LEAD the CULT OF CTHULHU. Decide the fate of your followers, perform eldritch rituals, and master the art of city-building in a world where the line between sanity and madness blurs. Can you endure the horrors you unleash?
26 Players in Game
1 131 All-Time Peak
82,20 Rating
Steam Charts
26 Players in Game
1 131 All-Time Peak
82,20 Rating
At the moment, Worshippers of Cthulhu has 26 players actively in-game. This is 0% lower than its all-time peak of 882.
Worshippers of Cthulhu Player Count
Worshippers of Cthulhu monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-07 |
50 |
-35.99% |
2025-06 |
79 |
-23.65% |
2025-05 |
104 |
+120.95% |
2025-04 |
47 |
+17.25% |
2025-03 |
40 |
-8.65% |
2025-02 |
44 |
-36.63% |
2025-01 |
69 |
-42.53% |
2024-12 |
120 |
-11.52% |
2024-11 |
136 |
-76.38% |
2024-10 |
578 |
0% |
1 094 Total Reviews
948 Positive Reviews
146 Negative Reviews
Very Positive Score
Worshippers of Cthulhu has garnered a total of 1 094 reviews, with 948 positive reviews and 146 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Worshippers of Cthulhu over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
625 minutes
Finished the first part of the game, and in my view, with all its flaws, it's a great addictive game in lovecraftian themed games set.
management, events, environment, the horrors, the supernatural, the evil, the madness, it's all here, in a colony of cultists.
Some things are annoying ike managing housing. and satisfying all the petty needs of these cultists, specially based on things like distance to buildings.
i think it gets repetitive too.
but if you enjoy colony sims, lovecraftian themes, the supernatural, this is game that i think you can enjoy.
👍 : 0 |
😃 : 0
Positive
Playtime:
406 minutes
With everything this game gets right, there is one major flaw in it's design, one true sin that any game should ever make.... It's boring.
It has some questionable design choices here and there. Like how you have to summon monsters to do naval fights, which isn't inherently bad but they have timed life for some reason.
The npc will not stop yapping about incoming dangers and I couldn't find a way to turn that off.
There are a few more choices that I don't personally enjoy that don't outright ruin the experience but that's not what kills it for me.
"The killer?" you may ask, is rather simple.... Managing your people. The resources are fine, having an assortment of different islands that manufacture some resources better then others is fantastic but the people.... The goddamned people..... Each hosing building you construct houses one person. That's a design choice, one that I disagree with for the simple notion of it doesn't make the game better, it makes it more tedious. However, even that I can get past but here is the kicker. You have different tiers of resources that have to be managed by people of that tier and ONLY of that tier. If you upgrade all your people to tier 2? Then no one can work the tier 1 jobs. The problem is the same with tier 3. So, you have houses that house ONE person and you have to have people of all the different tiers..... It's a logistical nightmare, not a fun puzzle to be solved. Couple that with the fact each person has a preferred job and you have to manually move them across each island and you're left with this nightmarish abomination.
Now there are other things that compound these problems further but I don't think THOSE things are a problem, they just highlight the absolute abomination that is the population management. If you had districts for each tier of population, with each building housing more then a single person then it'd be infinitely better. Maybe make it so you can set the preferred profession in the buildings so you can have the right workers on the right islands easier. However, this is not the case, it is a poorly designed nightmare that doesn't respect your time.
TL;DR
Poor population management options and a tiered resource system feed into a loop of endless monotony that doesn't respect your time.
👍 : 2 |
😃 : 0
Negative
Playtime:
1135 minutes
As of writing this review there are 4 chapters, chapter 2 has a completion rate of 9.2% , chapter 3 of 1.9% and chapter 4 for of 1.5%. And there is a reason for that: The gameplay is just as horrible as the monsters you try to summon. The idea is great, but everything else sucks. EVERYTHING
👍 : 1 |
😃 : 0
Negative
Playtime:
71 minutes
shallow version of anno 1800 with a lovecraft gimmick. was fun drawing into peoples backs with a knife i guess.
👍 : 3 |
😃 : 0
Negative
Playtime:
935 minutes
I bought this game in a heartbeat when I found out that it existed, I fell in love with the idea of a building sim built around Cthulhu and the greater mythos. That said, the game just kind of falls short in every way.
It's a building sim that leans closer to generic than inspired, it feels like it wants to be Against the Storm, but the UI and game play doesn't allow for that kind of simplicity or approach. It's a slog to get through and the rewards don't really feel "rewarding." You could argue that's the whole point of existential horror and Lovecraftian storytelling, but if Bloodborne can enlighten you and make you feel worthless at the same time, then the bar's already set pretty high as a storyteller.
It was fun for maybe an hour or two, then it became monotonous and labored. I hope that this game eventually gets some QoL updates or other kind of streamlining. I'm 15 odd hours in, in the middle of chapter 3, and I started getting achievements that less than 10% of other players have gotten, and they were just basic things like "place X amount of buildings," or "kill X amount of creatures." The drop-off is very high, hopefully this game has a promising future.
👍 : 2 |
😃 : 0
Negative
Playtime:
3845 minutes
Not a bad city-building time killer. I think that this game has much more potential than currently implemented, some parts of it still feel "raw" and "early-access", - but overall, I enjoyed my playthrough.
👍 : 1 |
😃 : 0
Positive
Playtime:
2653 minutes
The game is... okay. It's a city builder with some RTS elements, but each chapter has a unique mechanic which can interrupt the "city builder" feel since you need to focus on the special mechanic. There is a sandbox mode as well, however.
It has some fun moments but it's marred by needlessly overly complex systems which make it feel a bit tedious.
The game uses the source material to good effect on occasion, I hope the dev team adds more of that in the future.
It's also got a confusing problem, when you finish your objectives in a chapter you get a 'you're done' screen, you can continue on the map but any special mechanics will usually still be in effect. Confusingly you need to go back to the main menu ("the hub") to resume the story. I found this jarring each time.
[spoiler]The end cutscene suddenly lost all voice over and had a very unfinished feel.[/spoiler]
👍 : 3 |
😃 : 0
Positive
Playtime:
14 minutes
everything takes too long. From the gameplay to the time it takes to load it is just a slog. (there is a reason most people don't finish the game)
👍 : 4 |
😃 : 2
Negative
Playtime:
365 minutes
Quickly becomes boring, repetitive and the waiting times stretch forever, like Cthulhu's slumber.
👍 : 10 |
😃 : 5
Negative
Playtime:
217 minutes
A shallow but decent city builder, the issues I have are with its interface and management. It's not super user friendly at this point and that is the reason for the not recommended. If the user interface is improved, I would love to change my review to 'recommended,' because this game does deserve it. It may not be the deepest or most interesting city builder, but it promises to let you inflict eldritch horrors on your enemies, and for that it delivers. I just need it to get out of its own way.
PROS: aesthetic, research tree is easy to understand. The minigames vary in enjoyment. Unleash eldritch horrors on the world - at its core, that is an incredibly fun concept, and the game does deliver on it.
CONS: research tree doesn't seem super deep, you're not given the tools you need to manage properly, a couple things don't make sense. The primary difficulty I've had with it so far is literally just the menus being a pain in the ass, which is.... not the difficulty I want in a game.
Things I would like to see changed/fixed:
- More screen overlays! I want a screen overlay that highlights levels + specializations of followers on their houses. Just different colors over their dwellings and the icon of their spec would be nice. I can barely remember my own name, I cannot be expected to remember which Zebulon Whitshitter is the one I want upgraded.
- Another screen overlay showing differences in zealotry/faith generation per household would be nice.
- The current differences between leveled houses are not visually distinct enough. Some of us are visually and intellectually impaired. (It's me. I'm the problem.)
- It's stupid I can't move an upgraded follower into a non-upgraded home. I dont' pay anything to upgrade the home. And if I *am* having my followers glimpse beyond space and time to witness forbidden truths, why doesn't that upgrade stay after they move house? I'm not paying any resources to upgrade the house itself, and if i was, why can't I just pay that again to make two upgraded houses instead?
- I want a non-paged, scrolling list of followers across all islands. Right now we have options for each individual island, which is a good start, except they're paged. Pages are bad. Pages interrupt my train of thought. I hate having to flip back and forth to keep track of how many followers of a specialization I have on multiple islands. Give me better spreADSHEETS your eldritch god demands BETTER SPREADSHEETS.
- Having to manually press buttons to carve idols to gain research points is dumb. I am a cult leader. Why can't I automate this with the slave labor of my underlings? That's what I keep them around for, isn't it?
From a lore perspective, the biggest issue I have is with the Cthulhu patience meter. Cthulhu is, according to the Call of Cthulhu itself, one of the "Great Old Ones who lived ages before there were any men, and who came to the young world out of the sky." Within the mythos of Cthulhu, it's arguable the Great Old Ones don't even really notice humanity or human lifetimes. He's not going to get impatient on a mortal scale. Bro can wait five more minutes while I wrangle Skibididiah into making some wagyu.
However, I understand the importance of the patience meter from a gameplay perspective. I think that it would've made more sense if this meter was spun a different way, one more consistent with the mythos. For example, I think it would work as more of an "enemy awareness" or "countdown to attack" meter, and if it runs out Hastur's cronies show up and annihilate us causing an unavoidable game over.
To be honest, I turned the Cthulhu patience meter off because it didn't justify itself as a logical mechanic within the lore of the game. I need your worldbuilding to be internally consistent. It's a me problem, I'm autistic like that (and in general). But I do like that they give you the option to turn it off! I totally would've quit and returned the game if the Great Old One turned into a pissbaby throwing a tantrum because he wasn't freed in the next 5-7 business days.
I have some smaller lore concerns. Some of them come across as just sloppy? For example, one event has a man gone insane and whispering prayers to Dagon, who is not Cthulhu. Like, Dagon is not even the same race as Cthulhu, and we all know how fixated good ol' HP was on races. (Just look at what the cat was named.) Anyway, point being - how are we expected to summon a Great Old One if my harebrained underlings can't even pick the right cosmic fishgod?
As I said above, if this game was made a bit more user friendly, I'd be happy to recommend it. The devs have made a gorgeous game and I know I just spent a lot of time on its downsides but that's because the interface is getting in the way of me having fun with ruling over a beautiful little cult in this beautiful little game.
👍 : 26 |
😃 : 3
Negative
Worshippers of Cthulhu Steam Achievements
Worshippers of Cthulhu offers players a rich tapestry of challenges, with a total of 33 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Ruin Raider I
Collect 10 ruins
Ruin Raider II
Collect 100 ruins
Ruin Raider III
Collect 500 ruins
Cultist Village
Build 100 buildings
Cultist City
Build 500 buildings
Endless City
Build 1,000 buildings
Small Flock
Reach a total population of 100
God-Obeying Flock
Reach a total population of 200
Strength in Numbers
Reach a total population of 300
Away with the Godless
Claim an island
Spread the Faith
Claim 10 islands
Inevitable Glory
Claim 50 islands
Cull the Unworthy I
Destroy 10 ships
Cull the Unworthy II
Destroy 100 ships
Cull the Unworthy III
Destroy 500 ships
Destroy the Blasphemy
Destroy 10 enemy horrors
Cull the Blasphemy of Gold
Destroy 50 enemy horrors
Exalted Destiny I
Summon 10 horrors
Exalted Destiny II
Summon 100 horrors
Exalted Destiny III
Summon 500 horrors
Holy Communion
Build 10 Ritual Altars
Endless Rites
Perform 100 Rituals for Eldritch favor
Beacon of Light
Perform 100 Beacon Altar Rituals
The Holy Work Begins
Finish chapter 1
True Worship Prevails
Finish chapter 2
Ascendant
Finish chapter 2 on Highest Difficulty
Strength of Faith
Finish the Zealous Famine
Carve Their Destiny
Complete the Ceremonial Carving minigame once
Shining Like a Star
Complete the Flame of Purification minigame once
You Know You Did
Choose to eat the dog
Willing and Able
Sacrifice 1,000 followers
Embrace the Madness
Reach the maximum level of cult fanaticism.
The Horned Destiny
Finish the Goatmarsh.
Worshippers of Cthulhu Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows® 10 (64-bit)
- Processor: Intel i5-4460 z 3,2 GHz lub AMD Ryzen 3 1200 z 3,1 GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 670 z 2 GB VRAM lub AMD Radeon R9 270X z 2 GB VRAM
- DirectX: Version 10
- Storage: 10 GB available space
Worshippers of Cthulhu Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
- OS: Windows® 10 (64-bit)
- Processor: Intel i5-4690K z 3,5 GHz lub AMD Ryzen 5 1500X z 3,5 GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 z 4 GB VRAM lub AMD Radeon R9 290X z 4 GB VRAM
- DirectX: Version 12
- Storage: 10 GB available space
Worshippers of Cthulhu has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Worshippers of Cthulhu Videos
Explore videos from Worshippers of Cthulhu, featuring gameplay, trailers, and more.
Worshippers of Cthulhu Latest News & Patches
This game has received a total of 18 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Patch 0.9.2.1 - Clearer carving instructions and few bugfixes
Date: 2024-10-22 04:49:07
👍 : 126 |
👎 : 2
Patch 0.9.2.2 - Much bigger saves limits
Date: 2024-10-23 06:09:14
👍 : 121 |
👎 : 2
Moving followers between islands now possible!
Date: 2024-10-24 10:08:49
👍 : 337 |
👎 : 2
Hotfix - New Game button works if you have been playing the demo
Date: 2024-10-24 15:40:12
👍 : 99 |
👎 : 2
0.9.2.4 - Corn and Robes balanced
Date: 2024-10-25 13:40:45
👍 : 143 |
👎 : 4