Eden Crafters
357

Players in Game

1 152 😀     170 😒
82,87%

Rating

$19.99

Eden Crafters Reviews

Embark on a journey of survival, crafting, and automation in Eden Crafters, a co-op, open-world game that challenges you to turn a hostile planet into a habitable haven for humanity. Temper the climate, create a breathable atmosphere, and turn toxic lakes into water: shape a new world!
App ID2570210
App TypeGAME
Developers
Publishers Osaris Games
Categories Single-player, Multi-player, Co-op, Online Co-op
Genres Indie, Strategy, Simulation, Adventure
Release Date16 Oct, 2024
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, English, Polish, Russian

Eden Crafters
1 322 Total Reviews
1 152 Positive Reviews
170 Negative Reviews
Very Positive Score

Eden Crafters has garnered a total of 1 322 reviews, with 1 152 positive reviews and 170 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Eden Crafters over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3549 minutes
Absolutely fell in love with this game. The game is still early access, but even still, it runs nearly seamlessly. I'll go into more detail below but I would absolutely recommend this game to anyone. Though challenging at times, completing each terraformation stage is both challenging and rewarding. Every step opens a new page on this adventure. 10/10, would absolutely recommend. And I've only played 1 of 3 currently available planets. (TL;DR at the bottom) The Breakdown: Eden Crafters is a game where your main objective is to take this desolate wasteland of a planet and, utilizing unique and interesting technology, transform the planet into a habitable oasis fit for humanity. After playing a little over 50 hours, I've managed to do just that, nearly entirely. I say nearly because even in nearly 60 hours I have not 100% terraformed the first planet. I have only finished the main questline - or at least what's currently available. Currently I am at roughly 71% "habitable" which basically means I just need to finish the terraformation process for the rest of the planet. The game starts with you and your inoperable ship. You've used all the battery power to get there, and need to figure out how to make new batteries and keep them charged to continue using it. For now, it's not something you need to worry about. First things first - shelter. You're given a simple, one room chamber which can be expanded by simply adding more chambers to it. (There is a short tutorial in the beginning to help you begin with this process.) Once you have a place to take shelter, you'll soon figure out you have 3 resources to manage; Health (which doubles as hunger), Oxygen, and Battery power (which doubles as stamina.) Both stamina and oxygen can be upgraded later to last longer. I never figured out how to upgrade health, if I even could, but I also never really found the need to. Once you've learned the basic principles of the game, it shows you how to gather resources and navigate the menu for crafting recipes and resources needed. The tutorial is excellent so far in helping first-time players. Once you complete a few of the early-game tasks you're essentially turned loose in this large world, in what is essentially a simply loop of "find materials, upgrade scanners and equipment, terraform the planet, unlock new resources, repeat." The only thing that was a little exhausting was fertilizing the land to make plants grow, but it just takes patience and can easily be automated - which I worked around by simply waiting a bit and moving machines around. As the game goes on the complexity of crafting increases exponentially. You'll go from simple iron, copper, etc. To more complex crafting, with gold, diamond, phosphorous and more, using multiple recipes to craft a higher-tier item or machine. To me, it felt clean, repeatable, and honestly a lot of fun. It never got boring or tedious, as there was always a fun, new way to collect materials and utilize what you've already learned. Nothing really felt "useless." To bring this to a close, as I often ramble and repeat myself, the game feels complete and playable, even in it's current incomplete phase. I absolutely enjoyed every moment, exploring it's complexities and learning the game loop and process. TL;DR Game is great. Playable, complex, unique in its own way, and kept me hooked for days. If you enjoy games like Satisfactory and No Mans Sky, you'll love this game. Currently I found minor bugs that were easily played around, never really interrupting my gameplay loop. If you're looking for a relaxing factory-style space game, this is absolutely worth the full price. Do yourself a favor and at least give it the 2-hour refund trial steam offers. You won't regret it. PS - This is my first review, sorry if it's a tough read. Promise I'll get better at this. :)
👍 : 2 | 😃 : 0
Positive
Playtime: 655 minutes
i'm really missing the option to build a base on platforms , that SNAP to each other , and maybe have even a multi level factory. otherwise the whole thing feels like a mess (meh). the distance of electrical networks in not clear , there seems to be a range to it but i cant really see it. some sort of overlay showing me the range limit i can build away from my wind turbines and still get electricity would be nice. ill revisit in a couple of patches i guess , but right now it feels half baked.
👍 : 1 | 😃 : 0
Negative
Playtime: 9089 minutes
I'm enjoying this game so far. It definitely shows some great potential. As with any early access game there are bug to be squashed but I haven't crossed anything game breaking. By the way I love the easter egg in the DNA replicator.
👍 : 1 | 😃 : 0
Positive
Playtime: 1381 minutes
I give this game a luke-warm rating. It has great ideas, but most of them are only implemented at their most basic level. There are no mysteries to uncover or a real storyline at all. The automation portion seems more of an afterthought and the only real benefit to it is not having to manually craft every single thing. Crafting costs get fairly steep, but once automated, you'll fill storage containers with parts incredibly fast. You will literally have too many things just lying around waiting for you to do something with them. The conveyor belts and pipes are kind of nice, since they will bore out the terrain as necessary to get from point 'a' to 'b', but controlling how they look or how they are laid out can be painfully frustrating. Oh, also, conveyor belts do not continuously run. If there is just 1 item on the conveyor belt outside of, say a storage container, no other items will be added to the start of that conveyor belt until that one item is allowed to move into the container. The sizes of the automation components and parts seems far too large. Does it really take 10 of these things that are larger than I am to make 1 thing that is the same size? Shrink the conveyor belts and pipes a bit and make the splitters/mergers about half their size. Power suppliers always work. Wind generators always produce 7 units of power, even though there is no wind. Also, there is only a single tier for wind generators and they're incredibly cheap to build. I ended up having a rather large section of the starting continent blanketed with, I'm guessing, hundreds of them. Solar panels have a range based on the time of day, but always output power, even at night. Terrain modifications have a few choices, but little in between. You can shoot your gun-thingy at the ground and pickup hundreds of stones per second as each voxel is deleted, but you cannot add by voxel. The next step up is a vehicle that can literally create continents in a few minutes. So, 1 voxel at a time or 20-1000s at a time. Precision is tedious and painful. The only threats are heat, cold, and radioactivity. All of these can easily be overcome by just ensuring you have enough food in your inventory - since your health is also your hunger and thirst? You may be glowing like toxic waste, but you'll be fine as long as you remember to eat. Terraforming the entire planet is incredibly tedious. Instead of a continuous stream as things improve, your placed "tools" cap out at preset ranges and that's it. So you're going to have to build hundreds, if not thousands of those very expensive devices and place them at precise intervals all over the planet. It's fun to play around with for a bit, but loses its luster fairly quickly. Sure, it combines elements from a few different genres, but not very well. It is a novel idea, but there is a reason factory games usually either have a very controlled terrain modification system or none at all. This game needs to come up with its own way of handling terraforming - it can still use devices, but everything needs to be more tolerant to terrain modifications if that is going to stay in.
👍 : 6 | 😃 : 1
Negative
Playtime: 4397 minutes
I went into this game completely blind, thinking it might be something like The Planet Crafter (TPC). However, Eden Crafters (EC) is a lovely mix of The Planet Crafter (TPC) AND Satisfactory (S). Right from the beginning, you WILL HAVE TO automate your production chains. There's just no feasible way to progress in this game if you decide to do everything manually. In TPC, you can get very far while doing everything manually. In EC, this is enforced by the fact that initial ingredients MUST be processed into Ingots or similar 'storage-optimized' pieces, which are then turned into components, which are then combined into parts; these parts may then need to be combined into more complex parts, and those eventually become the end products. Most of these steps reduce the quantity (such as "2 raw materials --> 1 ingot; 2 ingots --> 1 part; 2 parts --> one product"), which means you would put down roots if you tried doing this manually; fortunately, the automation is easy to grasp, easy to set up and most of it is "Fire and forget": You set it up once and it will keep churning without any wear and tear (unlike Satisfactory) forever, as long as you supply enough power. The gating (limiting what you can do and where you can go) in this game was initially somewhat scary, with most of the land being hostile to me, but carefully reading what each thing does and how it can benefit you showed me the way: Expand your Oxygen supply --> {Get a cooling module for your suit + get the spaceship operational} --> fly around safely. 11 hours in and I'm loving this.
👍 : 3 | 😃 : 0
Positive
Playtime: 3353 minutes
Well, this was a surprise. I wasn't expecting much but just sunk 50 hours into it straight. I would consider that a win for an early access game. Initial thoughts on start were that the graphics were really bad but maybe it was a performance thing that would get polished before release, I came to change my mind on that as the game progressed. Without spoilers, the start makes you appreciate the end. Building in this game isn't geared towards a mega base like in satisfactory and if you have OCD this will either cure or cripple you. Snapping building blocks would be amazing as would a harsher penalty in breaking buildings in hardcore. It's a little too forgiving right now, there are no penalties for collisions so don't be suprised when you bounce a ship off a cliff, but it's early access so this is ok. The game plays very well, has a nice twist on silo building rather than mega base, the grind is hard and the progression is smooth and rewarding. Very much looking forward to seeing this progress given that it was made by just two developers.
👍 : 3 | 😃 : 0
Positive
Playtime: 1065 minutes
Oh I thought I would refund the game after 1.8h because I was not totally convinced that I would like that kind of "automation" games. Well believe it or not, I had to push myself really hard to go to bed the same evening. It's way too addicting. :D I heard many people saying Satisfactory is better. Maybe someday I'll try it but the whole terraforming goal is honestly one of the main thing that keep me going forward. I enjoy so much to see the planet changing and coming to life. Can't wait for more of this!
👍 : 3 | 😃 : 0
Positive
Playtime: 2003 minutes
It's good. As people have said it's a mix between Planet Crafters and Satisfactory. While both of those games are far more polished, this game is still in early access and already is very entertaining to play. Your goal is to terraform a planet. You do that by exploiting resources and researching new and better ways to accomplish your tasks. Unlike Planet Crafters you can use conveyor belts to bring resources to central hubs. Once you unlock warehouses any resources loaded into them can be accessed planet-wide. It's a very addictive mechanic that will see you persuing automation for every resource and component to then load it into a warehouse. A few aspects of the game are frustrating/annoying. The conveyor belts themselves can be very janky, connecting pipes isn't as easy as it should be, flying the ship is very janky. However these issues I'm sure will be improved and don't detract from the enjoyment of the game. I'm looking forward to see this game reach completion.
👍 : 4 | 😃 : 0
Positive
Playtime: 30 minutes
----------------------- Disclaimer: I believe in a game being GOOD or NOT GOOD. Not "It's good for the money" or "buy it if it's on sale" or "It has the POTENTIAL to be a good game" or "It's EA so it might be good eventually" No. IS IT A GOOD GAME at the time that you invested your time and energy into it, was it GOOD compared to OTHER good games? That's what I go by. If a developer posts shovelware, but it's only $.50... it's still shovelware. -------------------------- Eden Crafters Felt like a budget, knock-off Planet Crafter and not in a good way. Definitely needs a bunch of work.
👍 : 8 | 😃 : 0
Negative
Playtime: 27 minutes
Coming from Satisfactory and The Planet Crafter, I love the concept of the two being merged. I appreciated the drone, making it possible to initially collect resources faster and more safe than on foot. However, I find it off-putting that it feels like a cheap copy of them both. Some models are obvious rip-offs, while the graphics makes me sad. Given that I have only been on the first planet for ~30 minutes, I feel it is a bit judgemental, I'm certain that the game has potential, but the feeling I was left with when I took a brief pause from the game made me unfomfortable. I will surely revist this game once the graphics feel a bit more warm and friendly.
👍 : 17 | 😃 : 0
Negative
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