Guacamelee! Super Turbo Championship Edition
8

Players in Game

6 234 😀     499 😒
89,59%

Rating

Compare Guacamelee! Super Turbo Championship Edition with other games
$14.99

Guacamelee! Super Turbo Championship Edition Reviews

The definitive version of the smash hit Metroidvania-style action-platformer, Guacamelee! STCE adds new levels, powers, challenges and refinements to the sprawling, ridiculous, Mexican-inspired adventure of the original Guacamelee! Gold Edition.
App ID275390
App TypeGAME
Developers
Publishers DrinkBox Studios
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Steam Leaderboards, Remote Play on TV, Steam Trading Cards, Steam Workshop, Remote Play on Phone, Remote Play on Tablet
Genres Indie, Action, Adventure
Release Date21 Aug, 2014
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Latin America

Guacamelee! Super Turbo Championship Edition
6 733 Total Reviews
6 234 Positive Reviews
499 Negative Reviews
Very Positive Score

Guacamelee! Super Turbo Championship Edition has garnered a total of 6 733 reviews, with 6 234 positive reviews and 499 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Guacamelee! Super Turbo Championship Edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 868 minutes
Pretty fine game.
👍 : 0 | 😃 : 0
Positive
Playtime: 695 minutes
cool and fun
👍 : 0 | 😃 : 0
Positive
Playtime: 460 minutes
That dumbass skeleton did NOT need a second phase
👍 : 0 | 😃 : 1
Positive
Playtime: 732 minutes
This game and it's sequel will be passed down like an heirloom through my lineage.
👍 : 0 | 😃 : 0
Positive
Playtime: 1164 minutes
9/10, the 10th point missed a blue exploder by half a second
👍 : 0 | 😃 : 0
Positive
Playtime: 3080 minutes
Finally found an opportunity to play through this co-op and it's as awesome as expected. The moves are tough to keep on top of, like juggling combos in a fighter game...but as a metroidvania it's great, and even the story is tolerable!
👍 : 0 | 😃 : 0
Positive
Playtime: 1311 minutes
Another 100% Another Review Oh Where do i start with this One. This has to be (From the Reviews ive written so Far) The game with the BEST Music, I Cannot Tell you have Much this Music Does for this Goofy Lil game. Not to Mention, the Extended Storyline From Gold Edition, A Whole new Boss, And just MORE. This is the BEST way to Play Guacamelee, And im so happy i remembered this game Existed, as i played this SO long ago on Xbox, almost like 7 Years or smth. The Game is Addicting, and Proves to be a Good Challenge if your going for 100%, As getting Golds on All Challenges, and Obtaining all the Medalion (Cant Remeber if thats what its called) Pieces Are Actually Really Tough at times. I Actually 100%ed this TWICE, both on Normal AND Hard, And Im Really Glad I Did, Because this game is Amazing. If you looking for a Good game, RIght here it is!
👍 : 0 | 😃 : 0
Positive
Playtime: 191 minutes
A decent fighting system and utterly mediocre everything else. I don't feel like it deserves any more of my time. Also, one of the worst iterations of wall jump mechanic I've ever seen. [EDIT] I gotta add this. For a game relying on it's aesthetic to stand out it's a horrible representation of Mexican culture, watered down with lol-so-random, self-referential "humour".
👍 : 0 | 😃 : 0
Negative
Playtime: 1062 minutes
A Quick One Before the Eternal Worm Devours Toronto (Thank God!!!) If there was ever a game that was part of that era of indie game that walked the well-treaded path that Braid braved first, but was still weighed down by the """humor""" of the early 2010s, it's Guacamelee. One of the first games to bring back and even being to solidify the sub-genre of "Metroidvania", Drinkbox Studios knew that they had to hit this out the park when they rolled this out. This being one of their first major releases (no one remembers Tales From Space), it was all or nothing, it would either make a splash and make ripples that would influence or fall flat on its face. Can we look back at this game and see confidently that this succeeded and accomplished all that it set out to do? No, not at all, it's why I'm reviewing Super Turbo Championship Edition and not Gold/the Original. It took Drinkbox Studio two times to make this game okay and most of that is due to the looks of the game and the sound of the music. The soundtrack is actually really good the more I think about it, it really has that driving force that pushes you along the game, always high energy, but never grating or tiring. The way this game looks is another mark for it, it's really lively, it's vibrant, no expenses were spared in the making of the stages, the characters, and the backgrounds. It's great. I wish I can say the same about the gameplay. It's not horrible by any means, but I wouldn't call it particularly good either. It's all sorta limp and nebulous. When you can play on the hard mode of a game and make it out of the other side of the tunnel by basically doing the same combo over and over with maybe a headbutt/uppercut here or there to get past some of the move-specific shields, we got a problem. I did not change it up much during combat, no switch-up, no change, just straight oatmeal and I beat the game with little effort. Hell, most of my deaths was due to the platforming and lava pits which weren't even that big of a problem because this game gives you checkpoint after checkpoint. If the punishment for dying/failing is backtracking like 2-3 rooms, where is the excitement gonna come from? Why would I bother trying if the most Imma get is a slap on the wrist? Another thing that bothered me about this game is the journey to 100%. If there is a genre that wants the player to get every thing, it's the metroidvania. A good metroidvania leaves bread crumbs for you, it litters the maps, the halls, rooms, walls, courtyards, and everything in between with these little goodies, the player wants them, but they can't get them. Yet. Progression is the name of the game here and nothing is better than getting an upgrade or item that makes your character better while also progressing the game forward. A double jump is useful. An uppercut is useful, especially when some enemies require an uppercut now. Same goes for a wallrun, a headbutt, a smash, a dash, a kick, the ability to shrink down, the ability to switch between realms on the fly. All these things are not only useful for traversal, the combat much more open, but the game begins to require these power-ups. You gotta use everything you got to win, to be the hero. To finally get that 100 fucking percent. You wanna know what isn't useful or fun? Having to get gold medals in challenges in order to get an absolute dogshit egg bomb that has no other purpose other than exploding marked blocks. That's it. It doesn't make you better, it doesn't get you more movement, you can barely use it during combat and even when you do, it sucks. Why bother designing it like this? It's like the Balan Wonderworld costumes that do only ONE thing poorly for one section of the game. It's straight up ass. Remember that humor I mentioned early? You wanna date your game? Put in a meme. Like, bro, you're telling me that an entire dev team looked at Business Cat and thought it was evergreen humor? For fuck's sake, one of your moves is called the Dashing Derpderp. C'mon man, even back in 2014, we were better than this. Guacamelee is a pretty package, gently tied in a bow, wrapped with care. It's a shame that the only things inside it are 99 cent wrestler toys that smell weird, tamarindo candy wrappers and Michaels Dia de los Muertos made in china plastic skulls. Two two's my word croski, you don't like Guacamelee, you're dess nons, you're straight gerbert fam, wasteyute. You're just miskeens, i catch you, it's wrapski styll. I know your cyattie's batttried by the mandem, crodie. That's Toronto slang. You read what I typed and you tell me that Toronto shouldn't be consumed by the Coming Fire and burned to ash.
👍 : 2 | 😃 : 1
Negative
Playtime: 779 minutes
DO YOU LIKE HOLLOW KNIGHT?! DO YOU LIKE DEMONS?! DO YOU LIKE CHICKENS?! DO YOU LIKE DEMON CHICKENS?! THEN THIS IS THE GAME FOR YOU! Now to the real review This game's similarities with Hollow Knight can't go unnoticed. This game is definitely funnier than Hollow Knight, and has an easier to follow story, and it's easier in general, and it has optional multiplayer. I have bias since this I played this game way before and have much nostalgia, and even so I say this game is only a little worse than Hollow Knight, despite what I've been saying. I truly recommend this game, but I've never played Guacamelee 2 and I never will, in fear of it ruining the experience. Either way, Guacamelee got its sequel before Silksong soooooooooo Sensational game. Wish I could re-experience for the first time. 8.5/10
👍 : 1 | 😃 : 1
Positive
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