Dungeons of Blood and Dream
Charts
10

Players in Game

787 😀     35 😒
89,68%

Rating

$18.99

Dungeons of Blood and Dream Reviews

Play as a mighty blood wizard on a quest to escape a death-loop of psychedelic dungeons. Slay disgusting creatures with a large array of bladed weapons and unnerving spells, harness the power of cursed rings, find mysterious treasures, and learn the secrets of the universe you are trapped in.
App ID2488590
App TypeGAME
Developers
Publishers Lori Vornoy
Categories Single-player
Genres Indie, Action, RPG, Adventure
Release Date11 Nov, 2024
Platforms Windows
Supported Languages English

Dungeons of Blood and Dream
822 Total Reviews
787 Positive Reviews
35 Negative Reviews
Very Positive Score

Dungeons of Blood and Dream has garnered a total of 822 reviews, with 787 positive reviews and 35 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Dungeons of Blood and Dream over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 44 minutes
Very addictive and fun gameplay, as for the aesthetics its more like Dungeons & Acid, a pretty cool game.
👍 : 1 | 😃 : 0
Positive
Playtime: 788 minutes
The vibes are absolutely on point. Its crunchy and dark. A lot of the game is based on gathering information across playthroughs, which really enhances the roguelike formula that i've otherwise grown a bit tired of. Good game!
👍 : 1 | 😃 : 0
Positive
Playtime: 1721 minutes
So, i just 100% the game, and wanna say that, that was awesome, strange, and unique. Recomend u to look for guides if u stuck on smth, cuz this game is a mess, i kinda good way/// if u want, ask i`ll answer
👍 : 1 | 😃 : 0
Positive
Playtime: 338 minutes
There are now ~20 post-it notes on the wall next to my monitor laying out what everything does with drawings of the spells, so I currently look like an insane person when I'm at my desk
👍 : 0 | 😃 : 0
Positive
Playtime: 1127 minutes
A strange and confusing rougelite but very good. however there are likely some optimisation issues as i had some pretty fat frame drops in some parts.
👍 : 0 | 😃 : 0
Positive
Playtime: 141 minutes
I'm on board with the other critical reviews - I love the concept but the execution is just not there. Namely, it takes too many runs to progress, progression is way too slow and incremental, the room generation is boring, and every run you're subjected to doing the same things over and over that simply just aren't that fun at all. I got to the point where I could repair my sword as a permanent upgrade, only to later learn that my sword can break anyway. So much for that.
👍 : 1 | 😃 : 0
Negative
Playtime: 857 minutes
Don't drink the p*ss jugs, don't feed Kenneth. 10/10 great game. Play with the keybinds until you get something good going, especially if you're using controller.
👍 : 2 | 😃 : 0
Positive
Playtime: 1963 minutes
dungeon crawler roguelike with fun magic and sword fencing combat. worth price especially when on sale
👍 : 2 | 😃 : 0
Positive
Playtime: 1506 minutes
This is the type of game you played religiously as a kid on the PS1 or something, and your kid brain didn't really know what the hell was going on but you were having a good time anyways. Then years later you see it again on a retro game store's shelf, and you feel all that old joy and nostalgia come back to you.
👍 : 3 | 😃 : 0
Positive
Playtime: 858 minutes
Fairly fun game, has a nostalgic touch that reminds you of the 90s: going to the video store, getting a weird game off the shelf, then finding out it's pretty great in a way that the big titles aren't. I'm a liiiittle hesitant to recommend this. The game is made in Godot and definitely has a flavour similar to Cruelty Squad in its presentation and art style, which - while odd and rough around the edges - still leaves a good impression. The gameplay itself (namely the combat) can be a bit hit or miss - the guarding mechanic is difficult to understand (I never really knew if it was working), and while I'm not expecting the fluidity of something triple A, the strikes you deal don't feel amazing and the foes you fight have movement AI that swings between 'slug' to 'psychotic terrier' depending on the fight. Where the game does shine - the mechanics. There's a lot of interesting pen-and-paper work that you can do to improve your gameplay. You don't remember the spells you find, the potions you drink, and there's a meta-riddle across the game you need to solve. It's up to you to figure out how to commit this to memory - either with the in-game notebook or a scrap of paper by the PC, and you stand to benefit from doing so. You also benefit (or suffer) from putting the rings you find on different positions of your hand, so each time you find the ring you might get something different, depending on the placement. Again, this feels like something that games had in the 90s but has been abandoned for some reason. It's a really nice touch and despite the other drawbacks the game has, it contributes to a sense of mystery that keeps you coming back for more. I got to two of the endings with 14 hours of gameplay. I'd source out the others but again, the gameplay is a little rough around the edges, given I might get RNG'd out of accessing the level I need to complete another. So yes - pretty interesting for what it's doing and I'd be pretty keen to see where the developer goes from here, but not sure if it's worth the price point given the drawbacks and hours I'm willing to put into it at this point.
👍 : 2 | 😃 : 0
Positive
File uploading