Gray Zone Warfare
11 540

Players in Game

40 235 😀     19 083 😒
67,18%

Rating

$39.99

Gray Zone Warfare Steam Charts & Stats

Gray Zone Warfare is an immersive tactical FPS with a maximum focus on realism. Join a Private Military Company and navigate a vast open-world setting alone or in a squad. Adapt to your surroundings, use tactics to your advantage, and fight against other human operators and AI-controlled enemies.
App ID2479810
App TypeGAME
Developers
Publishers MADFINGER Games, a.s.
Categories Multi-player, PvP, Online PvP, Co-op, Online Co-op, MMO
Genres Action, Adventure, Massively Multiplayer
Release Date2024
Platforms Windows
Supported Languages English

Gray Zone Warfare
11 540 Players in Game
72 548 All-Time Peak
67,18 Rating

Steam Charts

Gray Zone Warfare
11 540 Players in Game
72 548 All-Time Peak
67,18 Rating

At the moment, Gray Zone Warfare has 11 540 players actively in-game. This is 0% lower than its all-time peak of 0.


Gray Zone Warfare
59 318 Total Reviews
40 235 Positive Reviews
19 083 Negative Reviews
Mixed Score

Gray Zone Warfare has garnered a total of 59 318 reviews, with 40 235 positive reviews and 19 083 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Gray Zone Warfare over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 4668 minutes
I want to get into this game i really do but i have a 4070 ti super, ryzen 7 7800x3d, and 32GB of RAM. there is no reason why my shit should be crashing every hour and telling me ive ran out of video memory space and should certainly not use 90% of my memory. I've lost my stuff 6 fucking times because of this and they post communication stating a hot fix with VRAM leakage but that was of course a blatant lie. definitely taking a break from this game for awhile until Madfinger figures it tf out.
👍 : 12 | 😃 : 2
Negative
Playtime: 19224 minutes
If you are into hardcore shooters, I'd definitely recommend. Yes it is in early access and it wipes and updates about every 6 months but even in its early access state Gray Zone Warfare is in my opinion in a great state.
👍 : 24 | 😃 : 1
Positive
Playtime: 2781 minutes
Its like tarkov but doesn't make me consider jumping off a building when I play it
👍 : 28 | 😃 : 13
Positive
Playtime: 8244 minutes
kind of crappy how this games developers are favoring streamers over their PAID supporters. Lets give early updates to people who havent played the game in a year over the people who play everyday. Bad decision in my book and shows they are more loyal to clout than they are to people who paid for their "Supporter Edition"
👍 : 289 | 😃 : 30
Negative
Playtime: 33581 minutes
Great game. But for the love of realism, slow down the speed at which food and water drain. It feels like a eating simulator more than a FPS!
👍 : 29 | 😃 : 1
Positive
Playtime: 5687 minutes
It's a very fun game with friends, I hope the devs ignore all the pvp players and focus more on pve in the future. There is a ton of pvp games, just let us have a couple pve titles ffs
👍 : 138 | 😃 : 13
Positive
Playtime: 2581 minutes
Gray Zone Warfare – Not Recommended (For Now) Gray Zone Warfare has potential. The core gameplay loop is there, but the current execution is rough, to say the least. The updates so far have been small and haven’t done much to push the game forward. Visibility is a mess. At times, it feels like it was made for people who play with their eyes closed. Whether it’s the lighting, clutter, foliage, or upscaling, it often works against you instead of helping you play the game. Performance is also in a bad spot. It runs about as well as Star Citizen. Frame drops and generally low FPS are common, even on decent hardware. The sound design doesn’t help either. Sometimes you hear shots and can't tell if it’s aimed at you or your buddy five buildings away. It’s inconsistent and confusing, which makes situational awareness a real challenge. Gunplay is... hard to explain. It just doesn’t feel right. Shooting feels clunky, and there’s very little feedback when firing or handling weapons. It’s like the guns are just floating in your hands, disconnected from any real sense of weight or impact. AI has improved a bit. At least bots don’t beam you through bushes anymore, so that’s something. But they’re still a mess. Sometimes they miss everything, and sometimes they one-tap you from a bush like they’ve been camping there all day. It’s not fun, and you often don’t even get the chance to react or heal before getting dropped. Other times they just stand in the open like cardboard cutouts with rifles, barely responding even when you’re lighting them up. In short, Gray Zone Warfare could eventually be something special, but it’s not there yet. The foundation is solid, but performance, AI, gunplay, sound design, and overall polish need serious attention. For now, it’s one to keep an eye on, not one to play.
👍 : 258 | 😃 : 14
Negative
Playtime: 6223 minutes
feels like it's got a long way to go but it's much better compared to the state it was in at launch. i barely touch pvp but pve gives me almost classic ghost recon vibes
👍 : 51 | 😃 : 0
Positive
Playtime: 1558 minutes
update improved the game HUGE amount. Confident in recommending this now for sure!!
👍 : 58 | 😃 : 0
Positive
Playtime: 2609 minutes
This game has a ton of potential. MADFINGER, if you're reading this, please look further below for some more direct feedback. For experienced players of games like Escape From Tarkov, Arena Breakout Infinite, etc, many aspects of the game will be intuitive. Inventory management, weapon customization, equipment slots (with some additions/changes, like being able to wear a tactical belt) will be quite familiar. The real draw for this game, in my opinion, is the more free-form style of gameplay in place of "raids". You don't have any raid timer, ever. You aren't restricted by timers or boundaries pretty much at all. You can go where you want, when you want. That is extremely cool to have in a game like this. I think people underestimate the importance of immersion in the extraction shooter genre (which this game effectively falls within, just in a pretty unique kind of way). Games like Tarkov are successful in part because they build such a convincing world. This game does much the same, just with a very different tone. The fact that you can just "live" in this world without restrictions really creates a special feeling that's hard to describe. Somewhat on the topic of making comparisons with Tarkov, something I really enjoyed about this game (mostly) is the amount of direction they give you with the tasks. I have completed all but 1 or 2 tasks so far (up to the introduction of Ban Pa, in other words: leaving the starter town) without needing any wikis or anything of the sort. I just read what they told me to do and figured it out on my own. WAY easier to follow directions (for most of the tasks) than Tarkov. I'm unsure if this is due to a language barrier issue or just a different approach in design, but either way it was a refreshing boost in immersion to not have to constantly rely on wikis for basic info. Criticisms/feedback for MADFINGER: 1. -- The game is extremely unclear with VERY important rules involving death and item retrieval. There are very important specific rules in place that the player must know in order to competently approach retrieving their items after death (because yes, after you die, you're still in the same server and you can go back to attempt retrieving your items). i.e. you have 1 hour before your body despawns, and you can ONLY retrieve your MOST RECENT body's items. If you die 2+ times then you can only loot your most recent body. All others will be marked as "old loot", for some reason. This limitation can be completely circumvented by simply being in a squad with other players and having them take the items off your body and throw them on the ground, making the whole feature kinda pointless except for the fact that it puts solo players at a further disadvantage in a pretty arbitrary and immersion-breaking way. The wording is confusing as well. Since it says "old" I thought that it was based on a timer. I needed another player to explain it to me before I realized that dying a second time caused it. My personal take here? Just remove the "old loot" thing that gets applied after multiple deaths entirely. This only serves to make the experience more frustrating for solos, especially new ones getting bullied by more experienced players/squads. 2. -- The ammunition and armor systems are very confusing. I get almost zero sense of progression when I find anything new, because there's no clear system for what's better/worse. Even a simple instructional chart or something to decipher what I'm looking at would be nice. A huge part of the progression and motivation for players in a looting-based game is to give a clear "Ah HA!" moment when the player finds something good or unlocks the ability to purchase good gear/ammo of their own. Currently, I only get this feeling with guns, and absolutely nothing else. So far, I have almost zero understanding of how any of the armor or ammunition types work. The most clear thing I've seen so far was a description for ammo describing it as sub-sonic, but with the greatly reduced muzzle velocity, I can only assume that it's less effective in SOME other way, I just don't know what's affected. Penetration? Damage? Bullet drop when shooting at a distance? Absolutely no idea what's affected or how it relates with anyone's armor, and more importantly, I don't have any idea HOW MUCH any of those things might be affected. Someone gave me a plate carrier and told me "that's the best one in the game" and the only difference I could find that particularly stood out was the addition of a little "+" next to the armor class, and I have no idea what that means. 3. -- I really like the design choice of having the "marked as aggressor" status placed on players with varying duration depending on the severity of their friendly fire. However, I think that the game is currently overly harsh in cases of immediate defense. Example: I was walking into hostile territory with 1 teammate by my side. From behind, someone opened fire at us at about 30 meters out, hitting and wounding my teammate and continuing to open fire into his body, and within ~2 seconds, I swiveled around and gunned down the aggressor, who turned out to be a confused ally who mistook us for the enemies that were a little further ahead. When I shot him, I quickly landed a fatal blow, killing him in defense of my teammate with absolutely zero chance to react. I was given 57 minutes of aggressor status for that, even though I literally saved someone's life while the dude was mid-fire, full auto. While I understand that it is not good to encourage "revenge friendly fire", I think there's a line that needs to be drawn when you're quite literally saving the life of an innocent teammate in defense of a rogue ally, regardless if that ally is intentionally acting out or not. Everyone involved was cool with each other there, no heated emotions or anything, and everyone involved agreed that it was unfair for me to get ~1hr with the aggressor status. Anyway, thanks for reading. There's way more good and bad I could say about the game, but overall I've found it to be a unique and enjoyable experience, so I recommend the game. I just hope that concerns like these are taken seriously and addressed. I'll likely update my review with coming updates to the game.
👍 : 209 | 😃 : 4
Positive

Gray Zone Warfare Screenshots

View the gallery of screenshots from Gray Zone Warfare. These images showcase key moments and graphics of the game.


Gray Zone Warfare Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: TBA
  • Processor: TBA
  • Memory: TBA MB RAM
  • Graphics: TBA
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: TBA MB available space
  • Sound Card: TBA

Gray Zone Warfare Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: TBA
  • Processor: TBA
  • Memory: TBA MB RAM
  • Graphics: TBA
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: TBA MB available space
  • Sound Card: TBA

Gray Zone Warfare has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Gray Zone Warfare Videos

Explore videos from Gray Zone Warfare, featuring gameplay, trailers, and more.


Gray Zone Warfare Latest News & Patches

This game has received a total of 22 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Hotfix 1 is out
Date: 2024-04-30 23:19:17
👍 : 5217 | 👎 : 548
Hotfix 2 is out
Date: 2024-05-02 12:02:36
👍 : 5815 | 👎 : 454
HOTFIX 3 IS OUT
Date: 2024-05-07 10:14:08
👍 : 2737 | 👎 : 278
GZW Patch 1 Live Now
Date: 2024-05-22 12:04:46
👍 : 2215 | 👎 : 149
Hotfix 4 is out
Date: 2024-05-24 09:03:11
👍 : 931 | 👎 : 81


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