Visions of Mana
31

Players in Game

777 😀     157 😒
78,96%

Rating

$59.99

Visions of Mana Steam Charts & Stats

App ID2490990
App TypeGAME
Developers
Publishers Square Enix
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Trading Cards
Genres Action, RPG
Release Date2024
Platforms Windows
Supported Languages French, German, Spanish - Spain, Simplified Chinese, English, Korean, Japanese

Visions of Mana
31 Players in Game
5 276 All-Time Peak
78,96 Rating

Steam Charts

Visions of Mana
31 Players in Game
5 276 All-Time Peak
78,96 Rating

At the moment, Visions of Mana has 31 players actively in-game. This is 0% lower than its all-time peak of 5 276.


Visions of Mana Player Count

Visions of Mana monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-03 61 -28.24%
2025-02 85 -43.91%
2025-01 151 -22.45%
2024-12 195 +65.86%
2024-11 117 -62.59%
2024-10 314 -82.76%
2024-09 1827 0%
2024-08 0 0%

Visions of Mana
934 Total Reviews
777 Positive Reviews
157 Negative Reviews
Mostly Positive Score

Visions of Mana has garnered a total of 934 reviews, with 777 positive reviews and 157 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Visions of Mana over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1733 minutes
I'll cut to the chase. It looks pretty at times, but this game is a bottom-barrel boring filler game. The real game plays way better than the demo, but this game is more akin to an action beat-em up game than it is to an RPG. You just basically go through the motions with little challenge or fun to be had. The VO is also horrendous, even in Japanese, half the cast is pretty offputting. I would only recommend this if you have nothing else to play and are into furries or something.
👍 : 4 | 😃 : 0
Negative
Playtime: 314 minutes
I definitely tried to get into this game, but couldn't get attached to the characters and writing. It could be a good game to those who don't mind cbeebies type conversation or for youngings who are delving into the RPG space but otherwise would not recommend to people who are looking for an engaging story that exists alongside fun gameplay, which it does have. I enjoyed the exploration and combat and everything feels so smooth, at least to me. Other than that I think if I had to force myself to complete this game then I'd hate myself for spending the time. Clearly a lot of heart and work was put into this though so I don't regret buying it but I think the studio was closed on release week so it's not like it contributes to anything.
👍 : 7 | 😃 : 1
Negative
Playtime: 2782 minutes
Great game, it gave me "secret of mana" vibes.Each character can use 3 different types of weapons depending on the spirit used,they each have their own play style, Tank,Dps,Aoe,Healer, ninja.Only 3 characters can be added to your party, the game play is dynamic and the graphics are warm and colorful.
👍 : 2 | 😃 : 1
Positive
Playtime: 5250 minutes
We need more games like this. If they keep producing games like this they would see the return of the 90's golden era. An improvement over the remake of Trials of Mana and a great entry in the series. Plenty of throw backs to the older games and some depth in the combat. I'd love to see more mechanically challenging bosses. Trials was slight more challenging, but the combat systems in Visions have been improved greatly.
👍 : 0 | 😃 : 0
Positive
Playtime: 2152 minutes
visions of mana is one of those games where your going to like it or have mixed feelings on it since steam doesnt have a middle of the road button ive down voted it. but will go the pros Huge and beautiful graphics character designs are nice combat is fine. bug free for the most part npcs can get lost a bit but will teleport. but turn off fsr as it can make the models look pixelated. quite easy to figuire out the controls. cons horrendous camera which causes certain ways to get up to levels with it are a chore. can enter high level area zones called ruins which at the start your like level 1 yet the monsters inside a ruin are level 52. close to end game. i am 1/3 into the game and just got to level 19. chapter 3 though the game itself has a level of 13 at this point. levelling up is a royal pain. the game knows its a grind as it has buffs to help with levelling its not as atrocious as tales of arise. but arise had better character complexity. 1 npc healing takes ages to respond. large game world with sod all in it. chests are lackluster. mainly healing items. you will develop ptsd to the world GRIZZLY !!! as Val our protag gathers honey syrup. and wont shut up lol. middle of the road pro/con thus far all the characters went to sunday school even the villians and cant swear to save there life ( literally). update after playing 29 hours some extra review. the story actually starts to properly gain traction around 15 hrs in still holds your hands and enemys are still saints that dont so much as swear. however someone in animation forgot to animate well the lips of some of the dialogue cut scenes whoops. starts to get more noticable after chapter 3-4 that some bugs start to become evident. certain boss fights can cause screen tearing because so much is going on. at max settings 1440p the game is very pretty, as stated the storys ok its pretty generic. characters are also ok but dumb as bricks kind of like those scenes from dragonballz when a enemy is transforming its kind of this is happening now. stability the game isnt to bad to run. however this game is quite cpu intensive ryzen 5700x and above. at very least a 8 core for smoothness. specs of my system 5900x 64gb ddr4 4070 super getting roughly 144- occasionally dips to 130 in large battles. gpu is being fully used.
👍 : 2 | 😃 : 0
Negative
Playtime: 729 minutes
I lost interest by the end of chapter 1 game feels meh with characters that have the personality of a cardboard box bruh only good thing was the graphics everything else feels like it was made for children or really young audience just skip this one or get it at a discount like i did.
👍 : 1 | 😃 : 0
Negative
Playtime: 4033 minutes
Woa, what a great albeit bumpy ride this one was. Regardless, has a good story and even better gameplay so the absolute core 2 things are in place and thus a thumbs up is well deserved. However, the game is horribly uncanny at times and seems to be for many people as well given its rather mixed reception. So it was to me as it was my first of Mana series. This uncanny repertoire involves: story starting off with overly willing and joyful characters to be SACRIFICED, everyone except elders looking like girls, tiny wings and tail is enough to deem someone dragonfolk, big wolves having spikes in place of paws...at that point my suspension of disbelief was in full force so I started ignoring such details. Needless to say to sink into the world actually takes initial effort, which I suppose many won't achieve in 2h refund window. But stick with me! As said the biggest visible reason of people bouncing off and refunding is the premise of the story which, in the end, is worth gritting one's teeth and applying hard that suspense of disbelief to explore it. Plot is certainly a slow burn and we don't receive confirmation on the final outcome until the post-credits epilogue. This is a very much an anime plot with ever increasing stakes, sudden villains, chopping through nearly entirety of mythological bestiary, character introspections and uplifting monologues not necessarily getting anywhere as until credits it's not so certain are the protagonists convinced enough to change the world or sacrifice themselves for the sake of tradition...even if at that point it would be plain stupid to do so. So, yes. There is a good ending to this, just the setting we start in is like wet towel to the face as to Western folk it's hard to grasp an idea that "this is the culture in this universe/setting" and to just roll with it. If I'm not mistaken in the East individualism is not as strong so concept of sacrifice for sake of the community/world is not that outlandish. Knowing this the setting and premise makes sense, hope it helps you too. It's just hard to digest and likewise doesn't surprise it's a quit moment for many. Gameplay is amazing. Exploration is a little simplistic as everything notable is marked on the map (except Lil Cactus that is the actual treasure hunt) but enjoyable. Combat is just lovely - real time action, combos, multiple weapons per character, MANY customization options with the Elemental Vessel system. If you get bored with a character's play-style you can just alter it into something brand new. On top of that there is a hefty ability seed system with too many options, stats to balance...it can get super complex if you desire to delve into it and if not the game is still beatable with ease (also can adjust difficulty at any time if desired). In short - it's a joy, works well, lots of options, easily the highlight of the game. Graphics are stylized eye-candy. It's great, nothing more to add, see for yourself. Now about the actual bad part - the side content, that is the side-quests, are utter SHIEEET. Far too many of them, new ones appear after each story quest always scattered across entire world even when you're about to beat the game. Idea of toning down the side-chores as story reaches its climax seems to be foreign here. And they really are chores - Fedex type quests, extermination, visit X locations around the world to pick up something off the ground...just the most basic you can think of in terrifying quantity. None of these quest have any truly interesting story behind them, even the chained ones. Very basic slice-of-life things unfit bothering a convoy of Alms on a critical pilgrimage. But maybe I am weird and don't find someone's painter family story interesting. Most of them can be ignored as rewards are pitiful but closer to the end of the game we start getting missing best weapons (only some of them are in the Ruins) and very one-of-a-kind ability seeds so by the time every sensible person would stop paying attention to side quests due to the bore they will suddenly miss out on a lot of gear. What makes them all the more terrible is the Fast Travel in here as, as said, quests appear literally everywhere and send you literally everywhere as well. Fast travel here has 4 types: 1. Open map and go to any selectable point in your current area 2. Go to the save point to select fast-travel and there you can go anywhere on a given continent...why is this a separate thing? 3. Once unlocked you can go to a shore to summon a ferry, that takes you to a new fast-travel map where you manually swim to anywhere that has a shore. (that's already 2 loading screens and may need to fast travel from the new continent too) 4. Once unlocked you can summon air transport that will take you again to special map but you can go anywhere from here. (regardless, it's still 2 loading screens) In short - getting anywhere to even do those lazy quests will get you from about as many loading screens as doing anything in a Bethesda game...or maybe just Starfield, because their games typically have one open world with no loading screens. It all makes the game feel and drag far longer than it actually is. It took almost 70h to 100% but with the bore of doing side quests for the sake of completion...that felt as if I was stuck there for over a 100. Not the best aftertaste, though, sure, self-applied. Kind of. That will be all from me. 2 very solid points making it worth checking out although requiring some trust to get better at first and one very big gripe that thankfully can just skipped (if you don't mind a rain of quest markers in every town after a while...). It's a crazy anime story worth seeing with stunning visuals and interesting take on mystique and spirituality I personally even manage to relate to. It is difficult to recommend something that you will have to just "trust me bro" that will be worth it but alas, I suppose sometimes I have to as credit will be given where it's due.
👍 : 1 | 😃 : 0
Positive
Playtime: 2194 minutes
After almost 40 hours into the game I'm still struggling to find something that's interesting about this game. The visuals of this game are pretty good but beyond that this game is extremely boring to play. The story is extremely bland and generic, which made it very predictable so far. The voice acting is fine but there is no depth to it so they all feel monotone when they talk. It's very hard to resonate with the characters when they're all so bland. The combat looked interesting at first but once you start to understand it you come to realize how mediocre it actually is. You have elements (classes) which are supposed to change how you play the game, but in reality all they do is change how you look because the combat feels the same regardless of what element you choose for the majority of the cast. I was hoping for cool and flashy combos I could pull off or discover but it all boils down to just spam one ability on any of the cast and you win the battle ON HARD DIFFICULTY! Even on hard there's no real sense of danger or skill to win battles. I was really hoping the combat in this game would've made it stand out since the story wasn't entertaining. I'm sad to say it was also a let down.
👍 : 4 | 😃 : 1
Negative
Playtime: 3545 minutes
After playing thorough this game, I can kind of understand the mixed reception as I also have mixed feelings. I want to like this game more, but I just can’t. I cannot deny that the combat is a lot of fun and quite honestly the highlight of this game for me, but it is everything else that is not fun. Especially the story and the characters themselves which made me want to stop playing multiple times about halfway through but I managed to persevere to the end mainly because of the combat. The story tries it’s best to grip you, but ultimately falls flat when you take into account the whole reason any of these characters are on this adventure to begin with. [spoiler] The ultimate goal of the main party is to go to the Mana Tree and ultimately sacrifice their souls (die) so that some calamities won’t happen to the land. But the problem here is how everyone acts like they are perfectly fine with this and even go so far as to treat it as some kind of high honor. None of them have any problems with it. Some actually want to be chosen for the task knowing full well what is going to happen at the end of it, and anyone who showed any kind of sensible resistance to it ends up dying by some other means. Close to the end of the game I actually started agreeing with the bad guy because even he cannot understand why they are doing what they are doing. Expecting groups of people to sacrifice themselves for the world every few years is just not feasible, even in a fantasy game. Ain’t no world out there with such a selfless population of people. [/spoiler] Then there are the characters themselves. That is another whole can of worms that I did not like. Most of them are either way to generic, boring, or just too weird for my liking. You have Val, your stereotypical cookie cutter hero. You know the one. Always altruistic, wanting to help anyone and everyone in need, puts the world before himself at all costs. Same tired protagonist trope that has been done to death with zero depth or complexities to make him stand out at all. Careena is the brat of the group with a strange southern drawl (even though her parents do not talk like that) because every anime RPG game has to have a childish character in the group I guess. Usually, I have a soft spot for characters like that because they can add to a game in good ways, but not really here. Whenever she talks it is groan inducing because she hardly ever has anything good to say. Morley honestly weirds me out the most out of everyone. He’s a very androgynous beast boy with a very deep voice. It is so jarring and clashes with his overall character that it just does not work in my opinion. I know he is a beast man, but his look does not work with that voice weather he is human or not. Palamena is the prim and proper queen and the one who I’m sure most people like. Like Val though she suffers from a lot of the same problems of being almost too generic of the type of character she is. However out of everyone she has the best design at least. Julei is the only one I did not mind that much as he did make me chuckle a few times. The story and cut-scenes tend to drag on for way too long and also many times throughout the game, there will be a string of cut-scenes before you ever get back to the actual combat. It will have you run to a spot and watch a cut-scene, only to have run to another spot sometimes only a few steps away from where you are and watch another cut-scene. A lot of these cut-scenes don’t really add much to the story and there are many moments like this. You can cut a lot of unnecessary dialogue and needless detours with no fighting out of this game and you would not be missing anything. I said earlier that the combat was the highlight of the game, but the problem is there is not really enough of it and way too many cut-scenes that add next to nothing to the story. Especially in the later half of the game. Since the story is more of a snooze fest than anything, it really doesn’t help the game at all. I cannot in all good conscious recommend this game to anyone who wants a good story, however if you are able to somehow look past an RPG with an uninteresting story and uninteresting characters, then at least the combat is fun.
👍 : 21 | 😃 : 1
Negative
Playtime: 270 minutes
Disappointing. Studio was gutted during the last portion of development, and it's clearly visible. The game is playable start to finish, but is missing a lot of content and clearly unfinished. Good for what it is in that case, but the story falling off a cliff at the end is really saddening. They almost had an interesting thing going on, and...it died.
👍 : 35 | 😃 : 0
Negative

Visions of Mana Steam Achievements

Visions of Mana offers players a rich tapestry of challenges, with a total of 45 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Visions of Mana

Earned all achievements.

That Fateful Day...
To the Mana Tree
Capital of the Deep
Faded Whispers
Back with a Vengeance
We're Alm in This Together
Guardian of the Sanctuary
The Shattered Sword
Where the Heart Lies
Brave New Realm
The Spawn of Calamity
Mythic Earthwalker
Prince of the Ocean
Sacred Beast
Saver

Earn at least 100,000 lucre in total.

Wealthy

Earn at least 500,000 lucre in total.

Seeds and Stones to Break Your Foes
Keep the Change
Latent Power
Partners with the Spirits
Linked with the Spirits
Journeying with the Spirits
Blessed Vessels
Bearer of Vessels
Peerless Soul Guard
Peerless Wind Oracle
Peerless Radiant Knight
Peerless Water Queen
Peerless Wood Sprite
In the Spirits' Favor
Rabite Season
Expert Exterminator
Eyes Like a Hawk
Dubababa!
Cactus Convoy
Cactus Confidant
Wanderers of the World
Trial and Aerie
Aeriedynamic
Vestiges of the Past
Know Thine Enemy
Treasure Seeker
Where the Spirits Frolic
Elemental Odyssey

Visions of Mana Screenshots

View the gallery of screenshots from Visions of Mana. These images showcase key moments and graphics of the game.


Visions of Mana Minimum PC System Requirements

Minimum:
  • OS: tbc

Visions of Mana has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Visions of Mana Videos

Explore videos from Visions of Mana, featuring gameplay, trailers, and more.


Visions of Mana Latest News & Patches

This game has received a total of 3 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Visions of Mana Demo Update Content
Date: 2024-08-16 09:36:09
These notes detail the major content of the update.
👍 : 142 | 👎 : 6
Ver1.03 Update Content
Date: 2024-09-13 09:22:10
Notification regarding the content of the update
👍 : 429 | 👎 : 14
Visions of Mana Demo Update Content
Date: 2024-09-19 09:20:20
👍 : 98 | 👎 : 6


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