Dragon Is Dead
50

Players in Game

279 😀     63 😒
76,13%

Rating

$19.99

Dragon Is Dead Reviews

Dragon is Dead is a hack-and-slash, roguelite action platformer. It offers tons of customization fun with different character skill trees and legendary equipment. Overcome repeated deaths to defeat Guernian, the leader of the Dark Dragons.
App ID2803280
App TypeGAME
Developers
Publishers PM Studios, inc.
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Action, RPG, Early Access
Release Date7 Jun, 2024
Platforms Windows
Supported Languages English, Korean

Dragon Is Dead
342 Total Reviews
279 Positive Reviews
63 Negative Reviews
Mostly Positive Score

Dragon Is Dead has garnered a total of 342 reviews, with 279 positive reviews and 63 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Dragon Is Dead over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1198 minutes
My playtime includes early access so it's nice and quick to finish, the price is reasonable to boot. The itemization is awesome, skul does this to some extent but it feels a bit more strict but combining the gear + relics really makes this game so a joy to play. To give you an idea of games 2D games I've enjoyed so you can get some direction are these: Dead Cells, Skul the hero slayer, blazblue entropy effect, Dragon Marked for Death, Blade Assault, Astral Ascent and GetsuFumaDen. Highly recommend if you enjoy 2D action games. BONUS EDIT* It has native playstation pad support now which most games not even AAA are bothered to do. Big thumbs from me devs <3
👍 : 0 | 😃 : 0
Positive
Playtime: 1487 minutes
The game is fun if you dont expect to much i liked the bosses some of them were really fun and interesting other bosses mainly the first two were kinda boring, the game can get a little repetetive but thats very common in rouges games, i would give the game overall a 7 out of 10
👍 : 0 | 😃 : 0
Positive
Playtime: 756 minutes
Pure gem for a roguelite gamers! • ALOT of unlocks • Characters feels cool and dynamic • Alot of items and build customization and overall alot of stuff
👍 : 0 | 😃 : 0
Positive
Playtime: 10020 minutes
Not sure if I've ever left a single steam review, but this is easily one of, if not my favorite roguelite I've come across. Occasionally I'll try to see if any sort of community has formed to see people's builds, etc, and it surprises me it hasn't gained much (if any?) popularity yet. There probably is an oddly named subreddit or forum. I truthfully didn't look very hard... but still. I mostly just wanted leave a review to show some support, but if anyone is looking through reviews debating on giving it a shot... If you enjoy dead cells, I'd be surprised if you didn't get your moneys worth from this game. It plays fairly similar, but at least inside the currently available content, it's a good bit less challenging once you get a feel for the items/characters while still being engaging and fun. The roguelite RNG element generally lets each run feel different from the last as well and you'll end up trying new things. If the dev happens to read their steam reviews, the only real "issue" I have with the game is that the skill tree is absurdly large. It might be less annoying on a controller, and/or maybe im just weird, but dragging the menu around to find the giant square I want to click on to select my skills does make my runs less enjoyable. The skill tree functions just fine, so really not a big deal. I'd like to assume it would be fairly easy to allow players to resize certain UI elements through the video options, but I'm sure there's plenty of reasons it would take too long to add that feature. The skill page could probably shrink 4x pretty comfortably if the text for the talents remains the same size. At least using mouse and keyboard navigating the menu slows you down and is intrusively inconvenient, or at least it begins to feel that way after you play enough hours. Hopefully with later patches Dragon is Dead gets some traction. I think it checks a lot of boxes for people... and I'd like to think I'm not a freak for sinking 150 hours so far into it lol.
👍 : 0 | 😃 : 0
Positive
Playtime: 1558 minutes
Amazing blend of Castlevania combat with roguelike game style. Characters are different enough to not feel the same. Equipment variety is diverse enough to allow many approaches to builds and options. Love the implementation.
👍 : 0 | 😃 : 0
Positive
Playtime: 1067 minutes
I like it. I feel it is more focused on itemization and skill choice than interesting combat. Which is great for me. Combat is a little 2d, but I still die.
👍 : 0 | 😃 : 0
Positive
Playtime: 2500 minutes
It's a good game hidden behind a walking simulator. 50% of every area is empty space that serves no purpose. Their are waves of enemies in certain spots instead of just filling the map with them. You can fall through platforms randomly that you were supposed to land on, several at a time even. Character changes their facing randomly when you are trying to attack. It has a lot of problems that should have been sorted out back in the alpha.
👍 : 4 | 😃 : 0
Negative
Playtime: 1057 minutes
TLDR - Wait for a balance patch. For the Diablo Players, imagine if, on higher difficulties, you got loot which was basically the same as normal difficulty. The game become quickly very very boring, with everything taking dozens of hits to kill. My main grievances with the game are related to the roguelite nature of the game, and end-game content, which I'll try to keep spoiler-free. Once you finish the game for the 1st time, you get a chance to increase difficulty mainly influencing 3 options. The main issue is that the loot does NOT IMPROVE considerably. The basic item will give for instance, +15%-+30% lightning damage. The end-game variant will give you the same % range. Each "extra" loot level gives you 1 (one) extra damage, which means NOTHING, as the lowest end game modifier DOUBLES the enemies' HP. One of the modifiers is "environmental damage", which you assume increases damages from traps, etc. No. It's simply a semi-tracking orb that appears from nowhere to damage you. I've never seen such an annoying implementation of difficulty increase.
👍 : 3 | 😃 : 0
Negative
Playtime: 1241 minutes
A game suffering under the weight of far too many great ideas, without the chance of proper balance. So many, many systems, keywords, skills and items to juggle, amidst a gameplay loop that is very samey, and challenges that go from far too beefy, to a joke (and back to damage sponges if you play the NG loop). Got a good 20 hours into this, and had fun, but ultimately it falls short of it's lofty ambition.
👍 : 7 | 😃 : 0
Negative
Playtime: 3155 minutes
[h1]TL;DR[/h1] Too Janky for a 1.0. Buy on sale. [h1]The Good[/h1] I love the Art, I love the gameplay loop. I love the characters have meaningful differences [h1]The Jank[/h1] The Platforming is hit of miss... literally. Half of the time I will fall through platforms without knowing why. I'm not even touching the left thumbstick. I just wanted to jump and attack and then I fall through the platform I was on originally. Some platforms feel just a tad too high, needing a pixel perfect double jump in order to reach. The game might benefit from having input queueing. Way too often, I would press the attack button only for my character to simply stand still and not doing anything, because when I was pressing the button, they were in the last 2 frames of their previous animations. The Diablo 1 gold coins sound is cute during the first run, and become very annoying by the end of the second run. It's mostly an RNJesus issue, but it seems that the synergy I want never comes out. I deck my character with cold legendaries, but the cold synergy artifacts never come out, no matter how many time I reroll. Enemies constantly stunlocking you get old very quick.
👍 : 4 | 😃 : 0
Negative
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