TRADESMAN: Deal to Dealer
33

Players in Game

2 😀     3 😒
45,83%

Rating

$2.99

TRADESMAN: Deal to Dealer Reviews

Shake in your cart, buy here, sell there, protect your goods, and help your family.
App ID2555430
App TypeGAME
Developers
Publishers AZAMATIKA
Categories Single-player, Steam Achievements
Genres Casual, Indie
Release Date30 Jan, 2024
Platforms Windows
Supported Languages English, Russian

TRADESMAN: Deal to Dealer
5 Total Reviews
2 Positive Reviews
3 Negative Reviews
Mixed Score

TRADESMAN: Deal to Dealer has garnered a total of 5 reviews, with 2 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for TRADESMAN: Deal to Dealer over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 437 minutes
sigma
👍 : 0 | 😃 : 0
Positive
Playtime: 1236 minutes
wonderful little game
👍 : 0 | 😃 : 0
Positive
Playtime: 2892 minutes
Very fun game
👍 : 2 | 😃 : 0
Positive
Playtime: 2454 minutes
Amazing Game, good job guys for making it
👍 : 2 | 😃 : 0
Positive
Playtime: 345 minutes
Not sure if its good, but it's definitely not bad.
👍 : 0 | 😃 : 0
Positive
Playtime: 569 minutes
For only $3 and Early Access (More to come?) this game is a bargain if you like trading simulators and auto battlers. Not sure where the complaints are coming from, again $3
👍 : 1 | 😃 : 0
Positive
Playtime: 462 minutes
an early access pixel art game about trading for profit. [url=https://store.steampowered.com/curator/38906726-frumpy-frands/]CLICK HERE[/url] for more game recommendations that include anything and everything under the sun that looks cute or interesting with a focus on well done indies and puzzlers.
👍 : 0 | 😃 : 0
Positive
Playtime: 364 minutes
6/10 I was close to not recommending... I like casual game like this, trading, bringing goods to other places and getting rich so I went to buy this and disappointed so far. Sorry dev... This is a very casual game with auto battle, auto revival and troops heal when you reach the destination with no unit lose even if the lost the battle on the way. Losing the battle didn't get any serious consequences apart from losing few wares which is a bit annoying when you just started but acceptable. It was fun the first hour or two but become so much boring. It didn't require much attention or focus so you can enjoy it while listening to some podcast or something. However, the grinding is too muchhh! Quickbattles isn't quick and the enemy you get from quickbattle are much more stronger than the one you get if you just walk that road and NO REWARD for winning. TAKE THE ROAD GUYS. Mercenary leveling system are confusing. getting Town influence is forever and reward is peanuts. I will say this game is not hard, but it is longer. Not bad, but really need some improvement.
👍 : 0 | 😃 : 0
Positive
Playtime: 1787 minutes
It has potential, but I can't trully recommend it right now... I will give a thumbs up only to not make the devs sad tbh, they looks like some indie guys trying to make it in the gaming industry. Anyway So, this is a very casual game, almost an idle game tbh. It is an auto battler, your units heal full hp when reaching towns, you don't lose units at all, they just flee the battle and come back right after it ends. Even if you lose a battle you only lose some wares. Ok, decent, not great, not terrible. I was pushing myself to keep playing it, while listening to videos or songs, cause it doesn't require much attention. But the reason I gave up is hilarious: RNG. Yeah, so, this game has almost no RNG, except when you want to buy skill scrolls. Said scrolls are not absurdly expensive, but they are not cheap either, and to get to new areas you need those. I simply alt+f4d after spending nearly 10k gold trying to get a different scroll, but all I got were the same 4 I already had on my guys. My tolerance for the game was destroyed. Anyway, aside from that, the grinding is too hardcore, quickbattles are not really quick, and are a looot harder than normal battles and, check this out; they give no rewards, rofl. Leveling up is hard, the mercenary leveling system is very confusing, the thing about leveling up deals in towns or whatever makes little sense and you just give up on it altogether etc etc. Also, quests are just annoying, and not really rewarding, only the ones to build new carts felt good. Getting 10k influence or whatever for a town is a complete joke, it takes ages and the rewards are really underwhelming. It truly feels the devs just made everything not harder, but 'longer' to get, Not an awful game, but needs to improve and has potential. TL;DR it is a grindfest with annoying quests, underwhelming rewards and really repetitive gameplay. 6/10 so far.
👍 : 1 | 😃 : 0
Positive
Playtime: 811 minutes
It's fun for maybe 3-5 hours but after that it becomes boring, too repetitive and tedious. -- I think 10k reputation for getting the reward on some place is too much, (10k for RARE chicken squad, 10k for an EPIC horse and 10k for a legendary mercenary), maybe lower some of it to match the reward, it doesn't make the game better it'll just require you to the same boring routine over and over again which become too tedious it's hard not to fall asleep. -- QUICK battle: personally this is what annoys me the most, even if your mercs are all max level EPIC which is enough to pass through danger 11, even 12, in QB sometimes you'd still lose to danger 7!! heck I even lose to danger 6!!! waduhek, even danger 8-10 is walk in the park but to lose to a danger 6-7 is stupid and doesn't make sense, --Batlles are not rewarding and satisfying, you can battle for hours and it won't change anything on your mercs aside from mercenary experience for reroll but that's it. IDK it feels so lacking, or maybe I played so many games where battles are like main source of getting reward and satisfactory, AT LEAST IMPROVE THE LOOT, make certain enemies drop certain items, maybe items you can sell anywhere for reputation, or an item to boost your reputation gain, so many things you do to make battle rewarding, even with the Marauder's passive skill loot is meh. --Diff. need more shortcuts. --Scroll diff. needs more kinds buffs, I spent thousands on legendary random scroll and so far best I keep getting is Double resistance and scroll of power, is that really it? how bout buff like evasion? or +def? or maybe damage reduction on certain HP treshold. or damage buff on certain HP treshold. --I saw a comment regarding the redserker spearman (EPIC), I think it needs a rework too, why put an innate redirect passive on him when he has such a low hp? even at max level his hp wont even reach 300, Defender guard (uncommon) has the same redirect innate passive just without the daze removal but on max level his hp can go around 400+ making him more ideal as tank. it's a fun game that will try to trick you to play it longer by being too grindy but fails on that area, grindy games can be fun and won't make you fall asleep but as of now this game is lacking too much on that part, well tbf it's still on EA, even if it's cheap until there's so much more content I won't recommend it, you'd better of spending it on some finished games with more actual content.
👍 : 10 | 😃 : 1
Negative
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