Worshippers of Cthulhu
32

Players in Game

948 😀     146 😒
82,20%

Rating

$24.99

Worshippers of Cthulhu Steam Charts & Stats

LEAD the CULT OF CTHULHU. Decide the fate of your followers, perform eldritch rituals, and master the art of city-building in a world where the line between sanity and madness blurs. Can you endure the horrors you unleash?
App ID2807150
App TypeGAME
Developers
Publishers Crazy Goat Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Strategy, Simulation, Early Access
Release Date2024
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Polish

Worshippers of Cthulhu
32 Players in Game
1 131 All-Time Peak
82,20 Rating

Steam Charts

Worshippers of Cthulhu
32 Players in Game
1 131 All-Time Peak
82,20 Rating

At the moment, Worshippers of Cthulhu has 32 players actively in-game. This is 95.8% lower than its all-time peak of 882.


Worshippers of Cthulhu Player Count

Worshippers of Cthulhu monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-06 88 -15.51%
2025-05 104 +120.95%
2025-04 47 +17.25%
2025-03 40 -8.65%
2025-02 44 -36.63%
2025-01 69 -42.53%
2024-12 120 -11.52%
2024-11 136 -76.38%
2024-10 578 0%

Worshippers of Cthulhu
1 094 Total Reviews
948 Positive Reviews
146 Negative Reviews
Very Positive Score

Worshippers of Cthulhu has garnered a total of 1 094 reviews, with 948 positive reviews and 146 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Worshippers of Cthulhu over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 124 minutes
This just wasn't for me. The lovecraft aspects though interesting, fell flat in the cosmic horror sense. The dark tone just didn't go far enough and ended up seeming more like Halloween costume store quality of horror. The actual city building was also pretty shallow and disappointing. I never felt like where i placed buildings or homes mattered outside of the temple placements but even then I never was punished for sub-optimal city building. You are not even really punished for sub optimal follower job assignments. I never felt like I was in any danger of having my colony dying off with slow or sub optimal decision making. Enemies never start any combat and just wait for you to come to them. The rituals have no way to automate them which just means a lot more busy work on your end. The follower cutting is a hit or miss on if it registers the size and placement of the symbols correctly. The darkest horror elements are just the choice nodes in a text prompt which is disappointing. The whole game feels like something I would have bought in like the 2000s, where I would have most likely really enjoyed it in the state its in now. But in 2025, its just an over simplification of both Lovecraftian themes and city builders/colony elements.
👍 : 5 | 😃 : 1
Negative
Playtime: 2852 minutes
I like this game, there's plenty to do in story mode (I have not tried sandbox mode yet). There's plenty of buildings to unlock and each new mission is a little different from the last. I like the dark atmosphere and that it's different from the other colony sims. The only downside for me is the super long loading times and some lag when playing the game. Somehow, despite the game not looking amazing, my setup can't handle the highest settings. Hopefully, this will be fixed in the future.
👍 : 4 | 😃 : 0
Positive
Playtime: 76 minutes
As for v1.0 needs more time to cook. Will get back in a year or two, considering devs won't drop the game. My main issue is QOL. The game has a scale of Anno, but with twice as much micromanagement as Against the Storm.
👍 : 3 | 😃 : 0
Negative
Playtime: 393 minutes
It's just honestly really boring. I expected a colony simulator with slight RTS mechanics. It's not that. Once you get your infrastructure set up for your cultists, even on the hardest difficulty, there is just no challenge what so ever. The enemy just sits back and waits for you to conquer them. Until then you just... wait. That's it. You wait.
👍 : 7 | 😃 : 2
Negative
Playtime: 306 minutes
This is a very atmospheric and thematic game, but it really falls flat as a town builder. If you are hoping for a game like Banished, you will be disappointed. The city-building mechanics have been fairly abstracted, and sadly the result is that there's not much to do town-management wise. All storage is global, workers do not need to walk to work, and resources seem only able to be ferried between a production building and a storage building. Further, what you may consider "renewable" resources like livestock are also just numbers, directly processed into others. A farm "creates" cows or corn, for example, which are then processed into milk or meals, in much the same way as an iron mine creates iron which is then processed into bars, etc. The end result is that laying out your city is very simple. Stack houses around temples, and stack whatever production you need around storage warehouses. Houses magically acquire goods from the "global" storage, residents do not need to travel to their workplaces, and production lines are irrelevant when goods are global and again, magically teleport from place to place as needed. The game could also benefit from a great deal of automation. Building my first little sacrificial idol was neat. But Cthulu is basically a basement dwelling funko-pop collector, and the man wants a LOT of them. Needing to navigate back to my temple and click 4-5 times for each one, spaced out 1 minute apart, got old quickly. Similarly, carving my first cultist was cute. But by the time you have 100+ townsfolk... it quickly becomes tiresome. Needing to mouse over to fungus island to click on a necessary collectible resource every few minutes also started to feel burdensome. Ultimately the game is cute and I may check it out again in the future, but it fell way short of my desires for another Banished, Timberborn, or Settlement Survival.
👍 : 9 | 😃 : 0
Negative
Playtime: 847 minutes
Would be a good game, if not for the lack of some critical QoL features that make it incredibly tedious as you hit the midgame. - Managing your followers and the workplace they go into is incredibly tedious and annoying as your flock grows. Considering the island specification means you want to frequently resettle production facilities and their workers, this gets to frustrating levels later on. First you have to cross check all your islands constantly to see if somebody with a relevant specialization crops up, then you have to make an empty home on said island (Potentially settling a bunch of other homeless as you do this), then resettle said person and potentially promote them. It sounds benign, but the game turns into 80% just doing this as your pop grows. Higher tier followers can't be resettled at all, which is even more annoying. - Pathfinding on your "military" is awful, and considering that you quickly need to have 2-4 units for some of the beefier defense forces, it becomes highly annoying to micro manage them. I can't count how many times one of my guys lost a third of their HP before they even got to attack. For the love of the Old Ones, just make them no clip through each other. The combat already looks clunky, let's not pretend we are sacrificing immersion here. - Whether this can be fixed or not: Enemy events cast on your settlements are really boring and non-interactive. 30 minute penalties to specific productions and such are NEVER worth taking if the other option just lets you throw some patience or fanaticism at the problem, both of which are easy to make surplusses of. Add options for ressource sacrifices or whatever to it at least. - Staffing Fungus altars should just auto collect the stuff, having to click it yourself doesn't really add anything. A similar option for the "C'thulu does it for you" when carving should be added to the pyre sacrifice as well. I honestly don't care about the color matching, I always just light 3 yellows anyway. - Cutscenes and talking can't be skipped. I think game devs figured out this was a bad idea 20 odd years ago. This really needs a few weeks or even months worse of QoL Patches before I can recommend it, and I'd probably hold off anyway to see if we get any patches at all before buying.
👍 : 21 | 😃 : 2
Negative
Playtime: 217 minutes
a cool city-builder with a creepy cosmic horror twist, and it works well. The distinct Lovecraftian themes are definitely the best part. You're not just building a city, you're building a cult, managing sanity, and sacrificing people in the process, which genuinely makes you feel like you're serving some ancient elder god. If you like unique city builders and dark, unsettling themes, check this one out.
👍 : 16 | 😃 : 0
Positive
Playtime: 1101 minutes
While I recommend this game, I do so on 2 major conditions: 1, you like Lovecraftian atmospheres enough that it can carry your enjoyment of a game 2, you are the forgiving type when it comes to game mechanics Those are the only reasons I could enjoy this game and why I think it needs to be said at the start. This game is essentially an exercise in "city builders as an RTS", which doesn't end well. To my mind, city builders are all about careful planning and then enjoying the system you've built run smoothly, and ideally it looks great too. In WoC, however, the bulk of what you do is minmaxing jobs, housing, and workers between several islands of varying size and popping certain rituals on cooldown. You'd think that summoning eldritch horrors to do battle would be fun but no, their HP is also the amount of seconds they are alive, and then you have to summon them again, turning them into expensive bullets. I could go on but this is enough, I'm not here to bash this game. However, the atmosphere is top notch. If the gameplay wasn't such a pain in the ass to deal with, I'd be throwing this game at any Lovecraft fan I could find. Still, this is probably the best and possibly the only game out there where you can play as the cultists and not the investigators/victims, which is a very, very welcome change. Overall I think that if the devs learn from the mistakes of this game then the sequel to this game is going to make far bigger waves than this one.
👍 : 17 | 😃 : 0
Positive
Playtime: 486 minutes
So I'm a bit conflicted about this game. I haven't played for very long yet, but so far it's been really fun, and the gameplay seems solid and balanced. However... I didn't buy it for the gameplay. Don't get me wrong, good gameplay is obviously super important, but the main selling point for me was the Lovecraftian, cosmic horror elements. I was curious to see how someone could blend something like that into a city builder, and based on what I've experienced so far, they just... didn't. Sure, there's magic, there's monsters, there's weirdness and horror elements, but none of it really feels genuinely Lovecraftian. Two key elements of cosmic horror are the Unknown (or more accurately, the Unknowable, but that's just splitting hairs at this point) and the Insignificance of Humanity. Nothing in true cosmic horror is ever fully explained, and the monsters rarely even notice humanity, let alone interact with them in any meaningful way, which together gives the feeling of humans being truly insignificant in a vast and uncaring universe. This game does the exact opposite. Firstly, none of the magic feels truly alien or unknown. All of the altars, rituals, and magical resources have clearly defined functions and purposes. There's not even any random element to it, it's all just "Perform X ritual to receive Y bonus, or summon Z monster." That's just generic dark magic; it's not cosmic horror. Worse, however, is the second element - the insignificance of humanity. Throughout the campaign, you're regularly conversing with a servant of Cthulhu, who expresses a clear and definite interest in your actions. At one point, the game introduces Cthulhu's patience as a mechanic, which causes you to lose the game if you take too long to accomplish your objectives. Why would Cthulhu, an unknowably ancient cosmic entity that literally sleeps for eons at a time, get impatient for humans to take a few extra hours/days to complete some rituals? He shouldn't even NOTICE humanity, let alone care about what they do. So yeah... if you want a fun city builder with some interesting cult mechanics, go ahead and buy this game. It's really not bad. But if, like me, you're looking for genuine Lovecraftian cosmic horror, I'd give this game a hard pass.
👍 : 275 | 😃 : 10
Negative
Playtime: 614 minutes
A seriously underrated game that requires just a bit more polish and rebalancing to be great. It's like against the storm but better imo, with combat and longer maps, so it's not just rushing to complete objectives. For those unfamiliar, you'll build up a base using basic resources, gradually unlock advanced materials, and eventually complete the game objectives, similar to other base-building games like tropico and perhaps anno. Combat is performed by summoning temporary monsters, with seriously good graphics and somewhat awkward animations but still doable. The first map is really good and introduces you to the mechanics gradually, gameplay loop is centered around unlocking new technologies or achieving some combat goals. Your "income"/gold is faith which comes mostly from satisfying the desires of your villages, and as you upgrade them (which you need to for them to work in advanced buildings), they have more demands but also give more income, this is basically the steamworld build system and it works really well. Other stuff taken from steamworld include having paths serve as needed connection for every building, and storage nodes as well as aura-giving buildings like church-equivalents having limited radius. It works really well in guiding the structure of your city. The cthulhu aspect is just an overall narrative and visual theme, I really like it but I agree it's not spectacular or horror-ly. The problem (and something I feel that's not addressed in the patch) though is that the game balance is kind of messed up. Every building "cost" some upkeep, but the upkeep is incurred regardless of whether the building is working (a pro-rated upkeep would be great). This is exacerbated by your villages moving from jobs because you upgrade them and etc, so mid-game it's a tedious slog to find which building is not working because no one's assigned to it. In its current form it's still really good, but with some tuning, and additional mechanics (some auto-fill-empty-building-with-unemployed button? Some counter showing which building is not full? Pro-rated upkeep?), it would be great.
👍 : 83 | 😃 : 2
Positive

Worshippers of Cthulhu Steam Achievements

Worshippers of Cthulhu offers players a rich tapestry of challenges, with a total of 33 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Ruin Raider I

Collect 10 ruins

Ruin Raider II

Collect 100 ruins

Ruin Raider III

Collect 500 ruins

Cultist Village

Build 100 buildings

Cultist City

Build 500 buildings

Endless City

Build 1,000 buildings

Small Flock

Reach a total population of 100

God-Obeying Flock

Reach a total population of 200

Strength in Numbers

Reach a total population of 300

Away with the Godless

Claim an island

Spread the Faith

Claim 10 islands

Inevitable Glory

Claim 50 islands

Cull the Unworthy I

Destroy 10 ships

Cull the Unworthy II

Destroy 100 ships

Cull the Unworthy III

Destroy 500 ships

Destroy the Blasphemy

Destroy 10 enemy horrors

Cull the Blasphemy of Gold

Destroy 50 enemy horrors

Exalted Destiny I

Summon 10 horrors

Exalted Destiny II

Summon 100 horrors

Exalted Destiny III

Summon 500 horrors

Holy Communion

Build 10 Ritual Altars

Endless Rites

Perform 100 Rituals for Eldritch favor

Beacon of Light

Perform 100 Beacon Altar Rituals

The Holy Work Begins

Finish chapter 1

True Worship Prevails

Finish chapter 2

Ascendant

Finish chapter 2 on Highest Difficulty

Strength of Faith

Finish the Zealous Famine

Carve Their Destiny

Complete the Ceremonial Carving minigame once

Shining Like a Star

Complete the Flame of Purification minigame once

You Know You Did

Choose to eat the dog

Willing and Able

Sacrifice 1,000 followers

Embrace the Madness

Reach the maximum level of cult fanaticism.

The Horned Destiny

Finish the Goatmarsh.


Worshippers of Cthulhu Screenshots

View the gallery of screenshots from Worshippers of Cthulhu. These images showcase key moments and graphics of the game.


Worshippers of Cthulhu Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel i5-4460 z 3,2 GHz lub AMD Ryzen 3 1200 z 3,1 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 670 z 2 GB VRAM lub AMD Radeon R9 270X z 2 GB VRAM
  • DirectX: Version 10
  • Storage: 10 GB available space

Worshippers of Cthulhu Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel i5-4690K z 3,5 GHz lub AMD Ryzen 5 1500X z 3,5 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 z 4 GB VRAM lub AMD Radeon R9 290X z 4 GB VRAM
  • DirectX: Version 12
  • Storage: 10 GB available space

Worshippers of Cthulhu has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Worshippers of Cthulhu Videos

Explore videos from Worshippers of Cthulhu, featuring gameplay, trailers, and more.


Worshippers of Cthulhu Latest News & Patches

This game has received a total of 18 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Patch 0.9.2.1 - Clearer carving instructions and few bugfixes
Date: 2024-10-22 04:49:07
👍 : 126 | 👎 : 2
Patch 0.9.2.2 - Much bigger saves limits
Date: 2024-10-23 06:09:14
👍 : 121 | 👎 : 2
Moving followers between islands now possible!
Date: 2024-10-24 10:08:49
👍 : 337 | 👎 : 2
Hotfix - New Game button works if you have been playing the demo
Date: 2024-10-24 15:40:12
👍 : 99 | 👎 : 2
0.9.2.4 - Corn and Robes balanced
Date: 2024-10-25 13:40:45
👍 : 143 | 👎 : 4


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