Gray Zone Warfare
8 814

Players in Game

38 916 😀     18 822 😒
66,76%

Rating

$39.99

Gray Zone Warfare Steam Charts & Stats

Gray Zone Warfare is an immersive tactical FPS with a maximum focus on realism. Join a Private Military Company and navigate a vast open-world setting alone or in a squad. Adapt to your surroundings, use tactics to your advantage, and fight against other human operators and AI-controlled enemies.
App ID2479810
App TypeGAME
Developers
Publishers MADFINGER Games, a.s.
Categories Multi-player, PvP, Online PvP, Co-op, Online Co-op, MMO
Genres Action, Adventure, Massively Multiplayer
Release Date2024
Platforms Windows
Supported Languages English

Gray Zone Warfare
8 814 Players in Game
72 548 All-Time Peak
66,76 Rating

Steam Charts

Gray Zone Warfare
8 814 Players in Game
72 548 All-Time Peak
66,76 Rating

At the moment, Gray Zone Warfare has 8 814 players actively in-game. This is 0% lower than its all-time peak of 0.


Gray Zone Warfare
57 738 Total Reviews
38 916 Positive Reviews
18 822 Negative Reviews
Mixed Score

Gray Zone Warfare has garnered a total of 57 738 reviews, with 38 916 positive reviews and 18 822 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Gray Zone Warfare over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2173 minutes
This game has a ton of potential. MADFINGER, if you're reading this, please look further below for some more direct feedback. For experienced players of games like Escape From Tarkov, Arena Breakout Infinite, etc, many aspects of the game will be intuitive. Inventory management, weapon customization, equipment slots (with some additions/changes, like being able to wear a tactical belt) will be quite familiar. The real draw for this game, in my opinion, is the more free-form style of gameplay in place of "raids". You don't have any raid timer, ever. You aren't restricted by timers or boundaries pretty much at all. You can go where you want, when you want. That is extremely cool to have in a game like this. I think people underestimate the importance of immersion in the extraction shooter genre (which this game effectively falls within, just in a pretty unique kind of way). Games like Tarkov are successful in part because they build such a convincing world. This game does much the same, just with a very different tone. The fact that you can just "live" in this world without restrictions really creates a special feeling that's hard to describe. Somewhat on the topic of making comparisons with Tarkov, something I really enjoyed about this game (mostly) is the amount of direction they give you with the tasks. I have completed all but 1 or 2 tasks so far (up to the introduction of Ban Pa, in other words: leaving the starter town) without needing any wikis or anything of the sort. I just read what they told me to do and figured it out on my own. WAY easier to follow directions (for most of the tasks) than Tarkov. I'm unsure if this is due to a language barrier issue or just a different approach in design, but either way it was a refreshing boost in immersion to not have to constantly rely on wikis for basic info. Criticisms/feedback for MADFINGER: 1. -- The game is extremely unclear with VERY important rules involving death and item retrieval. There are very important specific rules in place that the player must know in order to competently approach retrieving their items after death (because yes, after you die, you're still in the same server and you can go back to attempt retrieving your items). i.e. you have 1 hour before your body despawns, and you can ONLY retrieve your MOST RECENT body's items. If you die 2+ times then you can only loot your most recent body. All others will be marked as "old loot", for some reason. This limitation can be completely circumvented by simply being in a squad with other players and having them take the items off your body and throw them on the ground, making the whole feature kinda pointless except for the fact that it puts solo players at a further disadvantage in a pretty arbitrary and immersion-breaking way. The wording is confusing as well. Since it says "old" I thought that it was based on a timer. I needed another player to explain it to me before I realized that dying a second time caused it. My personal take here? Just remove the "old loot" thing that gets applied after multiple deaths entirely. This only serves to make the experience more frustrating for solos, especially new ones getting bullied by more experienced players/squads. 2. -- The ammunition and armor systems are very confusing. I get almost zero sense of progression when I find anything new, because there's no clear system for what's better/worse. Even a simple instructional chart or something to decipher what I'm looking at would be nice. A huge part of the progression and motivation for players in a looting-based game is to give a clear "Ah HA!" moment when the player finds something good or unlocks the ability to purchase good gear/ammo of their own. Currently, I only get this feeling with guns, and absolutely nothing else. So far, I have almost zero understanding of how any of the armor or ammunition types work. The most clear thing I've seen so far was a description for ammo describing it as sub-sonic, but with the greatly reduced muzzle velocity, I can only assume that it's less effective in SOME other way, I just don't know what's affected. Penetration? Damage? Bullet drop when shooting at a distance? Absolutely no idea what's affected or how it relates with anyone's armor, and more importantly, I don't have any idea HOW MUCH any of those things might be affected. Someone gave me a plate carrier and told me "that's the best one in the game" and the only difference I could find that particularly stood out was the addition of a little "+" next to the armor class, and I have no idea what that means. 3. -- I really like the design choice of having the "marked as aggressor" status placed on players with varying duration depending on the severity of their friendly fire. However, I think that the game is currently overly harsh in cases of immediate defense. Example: I was walking into hostile territory with 1 teammate by my side. From behind, someone opened fire at us at about 30 meters out, hitting and wounding my teammate and continuing to open fire into his body, and within ~2 seconds, I swiveled around and gunned down the aggressor, who turned out to be a confused ally who mistook us for the enemies that were a little further ahead. When I shot him, I quickly landed a fatal blow, killing him in defense of my teammate with absolutely zero chance to react. I was given 57 minutes of aggressor status for that, even though I literally saved someone's life while the dude was mid-fire, full auto. While I understand that it is not good to encourage "revenge friendly fire", I think there's a line that needs to be drawn when you're quite literally saving the life of an innocent teammate in defense of a rogue ally, regardless if that ally is intentionally acting out or not. Everyone involved was cool with each other there, no heated emotions or anything, and everyone involved agreed that it was unfair for me to get ~1hr with the aggressor status. Anyway, thanks for reading. There's way more good and bad I could say about the game, but overall I've found it to be a unique and enjoyable experience, so I recommend the game. I just hope that concerns like these are taken seriously and addressed. I'll likely update my review with coming updates to the game.
👍 : 44 | 😃 : 1
Positive
Playtime: 6848 minutes
The game is lots of fun, has a great set of bones and i am looking forward to seeing the game fully fleshed out. now that being said i hate wipes. as i play this game with a few friends and only little time here and there. i would prefer a Multiplayer mode that we currently have and a co-op mode for just a squad of friends or at the very least having separate characters for the pvp and pve game modes. wipe the multiplayer server but let us keep our progression on our co-op characters.
👍 : 11 | 😃 : 0
Positive
Playtime: 11096 minutes
They are adding DENUVO uninstall and will try for refund. I love the game was looking forward to this update but the news post with streamers being able to play the Early Access with NDA and showing it to everyone was ridiculous when we pay for Early Access I wouldn't have minded if they had it in NDA to get out some major kinks so they wouldn't get review bombed for what I'd call normal early access issues since it is early access and major and small bugs can happen and stay around for a while sometimes but I don't think that is what they did and now with this addition of DENUVO I am regretting my purchase. Also got a ban for pointing out that the Moderator of the community forums has in the past cheated in an online game and you literally can look at their review of Elite Dangerous if you don't believe me because they blatantly say that hacked/cheated. I also drew some parallels to how out of tune moderator was with how they didn't understand or know of the background simulator or understand anything around that and drew the parallel to how out of tune the Developers are since they have a moderator who obviously is clueless and a cheater/hack user. I want my refund.
👍 : 13 | 😃 : 0
Negative
Playtime: 488 minutes
I want to say the overall concept of the game is very interesting and I was happy to support the project. However, this game just does not run well at all. I have a pretty solid setup that runs EFT at 80-100 fps and this game barely breaks 60 and stutters A LOT. Also the gameplay loop is just not super refined yet which is to be expected but my main gripe is that this game just does not simply run well at all.
👍 : 57 | 😃 : 9
Negative
Playtime: 4348 minutes
It's a very fun game with friends, I hope the devs ignore all the pvp players and focus more on pve in the future. There is a ton of pvp games, just let us have a couple pve titles ffs
👍 : 56 | 😃 : 8
Positive
Playtime: 10193 minutes
[h1] 9.5/10 ! [/h1] GRAY ZONE scratches all of my itches for a first person Shooter. This is the game that I always wanted the Ghost Recon series and any extraction shooter to be. I only play PvE mode, and mostly palyed with a friend of mine. The missions are fun and the enemy AI hit hard. Missions are fun and challenging. i did have to youtube alot of the missions, but honestly it added to the fun of the game. Most areas you go to have specific areas that you end up going back to over and over, but the enemies always are in different places and, trust me, your approach to each area of interest will never be the same twice. You aren't gonna approach this game like you are invincible, you will get CRUSHED by the AI. You need to be tactical and aware of your surroundings to be successful. Playing with a friend is the best experience, for sure. Although after several hours of playing the game and learning the best techniques that worked for me, i could go solo with about 75% success. LOL Took me a good 20 hours of gameplay to get a real good feel, and that was when i started getting better gear. the devs should let you buy silencers for every weapon from the beginning of the game, because that was a game changer for sure. Community is very cool and helpful on PvE.... Cant say the same for PvPvE mode------LZ campers day and night. Probably played 120 hours to finish all the missions. I would imagine most people do it in alot less time, especially if you play with 3 other friends. We played the game very methodically and went through the missions together, Some of the missions we could do at the same time, others have time restrictions (like complete between 12:00am and 6:00am) and others only have retrievable items that spawn once per game session. So we would have to do the same mission twice, which was fine by me. Here's my only real complaints: After the missions are all completed through the vendors, there's really not a reason to keep playing. After the final mission, I tried approaching different areas to loot items and take them back to base to sell, but i ended up losing more money buying ammo and equipment to get the equipment than i would make bringing them,, back to sell. So that ended up being a net loss to play that way. The devs have added earning credibility with the vendors to level up the gear they sell, but i had no desire to level up the other vendors that didn't sell equipment that i used. RE-playabity just wasn't there for me. I can play Gray Zone in 4K native with almost all settings maxed out. I get 110+ FPS average, with a few drops here and there. I was getting some crashes ((because the i7-14700 doesn't play well with unreal engine 5)) until i found a tutorial about AS ROCK motherboard bios changes that i made. These changes have helped with all of my UE 5 games. Trust me , it's WELL worth searching videos for BIOS settings for your motherboard for UE5 fixes if you have debugging errors and crashes and/or directx crashes. I didn't update my BIOS to latest , I only tweaked a few settings..........a couple settings at a time. Can't wait to get another map or a whole new set of missions on Lamang. It's a BIIIIIIIIG map with lots of unused areas that could have potential for new towns or enemy bases. overall 9.5/10 for me-----a shooter fanatic 4080 super 17- 14700kf 32GB ram ASRock Z790C WD blue sn580 ssd
👍 : 66 | 😃 : 3
Positive
Playtime: 2452 minutes
I came to this game despite the reviews I've seen and despite being solo. So far nothing of the bad reviews make any sense at the current state of the game and the player base is wholesome.. I m having tons of fun and the guys most of em being super helpful.. All I have to say is don't listen to the reviews cuz most of em being before the updates that stabilized the performance. Just try it yourselves.. hope to see u in game.. much love guys.. also you will die.. a lot but that's the point 🫡
👍 : 129 | 😃 : 8
Positive
Playtime: 3838 minutes
The AI in this game makes Tarkovs AI look good. Prepare to be frequently one-tapped from nowhere.
👍 : 151 | 😃 : 21
Negative
Playtime: 2454 minutes
Grey Zone Warfare – Not Recommended (For Now) Grey Zone Warfare has potential. The core gameplay loop is there, but the current execution is rough, to say the least. The updates so far have been small and haven’t done much to push the game forward. Visibility is a mess. At times, it feels like it was made for people who play with their eyes closed. Whether it’s the lighting, clutter, foliage, or upscaling, it often works against you instead of helping you play the game. Performance is also in a bad spot. It runs about as well as Star Citizen. Frame drops and generally low FPS are common, even on decent hardware. The sound design doesn’t help either. Sometimes you hear shots and can't tell if it’s aimed at you or your buddy five buildings away. It’s inconsistent and confusing, which makes situational awareness a real challenge. Gunplay is... hard to explain. It just doesn’t feel right. Shooting feels clunky, and there’s very little feedback when firing or handling weapons. It’s like the guns are just floating in your hands, disconnected from any real sense of weight or impact. AI has improved a bit. At least bots don’t beam you through bushes anymore, so that’s something. But they’re still a mess. Sometimes they miss everything, and sometimes they one-tap you from a bush like they’ve been camping there all day. It’s not fun, and you often don’t even get the chance to react or heal before getting dropped. Other times they just stand in the open like cardboard cutouts with rifles, barely responding even when you’re lighting them up. In short, Grey Zone Warfare could eventually be something special, but it’s not there yet. The foundation is solid, but performance, AI, gunplay, sound design, and overall polish need serious attention. For now, it’s one to keep an eye on, not one to play.
👍 : 181 | 😃 : 7
Negative

Gray Zone Warfare Screenshots

View the gallery of screenshots from Gray Zone Warfare. These images showcase key moments and graphics of the game.


Gray Zone Warfare Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: TBA
  • Processor: TBA
  • Memory: TBA MB RAM
  • Graphics: TBA
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: TBA MB available space
  • Sound Card: TBA

Gray Zone Warfare Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: TBA
  • Processor: TBA
  • Memory: TBA MB RAM
  • Graphics: TBA
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: TBA MB available space
  • Sound Card: TBA

Gray Zone Warfare has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Gray Zone Warfare Videos

Explore videos from Gray Zone Warfare, featuring gameplay, trailers, and more.


Gray Zone Warfare Latest News & Patches

This game has received a total of 22 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Hotfix 1 is out
Date: 2024-04-30 23:19:17
👍 : 5217 | 👎 : 548
Hotfix 2 is out
Date: 2024-05-02 12:02:36
👍 : 5815 | 👎 : 454
HOTFIX 3 IS OUT
Date: 2024-05-07 10:14:08
👍 : 2737 | 👎 : 278
GZW Patch 1 Live Now
Date: 2024-05-22 12:04:46
👍 : 2215 | 👎 : 149
Hotfix 4 is out
Date: 2024-05-24 09:03:11
👍 : 931 | 👎 : 81


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