Gray Zone Warfare
Charts
1 103

Players in Game

40 235 😀     19 083 😒
67,18%

Rating

$39.99

Gray Zone Warfare Steam Charts & Stats

Gray Zone Warfare is an immersive tactical FPS with a maximum focus on realism. Join a Private Military Company and navigate a vast open-world setting alone or in a squad. Adapt to your surroundings, use tactics to your advantage, and fight against other human operators and AI-controlled enemies.
App ID2479810
App TypeGAME
Developers
Publishers MADFINGER Games, a.s.
Categories Multi-player, PvP, Online PvP, Co-op, Online Co-op, MMO
Genres Action, Adventure, Massively Multiplayer
Release Date2024
Platforms Windows
Supported Languages English

Gray Zone Warfare
1 103 Players in Game
72 548 All-Time Peak
67,18 Rating

Steam Charts

Gray Zone Warfare
1 103 Players in Game
72 548 All-Time Peak
67,18 Rating

At the moment, Gray Zone Warfare has 1 103 players actively in-game. This is 97.06% lower than its all-time peak of 67 102.


Gray Zone Warfare Player Count

Gray Zone Warfare monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-08 2039 -20.85%
2025-07 2576 -56.52%
2025-06 5925 +27.43%
2025-05 4650 +207.44%
2025-04 1512 -15.54%
2025-03 1790 -8.15%
2025-02 1949 -23.66%
2025-01 2554 -43.08%
2024-12 4487 +195.69%
2024-11 1517 +51.55%
2024-10 1001 -4.04%
2024-09 1043 -29.64%
2024-08 1483 -39.16%
2024-07 2437 -58.29%
2024-06 5844 -80.11%
2024-05 29378 0%

Gray Zone Warfare
59 318 Total Reviews
40 235 Positive Reviews
19 083 Negative Reviews
Mixed Score

Gray Zone Warfare has garnered a total of 59 318 reviews, with 40 235 positive reviews and 19 083 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Gray Zone Warfare over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 664 minutes
Obviously trying to bilk money with dumb mechanics to encourage money buying. Has a mechanic that magically locks your body if you die an additional time after the first death. So if you fight back in and successfully get to your body you just get a message that your body is too old. So fully geared, but magically locked. Just a horrible mechanic that completely destroys the fun of it.
👍 : 5 | 😃 : 1
Negative
Playtime: 11605 minutes
Cons: AI spin bots you as soon as you aim at them from 400m out. "fixed" in most recent update but still really clunky. The other issues; helli camping (PVP), no (working) sneak mechanics, horrible fps (4060ti), laggy servers, too much waiting for hellis or night time, and no locker/stash space. VERY GLITCHY, multiple per session. Pros: STUNNING graphics definitely the best I have seen. Pretty small dev team so they care about the game. Hyper realistic health system with multiple injuries/cures I'm hopeful they'll turn the game around but don't hold your breath because changes so far have been slow. I wouldn't be surprised if this turns into DayZ Standalone 2.0. I suggest using your money to just buy Arma Reforger until they polish it. Rating: 4/10 Edited for spelling/wording.
👍 : 6 | 😃 : 0
Negative
Playtime: 9269 minutes
Im sorry but i 100% regret getting a better edition than base because its 1000% NOT WORTH IT. game has been out over a year it takes over 5 minutes for game to load i have a i9-109000KF processor and a nvidia 4070 Ti super and i still have to play on the lowest graphics which are absolute dog wash. Game is laggy and in times unresponsive to shots, if an ai is sitting just right you literally will have to force a whole clip and a half into it for it to die with a t shirt as its armor. Night mode on paper is cool but absolute trash implementation. If you only give me 3 sets of night gear and i lose them at the start im just not playing your game on night mode because ai have the eyes of a jaguar and i somehow dont as a trained solider nice gotcha. NIGHTMODE IS ON 24/6 you get one hour of daytime and the rest is allllllll night time every time i log in its night time this is trashhhhhhhhhh. Ive seen at least 2 major wipes in this game on gear. how many times do i gotta grind for the same F***** gear for you to stop wiping all my work. Im not coming back this is awful to play performance wise. awful for better editions. It used to be great and now i cant stand going in to look upstairs put a mag into a guy with a t shirt and cap and he shoots one round into me when im fully kitted and its game over. 3/10. it was a 7 but i took two points per wipe
👍 : 6 | 😃 : 2
Negative
Playtime: 13485 minutes
[h2]It's simply THE Coop PvE Shooter – i begged almost all my life for. [/h2] Which is even more impressive, hence the Devs primarily care for PvP & i couldn't care less about PvP. [b]The potential of the already awesome gameplay is seemingly endless.[/b] But what really sells this game are the Devs! They: [i] · Have a no nonsense approach to content and gameplay. · They care about, listen to, and respect their community. · It feels obvious that even the “Decision Makers” enjoy playing the game.[/i] I've now had the game for exactly 14 days & played exactly 90 hours. It's only so little because I had technical problems for the first few days. For now, the game is running rock solid. [hr][/hr] Oh btw, did i mention that it runs just fine on Linux. Yes, i daily & solely use [url=https://www.protondb.com/app/2479810#ddPJQ3U_bn]Linux[/url].
👍 : 14 | 😃 : 1
Positive
Playtime: 1903 minutes
I didn’t realise that Gray Zone Warfare was part of the Star Wars Universe. The AI soldiers are less “tactically proficient” and more Force-sensitive super-snipers Seeing through walls, head shots through dense foliage from over 500 meters using AK’s without optics? That’s not good training — that’s Sith Lord behaviour. They all must be graduates of the imperial 501 Sniper Academy. Dev’s you need to fix the AI as the game has potential.
👍 : 37 | 😃 : 22
Negative
Playtime: 67388 minutes
Game is ever changing for the better, if you like first person shooters this is one to keep an eye on.
👍 : 14 | 😃 : 3
Positive
Playtime: 4583 minutes
love the game at first, then the character wipes are getting annoying. one after the first update understandable. but having a character wipe after every update just to do the same mission over and over again is stupid af. spent mad hrs playing just to have my character wipe again. yea nooo thank you.
👍 : 17 | 😃 : 5
Positive
Playtime: 5511 minutes
This is not an extraction shooter. It's Bethesda-style "what's that over there" exploration with Arma-like milsim tactics and Tarkov inventory/tasking. The marketing of "immersive tactical FPS sandbox experience" is accurate. Fun game!
👍 : 18 | 😃 : 1
Positive
Playtime: 12536 minutes
Play with friends as a squad or not at all. The following are my criticisms. Investing in gear beyond the bare minimum will not increase likelihood of survival or let alone victory Armour may "protect" the following: - Top half of your head (highest level is IIIA - against handguns (they are shooting shotguns and rifles)) - Some* parts of your torso up to level III++ (Sure doesn't feel like it, also can only be obtained by looting) * Fully vulnerable from rear, sides, etc Note that you can still get wounded/ sustain organ damage/ bleed if shot at these protected regions Good luck protecting the following: - Half your head - Neck - Shoulders - Anywhere below the torso You can (will) die to 1 shot at any of these regions Don't you love going back to your corpse to find that your armour is pristine (gimme a refund Handshake) Who would win? Virgin Merc with a loadout worth lamang's gdp Chad infinitely respawning local without firearms training, helmet from the middle ages, busted 1st gen ak, wifebeater (no chest armour please), empty threats (lamang will be your grave asshole 🗣️🗣️🗣️) The risk is often not worth the resource investment or potential reward (assuming its not looted already) AI is consistently* frustrating to fight against: - Respond to damage inconsistently (can tank full auto bursts while retaliating, clutch their bowels one moment and dart off running, survive grenades in the same small room, etc, etc, etc, etc, etc...) - Rifles may secure a kill in 1 shot, 3 shots, 12 shots, etc... better to mag dump (I bought the 60 round mag, I'm gonna use the full 60) - Move silently when not talking, shooting, or interacting with their rifle (reloading, etc...) - Retain perfect sense of your position (through thick bushes, at night without nvgs, etc...) - Do not require accurate aiming (where their rifle points is not where their shot lands) - Snap around (moving/ taking aim) at inhuman speeds - Will snipe and chip away/ outright kill you from far (with rust bucket aks, shotguns with slugs, etc...) - Respond very inconsistently (take 10 seconds or 0.2 nanoseconds to notice and shoot you) - Do not attempt to use: (without headshots) - Any shotgun (in any case) - Any bolt-action (less it is a sniper with scope at far range, god bless if you try any closer and miss) - Any smg (at any range further than 20 m without mag dumping - being generous) - Did you see that speck on your screen? That was the muzzle smoke from a guy that is assaulting you from a different continent, behind a bush. No, of course he doesn't need a scope. (He can 1 shot you btw - die of bleeding, headshot, etc...) - If you piss them off and hear that full auto switch, mentally prepare to respawn at nearest COP - Holding a corner? Don't mind if I run across your screen while I face tank the first burst of bullets (god bless if you are using a shotgun/ bolt action) and retaliate immediately *If these were a couple of minor bad occurrences amongst a sea of positive ones (negativity bias) perhaps the situation would not be so dire. However, they happen with such consistency (and frequency), I am able to note these specific pain points. Even if it were simply negativity bias, it doesn't change that this negativity spawns from real problems that should have solutions to them. Movement and player actions are slow, sluggish, frustrating, inconvenient at best, ruins chances of survival at its worst - You cannot push up closely against any object (no matter how narrow - trees, poles etc..) without effectively holstering your rifle - You cannot push up against objects above torso height without gun effectively holstering (no more ads/ fire from the hip) - You cannot vault small deadfalls, twigs, fallen fences, etc... - Jumping is functionally useless (used exclusively for "evasive" manoeuvres (bro is definitely still getting hit) and jumping over small rocks (sure wish I could just step over them)) - You can only lean fully (not partially), it extends your torso out of cover, overextending or not going far enough and still not achieving an angle to secure the kill - Recovering from crouching or a prone position is either too slow or feels sluggish when transitioning to a sprint afterwards - Eating and healing animations look robotic and unnatural - makes it feel like actions can be performed faster or more efficiently (who is taking 2 bites that slowly - at least finish the whole meal/ drink in the same amount of time) Wrapping a bandage in a firefight? Take your time, take your time... Shared transport and navigation (especially at night) is hell Please wait while we send the same 3 people to the same 3 locations Can't navigate at night? Just buy the cheap nvg ($6k+ looks like raw ass through it) or buy a cheaper flashlight for your rifle (spawns a small sun at where its pointed - good luck spotting enemies while it is on) Looting is hell and hurts questing Everyone is dead (no fights to be had) and there is no loot to be found (3 people have all of it) Please kill 20 at Hunter's Paradise Please acquire this key (enemy drop) from X location Don't attempt to criticise un-fun gameplay features on online forums, because: - You are not skilled enough - You are not playing the game tactically, cautiously, name the adjective, etc... enough - You have the wrong default settings - This game is a milsim - This game is in early access Why complain so harshly though? My frustrations come from a place of sincerity for this game to improve and I earnestly want to enjoy this game more casually amongst friends. It may go against the original direction for this to be a hardcore milsim and that making it easier would slightly tarnish the gameplay. However, I feel like making this game slightly (just slightly) easier and much more accessible would gather the attention of a wider, more causal audience to collectively enjoy. Additionally, I feel like the harsher aspects could be integrated as a means of difficulty, allowing the more hardcore players get what they crave while simultaneously rewarding and incentivising or nudging more casual players to play more tactically or whatever the developers should see most fitting. In addition, I cannot over complement the immersive world building and attention to detail of lamang. The guns (even just shooting them), the amount of modifications, arsenal of weapons, feels fantastic. The healing and damage system is super unique and creative. It's so cool to see damage (given and taken) visualised and how to appropriately use different medical interventions to heal yourself (not just some syringe of green goo or a nondescript medkit) The UI is super clean and simple, its design is tame with mostly small grey boxes and only bright colours to denote things of importance. No annoying sound effects or visual clutter. The crazy effects of weather on the world, the highly detailed reflections of water, etc... Houses and places feel appropriately designed and lived in, rather than simply arenas for gunfights to occur within. I also adore the way AI and NPC are designed/ dressed, their behaviours (outside of combat), voicelines (during combat) and find them extremely charming (especially the heavily accented* English and the occasional utterances in their native tongues). *Being of South East Asian descent myself, I know don't speak for everyone but I do not think this is racist at all. In fact, I think it is not only realistic, but the choice to depict them speaking with a heavy accent instead of some boring British/ American accent is a bold move (in today's standards). The devs look like nice people and I think with a little more effort it could become so much more. Buy when on sale :/
👍 : 73 | 😃 : 8
Negative
Playtime: 5829 minutes
Gray Zone had potential, but frustrating design choices make it hard to recommend. The most glaring issue is the respawn system: enemies simply reappear after about 15 minutes, often spawning behind you and shooting you in the back. It kills any sense of progress or strategy and turns missions into repetitive slogs. There are some cool elements here, but right now I don’t see any real reason to continue. The game needs more dynamic mechanics—shifting frontlines, smarter enemy movements, and a pinch more realism to make the world feel alive.
👍 : 77 | 😃 : 4
Negative

Gray Zone Warfare Screenshots

View the gallery of screenshots from Gray Zone Warfare. These images showcase key moments and graphics of the game.


Gray Zone Warfare Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: TBA
  • Processor: TBA
  • Memory: TBA MB RAM
  • Graphics: TBA
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: TBA MB available space
  • Sound Card: TBA

Gray Zone Warfare Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: TBA
  • Processor: TBA
  • Memory: TBA MB RAM
  • Graphics: TBA
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: TBA MB available space
  • Sound Card: TBA

Gray Zone Warfare has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Gray Zone Warfare Videos

Explore videos from Gray Zone Warfare, featuring gameplay, trailers, and more.


Gray Zone Warfare Latest News & Patches

This game has received a total of 22 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Hotfix 1 is out
Date: 2024-04-30 23:19:17
👍 : 5217 | 👎 : 548
Hotfix 2 is out
Date: 2024-05-02 12:02:36
👍 : 5815 | 👎 : 454
HOTFIX 3 IS OUT
Date: 2024-05-07 10:14:08
👍 : 2737 | 👎 : 278
GZW Patch 1 Live Now
Date: 2024-05-22 12:04:46
👍 : 2215 | 👎 : 149
Hotfix 4 is out
Date: 2024-05-24 09:03:11
👍 : 931 | 👎 : 81


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