Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
59 Players in Game
6 976 All-Time Peak
76,42 Rating
Steam Charts
59 Players in Game
6 976 All-Time Peak
76,42 Rating
At the moment, Visions of Mana has 59 players actively in-game. This is 99.2% lower than its all-time peak of 5 276.
Visions of Mana Player Count
Visions of Mana monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-07 |
69 |
+47.18% |
2025-06 |
46 |
-11.51% |
2025-05 |
53 |
+17.05% |
2025-04 |
45 |
-42.6% |
2025-03 |
78 |
-7.18% |
2025-02 |
85 |
-43.91% |
2025-01 |
151 |
-22.45% |
2024-12 |
195 |
+65.86% |
2024-11 |
117 |
-62.59% |
2024-10 |
314 |
-82.76% |
2024-09 |
1827 |
0% |
2024-08 |
0 |
0% |
2 319 Total Reviews
1 838 Positive Reviews
481 Negative Reviews
Mostly Positive Score
Visions of Mana has garnered a total of 2 319 reviews, with 1 838 positive reviews and 481 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Visions of Mana over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3249 minutes
It follows true to the spirit of previous Mana games. I wish it let me do couch co-op with my characters, but I'm still happy to be able to sink in a bunch of hours playing shiny new Mana games.
👍 : 1 |
😃 : 0
Positive
Playtime:
1930 minutes
It's gorgeous but about as deep as a wading pool. If I used number systems for reviews, it would be a 6/10. Recommending it only if you want a very casual action rpg with some amazing views.
👍 : 1 |
😃 : 0
Positive
Playtime:
2915 minutes
Classic Mana RPG, reccomended for those looking of a chill Action JRPG.
👍 : 2 |
😃 : 0
Positive
Playtime:
959 minutes
Looks amazing plays terrible cliche lazy writing. Combat is slow and boring. Writing is like someone dripped buzz words into chatgpt. The areas look really nice, but that's sadly the only good thing it has going for it.
👍 : 3 |
😃 : 0
Negative
Playtime:
1642 minutes
Woo boy, did they really mess this one up.
I guess the game isn't really "bad" but it is exceptionally mid, and completely forgettable. Which is tragic, considering how much fun Trials of Mana managed to be for how basic it is. The real issue is that this game tries to expand every aspect of the remake technologically but completely misunderstands how to do so in a way that actually capitalizes on that expansion. The result is for every one step forward it manages to also take one step back.
Open world? Check.
But its actually fairly empty, and you're mostly running around collecting pointless items and minor upgrades, instead of prioritizing combat.
Emphasis on a big, overarching story? Check.
Except the story is mostly just nonsensical fluff that really just wastes your time, more than anything. Few moments that are decent aside, the story is the equivalent of watching paint dry. Most of the core story is basically copy paste from Trials of Mana with only a minor twist on top, and endlessly expanded to become genuinely obnoxious most of the time.
Improved Art and production values? Check.
While there are some exceptional landscapes and windows of greatness with its art, they also went so far into uncanny valley territory that the characters all look like Japanese versions of the puppets in Team America, except at least in that movie, they leaned into its satire and made it intentionally hilarious. This is just creepy and bizarre a lot of the time.
Expanded combat? Well, not really.
There are a bunch of classes but overall the flexibility is not as great as it makes you believe. On top of that while combat is smoother, its also much slower, and combos have been heavily reduced so the game ends up feeling dumbed down in its flexibility in combat situations. It's not bad, it's just: plain. Like they were afraid of doing too much and just went with "safe" instead.
One thing I can immediately crap on though is that the music is just bad. We went from a soundtrack that slaps quite often, to just something completely bland and forgettable. This game really reinforced the belief that I have that soundtracks carry games much farther than people give them credit for.
I just don't really understand who this game is supposed to be for. Is it for children? Well the characters are a bit too sexualized for that to be the case, and it comes with a story that would bore them to tears. Is it for long-time fans? Well then why did you make it look too stylized like its for children? The game can't seem to figure out what it wants to be, and who it wants to be for. It suffers from a massive identity crisis at just about every level.
Overall, this game is "fine" and does have a few standout moments, but is also at the same time the epitome of modern day gaming slop. If you want something overwhelmingly unoffensive and plain with high production values then go for it, I guess. Truth is the selection of high production, party based ARPGs are pathetically limited, so if you are desperate for that style of genre, it'll fill it. Just know that the game does have quite a few short-comings.
Ultimately the game feels like it's constantly overreaching yet only really manages to feel like a glorified tech demo that never seems to fully hit its stride out of believing that it's audience is too stupid for something greater.
👍 : 0 |
😃 : 0
Negative
Playtime:
2428 minutes
Visions of Mana is not bad but unfortunately no masterpiece wait for a sale and give it a try.
Just to name a couple of examples.
80% of the chests in the game are pointless and worthless. There's always just money or a healing item, rarely a weapon or something valuable in a chest.
90% of the sidequests are also just useless stuff.
Money in particular is so worthless because there's nothing you have to buy, apart from the occasional weapon or armor.
There are also far too few weapons in the three categories for each character, and there are also no special abilities on the weapons.
So you always only choose weapons that deal a bit more damage.
It's the same with armor.
It's a shame that there are no accessories or multiple armor pieces.
Only minimal effort was put into cosmetics, in the form of a single cosmetic DLC.
In the game, you can only change clothes by changing classes, and unfortunately, they look very boring.
You can't expect anything more from Square Enix.
The fact that the employees who work there seem to dislike their jobs could be down to company policy, because their ideas aren't valued, or they just don't like the games they produce in general.
👍 : 0 |
😃 : 0
Negative
Playtime:
2921 minutes
Visions of Mana is a game of almosts and I don't mean it's almost 10/10 I mean it's almost ok.
For example the story is almost ok if it didn't play out like every other JRPG trying to copy the FFVII formula. Swap Sephiroth for Daedolos and it's pretty f***ing clear from chapter 1 who's going to die off during the story. You see it worked in FFVII because the player spends a huge chunk of time doing goofy stuff with she-who-must-be-killed-off like cross dressing, stamping all over her flowers, rescuing her from a lab. In Visions of Mana they-who-must-be-killed-off is literally an NPC on the side lines of the battlefield. And the only build-up we have is an end of chapter spiel about everything that happened in the chapter... Which brings me to my next point.
The dialogue is endless drivel that repeats itself over and over so much that I ended up skipping most of the dialogue in the second half of the game and still understood what was going on. The story has this over emphasis on explaining everything, like everything needs a reason or a backstory or worse a fetch quest to make sure loose ends are tied up.
"Hey did you hear about the [b]Rabbites[/b] down the road? Man I was just walking down the road and saw these [b]Rabbites[/b]. They looked pretty menacing so I avoided the [b]Rabbites[/b]. I'm worried about other merchants who might walk the road, what if they run into the [b]Rabbites[/b]... You know, the [b]Rabbites[/b]. The [b]Rabbites[/b] down the road... Go kill the [b]Rabbites[/b]"
[i]Our hero valiantly wonders down the road and slays all the [b]Rabbites[/b]...[/i]
"Oh hey it's you did you kill all the [b]Rabbites[/b]? I was walking down the road again and didn't see a single [b]Rabbite[/b]. You see this isn't just the road I walk every day, this is the road I take when I need to reach the market. I used to walk this road every day with my pet [b]Rabbite[/b], until one day [b]Rabbites[/b], something something [b]Rabbites[/b]. then [b]Rabbites[/b], more [b]Rabbites[/b] f***ing [b]Rabbites[/b]. Thanks here's some gold...
But that piece of gold there is special, you see it's shaped like my pet [b]Rabbite[/b]..."
AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH
[i]Our hero valiantly pulls the power cord out of their computer[/i].
The soundtrack (I don't normally review these) is almost an absolute banger. There are some parts of the game especially the boss battle against The Gary where there's actual power metal. The only problem is these moments are short and fleeting so you don't get to spend much time bathed in them whilst slaying the [b]Rabbites[/b] down the road! It's almost as if they're doing it to make you buy the Soundtrack.
The combat system is very basic. Use element X against element Y, or use element X class strike against element X in which you will do 3x it's HP as damage anyway. Hell you can use a class strike against an enemy that is immune to the element of the class strike and you'll still kill it. The problems were blaringly obvious from the start when I could cheese a lvl 50 dungeon at level 14. Those enemies are the median point on the damage/progression table and their damage couldn't one-shot me, so god forbid, and I was right, enemies above lvl 50 are equally as trivial. 8 elements, 8 Alms and the game gives us 5 characters max and only 3 in combat. There was so much opportunity for diversity and depth but it was all thrown away for what? To have a meaningless, obvious and contrived plot devices?
I give it a positive review because at the end of the day I don't regret the time spent. It's a wholesome story and the game feels like it would serve as an entry point into the RPG genre. It's nice to play while having a video playing in the background. I'll give credit where it's due, [b]the level designers for this game did a fantastic job.[/b] Every area looks great and unique. The weather and atmosphere is carried really well. And when the budget started running out and the later stages of the game got smaller they made the effort to keep those areas interesting... Except for the part where they just repeated half the locations to create a bigger dungeon before the final boss.
👍 : 3 |
😃 : 1
Positive
Playtime:
1681 minutes
7.5/10
Pros:
- Some of the best level design I've ever seen. Maps are sprawling and gorgeous, and feel extremely fun and rewarding to explore.
- Combat feels fast-paced and challenging, while still being manageable.
- Great collect-a-thons; lots of reasons to go back and re-explore areas, with plenty of different things to find on each map.
- Art style looks amazing. Haven't had any performance issues either (GeForce 3060 here.)
Cons:
- Voice acting is a very hit or miss. There's some great performances, but also some really bad ones.
- Character design is kind of bleh. It's obvious who any main players in the story are going to be, since they're so ridiculously flashy instead of just looking... somewhat normal.
- Story is pretty bland thus far. I'm into chapter two at the time of writing this, and while there's been *hints* that things might change, so far there's been very little for me to care majorly about; feels like a reverse FFX in a way... group of friends super excited to go on a pilgrimage to sacrifice themselves.
👍 : 3 |
😃 : 0
Positive
Playtime:
1551 minutes
Secret Of Mana ✅
Trials of Mana ✅
Legend of Mana ✅
Visions of Mana ✅
This is very solid JRPG. It holds well in every single corner, mainly because it takes consistency from Trials of Mana, it's definitely not perfect, it could be more polished since this one is a flagship continuation from the Mana series, for comparison Ni No Kuni 2 is a good example of a very polished main entry JRPG should look like. Even though the game is not that polished it deserves the love and its price, I highly recommend this one!
👍 : 3 |
😃 : 1
Positive
Playtime:
2395 minutes
I got this on a discount and played on the steam deck. I wasn't expecting much, but it's alright, not the most special thing in the world. Passable is the best way to describe it tbh. You can power through the story without doing and side quest and there's only like 2-3 times I changed my elements. The ruins have different gimmicks all the way to the end so that was interesting. And the voice acting is better than the last entry by a land slide (not kidding the voice acting in the last game was so bad the Japanese voice acting didn't help and I had to just mute the characters.)
I would probably rate the game a 6/10
It wasn't terrible, but it was just too safe of a story and combat was way too simple.
👍 : 2 |
😃 : 0
Positive
Visions of Mana Steam Achievements
Visions of Mana offers players a rich tapestry of challenges, with a total of 45 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Visions of Mana
Earned all achievements.
We're Alm in This Together
Guardian of the Sanctuary
Saver
Earn at least 100,000 lucre in total.
Wealthy
Earn at least 500,000 lucre in total.
Seeds and Stones to Break Your Foes
Partners with the Spirits
Journeying with the Spirits
Visions of Mana Minimum PC System Requirements
Minimum:Visions of Mana has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Visions of Mana Videos
Explore videos from Visions of Mana, featuring gameplay, trailers, and more.
Visions of Mana Latest News & Patches
This game has received a total of 3 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Visions of Mana Demo Update Content
Date: 2024-08-16 09:36:09
These notes detail the major content of the update.
👍 : 142 |
👎 : 6
Ver1.03 Update Content
Date: 2024-09-13 09:22:10
Notification regarding the content of the update
👍 : 429 |
👎 : 14
Visions of Mana Demo Update Content
Date: 2024-09-19 09:20:20
👍 : 98 |
👎 : 6