Gray Zone Warfare is an immersive tactical FPS with a maximum focus on realism. Join a Private Military Company and navigate a vast open-world setting alone or in a squad. Adapt to your surroundings, use tactics to your advantage, and fight against other human operators and AI-controlled enemies.
2 132 Players in Game
72 548 All-Time Peak
67,18 Rating
Steam Charts
2 132 Players in Game
72 548 All-Time Peak
67,18 Rating
At the moment, Gray Zone Warfare has 2 132 players actively in-game. This is 96.14% lower than its all-time peak of 67 102.
Gray Zone Warfare Player Count
Gray Zone Warfare monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-07 |
2838 |
-52.1% |
2025-06 |
5925 |
+27.43% |
2025-05 |
4650 |
+207.44% |
2025-04 |
1512 |
-15.54% |
2025-03 |
1790 |
-8.15% |
2025-02 |
1949 |
-23.66% |
2025-01 |
2554 |
-43.08% |
2024-12 |
4487 |
+195.69% |
2024-11 |
1517 |
+51.55% |
2024-10 |
1001 |
-4.04% |
2024-09 |
1043 |
-29.64% |
2024-08 |
1483 |
-39.16% |
2024-07 |
2437 |
-58.29% |
2024-06 |
5844 |
-80.11% |
2024-05 |
29378 |
0% |
59 318 Total Reviews
40 235 Positive Reviews
19 083 Negative Reviews
Mixed Score
Gray Zone Warfare has garnered a total of 59 318 reviews, with 40 235 positive reviews and 19 083 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Gray Zone Warfare over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
4583 minutes
love the game at first, then the character wipes are getting annoying. one after the first update understandable. but having a character wipe after every update just to do the same mission over and over again is stupid af. spent mad hrs playing just to have my character wipe again. yea nooo thank you.
👍 : 9 |
😃 : 0
Positive
Playtime:
34248 minutes
With 2 major updates in the devs thought it would be good idea to increase base price up $5 USD while making the game feel worse for user's, at the same time stripping pre-exiting content that were purchasable through vendors are now changed to other vendors while removing most weapon parts from them and turning them into weapon create lootables, making it a major pain to search for them since most of the time it's usually looted by other players making it even more difficult to search for specific weapon parts in the field. That or sticking it on a test subject such as with 0.3 update new vendor Vulture, used as black market vendor that scavs dead player bodies that aren't loot able. The new vendor they added in requires valuables and equipment being directly sold to him to increase little by little making it feel lack of reward for spending that amount of time trying level him up while searching for him at different major outposts with no indication of informing players where he's located.
Vulture has no current quest missions that could help level like the other vendors do.
0.3 update was disappointment with the content other then outpost and mission objects excluding night missions and (The Art of Deception) - requiring players to wait 30 real life minutes for a quest item for the second part of the quest, and if player dies the quest gets reset. And day one bug of quest items magically disappearing on user's making them redo the whole mission again after trying to turn in items.
Overall the game is great to play but still has many issues, understandable since it's early access but find it unjustifiable to increase base price from $34.99 USD to $39.99 while restricting content/making it harder to obtain items.
This user has played from launch and more of a causal sided pve player.
👍 : 12 |
😃 : 1
Negative
Playtime:
4010 minutes
This game is awesome, I love the concept, just wish they would slow down how much you gotta eat and drink, its kinda ridiculous. Other than that its great, the community so far is the best part about it! met alot of great people that will help out early level players and also show you the best loot runs. Can't wait to see what more Mad Finger Games has to offer as this game develops further.
👍 : 4 |
😃 : 0
Positive
Playtime:
1424 minutes
I shot an AI in the face 4 times at close range, they did not die, enough said.
I really want to like this game but it is just janky, I am shocked that they are legitimately charging money for it!
👍 : 22 |
😃 : 3
Negative
Playtime:
802 minutes
I wouldn't recommend the game at its current stage, wait for it to be released out of early access.
AI combat seems to be broken, as the AI can just shoot in some occasions through your armor killing you with a shot in chest, while the player in some situations has to shoot the AI multiple times.
Same goes for nighttime situations, AI instantly locks on to you, if you've a flashlight on, but if you've NVGs and no light shining on you, you can almost stand in front of them and they won't notice you.
In the first couple of hours, you don't run into any enemy player(so far my experience), therefore PVP does not seem to be an option in the early stages of questing/leveling.
👍 : 20 |
😃 : 2
Negative
Playtime:
15555 minutes
Excellent game a cross between ARMA and Tarkov , but better
👍 : 19 |
😃 : 1
Positive
Playtime:
2394 minutes
Recommended but only just - and only if it's on sale.
A thumbs up with hopes they make things better.
Playing as a solo PvE is in a weird place.
-I can understand there are some hardcore gamers who like the 'something happened over there, not quite sure where but here's a vague clue go and work the rest out aspect' - hey sometimes I like it myself.
In reality though, 7 out of 10 times it's let me just check the gray zone wiki fan because I'm not running around aimlessly.
+ it makes the game extra hard for people with reading difficulties - I'd suggest enabling a toggle reveal in game marker location just to keep people in-game and engaged and/or to help those with reading difficulties - the hardcore can still Hardcore by not using the toggle. You could have a 'vague area marker' that's 400m diameter (example) and an 'accurate marker' that's 100m diameter (example)...
-What makes it worse is that landing zones are an unlock on discovery aspect, which is dumb imo.
To role-play I'm an operator as part of a large team, I can call in choppers - all the landing zones are known to the chopper pilots and for some reason I have to find the landing zone before they go 'oh yeah forgot to tell you about that one, i can pick you up there, sure' then proceed to not tell me about any others I still haven't found..
...I don't know if the devs want me to feel as sense of growth and development - to go 'ahaaa a new landing zone'
- That's not what happens though... I see a zone on the wiki and think ffs that'd be useful - let me just run 5 / 10 minutes over there...get there unlock it and think god that was annoying to get to, especially if running at night.
Now let's talk about running around - Is this Jurassic world or are we playing honey I shrunk the kids...The POV is literally 2 foot off the floor. I know a lot of shooters 'shoot from the chest' as it is, but this game is a bit ridiculous - it's really noticeable at night with the NVGs on - running through the forest and what should be the smallest plant is half of your total size and once you notice you just cannot un-notice.
+I'd laugh but I actually think it's making me feel queasy.
+I've run upto the smallest things, crouched, laid down and stood up and standing up barely makes a difference to the height, we are literal midgets. In what year can we be 6 foot tall in shooters?
....Luckily I don't get this short feeling in towns (I'm trying to NOT think about it) but perhaps the scales of everything in the built up areas give the correct sort of illusion to not mess with your perception - thankfully!
- The noise -
buzzzzzz - I almost wrote this review a few weeks ago on this fact alone - THE F****** Mosquitos Buzzzzz.
I know it's the jungle Buzzzzzzz, I know they exist buzzzzzzzzz but it's too much too often buzzzzzzz
I don't know if it's a bug or the sound dev has some buzzzzzz fetish but jeeeeez too much buzzzz - there's like 2 loops and they are pretty constant in the bush and with ADHD it's absolutely mental material.
It's a game, it's not needed - at least give me repellent. buzbuz (i think one last update may have toned the frequency down a bit but still.....bz)
+a weird echo when you've been moving on wooden floor but it's not in time with anything. It's so delayed you think someone is in the other room but it's just a weird woody thomp noise.
+ the gunshots of ghosts - middle of the jungle, nobody around and BANG, like huh, is this a jump scare, do I have PTSD? there's nobody here...
I don't know if the phantom gunshots exist in towns - I know that other faction players are not visible on minimap but I swear the game just adds in gun shots to make it feel more lively than it is, which for the towns is kinda cool but when you're in the jungle all alone it's just weird.
hmm what else - oh the stash seems awfully small - I have the most expensive version of the game and feel it's not adequate.
I know you can get various cases (ammo / meds / weapon) to put in your stash but the QOL is just bad - oh I'll take the grip off and the butt off and the mag out to turn my 2 square deep gun into a 1 square deep gun so I can store more - oh but it's not Tarkov and we don't have assemble weapon and buy parts automatically so it's just more dead time.
+What type of PMC operator doesn't have an ammo box and a medic box though. The start of the game is just brutal to newbies and especially those with a cheaper version - you want to keep new players not annoy them. Just give everyone at least the basics - we will obviously still grind for more.
On the whole though the graphics are pretty nice - when I forget I'm 2.5 feet tall and riding a chopper over the jungle with the sun setting it looks awesome.
The locations seem well thought out and built up.
I wish there we some SOLO EVENTS - not just team ones in addition to campaign missions but yeah
gun-play is engaging and certainly have that sense of I don't want to die and I want to be a loot lord goblin.
Stumbling across hidden stashes is always a nice surprise as well as finding keys to high value loot areas.
I think the stamina needs a slight increase, I know I'm only 2 foot 6 but bless my little lungs I must smoke 25 a day.
I think PvP will be fun or would be if it wasn't for cheats (sorry to say that's just all PvP shooters these days :( )
If you enjoy shooters and like stash management the UI is nice - actually yeah the UI is really nice - giving credit there.
Although some confusion again to newbies on how to heal. Could easily add a 'use splint' as an example hint when hovering over the injury...instead of learning by trial and error - again we are PMCs - if the toon knows then we should know.
So yeah a mixed bag - for what it's worth the negative things I've pointed out haven't stopped me playing - just things that would make it better if they sorted it out imo
Base game full thumb up £20
then every version up another £5 - (although I feel to really play this game seriously you need the largest stash size - it's almost a must)
THIS IS EA
👍 : 26 |
😃 : 3
Positive
Playtime:
3168 minutes
Pure dogshit. The AI will one tap you when not even looking at you, they can see in pitch black darkness with their naked eyes better than you can with NVGs, the hit registration comes and goes, the performance is no where to be found, sometimes chat just doesn't work - just stops inputting characters and proceeds to start opening other menus. Holy fucking airball.
👍 : 36 |
😃 : 8
Negative
Playtime:
11975 minutes
It has replaced my Tarkov addiction.. Need you know more?
Seriously, the game is amazing and runs/looks great most of the time.
Do you like Tarkov? Do you like DayZ? Do you want to play an Open-World shooter that feels like an extraction shooter but without the super sweaty 2000+ hours playerbase like that of Tarkov? Then this is for you.
This will be my main game until Arc Raiders releases and probably still after that..
9/10 already and there's much more content to come.
Oh and did I mention that the devs actually seem to give a crap?
Worth it at full-price, no need to wait for a sale. I never pay full price btw except for GZW
👍 : 52 |
😃 : 1
Positive
Playtime:
7542 minutes
Don't compare this game to Tarkov.
Tarkov is an abusive spouse who kicks you in the balls because you didn't microwave her food long enough.
GZW is the girl you've met after that treats you right and you're scared that she'll change too much.
GZW is fun for people who want to play milsims amd enjoy themselves. The game is built in a way where cooperation is encouraged. There are no raid timers, no arbitrary punishments, and just a lot of fun.
PvP is there for those who want, but it isn't mandatory. Sometimes after work you just wanna relax yknow?
👍 : 125 |
😃 : 24
Positive
Gray Zone Warfare Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS: TBA
- Processor: TBA
- Memory: TBA MB RAM
- Graphics: TBA
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: TBA MB available space
- Sound Card: TBA
Gray Zone Warfare Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
- OS: TBA
- Processor: TBA
- Memory: TBA MB RAM
- Graphics: TBA
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: TBA MB available space
- Sound Card: TBA
Gray Zone Warfare has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Gray Zone Warfare Videos
Explore videos from Gray Zone Warfare, featuring gameplay, trailers, and more.
Gray Zone Warfare Latest News & Patches
This game has received a total of 22 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Hotfix 1 is out
Date: 2024-04-30 23:19:17
👍 : 5217 |
👎 : 548
Hotfix 2 is out
Date: 2024-05-02 12:02:36
👍 : 5815 |
👎 : 454
HOTFIX 3 IS OUT
Date: 2024-05-07 10:14:08
👍 : 2737 |
👎 : 278
GZW Patch 1 Live Now
Date: 2024-05-22 12:04:46
👍 : 2215 |
👎 : 149
Hotfix 4 is out
Date: 2024-05-24 09:03:11
👍 : 931 |
👎 : 81