
13 😀
2 😒
70,75%
Rating
$10.99
Asylum Nightmares Reviews
Awaken in a forsaken asylum filled with zombies in Asylum Nightmares. Scavenge weapons, solve puzzles, and brave the undead to find freedom. Every corner holds a dark secret and a fight for survival!
App ID | 2719920 |
App Type | GAME |
Developers | Angel Ñeco aka. NecoPlanet |
Publishers | Angel Ñeco aka. NecoPlanet |
Categories | Single-player |
Genres | Casual, Indie, Action |
Release Date | 1 Jul, 2024 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain, Portuguese - Portugal |

15 Total Reviews
13 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Asylum Nightmares has garnered a total of 15 reviews, with 13 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Asylum Nightmares over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
131 minutes
I liked the difficulty of the game. Having to use the light system and the torch is interesting. The setting is epic and it's cool to play it at night. I've had several scares and situations where I didn't know if I was going to survive because I overestimated the zombies.
I think they can still release more content over time so good job and keep up the good work.
👍 : 3 |
😃 : 0
Positive
Playtime:
88 minutes
This is a slapper! Really nice to just have a short survival horror where you shoot zombies with powerful, satisfying to use weapons in linear levels. It sounds generic, but it's really uncommon. Most zombie shooters just want to be the next COD zombies.
It gets intense when you get closer to the end, I really liked that. Just a few flaws all of them minor (keep in mind that I only played Story Mode):
1) Shotgun ammo is too rare. Shotgun ammo spawns in one shell at a time, so you never have much.
2) The Hunting Rifle badly needs to be buffed. It has terrible accuracy and body damage.
3) Zombies need to have more audio cues. Especially crawlers, who can hit you without you even hearing them beforehand. Crawlers in general need to be fixed, they can spawn right on top of the player.
4) Syringes, in my opinion, should spawn inside of drawers or drop from crates to synchronize features and remove potential for errors, because they glitched out and were invisible for me.
5) When you get hit, the blood effect is too excessive and blocks the camera. I think toning it down a little would improve the playing experience.
6) The crate drop mechanic needs to be overhauled. Sometimes it would drop arrows, and I think that there might have been a bow that was removed. It also drops what is likely old names of each ammo type (for example, M1911 ammo is called .45 ACP). In my opinion, it should also occasionally drop syringes.
7) The AKM is OP. It completely shreds the strongest enemy type and easily deals with every other enemy. Ammo for it drops like candy on the later stages, too, so there is no reason not to just stick to using it.
Some recommendations:
1) I think that better response mechanics, such as some gore, bigger blood effects,explosive barrels, or semi-destructible environments would improve the playing experience; however this is of course up to the dev. Adding in any of these features may be more time-consuming than it's worth.
2) I think that the game could really use more music. The main ambient loop gets overplayed in the story mode, and just a few other tracks would dramatically improve the playing experience. This is, of course, far easier to suggest than it is to implement.
The game was very fun. That shotgun and the revolver were very enjoyable to use. Like I said before, it gets more intense as you get closer to the end because, as far as I'm aware, you have to restart the entire story mode if you die or quit the game. It isn't hard, but you have to remain vigilant and careful. It was very fun, I 100% recommend it.
Edit: I want to point out that my review is now many months old and the dev has since released updates to the game and I have not had the time to revisit it. Some of my critiques may be incorrect now for this reason.
👍 : 2 |
😃 : 0
Positive
Playtime:
100 minutes
pros:
-interesting idea
-good atmosphere
-shooting is fun
-twitch integration
-Loved the gameplay loop
cons:
-NEED to fix the fact the steam page dose not match the contents of the game that well
-NEED to fix zombies despawning as you enter and exit rooms
-NEED to fix procedurally generated items not spawning in
-the survival aspect is to easy due to way to many resources
-looking for the power box is threat free making the horror aspect lacking
-I couldn't get twitch integration to work might need fixing
video review:
https://youtu.be/nkkHwdbChQU
👍 : 5 |
😃 : 0
Positive
Playtime:
94 minutes
6/10
The game has a pretty good finish, I was quite curious to play it since I saw it on X these days. Although the pace is a bit slow at the beginning, the scares in the corridors and the tension of knowing you might die make it a decent game to play. It's true that when you finish you want to keep exploring the lore and see how it continues so I hope the developer keeps polishing this idea and keeps making updates to add some more content.
👍 : 4 |
😃 : 0
Positive
Playtime:
249 minutes
UPDATE: The game is still and seems to be always broken. The good reviews are from proplr that I imagine haven't finished the game because at 4 plus hrs I have yet to be able to get past the 3rd floor as the game will not spawn a gun that is REQUIRED to complete the game. Here's the problem, the levels are randomly generated, each time you reach the next floor a gun is supplied and then a key is activated to open the door to the level. Now upon EVERY attempt I have made a weapon doesn't spawn on a level. it's not always the same level but by the 3rd last floor it has happened to me and I have never been able to complete the game due to this MASSIVE game breaking flaw. The Dev has told me several times it's fixed and so I attempt it again. so I play again for 30 some minutes to only find it isn't fixed. you can't just restart a level. if you die or the weapon fails to spawn you have to restart the game from the beginning. EVERY TIME I have played the game, this is the case. it's a game breaking bug that the Dev has proven is UNFIXABLE. beware, you will get frustrated as I did realizing the game is broken
https://www.youtube.com/watch?v=PdoKvJ0T6Jg&t=323s
so they fixed the switches and this happens
https://www.youtube.com/watch?v=UBn6Dx-cYFU
=====================================================================
update The Dev said he fixed it all and sent me a Key... guess what.... 4th floor, no weapon AGAIN. which means you can't pick up the Key, which means you have to start the whole game over as there is no way to restart the level, and just hope after another 30 or so minutes it doesn't happen again. between getting stuck behind door, the gun doesn't hit the enemy, and the weapons not spawning I have to say. BUYER BEWARE
https://www.youtube.com/watch?v=VM9Ethm1V-k
👍 : 9 |
😃 : 1
Negative