Cattle Country
61

Players in Game

109 😀     16 😒
78,53%

Rating

$18.99

Cattle Country Steam Charts & Stats

Howdy partner! Welcome to Cattle Country, the only Cozy Cowboy Adventure Life Sim. Become a determined pioneer traveling west to start a new life. Make a home in the mountains, take on bandits, discover dastardly plots, build a farm, develop your town, and make friends with fellow residents.
App ID2818150
App TypeGAME
Developers
Publishers Playtonic Friends
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Casual, Indie, RPG
Release DateTo be announced
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Japanese

Cattle Country
61 Players in Game
273 All-Time Peak
78,53 Rating

Steam Charts

Cattle Country
61 Players in Game
273 All-Time Peak
78,53 Rating

At the moment, Cattle Country has 61 players actively in-game. This is 81.18% lower than its all-time peak of 271.


Cattle Country Player Count

Cattle Country monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 67 -42.44%
2025-06 118 -26.3%
2025-05 160 0%

Cattle Country
125 Total Reviews
109 Positive Reviews
16 Negative Reviews
Mostly Positive Score

Cattle Country has garnered a total of 125 reviews, with 109 positive reviews and 16 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Cattle Country over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 6317 minutes
Very fun! It rivals Stardew well, but with some updates it will be better in my opinion!
👍 : 1 | 😃 : 0
Positive
Playtime: 3668 minutes
after completing my first year in game i feel like i've played enough to write a decent review, so here it is! first of all i absolutely LOVE the wild west theme, its a refreshing and awesome twist on the typical farming sim and i have had so much fun playing. the gameplay itself is addicting and relaxing and i could truly sit and play for hours. i love the different take on the mines, having the freedom to explore and choose where i go instead of having to search around for an exit to the next level is amazing and makes the mining experience so much more fun. the mines also go super deep!! i also love the hunting in this game. its a feature i have not seen before and its honestly really relaxing wondering around the map hunting things, its also a really good money maker so it makes the effort you put into it worthwhile! the events are really cute, and i love that little minigames have been added to them such as rhythm games. getting to fight bandits is also really fun! gameplay aside, this game has a wonderful soundtrack and the artstyle is really cute. i love that little birds will sit in the trees on your farm and animals like squirrels will be wondering around on your farm too, it helps make the world feel alive and i think its a lovely feature. the devs are also lovely and very responsive :) overall this game is one of the best farming sims ive played in a while and im super excited to play more of it, and im excited to see where it goes in the future too. i definitely recommend giving it a go :) also as a huge fan of red dead redemption, roger clark having a cameo is incredible
👍 : 1 | 😃 : 0
Positive
Playtime: 1441 minutes
I have played Stardew valley for quite a long time, but it reached the point that I achieved all I wanted to achieve, and did all I wanted to do, and I was tired of some of the game mechanics. But I’ve always had the itch to find another game like that, but with different, interesting mechanics. As such, I think this is a great game. Anyone wanting everything working the same was as Stardew Valley will be dissappointed, but if it worked that way, why would you play this game instead? So I feel there’s a lot of refreshing takes on the mechanics from Stardew, and that’s why I’m playing this and not Stardew anymore. I like the mining in this game. Rather than have levels that disappear forever, the mining is a grid of blocks that is persistent (so what you mined before doesn’t disappear as soon as you leave the mines). What rocks spawn depends on the depth of the mine, with things like diamonds only spawning down deep. If you undermine sand, it will fall down and crush you! There are enemies, but never anything too difficult (particularly once you have the rifle). If you’re really down deep, before you set up a network of mine carts, it can be a real challenge to get home in time before you collapse, so you have to keep an eye on the time. Maybe it’s not for everyone, but I found I liked it better than Stardew’s mining, and it feels a fair bit more natural and explorational. I also like the hunting in this game. On release, some kinks had to be worked out of the hunting system, but once you get the rifle (or possibly the bow now), then it’s quite serene to wander around the map hoping you’ll come upon deer, foxes, bears, racoons, vultures, bees, etc. The meat, pelts, and feathers they drop are pretty valuable, so you don’t feel like you’re doing it for no reason. The shooting controls are a bit tricky to get your hands around (the right shoulder switch, which usually goes to a different level of the visible inventory, is what fires, so at the beginning you do a lot of accidental firing, or trying to fire and not!), but once you get the hang of it, it’s pretty fun. It’s not overly violent or graphic, the animals always explode into a puff of pelts and meat, so it feels like the right balance for me. The fishing isn’t like Stardew, but I think it’s a good thing. If you don’t see a fish in the water, you won’t catch anything, so at least there’s no sitting there hoping there’s something as in Stardew. The actual fishing is a timing game, which I think is well done, and I didn’t struggle with in this game, but others have complained about the timing games. I don’t like the fishing where you have to mash the button repeatedly, as in many games, so this is a bit of a breath of fresh air for me. I found it reasonably easy to catch most of the fish with the basic rod. The odd one does get away, but the difficulty feels right for me. This game makes you realize that Stardew is much more a game of restriction (as Eric Barone himself has said). However, the world in this game feels much more vibrant. You can hardly shoot into the forest without hitting a bird, maybe too much birds for some, but it makes everything feel very alive. When foraging, even in winter there’s tons of stuff to get, it replenishes itself quickly, and you get a fair amount for it, so you don’t feel like there’s not much to forage. Farming too feels easier. You can get sprinklers fairly easily, so the manual labour of farming isn’t too bad. There’s tons of seeds in every season, so there’s lots to experiment with. With this is also a lot of recipes (more than I would have expected), which increase as you get to know people, so there’s tons to try out if you like that part of it. The friendship aspect is different than Stardew, which takes some getting used to, but makes sense once you understand it. You won’t build friendship with anyone unless you give them a lot of gifts in one week. Initially it was hard to track them down, but now there’s an icon of each character on the map screen, which makes finding them much easier. Once you make the initial gift investment, it’s relatively easier to “level up” your friendship, but you still have to work on it. Lots of unlocks, and most of the story are dependent on increasing this friendship, so it’s a big part of the game. Once you make it to 10 hearts, then you can focus on making friends with someone else! They all have things they like that aren’t too hard to get, so at least that side of it isn’t too hard. I didn’t really get as much into the relationships with other characters in Stardew Valley, but this one prompts you to do that so you unlock things you otherwise wouldn’t. Getting better equipment is dependent on mining, (later you can pan for gold, but it’s probably not the fastest way anyway). Once you get the best equipment, it feels pretty powerful, but nothing unusual compared to Stardew Valley. You get the six shooter early on, but in early builds it was pretty tough to hunt with, maybe now it’s easier (once I got the rifle I never looked back). The town events are pretty interesting, mostly with timing based mini games. I found them fun, but they may not be other’s cup of tea. I somehow managed to get chickens, but haven’t gotten to the point of horses or other animals yet (there’s a lot to explore in this game). There does appear to be a lot more options for decoration than Stardew Valley, which is interesting, though that’s not my focus for games like this. No matter what you do, it’s easier to get money in this game, as mentioned, so it feels less like a struggle to survive than Stardew. At first I wasn’t super into the chunky character sprites with huge hats, but they’ve grown on me. The art is pretty fun and vibrant, and the wild west theme (though it’s pretty lush for the wild west!) is quite fun. So it’s maybe not everything someone would be looking for in a Stardew Valley clone, but I think it’s great, and it adds a number of meaningful extras to keep a Stardew Valley fan who’s gotten bored with its mechanics entertained. It’s not a perfect game, and it wouldn’t be perfect for some people, but it’s worth a look if you’re into this kind of thing, and think the theme would be fun. The developers are still actively engaged on working on it, so it’s also not one of those games that is basically stuck however it is.
👍 : 2 | 😃 : 0
Positive
Playtime: 4184 minutes
There's way too many "Stardew Valley but INSERT MINOR DIFFERENCE" games and most of them are either inferior copies, usually because they're basically the same game but worse in most ways or because the differences they implemented in setting or gameplay make it a worse game in some way, or they're crappy half-baked games made in a rush to capitalize on the genre's popularity in recent years. This one doesn't fall in those categories and it reminded me of the better SV-inspired games, such as Fields of Mistria, to give an example. It's one of those games that resemble SV enough to be familiar from the get go because they wear their inspiration on their sleeve, but still make enough changes to the setting and game mechanics that manage to make it feel like its own distinct thing, even being "better" than SV in some specific respects, though they ultimately fail to stack up to it as a whole because, while SV does almost every single thing well, very well, or exceedingly well, this kind of game does usually have a few very clear flaws as far as bugs, clunkier game mechanics, and stuff like that are concerned, that ultimately make it not quite as good as SV once everything is considered. If you liked SV or Fields of Mistria and you like westerns, you'll probably like this one. I played two in-game years and managed to build up my relationship with almost all NPC's to at least 9 out of 10 hearts and experience their three events as well as unlock most crafting/cooking recipes, buildings, animals, etc, and Town Improvement requests, and I had a lot of fun with it. My only complaints as the game currently stands are either minor, such as not being able to sit on any furniture or sometimes running into a couple of mostly harmless bugs that were annoying but not game breaking, or related to things I don't quite get why they decided to implement this way, such as the way grinding for materials in the mines is a chore when you're specifically trying to farm the higher-value ore like silver o gold, or the fact that you can't sell furniture and equipment. I mean, why? What's even the point of being able to craft all this stuff and being able to see each item has a monetary value if you can't sell any piece of furniture or machinery you built? Other than using it yourself your only options are stashing it in some chest and ignoring it exists, gifting it to some NPC or throwing it away. Of course, none of that is anywhere near enough to ruin the game for me or anything of the sort, but having those minor issues fixed would make for a much more fun experience for sure.
👍 : 3 | 😃 : 0
Positive
Playtime: 1361 minutes
I'll start this off with a simple statement - I want this game to improve. I think it holds some potential to be a better game than it is in it's current state. That said, there's one overarching issue about this game... it's kind of boring. I've put hundreds of hours into Stardew Valley. What keeps me going back to that game? I'll nail down a few points and give a contrast to what CC does differently. 1. The sound: SDV has a fantastic sound track that both motivates you and allows you to get into the zone, just like good game music. In comparison: Cattle Country has some great music, but it's so low most of the time that I barely notice and other times it doesn't play at all. More music please! 2. The writing: SDV has narrative that was built into every level. Okay, not everything has a ton of depth to it, but it honestly felt like the effort was given to make it shine. In comparison: Cattle Country's writing is very, very shallow. There's repeat descriptions on every little thing. Characters repeat the same dialog over and over again, even in different times of day. 3. The story progression: This point isn't as clear at first because it presents you with a singular goal: new roof for the town hall. Then CC gives you another: become an official town. In my time playing, I hit the first goal, then meandered trying to figure out the second before giving up. SDV gives you an extremely clear goal, then many more smaller goals to keep you busy. 4. Hunting: a good skill that needs better on boarding for the player. Give the character a bow instead of just a gun. Or, put in a quest where you trade a bow for feathers, thus giving player motivation so start hunting with their handgun and a direction to where they can continue to improve. I'd also like to see it be more interesting as once you see deer explode to meat and leather more than twice it becomes boring. 5. Art: I'll be the first to admit the art in SDV is inconsistent, however it does have lots of it in more than one perspective. Characters and objects can only be seen from one direction, thus making everything feel stiff. I can forgive the mining being locked to that one front facing perspective; that was a mechanic decision that needs that stiff perspective to work. Now, here's some things CC does better than SDV 1. The Minigames during festivals are fun because they're actually minigames. 2. Fishing is very well done, and I normally hate fishing minigames. 3. You can turn off monsters spawning. I've heard people complain about SDV being good but not wanting to engage in any combat thus they choose to avoid it entirely. I would like seeing this disabling monster spawning when you start the game instead of buried in the start menu. I hope this helps you, the consumer, in making a decision in purchasing this game. To you the developer: I mean what I said, I want this game to be great. Please keep iterating on it and make it shine!
👍 : 4 | 😃 : 0
Negative
Playtime: 1767 minutes
Loving this game so far. Stardew elements, with it's own twist. I LOVE the western aspect and that it is taking place in the 1800s. Thoroughly enjoying and can't wait to see where they go with it. Trying to pace myself with the gameplay but its hard. :D
👍 : 4 | 😃 : 0
Positive
Playtime: 36 minutes
The controls are a nightmare. (right click for jump, you have to click DIRECTLY on doors, tool button and interact button are BOTH mapped to left click, etc.) The keybinds make no sense, and there is no way to customize them. Furthermore, there is too much going on at the start of the game, and there is a lack of tutorial. I'm very disappointed as the concepts in the game were interesting. Hope the devs polish the game more, but for now, play at your own risk.
👍 : 7 | 😃 : 0
Negative
Playtime: 967 minutes
This is a personal thing for me, but I wish the game had some kind of direction, purpose, storyline?? It would be a great game if I knew why I was playing it. I am all for cozy games but... I still want something to work towards, some story to discover, Something? Its just a personal thing. If you want a game that has no direction other than "Do whatever you want all the time" its great. But there are only so many times you can spend a day digging in a mine or foraging the fields just to do it..
👍 : 4 | 😃 : 0
Negative
Playtime: 2240 minutes
Devs, thank you so much for this cute and fun title! There has not been a game since Stardew Valley that has captured my attention until Cattle Country - and I've played so many similar titles. At first, I thought "meh, it looks cute, but it's probably mid." I'm glad that this game proved me wrong! It has many unique features that does set it apart from other relatable titles. And I still have much more yet to do in the game! [b] What I love: [/b] -[i] The wild west theme. [/i] It gives this genre a fresh perspective. -[i] The relationship building and events. [/i] In these games, I tend to focus on relationship building later because it doesn't seem like there's significant impact, or characters just seem bland. Although it is nice to see dynamic dialogue every day when talking with NPCs, I admit I don't pay that much mind these days. However, what really draws me about the relationship building in Cattle Country are the milestone heart events - they are meaningful and bring a unique aspect that I've not seen before. I actually look forward to the events and to see what unlockables come from them! I even started the game over after the first season just to make sure I balanced relationships with all the other activities, and it has been so worth it. Some of these unlockables are important for progression. -[i] The mining. [/i] I'm really enjoying mining in this game with the Terraria-like format. It is also a very lucrative activity early game while I'm waiting for better ways of making more money. I appreciate the fact that I get a generous amount of energy from the bars that I get from mining so I can spend all day in the mines if needed. Even though there are three added things you need to bring with you to the mines (torches, ledges, and rope ladders), I can leave all my tools minus the pickaxe behind to focus on this activity. -[i] The fishing. [/i] I am so appreciative of Cattle Country's simplicity with the mini game. I don't like spending all of an in-game day just fishing for a few catches. -[i] The hunting. [/i] This is actually challenging lol. I like having a new activity I don't think I've seen yet in other titles. Animals are fast as expected and scatter when you use the hunting rifle, and the bow makes this better, yet I still prefer the rifle. -[i] Buildings/craftables. [/i] I appreciate that buildings are in blueprints and if you don't like where something is after it is placed, you can pickaxe it back up to replace it before it gets built. I also like that the buildings don't take up a large amount of space so that I can have room for many buildings if I want. There are many different things to craft and I love that the decorative items you can make incorporate the things you forage, farm, or fish for. [b] What I don't like: [/b] -[i] Cooking sell prices. [/i] Many recipes do not seem calculated well in that the final price after cooking items together should be more than the items combined. There are some recipes where you actually seem to lose profit, despite it giving great buffs. I had to take a calculator out to see what would profit me most lol. I hope the devs could rebalance these recipe prices. -I love and hate the crockpot. It's like preserving jars/bins in other games. I love that it can make things after one day, but it's limited in what it can make. I hope in the future, the devs can make it to where it's not most vegetables put in only makes oil. Most of these lose their better sale prices after turning into oil. I'd rather most of these be pickled versions. -Getting enough ingots can take a while - I did have to set up 20 furnaces to be able to smelt enough ores for certain things. Like tappers take 10 copper ingots each. That is a lot to me, but I love the mining so I can get past it. But might be too tedious to others. -No auto-feeder currently. This is not so bad to be lacking, but it does make things easier. (I see that they plan to implement this and an auto-petter in the next update, so this will no longer be an issue- yay!) -The festivals are awesome and fun, but I do wish there were more! Misc.: -The backpack initially has two full slots of inventory at the start and the upgrade for this can be gotten easily within the first week or so with getting intial quest rewards. -Walking in this game is faster than Stardew. That game you're slow as heck and the speed in this one is much better. Yes, the map is big, but I don't have to do everything in one day. I can choose a focus so I get to what I need when I want. -I love the amount of resources I get from chopping trees or mining rocks. It's also so satisfying. I don't have to spend a long time at all getting what I need. -Tool upgrades seem very far and few between. However, when you do upgrade, there is a significant difference. Every game has its flaws and with a lot of games, I can overlook these to appreciate the hard work it must take to make a great game. Cattle Country has been compelling and captivating enough for me to be excited about progress and achievement in the game. It's what these games are about and I think Cattle Country captures these qualities well, despite the flaws or "annoyances." I don't feel like I need to mod this game to make it interesting, but I do look forward to their upcoming update(s). 9/10 for me.
👍 : 7 | 😃 : 0
Positive
Playtime: 2207 minutes
I've played a full year of this game thus far and feel pretty confident in writing up my review now. I WOULD recommend this game with a caveat: if you have some extra dosh laying around. Otherwise the price feels a little steep for something that still feels somewhat barebones and requires you to read the minds of the developers to figure out what certain things are for, how to progress and what exactly each event entails. Now it's time for the breakdown (never gonna get it, never gonna get it-- ahem) Style: Acquired taste, it's giving Gleaner Heights in the squished pixel chicken nugget avatars. Not my jam, but forgivable for the immaculate pixel cowboy vibes. Overall I like all the other pixel art choices, but the character styles/avatar styles are not it for me. Despite being tiny, it definitely has detail rich environments and I'm here for that. + 1 for Red Dead voice actor narrating letters to you. Ace. The Not So Good: It's not intuitive. You go into it thinking it's like every other farming sim, which should - arguably - make progression relatively easy, but nothing is really in the formula you're used to, which is a double edged sword. It makes figuring out how to acquire buildings, unlock animals, etc more difficult because A) the game is new, and there is no proper wiki to fill in the gaps left by development, B) There are no in game tooltips, or even breadcrumb dialogue to even *hint* at what you're supposed to do. On the flip side, it can be refreshing to guess, but not at the expense of a whole day, or materials, etc. That gets annoying. EXAMPLE: I am STILL trying to unlock the barn, which I ONLY learned from someone in discussions was unlocked via Maggie at her 1 heart event that I cannot - for the life of me - actually trigger, and my girl is at two hearts. I don't need this stuff spoon fed to me, but I want some hints here and there. Breadcrumbs. Flat characters. All the characters have one line. Just the one. And they repeat it every time you chat with them. A year in and I'm invested in no one with the exception of Jim. Jim because he's just a derpy little mail bean. I know nothing about him past that. More variety would be great. Events. I've enjoyed most of them, I feel like improvement on this front would consist of a bit more flavor text a bit sooner in the mail about what to expect the day of, rather than getting it when the festival is supposed to start. A reminder on that day isn't bad, though-- who hates seeing the little mail bubble? Not me, I dig it. The winter feast secret santa lack of information was a bit of a bummer my first time through, but based on forum discussion, there may be a fix for that soon, so that's good. Machines and Furniture: Full rotations, please. Nothing makes my eye twitch more than to have to arrange my sheds with nothing but front facing machines, same goes for furniture. It seems like there are a few things you can fully rotate, but there's still a lot you can't for a game that's not in EA, and instead released fully. UI/Menu: This is a tough one for me, the menu feels.... meh? Like there should be more, more depth, more resources to pick through, notes, etc. This may just be a me issue, I'm not really sure, but something about the layout feels rushed. Overall I'd just like to see more information, as it is now, it feels like there's more I SHOULD know, that I don't, because I wasn't in the development of the game to know all the little secret pieces. The Good: This game gets a lot right. Chief being the cowboy homesteader vibe. I love it, and I think I could love the game even more with a little spit polish, you know? I love the bandit encounters, I love the music (but y'all could do with a little variety) and the clouds, and the little god rays you get some mornings on the farm, and all the critter life (and lack thereof during winter). Despite the game being frustratingly vague, I've still invested a good 30 some odd hours in it because it IS enjoyable to play, it just feels unfinished in a lot of ways. If my rating meant anything, I'd say it's a good 7/10. Needs some QOL work, tweaking, refining and it probably would be worth the price, as it stands right now, I'd probably wait for a better sale.
👍 : 18 | 😃 : 1
Positive

Cattle Country Screenshots

View the gallery of screenshots from Cattle Country. These images showcase key moments and graphics of the game.


Cattle Country Minimum PC System Requirements

Minimum:
  • Processor: Intel Pentium E2200 (2 * 2200) / AMD Athlon 64 X2 4200+ (2 * 2200)
  • Memory: 2 GB RAM
  • Graphics: GeForce 9600 GS / Radeon HD 4670
  • Storage: 1 GB available space

Cattle Country Recommended PC System Requirements

Recommended:
  • OS: Windows 10
  • Processor: Intel Pentium G3250 (2 * 3200) / AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000)
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 550 Ti / Radeon R7 240
  • Storage: 1 GB available space

Cattle Country has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Cattle Country Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Small patch rolling out to Cattle Country beta!
Date: 2024-10-29 14:00:21
👍 : 11 | 👎 : 0


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