VOIN
Charts
23

Players in Game

771 😀     46 😒
88,48%

Rating

$12.99
$19.99

VOIN Reviews

Fight hordes of enemies in fast-paced first-person hack-and-slash battles. Explore the world of dark fantasy filled with secrets and dangers, and master your skill of wielding primordial elements.
App ID2464530
App TypeGAME
Developers
Publishers Nikita Sozidar
Categories Single-player, Full controller support
Genres Indie, Action, RPG, Adventure
Release Date10 Dec, 2024
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, German, Simplified Chinese, Traditional Chinese, Russian, Ukrainian, Polish

VOIN
817 Total Reviews
771 Positive Reviews
46 Negative Reviews
Very Positive Score

VOIN has garnered a total of 817 reviews, with 771 positive reviews and 46 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for VOIN over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1361 minutes
Fun, extremely satisfying combat and a ton of build diversity - a perfect recipe for a melee RPG. It has a great foundational melee combat with your typical dodge/block/parry, but the augment system that allows you to customize and combine different equipment and weapon mechanics amplifies the combat feel even more. You will feel like a god cleaving through hordes of enemies which will still kill you if you make mistakes in your skill or your build. It kind of fits the category of 'first-person Path of Exile' for me - creating builds will be most of your playtime and the rest of the game is just experimenting with mechanics that synergize, and scaling it up as much as you want. There's so many different interactions, and though some are clearly outdated and weaker than newer items/weapons, you will always find some sort of niche that yo u prefer the most. Some slight negatives: The game is a bit lacking in boss content but understandable in Early Access. Bosses are also a bit annoying to fight as they move around a lot, and they don't really force you to interact with their movesets. It's not a Souls-like dance but more of a statcheck for your build. The world design is a bit obtuse, especially in later areas where the area is just too big with too many dead ends that made exploration a little infuriating. However the combat is just so good you won't really get bored when there's a swarm of enemies every few steps.
👍 : 1 | 😃 : 0
Positive
Playtime: 1762 minutes
Support this developer! This game is like if Doom, Diablo, Dark Souls, and Sekiro had a first-person baby and it's so well done. I can't wait to see how the game evolves to ver 1.0. I can not recommend this game enough, it's a TON of fun.
👍 : 1 | 😃 : 0
Positive
Playtime: 574 minutes
a lot of fun. good amount of exploration. playing in linux. runs ok needs optimization. Some weird artifacting at times
👍 : 1 | 😃 : 0
Positive
Playtime: 3567 minutes
Amazing and fun game. A bit too easy at the moment once you get gear but its a lot of fun
👍 : 4 | 😃 : 1
Positive
Playtime: 786 minutes
It's one of the best PvE fps ARPG-like games. Currently (as of June 29th 2026), the game is in early access and it has around 10-12 hours of content. I've finished the game in 11 hours. The game allows you to make quite detailed builds. There are many systems like perfect dodge, parry etc but you can ignore all that to become a Tank character. That's what i did and became literally immortal and the dopamine rush that i got from seeing my build work was incredible. My suggestion for the devs is to add infinite scaling to toughness and other difficulty measures after the 5th level. Maybe after defeating the boss in inferno with all difficulty levels maxed out, the game can allow you to just keep adding more difficulty like 5+1, 5_2 etc. Also, there can be a new procedurally generating dungeon that gives you a special resource that allows you to raise the level cap of a piece of gear or a weapon by 1. This way, the game becomes infinitely playable without needing to make new content. Of course, continue to add new content but these additions can really make the game great.
👍 : 2 | 😃 : 0
Positive
Playtime: 1319 minutes
It is like arpg but 1st person slasher. Closest example of the same gameplay is Shadow Warrior 2 (2016) but without tedious item grind. On release its gona be HUGE and i will certainly push it to the limit. In current EA status you already can experiment with builds and ♥♥♥♥ for long enough time.
👍 : 7 | 😃 : 0
Positive
Playtime: 46 minutes
I like it so much, I'm just gonna drop it and wait for the full release. There is so much potential. Oh, and btw, I'm not sure if VOIN is at fault, but my GPU driver crashed after closing it.
👍 : 4 | 😃 : 1
Positive
Playtime: 2719 minutes
An incredible experience even though it is currently in its 0.5 version and its developed by ONE PERSON. Well worth it if you enjoy exploring huge maps, making different builds by mixing and matching items, and first person melee combat. There were many moments that made me go "one guy made this??" and this latest update made me just sit and stare at the new vistas like 4 separate times. The update also made build variety feel much more meaningful, more items were added for certain builds that were lacking versus others. Since end game now involves battling hundreds of enemies at once there is a much clearer emphasis on balancing AOE and single target damage when making builds. Power fantasy is 10/10 here. Only criticism, (aside from a few bugs which the developer is already aware of) traversal can be cumbersome at the start. But there is an item that gives you extra jumps and makes you jump higher, which can then be augmented with another item that makes you move much faster. This item combo makes traversal at least 2x faster and you can speed through maps/sections if you want to rush a boss or explore.
👍 : 11 | 😃 : 0
Positive
Playtime: 2943 minutes
Especially after the most recent update I absolutely recommend this game, and it's incredible that it was made by a solo developer. The combat is quite good mechanically (though enemy variety is a bit lacking, hopefully this is addressed throughout early access), the build crafting is amazing, the areas are well made, and overall the game just has a really good cohesive vision.
👍 : 12 | 😃 : 0
Positive
Playtime: 348 minutes
I will absolutely recommend this game with a big disclaimer. Pros: The weapon variety is fantastic. I really enjoyed the art style. It's unique and interesting in a reasonably flooded market. The core concept and mechanics are very appealing. Feels a lot like Witchfire but more more weapon variety. Cons: Not enough enemy types so it feels somewhat stale not long in. Updates are slow. The big disclaimer are the cons. This game could be so much better with a larger variety of enemies. This game has all of the bones and organs to make a really fantastic game, it just needs a little bit more flesh. I almost gave it a negative review but honestly I just really, really can't wait to see how it turns out in another few months. I have a lot of hope for continued support.
👍 : 53 | 😃 : 0
Positive

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