Asylum Nightmares
$10.99

Asylum Nightmares Reviews

Awaken in a forsaken asylum filled with zombies in Asylum Nightmares. Scavenge weapons, solve puzzles, and brave the undead to find freedom. Every corner holds a dark secret and a fight for survival!
App ID2719920
App TypeGAME
Developers
Publishers Angel Ñeco aka. NecoPlanet
Categories Single-player
Genres Casual, Indie, Action
Release Date1 Jul, 2024
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Portuguese - Portugal

Asylum Nightmares
8 Total Reviews
8 Positive Reviews
0 Negative Reviews
Negative Score

Asylum Nightmares has garnered a total of 8 reviews, with 8 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 88 minutes
This is a slapper! Really nice to just have a short survival horror where you shoot zombies with powerful, satisfying to use weapons in linear levels. It sounds generic, but it's really uncommon. Most zombie shooters just want to be the next COD zombies. It gets intense when you get closer to the end, I really liked that. Just a few flaws all of them minor (keep in mind that I only played Story Mode): 1) Shotgun ammo is too rare. Shotgun ammo spawns in one shell at a time, so you never have much. 2) The Hunting Rifle badly needs to be buffed. It has terrible accuracy and body damage. 3) Zombies need to have more audio cues. Especially crawlers, who can hit you without you even hearing them beforehand. Crawlers in general need to be fixed, they can spawn right on top of the player. 4) Syringes, in my opinion, should spawn inside of drawers or drop from crates to synchronize features and remove potential for errors, because they glitched out and were invisible for me. 5) When you get hit, the blood effect is too excessive and blocks the camera. I think toning it down a little would improve the playing experience. 6) The crate drop mechanic needs to be overhauled. Sometimes it would drop arrows, and I think that there might have been a bow that was removed. It also drops what is likely old names of each ammo type (for example, M1911 ammo is called .45 ACP). In my opinion, it should also occasionally drop syringes. 7) The AKM is OP. It completely shreds the strongest enemy type and easily deals with every other enemy. Ammo for it drops like candy on the later stages, too, so there is no reason not to just stick to using it. Some recommendations: 1) I think that better response mechanics, such as some gore, bigger blood effects,explosive barrels, or semi-destructible environments would improve the playing experience; however this is of course up to the dev. Adding in any of these features may be more time-consuming than it's worth. 2) I think that the game could really use more music. The main ambient loop gets overplayed in the story mode, and just a few other tracks would dramatically improve the playing experience. This is, of course, far easier to suggest than it is to implement. The game was very fun. That shotgun and the revolver were very enjoyable to use. Like I said before, it gets more intense as you get closer to the end because, as far as I'm aware, you have to restart the entire story mode if you die or quit the game. It isn't hard, but you have to remain vigilant and careful. It was very fun, I 100% recommend it. Edit: I want to point out that my review is now many months old and the dev has since released updates to the game and I have not had the time to revisit it. Some of my critiques may be incorrect now for this reason.
👍 : 2 | 😃 : 0
Positive
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