Gray Zone Warfare
5 060

Players in Game

40 235 😀     19 083 😒
67,18%

Rating

$39.99

Gray Zone Warfare Steam Charts & Stats

Gray Zone Warfare is an immersive tactical FPS with a maximum focus on realism. Join a Private Military Company and navigate a vast open-world setting alone or in a squad. Adapt to your surroundings, use tactics to your advantage, and fight against other human operators and AI-controlled enemies.
App ID2479810
App TypeGAME
Developers
Publishers MADFINGER Games, a.s.
Categories Multi-player, PvP, Online PvP, Co-op, Online Co-op, MMO
Genres Action, Adventure, Massively Multiplayer
Release Date2024
Platforms Windows
Supported Languages English

Gray Zone Warfare
5 060 Players in Game
72 548 All-Time Peak
67,18 Rating

Steam Charts

Gray Zone Warfare
5 060 Players in Game
72 548 All-Time Peak
67,18 Rating

At the moment, Gray Zone Warfare has 5 060 players actively in-game. This is 92.53% lower than its all-time peak of 67 102.


Gray Zone Warfare Player Count

Gray Zone Warfare monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-06 6875 +47.83%
2025-05 4650 +207.44%
2025-04 1512 -15.54%
2025-03 1790 -8.15%
2025-02 1949 -23.66%
2025-01 2554 -43.08%
2024-12 4487 +195.69%
2024-11 1517 +51.55%
2024-10 1001 -4.04%
2024-09 1043 -29.64%
2024-08 1483 -39.16%
2024-07 2437 -58.29%
2024-06 5844 -80.11%
2024-05 29378 0%

Gray Zone Warfare
59 318 Total Reviews
40 235 Positive Reviews
19 083 Negative Reviews
Mixed Score

Gray Zone Warfare has garnered a total of 59 318 reviews, with 40 235 positive reviews and 19 083 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Gray Zone Warfare over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 11096 minutes
They are adding DENUVO uninstall and will try for refund. I love the game was looking forward to this update but the news post with streamers being able to play the Early Access with NDA and showing it to everyone was ridiculous when we pay for Early Access I wouldn't have minded if they had it in NDA to get out some major kinks so they wouldn't get review bombed for what I'd call normal early access issues since it is early access and major and small bugs can happen and stay around for a while sometimes but I don't think that is what they did and now with this addition of DENUVO I am regretting my purchase. Also got a ban for pointing out that the Moderator of the community forums has in the past cheated in an online game and you literally can look at their review of Elite Dangerous if you don't believe me because they blatantly say that hacked/cheated. I also drew some parallels to how out of tune moderator was with how they didn't understand or know of the background simulator or understand anything around that and drew the parallel to how out of tune the Developers are since they have a moderator who obviously is clueless and a cheater/hack user. I want my refund.
👍 : 16 | 😃 : 0
Negative
Playtime: 19239 minutes
If you are into hardcore shooters, I'd definitely recommend. Yes it is in early access and it wipes and updates about every 6 months but even in its early access state Gray Zone Warfare is in my opinion in a great state.
👍 : 28 | 😃 : 2
Positive
Playtime: 4754 minutes
I want to get into this game i really do but i have a 4070 ti super, ryzen 7 7800x3d, and 32GB of RAM. there is no reason why my shit should be crashing every hour and telling me ive ran out of video memory space and should certainly not use 90% of my memory. I've lost my stuff 6 fucking times because of this and they post communication stating a hot fix with VRAM leakage but that was of course a blatant lie. definitely taking a break from this game for awhile until Madfinger figures it tf out.
👍 : 14 | 😃 : 4
Negative
Playtime: 8244 minutes
kind of crappy how this games developers are favoring streamers over their PAID supporters. Lets give early updates to people who havent played the game in a year over the people who play everyday. Bad decision in my book and shows they are more loyal to clout than they are to people who paid for their "Supporter Edition"
👍 : 324 | 😃 : 32
Negative
Playtime: 2469 minutes
Cannot recommend as of now due to the AI which destroys an otherwise truly unique and enjoyable experience. I don't think I've ever written a negative review for a game before, but the AI not improving in this "big" update forced my hand. I love everything about this game-it's an amazing experience except for the one thing that ruins the experience-the AI. The world is beautiful, the new Update adds amazing quality of life features, the community is super friendly and helpful, the gun attachment system rules, the "realism" of it is perfect-but none of it can save it from the AI. Yes, I do have 40 hours in the game-but Id say probably only 10 or so hours were truly enjoyable as I kept hoping the AI would improve across updates. I entirely play this with friends for the PvE and we've all dropped it due to the AI which outright cheats. But we'll inevitably return to see if the AI has improved for the next update. What I've encountered across multiple updates: -AI facing away from you but firing their gun and it hits you -pouring 10 or more shots into the AI but they dont go down. And they'll instant headshot you -AI will absolutely wall hack. Firing directly through walls sometimes or already locked onto you so they just are trained on you as they round a corner and fire. They're robots -They can see you through walls, foliage, etc -AI can snipe you across the map with a busted up AK -You fire at an enemy that's facing away from you. You hit them in the back, they shrug it off, immediately 360 spin and shoot you immediately in the head -Once you fire, every AI in the vicinity knows exactly where you are, even if you relocate -Theyre not affect by suppression or by being shot. Whereas you're HEAVILY impacted by suppression and taking shots These aren't one off occurrences. This is the constant experience. If you're someone looking at this game entirely for PvE, stay away for now. I will continue to revisit this with each update and hopefully turn this review into a positive one. *cue all the hardcore community members saying it's my fault the AI is broken cuz Im not good enough* I really love this game-please devs. I want to play more of it if the AI gets fixed!
👍 : 59 | 😃 : 3
Negative
Playtime: 2781 minutes
Its like tarkov but doesn't make me consider jumping off a building when I play it
👍 : 46 | 😃 : 20
Positive
Playtime: 1558 minutes
update improved the game HUGE amount. Confident in recommending this now for sure!!
👍 : 65 | 😃 : 0
Positive
Playtime: 6223 minutes
feels like it's got a long way to go but it's much better compared to the state it was in at launch. i barely touch pvp but pve gives me almost classic ghost recon vibes
👍 : 64 | 😃 : 0
Positive
Playtime: 34928 minutes
Great game. But for the love of realism, slow down the speed at which food and water drain. It feels like a eating simulator more than a FPS!
👍 : 79 | 😃 : 3
Positive
Playtime: 2609 minutes
This game has a ton of potential. MADFINGER, if you're reading this, please look further below for some more direct feedback. For experienced players of games like Escape From Tarkov, Arena Breakout Infinite, etc, many aspects of the game will be intuitive. Inventory management, weapon customization, equipment slots (with some additions/changes, like being able to wear a tactical belt) will be quite familiar. The real draw for this game, in my opinion, is the more free-form style of gameplay in place of "raids". You don't have any raid timer, ever. You aren't restricted by timers or boundaries pretty much at all. You can go where you want, when you want. That is extremely cool to have in a game like this. I think people underestimate the importance of immersion in the extraction shooter genre (which this game effectively falls within, just in a pretty unique kind of way). Games like Tarkov are successful in part because they build such a convincing world. This game does much the same, just with a very different tone. The fact that you can just "live" in this world without restrictions really creates a special feeling that's hard to describe. Somewhat on the topic of making comparisons with Tarkov, something I really enjoyed about this game (mostly) is the amount of direction they give you with the tasks. I have completed all but 1 or 2 tasks so far (up to the introduction of Ban Pa, in other words: leaving the starter town) without needing any wikis or anything of the sort. I just read what they told me to do and figured it out on my own. WAY easier to follow directions (for most of the tasks) than Tarkov. I'm unsure if this is due to a language barrier issue or just a different approach in design, but either way it was a refreshing boost in immersion to not have to constantly rely on wikis for basic info. Criticisms/feedback for MADFINGER: 1. -- The game is extremely unclear with VERY important rules involving death and item retrieval. There are very important specific rules in place that the player must know in order to competently approach retrieving their items after death (because yes, after you die, you're still in the same server and you can go back to attempt retrieving your items). i.e. you have 1 hour before your body despawns, and you can ONLY retrieve your MOST RECENT body's items. If you die 2+ times then you can only loot your most recent body. All others will be marked as "old loot", for some reason. This limitation can be completely circumvented by simply being in a squad with other players and having them take the items off your body and throw them on the ground, making the whole feature kinda pointless except for the fact that it puts solo players at a further disadvantage in a pretty arbitrary and immersion-breaking way. The wording is confusing as well. Since it says "old" I thought that it was based on a timer. I needed another player to explain it to me before I realized that dying a second time caused it. My personal take here? Just remove the "old loot" thing that gets applied after multiple deaths entirely. This only serves to make the experience more frustrating for solos, especially new ones getting bullied by more experienced players/squads. 2. -- The ammunition and armor systems are very confusing. I get almost zero sense of progression when I find anything new, because there's no clear system for what's better/worse. Even a simple instructional chart or something to decipher what I'm looking at would be nice. A huge part of the progression and motivation for players in a looting-based game is to give a clear "Ah HA!" moment when the player finds something good or unlocks the ability to purchase good gear/ammo of their own. Currently, I only get this feeling with guns, and absolutely nothing else. So far, I have almost zero understanding of how any of the armor or ammunition types work. The most clear thing I've seen so far was a description for ammo describing it as sub-sonic, but with the greatly reduced muzzle velocity, I can only assume that it's less effective in SOME other way, I just don't know what's affected. Penetration? Damage? Bullet drop when shooting at a distance? Absolutely no idea what's affected or how it relates with anyone's armor, and more importantly, I don't have any idea HOW MUCH any of those things might be affected. Someone gave me a plate carrier and told me "that's the best one in the game" and the only difference I could find that particularly stood out was the addition of a little "+" next to the armor class, and I have no idea what that means. 3. -- I really like the design choice of having the "marked as aggressor" status placed on players with varying duration depending on the severity of their friendly fire. However, I think that the game is currently overly harsh in cases of immediate defense. Example: I was walking into hostile territory with 1 teammate by my side. From behind, someone opened fire at us at about 30 meters out, hitting and wounding my teammate and continuing to open fire into his body, and within ~2 seconds, I swiveled around and gunned down the aggressor, who turned out to be a confused ally who mistook us for the enemies that were a little further ahead. When I shot him, I quickly landed a fatal blow, killing him in defense of my teammate with absolutely zero chance to react. I was given 57 minutes of aggressor status for that, even though I literally saved someone's life while the dude was mid-fire, full auto. While I understand that it is not good to encourage "revenge friendly fire", I think there's a line that needs to be drawn when you're quite literally saving the life of an innocent teammate in defense of a rogue ally, regardless if that ally is intentionally acting out or not. Everyone involved was cool with each other there, no heated emotions or anything, and everyone involved agreed that it was unfair for me to get ~1hr with the aggressor status. Anyway, thanks for reading. There's way more good and bad I could say about the game, but overall I've found it to be a unique and enjoyable experience, so I recommend the game. I just hope that concerns like these are taken seriously and addressed. I'll likely update my review with coming updates to the game.
👍 : 268 | 😃 : 4
Positive

Gray Zone Warfare Screenshots

View the gallery of screenshots from Gray Zone Warfare. These images showcase key moments and graphics of the game.


Gray Zone Warfare Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: TBA
  • Processor: TBA
  • Memory: TBA MB RAM
  • Graphics: TBA
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: TBA MB available space
  • Sound Card: TBA

Gray Zone Warfare Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: TBA
  • Processor: TBA
  • Memory: TBA MB RAM
  • Graphics: TBA
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: TBA MB available space
  • Sound Card: TBA

Gray Zone Warfare has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Gray Zone Warfare Videos

Explore videos from Gray Zone Warfare, featuring gameplay, trailers, and more.


Gray Zone Warfare Latest News & Patches

This game has received a total of 22 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Hotfix 1 is out
Date: 2024-04-30 23:19:17
👍 : 5217 | 👎 : 548
Hotfix 2 is out
Date: 2024-05-02 12:02:36
👍 : 5815 | 👎 : 454
HOTFIX 3 IS OUT
Date: 2024-05-07 10:14:08
👍 : 2737 | 👎 : 278
GZW Patch 1 Live Now
Date: 2024-05-22 12:04:46
👍 : 2215 | 👎 : 149
Hotfix 4 is out
Date: 2024-05-24 09:03:11
👍 : 931 | 👎 : 81


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