
38
Players in Game
747 😀
260 😒
71,17%
Rating
$5.99
Sixty Four Reviews
App ID | 2659900 |
App Type | GAME |
Developers | Oleg Danilov |
Publishers | Playsaurus |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Casual, Indie, Strategy, Simulation |
Release Date | 4 Mar, 2024 |
Platforms | Windows, Mac |
Supported Languages | English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Thai |

1 007 Total Reviews
747 Positive Reviews
260 Negative Reviews
Mostly Positive Score
Sixty Four has garnered a total of 1 007 reviews, with 747 positive reviews and 260 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Sixty Four over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1437 minutes
good fun
goes from a clicker game to a factory optimisation game
cost scaling is a bit excessive though
very cool graphics
👍 : 0 |
😃 : 0
Positive
Playtime:
1577 minutes
A very active clicker game, and light on the "factory" aspect noted on the store page which is what I was looking forward to most, but the low sale price covers its imperfections. I like omittance of ascensions, just one run straight through the game instead of looping forever.
👍 : 1 |
😃 : 0
Positive
Playtime:
106 minutes
This game is very, VERY slow
I can see where its trying to go, but its just horribly paced. I reached around 1k depth in a few machines but i'm already starting to put videos in the background to deal with the boredom from the sheer slowness to reach next cubes/buildings.
The little lore in the texts seems interesting, but a new message only pops up every 20 to 30 minutes, so its clearly not a focus or an incentive at this pace.
For this price, its not worth it. Maybe if it was free, but even at a sale i feel like i didn't get my moneys worth
👍 : 1 |
😃 : 0
Negative
Playtime:
160 minutes
The build menu is terribly organized and gets more tedious to navigate the more upgrades you get.
Progress is completely arbitrary. Rather than base progress on the player's actions, the game locks progress behind thresholds that it never tells you about. If you feel you're ready to advance, too bad. You can't do so and are stuck mining the same blocks over and over until the game peeks it's head in and says "yeah, that's probably good enough" without ever having told you how close you were to the next chapter prior to that.
👍 : 1 |
😃 : 0
Negative
Playtime:
47 minutes
Isometrical view where you can't see things behind other things is really depressing. You have to mouse over to check a fuel level in a factories. Really tiresome. Alt key view doesn't help at all and makes it even worse.
Very vague descriptions with weird names for stuff are confusing. Half the time I misplaced a factory because I've misunderstood it's description.
When I finally got an autoclicker factory I was so relieved... Just until I found out you have to release and press LMB over extractors to operate them. That was it.
Oh, and build menu is just terrible! It's a long list of very long items (even when collapsed). It's hard to navigate it. You have to scroll a lot and mostly you get lost because you don't understand where you have to scroll actually - up or down?
👍 : 5 |
😃 : 0
Negative
Playtime:
756 minutes
I really wanted to like this game. I've spent the time to understand the mechanics, experiment with layouts, and optimize. But it was a one-sided effort, with the game feeling mostly frustrating and not rewarding.
The main issue for me is the pacing. The game is a strange mix of a Factorio-like production optimization—but without proper automation, until [i]much[/i] later in the game—and an idle clicker—but still requiring attention and user input ever couple of minutes to refill the machines). With the addition of the (simulated) time passage when the game is closed, it feels like one of those microtransaction-filled mobile games, only someone removed the "pay to not wait" and "pay to improve resource storage" microtransactions and didn't replace them with anything. So I spend hours refilling machines and saving up for the next small—but prohibitively expensive—purchase.
The last nail in the coffin for me happened when [spoiler]I've reached Chromalit and got to a point where I even need to time when the resources are released, just to be able to do anything with them (since storage is way too expensive),[/spoiler] the whole experience became a total chore—with no end in sight—and I just wasn't enjoying myself.
👍 : 4 |
😃 : 0
Negative
Playtime:
741 minutes
For 8 dollars its not bad, but the endless grind of clicking to keep stuff going just isnt it, the game tells you almost nothing about what or why you're doing it, the automation feels to be locked behind 15 hours of game play because i didnt get it after 11 hours.
if you are going to play it id suggest looking heavily into the wiki before you even start because you can soft lock yourself
👍 : 2 |
😃 : 0
Negative
Playtime:
661 minutes
doesn't feel rewarding or incentive to play.
The beginning is very grindy with almost no automation, and every early mistake can be quite punishing
👍 : 5 |
😃 : 0
Negative
Playtime:
2382 minutes
On sale for 3 dollars US?? Easily worth it.
Biggest Downside? As the game progresses, resource generation becomes more punishing. Wish I had known that I would need read the wiki to get to a stable infinite gameplay spot. And that if I couldn't I'd need to restart my progression from the midgame. Probably won't finish the game because of that.
I loved exploring the efficiencies, it just too punishing for testing out builds in the endgame to continue to be fun.
7/10
👍 : 9 |
😃 : 0
Positive
Playtime:
184 minutes
This game needs to be even more clear that is barely anything more than a Clicker game, but not one you can leave alone. It highlights the texting-based story, but has about as much plot as Cookie Clicker. Also easy to miss, as they come randomly about 20 minutes apart. Not sure who it's for, as the automation takes a while to get to but the complexity build-up or the setup is not at all rewarding. Machines locked until further progress are not visible in any way, have no indicator of when you can get them or what you're working/waiting for, giving no sense or clue of progress or development while you can't really leave it running, as machines have to be refilled every few minutes. No chance of an autoclicker program either, as you click each 'automation' machine to refill them.
Like others have said, this is a Clicker game that won't do anything after a brief break in your presence and interaction in the game.
👍 : 41 |
😃 : 1
Negative