perfect game, and it wouldn’t be perfect for some people, but it’s worth a look if you’re into this kind of thing, and think the theme would be fun. The developers are still actively engaged on working on it, so it’s also not one of those games that is basically stuck however it is.
👍 : 2 |
😃 : 0