Missile Dancer 2
1

Players in Game

29 😀     2 😒
78,21%

Rating

$11.99
$14.99

Missile Dancer 2 Reviews

Missile Dancer 2 is a new sprite scaler shmup that combines rail shooter and caravan STG.
App ID2566090
App TypeGAME
Developers
Publishers TERARIN GAMES
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards
Genres Casual, Indie, Action
Release Date27 Mar, 2024
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal

Missile Dancer 2
31 Total Reviews
29 Positive Reviews
2 Negative Reviews
Mostly Positive Score

Missile Dancer 2 has garnered a total of 31 reviews, with 29 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Missile Dancer 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 78 minutes
Love Space Harrier? Love After Burner? Love Night Striker? If you love arcade shooters in general, THIS IS THE GAME TO GET!
👍 : 11 | 😃 : 0
Positive
Playtime: 52 minutes
This is a careful recommendation. While the overall game is fun and engaging, it has some severe visibility issues. Bullets and many stage hazards have too little scaling steps to properly convey their depth. The game offers a top-down radar view for bullets, but it's practically unusable in the middle of dodging bullets. All in all, it takes some getting used to and it can feel a bit luck based to judge if you cleared a bullet, but it's not unmanageable.
👍 : 1 | 😃 : 0
Positive
Playtime: 398 minutes
This game has great intense gameplay, perfectly sized hitbox and engaging scoring mechanics. On top of that its got a great ost and charming visuals. Don't play that terrible Air Twister game. Yu Suzuki lost his way. Now this game here, is the real deal.
👍 : 2 | 😃 : 0
Positive
Playtime: 84 minutes
i like the mix of gloc and after burner. if you're a slut for the rail shooter revival, then you might like this. i also repeat that there are some issues with visibility when missiles come to you, but im sure its something you can deal with after hours of play. the dev feels like a lover of sega sprite scaling games and i love the style and look. again, as other people have said play the demo before you commit. it's really fun and i hope to keep playing it more. hopefully the dev can take some suggestions into account because it feels like a game that's made with love and passion, and frankly we need more games like this in this age.
👍 : 0 | 😃 : 0
Positive
Playtime: 88 minutes
Works great on steamdeck and really scratches that old afterburner itch. Difficulty is great, even my old man reflexes can do normal and if you want harder challenges, you can. Only got a few minutes? then just hit caravan mode for a quick timed blast. Excellent fun game
👍 : 0 | 😃 : 0
Positive
Playtime: 46 minutes
People mention the obvious with similarities to After Burner and Space Harrier, but honestly this reminded me most of Night Striker instead. It isn't 1:1 with After Burner because Vulcan is only close range and missiles are only far range which is a quirk of this game that makes it feel different without changing too much at once. It's a bit expensive but it is a cool game if you are into the sprite scaling stuff, I would say keep an eye out for a small discount.
👍 : 0 | 😃 : 0
Positive
Playtime: 71 minutes
This game takes me back to the 16 bit era of gaming. Quick, exciting fun. It doesn't take an hour to load or a deep story to tell. It just gets straight to the fun! Definitely recommend!
👍 : 0 | 😃 : 0
Positive
Playtime: 160 minutes
Fluid scrolling Afterburner like game. I could've refunded it in less time than it took to get 14M+ and a 1CC. Please add an option to turn of the voice actor; she's not too interested in her job. EDIT: After playing Mirage Feathers (also by one dude in Japan), there's no way in good conscience I could ever recommend this.
👍 : 3 | 😃 : 0
Negative
Playtime: 252 minutes
Are you old enough to remember Afterburner, Space Harrier, Galaxy Force, Burning Force or Thunder Ceptor? Well strap yourself in, because Missile Dancer 2 is an [i]approachable[/i] homage to those games and I love it. (Even if you're not old enough to remember any of those please try it anyway. Trust me, it's a great game.) I'm a visually-impaired player. My eyesight is [i]terrible[/i] and I have no peripheral vision. For instance, I can't actually see the vertical position display while I'm attempting to dodge items on screen. Yet here I am, having managed to 1cc Normal in 2 attempts and Hard difficulty on my first try. Expert is still kicking my butt (Made it to Stage 5 of 16) but I know with practice I'll manage to beat it. Even if you're new to this style of game it isn't frustrating at all to get into. Caravan Mode is a great test of your ability to utilize the scoring system, and is a nice "pick up and play" experience. The music, as with all TERARIN GAMES releases, is fantastic. I haven't spent as much time with the chiptune remixes but I enjoyed the Caravan Mode remix a lot. The sound effects and voices are effective at giving game cues too. The graphics are also pretty good, and the feel of a sprite scaling arcade game shines through really well. I will give one warning though -- if you suffer from epileptic seizures, this game has the potential to cause you some problems. Rather than 3D textured shapes, everything is done by scaling sprites up from very small to very large -- this includes structures such as tunnels, which do present a minor flicker as sprites pop in, scale up and disappear. All in all would I recommend this game? You bet I would. I even caught a few references to older games, specifically the [spoiler]Binzbins enemies from Space Harrier[/spoiler] and the [spoiler]road stages which made me immediately think of Night Striker[/spoiler]. So as an older gamer who grew up in the era where these kinds of games were popular, Missile Dancer 2 put a smile on my face.
👍 : 4 | 😃 : 0
Positive
Playtime: 46 minutes
Meh, sorry. I completed it on normal mode on my very first game and ranked 74th very first game with 3 lives left, and it's clear going by the score differences that with concentration I could quickly get up the leaderboard.. See but that's the thing, I don't care, and because of that, there is no real hook here for me. If you are going to do an afterburner clone you better be sure to do a good one. What I expect in a modern Afterburner type game are some main gun power ups. There are no shield replenish pickups, there are no gun power ups, just the same 3 types of missiles from the very first stage through the entire game. To be honest, I got bored and just wanted to get through it to see the end. Speaking of: *spoilers* after you defeat the last boss there's another, and I had put the controller down as it said mission complete already LOL, so lost a life then. There's an ending after all that, so that's nice. Graphics have their moments, the sound track is "ok". The issue is that I keep comparing it to Afterburner, and that was a really difficult game that kept you laser focused the entire time. Sure, it didn't have power ups either, but that was almost 40 years ago and it's simply a much better game than Missile Dancer 2. Plus, it had that incredible, driving soundtrack. This one is more campy. Good tunes but did it fit the gameplay? I don't really think so. OK, so I am a veteran at shmups, but completing it the VERY first game? With 3 lives left and it would've been 4 had I not put down the controller when I thought I had already beaten it? The only things that got me were the dodge scenery scenes, once you have learned those you can breeze through this on a one CC. I decided not to try the harder modes because I just didn't enjoy the gameplay enough so wanted to return it, especially at the price. Just use the dodge button when the screen is full of projectiles, keep the fire button held down to shoot down the destructible enemy missiles and and press your missile button as needed and you'll go right through this one. At least on standard difficulty, that is. Not for me, and shmups are my number one favourite genre. High score chasers might like it, since there are online leaderboards. I think the best word to describe it all was boring.
👍 : 4 | 😃 : 0
Negative
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