ROGUE FLIGHT
4

Players in Game

192 😀     6 😒
87,42%

Rating

$19.99

ROGUE FLIGHT Steam Charts & Stats

A breathtaking arcade space combat game inspired by prestige anime.
App ID2784620
App TypeGAME
Developers
Publishers Perp Games
Categories Single-player, Steam Achievements, Full controller support, Steam Leaderboards, Captions available
Genres Indie, Action, Adventure
Release Date2024
Platforms Windows
Supported Languages English

ROGUE FLIGHT
4 Players in Game
27 All-Time Peak
87,42 Rating

Steam Charts

ROGUE FLIGHT
4 Players in Game
27 All-Time Peak
87,42 Rating

At the moment, ROGUE FLIGHT has 4 players actively in-game. This is 0% lower than its all-time peak of 0.


ROGUE FLIGHT
198 Total Reviews
192 Positive Reviews
6 Negative Reviews
Very Positive Score

ROGUE FLIGHT has garnered a total of 198 reviews, with 192 positive reviews and 6 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for ROGUE FLIGHT over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 159 minutes
.
👍 : 0 | 😃 : 0
Positive
Playtime: 431 minutes
Fun arcade shooter!
👍 : 2 | 😃 : 0
Positive
Playtime: 291 minutes
Very fun arcade shooter with fantastic visuals and soundtrack. Your ship handles nicely, and I like the upgrade system and customisation too :)
👍 : 1 | 😃 : 0
Positive
Playtime: 694 minutes
I'm of two minds on ROGUE FLIGHT and it's made me put off this review for a bit. Mostly to make sure I'm being as fair and honest as possible to both the game and the review-reader in kind. If you stick with me for a moment I'm going to approach this from both directions, but [b]if you don't want to read my whole dissertation here, the short version is this: [/b] ROGUE FLIGHT is both a very cool experience and, frankly, a mediocre game. In a world of experiences big and small, however, this [i]is not[/i] one to outright avoid. For [b]a certain type of person[/b], I even recommend it. Like most things though, it's not for everyone, and in fact I feel like the audience that's enamored enough with the spectacle to overlook the shortcomings might be rather small. Read on if you want the details. [b]So first of all, let's talk about ROGUE FLIGHT as an experience.[/b] ROGUE FLIGHT plays its hand right up front, this is something birthed from the minds of fans of any number late 80's/90's mecha anime. Most nearly, it's emulating something like a [i]SDF Macross[/i] or [i]Martian Successor Nadesico[/i], but there are callbacks and subtle nods to even things like [i]Evangelion[/i]. The plot itself is straight out of those first two, focusing mainly on a single super advanced spacecraft pitted against impossible odds, humanity on the brink, leveraging nothing but raw pluck and determination. Fully voiced (and very well-acted) cutscenes and mission dialogue set the somewhat familiar stage well. The character & ship designs, the cutscenes, even the menus; all of it emulates that late 80's/early 90's era of anime & games. Speaking of the cutscenes, I often found myself impressed with the animation, camera angles, and framing, it was clear a lot of care went into them by someone with a keen artistic vision. As well, Nadia in particular leaves a great impression, she's got all the no-nonsense makings of a real mecha protagonist, I love her design and overall attitude. Driven along by a beautiful, booming, rhythmic soundtrack of high octane, growling guitar-driven jet jams, you'll race through missions cutting the air with your thunky, chunky, satisfying weapons in your (somewhat) customizable super ship. You'll find yourself slicing through entire armies of enemies, taking down a few giant bosses along the way. The sense of movement and impact is satisfying, to say the least. Controlling the ship [i]feels[/i] good, it's very snappy and there's a great sense of speed to everything. The weapons [i]feel[/i] strong, the enemies mostly shred like fodder regardless of what weapons you prefer to use. Early on the game clues you in to a special "drift trail" attack that has a real satisfying weight to it, especially when you use it to wipe out a whole conveniently lined up row of enemies. All in all, if you're looking for a hard sci-fi anime power fantasy, you've found it. [b]But first, let's talk about ROGUE FLIGHT as a game.[/b] Well... if you're looking for a hard sci-fi anime power fantasy, you've found it, for better... and for worse. [i]You will breeze through this game[/i], and I say that knowing that gaming journalists exist and most people can barely tie their shoes. It's taken me longer to write this review than it ultimately did to play through the main portion of this game, and I am not some sort of TAS speedrunner savant, I'm a middle aged internet catgirl with a busted Xbox controller. It says 11.6 hours as of the time of this review, but at least half of that was spent with the game open, troubleshooting my stream and writing this review. After two hours I had 75% of the achievements, after 4 hours more I was at 88%. The difficulty slider seems to mostly impact how much damage you take from hits, which doesn't really make things more "difficult" but it definitely ups the frustration level a ton. A base element of the straight-ahead rail shooter design of this game is that [i]depth[/i] is struggling to be represented. For as little as any enemy in the game even bothers to shoot at you, it is very difficult to intentionally dodge bullets coming at you from askew angles relative to the camera. There is a boss that shoots lasers "straight" ahead and regardless of how close you think you are or are not to them, you will probably eat a random hit because you couldn't tell where they "really" were. It's annoying enough to not bother with, especially since it seems the difficulty selection itself doesn't change much else. You know the drift trail attack I mentioned feeling so cool? Yeah, it's your absolute best option against any fodder in every level of the game. It only falls out of favor come boss time where the sustained damage isn't high enough. What this ultimately adds up to is you spamming the slow-mo drift trail attack, over and over again, because shooting the enemies takes slightly more effort for no actual benefit. The game is aware of this and, as mentioned, mainly sends enemies at you in polite horizontal lines to be deleted. There's even a mode where you do nothing [i]but[/i] this attack so clearly I'm not alone in finding this out. Stages feel a bit barren. They look cool at first blush but there is nothing like a Corneria or even really [i]any[/i] Star Fox stage as far as environment & details go. The majority of the stages are a blurred amalgam of speed lines, lens flares, and random non-collide-able debris for visual intrigue. They leave virtually no impression on their own (beyond the lava stage, which itself is an homage to a more detailed level from Star Fox 64). The most prominent feature on any stage is the progress bar at the top, showing how much longer you have to keep killing fodder enemies until the boss shows up. The bosses are the most interesting enemies in the game, and another place where it's really taking inspiration from other rail shooters like Star Fox. Without exception, they're basically static segments of the rail shooter where you knock out some targets and then shoot a big red weak spot. Unfortunately they also don't have much personality and usually have one really basic attack pattern. I never felt pressed or pressured by any of the bosses in this game, basically. Again, the higher difficulty options just punish you more rather than making them more difficult. Particularly for the bosses this is bad because getting a game over means sitting through the whole boring stage again. Your first run through will be fresh and fun but by the "true" ending of the game you've played every stage at least twice, most of them three times, and absolutely nothing about the experience will make you want to keep doing them. Dying to a boss and having to redo the easy boring fodder-enemy part of the stage that drags on too long is a non-starter. It's not like a Star Fox where you're seeing through the chaos, identifying enemy patterns, and trying for some sort of score goal. It's just... going forward into lens flares and blowing up a bunch of enemies with the drift attack for 3-5 minutes. Look, I'm 5 runs deep into this game and it isn't throwing anything new at me, I'm not going to go rifling through the many minutes of monotony to find the tiny pebble of friction or personality the gameplay maybe has to offer. I'm just not. Do I still recommend ROGUE FLIGHT? If the aesthetics sound AT ALL appealing to you, I do. This is a love letter scarcely written, don't entirely write it off. The thing is, this is an experience that just doesn't get richer as it goes along, it rubs itself raw, wears through the paint and exposes the less than impressive core. That's okay, games can just be what they are, they don't have to be some expansive, never-ending experience. I'm still left wanting for more, more personality, more memorable stages and enemies, more upgrades, boosts, weapons, and variance between runs. That's what I was hoping for and it didn't really match my expectations. Hopefully after reading this, it matches yours.
👍 : 1 | 😃 : 0
Positive
Playtime: 151 minutes
Very short, but fun and slightly challenging. I would recommend waiting for a sale, 10 dollars seems fair.
👍 : 0 | 😃 : 0
Positive
Playtime: 512 minutes
An insanely beautiful game that knows how to convey speed and scale. Not without some sharp edges (the battle with Argus is too drawn out and monotonous in my opinion, it really knocks you out of the immersion that the whole game you were flying to the goal at high speed, and in the final fight you just hang in place and you don’t even have the opportunity to fly around the main computer in a circle. I also expected that after all the repeated playthroughs I would finally get a full answer to where exactly the Arrow got another supply of fuel and why the main character suffered from side effects caused by the time loop). Beautiful music, stunning bosses. The game shows itself best on ng+, when it throws much more serious opponents against you, which are not there during the first playthrough, and thanks to this you really feel that you are fighting enemy that outnumbers you and has superior firepower. It’s a pity that this was not felt during the first playthrough. I highly recommend to play this game an to do so on a max difficulty.
👍 : 2 | 😃 : 0
Positive
Playtime: 460 minutes
Genuinely fun rail shooter / 3D shmup with some roguelite elements and [i]buckets[/i] of personality. If you're old enough to remember [I]Afterburner[/i], just imagine that, but also in space with some persistent upgrades and a newgame+ cycle. This is a game designed to be replayed many times - individual runs are short, but the cyclical design and randomized elements keep things fresh well past defeating the final boss.
👍 : 3 | 😃 : 0
Positive

ROGUE FLIGHT Steam Achievements

ROGUE FLIGHT offers players a rich tapestry of challenges, with a total of 45 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Customized

Customized the ARROW's appearance

Tutorial

Completed the Tutorial

Earth Escape

Escaped the skies above New Alberta

The Badlands: Fleetcom

Cleared the Fleetcom wreckage

Saturn

Cleared the rings of Saturn

Io: Molten Plain

Cleared molten plains of Io

Umbriel

Cleared Umbriel

Titan

Cleared Titan

Core

Cleared the Core cruiser

Stratos

Defeated Stratos

Reclaimer

Defeated the Reclaimer

Daduchos

Defeated the Daduchos array

Kerberos

Defeated the Kerberos carrier

Anemone

Defeated the Anemone mobile platform

Stratos II

Defeated Stratos II

ARGUS

Defeated ARGUS

Terminus Alpha
Terminus Beta
Terminus Gamma
Terminus Plus
Wave

Unlocked the Wave upgrade

Laser

Unlocked the Laser upgrade

Lightning

Unlocked the Lightning upgrade

Seraph

Unlocked the Seraph upgrade

Alpha

Chose path Alpha

Beta

Chose path Beta

Gamma

Chose path Gamma

C-C-Combo!

Achieved your first combo

ULTRA

Achieved an ultra combo

15 seconds

Kept a combo going for 15 seconds

30 seconds

Kept a combo going for 30 seconds

60 seconds

Kept a combo going for 60 seconds or more

Flawless

Beat the game with 4 lives

High Score

Achieved score of 25,000 or more

Highest Score

Achieved score of 50,000 or more

Tinkerer

Altered the ARROW's tactical loadout

Aerodynamic

Adjusted the ARROW's aero package

Tagged

Changed the mission badge

Full Motion

Enabled full motion for cockpit view and completed a stage

Rogue Flight

completed a full run in Rogue Flight mode

Platinum

Unlocked all achievements

What's in a name?
Retroactive
The Badlands: SDF Graveyard

Cleared the SDF Graveyard

Io: Molten Rift

Cleared the molten rift on Io


ROGUE FLIGHT Screenshots

View the gallery of screenshots from ROGUE FLIGHT. These images showcase key moments and graphics of the game.


ROGUE FLIGHT Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11
  • Processor: Intel Core i7-9700K | AMD Ryzen™ 5 5600 6-Core or above
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 1050, RX 560
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: Onboard audio
  • Additional Notes: Steam Deck Compatible.

ROGUE FLIGHT Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system

ROGUE FLIGHT has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

ROGUE FLIGHT Latest News & Patches

This game has received a total of 5 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Mouse / Keyboard Support
Date: 2024-10-21 02:03:58
Mouse and keyboard support is now live in the Demo
👍 : 38 | 👎 : 0
Public Beta Branch Now Live.
Date: 2024-11-03 15:42:22
We're excited to announce a publicly available Beta branch for Rogue Flight, to allow users to try out new features before they make their way into the 'official' release channel.
👍 : 70 | 👎 : 0
Update notes for patch 1.1.2
Date: 2024-11-05 01:35:24
👍 : 37 | 👎 : 0
Rogue Flight 1.2.0 Update Now Live in the Beta Channel
Date: 2024-11-14 19:02:28
The 1.2.0 update contains ████ █████████, as well as some special bonuses and highly requested features…
👍 : 102 | 👎 : 1
1.2.0 Update is now live!
Date: 2024-11-20 00:29:15
👍 : 55 | 👎 : 0


File uploading