
157
Players in Game
33 577 😀
8 802 😒
78,05%
Rating
$3.99
Borderlands: The Pre-Sequel Reviews
Launch into the Borderlands universe and shoot ‘n’ loot your way through a brand new adventure that rockets you onto Pandora’s moon in Borderlands: The Pre-Sequel!
| App ID | 261640 |
| App Type | GAME |
| Developers | Aspyr (Linux), Gearbox Software, 2K Australia |
| Publishers | 2K, Aspyr (Linux) |
| Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Remote Play on TV, Steam Trading Cards |
| Genres | Action, RPG |
| Release Date | 16 Oct, 2014 |
| Platforms | Windows, Mac, Linux |
| Supported Languages | Russian, English, Korean, Japanese, French, Italian, German, Spanish - Spain |

42 379 Total Reviews
33 577 Positive Reviews
8 802 Negative Reviews
Mostly Positive Score
Borderlands: The Pre-Sequel has garnered a total of 42 379 reviews, with 33 577 positive reviews and 8 802 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Borderlands: The Pre-Sequel over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1139 minutes
I mean... This game is good, but there's a good reason why a lot of people don't really play this one. The development of this game was halted quite early on after the base release and it shows.
Not too many dedicated farms
Story loves overlevelling
Samey looking maps
It's fun to be in low gravity and OZ kits were a good idea I'll admit, but this game is definitely far from the best Borderlands game.
Still, it lacks Slag, so it's already miles above BL2's endgame on that front, and the characters were charming for the most part.
👍 : 0 |
😃 : 0
Positive
Playtime:
6037 minutes
This was my second game on the Borderlands universe. It basically follows the same formula as Borderlands 2, with some nice improvements. Set mostly on the moon, the introduction of low gravity and oxygen management makes the game more interesting. It changes how you move, fight, and approach encounters, adding verticality and a slightly more tactical rhythm to combat. Jumping higher, slamming down on enemies, and keeping an eye on your oxygen levels gives the familiar Borderlands gameplay a refreshing layer of variety. Everything else will feel comfortably familiar: the cartoony art style, the constant jokes, the ridiculous amount of weapons, and a story that fills in some background rather than stealing the spotlight. There’s less of a “new discovery” feeling compared to Borderlands 2, but that’s more a consequence of familiarity than a flaw in design. For fans of Borderlands, it’s an easy recommendation, especially when picked up on sale. A solid 8/10
👍 : 0 |
😃 : 0
Positive
Playtime:
1474 minutes
Here we have the story of the events leading up to Borderlands 2. You'll learn a lot
about Handsome Jack, how he became who he is, and so on, but nothing more. Moreover,
there are still questions about some plot points that won't be understood without explanation. The game is noticeably shorter than the Borderlands 2, as is the world itself, which is limited to the civilized part of Pandora's moon (Elpis) and Hyperion's lunar station (Helios). The gameplay is exactly like Borderlands 2, including the graphics and interface with animations, but with minor innovations such as "slamming," oxygen mechanics, partial gliding, and low gravity on the moon. Unfortunately, Elpis quickly becomes boring with its dullness, and the variety of locations is limited to gray fields with curves, breaches, and Scav and Dahl bases. Only towards the end of the game do we finally get to run around Helios and the Vault Guardian locations and the Vault itself. Only a couple of the soundtracks are truly good, and all the others are very repetitive and uninspiring, and compared to the previous games, it's depressing. One of the main attributes of any Borderlands game is great side quests, and here... they're just okay, mostly, and don't provide THAT much enjoyment.
A special like goes to the final boss of the main game and the DLC about the Claptrap: they're very good.
An interesting, but unfortunately short adventure.
👍 : 1 |
😃 : 0
Positive
Playtime:
1255 minutes
English:
Borderlands The Pre Sequel is a good game that basically acts as a bridge between the first and second games. It is especially great because we get to witness the rise and origin of Handsome Jack during this period. The space setting and low gravity mechanics were interesting a bit weird at first but still enjoyable to play. The oxygen mechanic added a different layer to the gameplay but since oxygen tanks drop frequently as loot you do not really run out as long as you keep shooting and moving. It was definitely an interesting experience. Do not miss it on sale and I recommend playing this after Borderlands 2.
Türkçe:
Borderlands The Pre Sequel güzel bir oyun aslında 1 ile 2 arasındaki köprü görevini görüyor. En önemlisi de bu süreçte Handsome Jack karakterinin doğuşuna ve yükselişine tanıklık ediyoruz. Uzay mekaniği ve düşük yerçekimi ilginçti biraz tuhaf gelse de iyiydi ve keyifle oynanıyordu. Oksijen mekaniği de oyuna farklı bir oynanış getirmiş gerçi loot olarak sürekli tüp düştüğü için sıka sıka gittiğiniz sürece oksijen sorunu olmuyor. İlginç bir deneyimdi indirimde kaçırmayın. 2'den sonra oynamanızı tavsiye ederim.
👍 : 0 |
😃 : 0
Positive
Playtime:
539 minutes
Save your money. Just buy Borderlands 2. Game is Garbage. I have 1200+ in BLT. Might as skip BL3 and 4. Definitely junk. Never even played them.
What a shame. This game could have been good, but it feels rushed and unbalanced.
👍 : 0 |
😃 : 0
Negative
Playtime:
9512 minutes
-Very fun and similar to BL2 with a few slight tweaks and little add-ons. Still contains some amazing moments and exceptional customisation. Love the space vibes too!
-10/10
👍 : 0 |
😃 : 0
Positive
Playtime:
4068 minutes
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☑ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Exceptional
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
👍 : 1 |
😃 : 0
Positive
Playtime:
10692 minutes
one of the better borderlands games in the franchise not as good as bl2 its has good gameplay writing and story and has one of the unique weapon type would recommend
👍 : 1 |
😃 : 0
Positive
Playtime:
3330 minutes
I wish this game got the love it deserved (and also proper development time to let it exist the best it could). It has flaws, there is some stuff that I can understand certain types of players to turn away from the game (how endgame was handled for example) and it is very 2014, sometimes in a lot not great ways (esp in aspects of the writing) but I feel like this could have been the start for a new leaf for the series. Well. I can always hope they will remember you Pre-Sequel...maybe someday...
👍 : 2 |
😃 : 0
Positive
Playtime:
986 minutes
Borderlands: The Pre-Sequel is one of the most uneven entries in the series. While it introduces some genuinely excellent character designs and mechanical ideas, nearly everything surrounding those strengths works against the experience. I walked away more annoyed than fulfilled, and it’s hard to recommend unless its character skill trees specifically appeal to you.
[h2]Writing, Dialogue & Voice Acting[/h2]
The auxiliary characters are the game’s biggest flaw. Their writing is painfully unfunny, overwritten, and relentlessly repetitive. Worse, the voice acting is grating—thick, forced accents paired with amateur-sounding deliveries make these characters feel like placeholders rather than fully realized personalities.
These characters speak constantly, often repeating the same joke or plot point multiple times, and the game frequently locks progression behind their dialogue. You are forced to wait until they finish talking before you can interact with objectives. The Borderlands series desperately needs a built-in dialogue skip, and The Pre-Sequel highlights this failure more than any other entry (so far). Entire scenes have their momentum sucked dry by characters that simply aren’t enjoyable to listen to.
[h2]Progression & Mission Structure[/h2]
There are substantially fewer side missions than in Borderlands 1 or 2, and that becomes a problem because main story missions often jump up by three to four levels at a time. This forces players to complete most available side content just to stay on-level.
As with previous games, being under-leveled results in a percentage-based damage penalty, which is an uninspired way to increase difficulty. Combined with the limited mission variety, playthroughs end up feeling very similar, with little room for player choice or alternate progression paths.
[h2]Weapons, Combat & Questionable Design Choices[/h2]
Several novelty-driven design decisions actively make combat worse:
[list]
[*]Hyperion weapons are lore-accurate prototypes, meaning their accuracy ramp-up is heavily nerfed. While it makes sense narratively, it’s simply less fun to use an entire manufacturer’s weapons in a weakened state.
[*]Incendiary damage requires oxygen to function, which adds a life-simulator layer the series doesn’t benefit from.
[*]Non-laser weapons feel significantly worse than their Borderlands 2 counterparts due to long reload times and fewer skills that mitigate them.
[*]Lasers dominate the sandbox, making many traditional guns feel obsolete.
[*]Cryogenic weapons freeze enemies and effectively replace slag—but in a far less interesting way.
[/list]
The combined result is a combat sandbox that feels narrower and less satisfying than both its predecessor and successor.
[h2]Character Design – The Best Part of the Game[/h2]
Ironically, the game’s greatest strength is its characters. Skill progression is faster than in Borderlands 2, with the first skill milestone at level 14 and ultimate skills unlocked at 25. This allows builds to come online much earlier, which immediately makes characters more fun to play.
The Vault Hunters themselves are creative, distinct, and support multiple viable builds. This is some of the most interesting design in the series. If you could transplant these skill trees into a better game, the result would be fantastic.
[h2]Movement, Oxygen & Level Design[/h2]
Set on the moon, movement becomes floaty. Players can jump higher, hover using oxygen, and perform ground stomps that deal explosive damage and knock enemies back. Oxygen is limited in outdoor areas, creating a soft timer before damage sets in.
I didn’t personally find oxygen management stressful, but it’s easy to see how it could bother some players. Stomping can be fun—especially when knocking elites off ledges—but opportunities to use it meaningfully are limited. It also becomes dangerous near explosive barrels, where a single stomp can instantly kill the player.
The bigger issue is level design. Vertical layouts paired with floaty physics make navigation worse. Objectives can be confusing to reach, pits are more common, and missed jumps result in slow, frustrating falls. Combat benefits from the added mobility, but traversal suffers significantly.
[h2]Vehicles & Traversal[/h2]
The default vehicle is faster than in previous games, which helps reduce travel time. However, the newly introduced hopping vehicle feels unnecessary and awkward to control, adding little of value to the experience.
[h2]Technical Issues[/h2]
Unlike Borderlands 1 and 2, I experienced a crash that prevented the game from launching. Changing the PhysX setting from Ultra High to High resolved the issue. It’s worth noting for anyone who runs into similar problems.
[h2]Final Verdict[/h2]
Borderlands: The Pre-Sequel is a frustratingly uneven experience. Its character abilities are creative and genuinely fun, but almost everything else works against them. The writing is grating, the mission structure is rigid, non-laser weapons feel worse, platforming is annoying, and many side missions feel mandatory rather than optional.
I finished the game feeling more irritated than satisfied. Unless the Vault Hunter skill trees alone interest you, there are better games in the series that deliver a more consistently enjoyable experience.
👍 : 7 |
😃 : 0
Negative
