Explore Dark Osaka as the Demon Hunter Shin. Battle demons to recollect your lost skills, and to recall the details of your past and your missing wife in this exciting occult-inspired cyberpunk metroidvania game featuring a unique skill tree system.
954 Total Reviews
846 Positive Reviews
108 Negative Reviews
Very Positive Score
BLADE CHIMERA has garnered a total of 954 reviews, with 846 positive reviews and 108 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for BLADE CHIMERA over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
773 minutes
Along with CV: Order of Ecclesia, this is the metroidvania i've liked the most as a whole package.
Combat is even more varied compared to RoLW: Deedlit in Wonder Labyrinth as you now have a gun along with melee weapons, movement is equally amazing and I really enjoyed the Neo Japan theme.
The game is story-driven and it helps a lot that it is interesting, each revelation kept me hooked and made me enjoy the conclusion of the regular and true endings a lot.
I'd say that, if Team Ladybug checks reviews, maybe discarding throwable weapons like the shuriken and the chakram for a future game would be a good idea as it's quite easy to trivialize rooms with them.
The single most broken aspect of this game is that you can Warp around 95% of the map without constraints, you're no longer limited by the warp room locations and this makes backtracking way faster than in any other game of this kind. It is even encouraged to use it leisurely when you are finishing to gather the collectibles.
Music improved drastically for this game, so many good tunes.
This game easily goes into the Top 3 of the games I've played this year and I'm now a Team Ladybug fan.
👍 : 0 |
😃 : 0
Positive
Playtime:
722 minutes
Short and sweet metroidvania, good to play between other games. Is fairly easy, with only the true boss being more challenging. As always, the graphics are great, and runs flawlessly.
👍 : 0 |
😃 : 0
Positive
Playtime:
715 minutes
Another great metroidvania from these developers, the pixelwork is amazing and the music is great. Loved the world, the story was a bit on the nose but I enjoyed it nonetheless. I think Shin could've been a bit more smart in deducing what was going on that was obvious to the player. Otherwise I really enjoyed the game overall!
👍 : 0 |
😃 : 0
Positive
Playtime:
457 minutes
Excellent classic metroidvania graphics with really interesting mechanics and solid controls.
👍 : 0 |
😃 : 0
Positive
Playtime:
1997 minutes
Amazing game, great message in the story, takes a lot of the metroidvania formula especially the igavania side and expands quite a bit on it. I enjoyed this thoroughly walrsaud halfway through a second playthrough, if the story doesn’t grab you the awesome pixel art and gameplay ought to, some of the best gameplay in an MV for me.
👍 : 0 |
😃 : 0
Positive
Playtime:
572 minutes
decent metroidvania. Team ladybug has always had stylish animations and solid game feel. I had a decent time, but I think the game is too far on the easy side. The enemies have ultra long wind up animations, take a while to spot you, and have slow attacks when they do come out. Ultimately, you end up killing most enemies before they can even do anything.
I like alot of the ideas, the sword having block, healing, and traversal capabilities, the ability to teleport anywhere you want to avoid backtracking, the time reversal mechanics, its all cool. But despite that...I have trouble holding blade chimera above my favorite metroidvanias. I do think it all comes back to enemies and challenge being lacking. Still, I had a decent time, 7/10 more or less.
👍 : 1 |
😃 : 0
Positive
Playtime:
747 minutes
Bladechimera is a really good game. Maybe it isn't a 10/10 game but I have a ton fun with it. I don't really get all the negative reviews, Bladechimera has a really pretty graphics, music and is for a change a Metroidvania where you mainly shoot, while melee [b]is[/b] also possible.
[b]The real fun[/b] begins later in the game, after about 5 hours in, when the story picks up, you got more skills/weapons to play around with and... the difficulty also finally picks up.
Early game is a tick easy, [i]too easy[/i] for me. But in the later parts of the game, it really starts to get more interesting, from a difficulty perspective. Not unfair but challenging enough.
The early game is pretty strait forward and... for a Metroidvania pretty guided and on rails. You get told where to go to, and while there are side areas... they usually only have pickups like those Puzzle Pieces.
While I expect in a Metroidvania [i]freedom to explore[/i] with [b]not that much hand-holding[/b] usually and Bladechimera is [i]pretty much on rails the whole time[/i] the action is good, there are allot secrets and how to get them and it sports a good story that makes you think at spots.
I especially enjoy that you have a choice between guns, throwing weapons and melee weapons. This is actually a major reason I picked up Bladechimera and it is one of few Metroidvanias where you have actual shooting and not only melee.
The bosses are also a real treat, they look great and are fun to fight. Though most of them are not that nail-biting hard like in a Dark Souls game, I was really entertained and challenged towards the latter part of the game.
👍 : 4 |
😃 : 0
Positive
Playtime:
673 minutes
It's amazing, the developers took metroidvania and mixed it with gun action. The gameplay and graphics are the strongest point in the game.
Skill tree upgrades did have destroyed the sense of exploration which is the main feature of a metroidvania game, and with the addition of teleportation kinda made the game easy to navigate at will for some. but to appeal to wider audience and make things smooth for side mission is actually a good feature.
Story is alright, but the OST a banger. 8/10
👍 : 1 |
😃 : 0
Positive
Playtime:
520 minutes
Bladechimera has the fantastic visuals and fast combat you'd expect from a Team Ladybug game, but it skimps on the "search" part of a search action game. The most unique ability in this game is a freeform teleport you can use to warp to almost any discovered tile on the map with no resource cost and virtually no restrictions. This makes backtracking effortless and occasionally it is used for some clever navigation around solid walls or through the air. However, it also means that the map design and movement suffer because of it. They didn't need to intricately connect the map because you can simply warp everywhere. They didn't need to give the player agile mobility because why walk when you can teleport. The game is also a tad on the easy side and the side missions mostly amount to busywork to pad out the playtime.
Still, it is pretty to look at and fun to fight things, which you'll be doing a lot of. There are plenty of weapons/skills to try out, the boss fights are flashy and plentiful, and the story is above average for the genre. You can certainly do worse, but you can also do better like, say, Ladybug's other games.
👍 : 2 |
😃 : 0
Positive
Playtime:
862 minutes
team ladybug does it again
gives me a short, but fun and addictive metroidvania
👍 : 1 |
😃 : 0
Positive
BLADE CHIMERA Steam Achievements
BLADE CHIMERA offers players a rich tapestry of challenges, with a total of 25 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
40 Years Later...
Start the game.
The Holy Union
Enter the Holy Union HQ.
Side Hustle
Complete a side mission.
The Peacemakers
Enter the Peacemakers HQ.
Traversing the Infinite
Goodbye...for now.
Farewell, Friend
Free your friend.
A New Era
Break free from your past and begin a new era.
Sun-kissed
Or is it "well-done?"
Brain Freeze
Don't eat it so quickly.
Feeling Dizzy
You'll have to spin it yourself.
Germaphobe
No such thing as too much disinfectant.
Skydiving
You're a thrillseeker, aren't you?
Rail Enthusiast
I like trains.
Terracotta Connoisseur
Is it still "connoisseur" if you turn into one?
Practice Makes Perfect
Keep working on that aim, kid.
Going, Going... Gone
You just got sent flying.
Shroom Slayer
What did those fungi ever do to you?
Poked to Death
Ouch! Spiky.
A Furry Reunion
Can we keep him? Please?
Cutting it Close
Breathing is for amateurs.
Annual Pass
At this point, you might as well live there.
Pro Gamer
High score, baby!
BLADE CHIMERA Minimum PC System Requirements
Minimum:- OS *: Windows 2000 / XP / Vista / 7 / 8 / 10
- Processor: Intel Core2 Duo or higher
- Memory: 2 GB RAM
- Graphics: Open GL compliant video card
- Storage: 50 MB available space
BLADE CHIMERA has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.